Tail
Technically, old hami wasn't designed for 100+.
But current hami is designed for 50, and their are comonly that many on mothership raids, and 50 players with 3 capes each would cause the same performance hit as 150 players with one cape each, which is more than the old hami raids.
I really should do something about this signature.
[ QUOTE ]
Technically, old hami wasn't designed for 100+.
But current hami is designed for 50, and their are comonly that many on mothership raids, and 50 players with 3 capes each would cause the same performance hit as 150 players with one cape each, which is more than the old hami raids.
[/ QUOTE ]
You can't say 1 model with 3 flappy bits (steady) is definately as lag-inducing as 3 models with 1. You're ignoring any other factors (like Auras, certain weapon models, just plain rendering 3 models instead of 1 and the like).
[ QUOTE ]
It's a performance issue. As anyone who remembers the old hami raids will tell you, lots of capes in one place cause a bad performance hit.
Now imagine that performance hit multiplied by three.
[/ QUOTE ]
Do you have information (or link to same) on how much performance animated wings (pre-set animations) use compared to animated capes (physics animations) ?
I keep thinking that from a tech POV animated tails would be comparable to wings. And we did get wings.
I do not suffer from altitis, I enjoy every character of it.
[ QUOTE ]
Technically, old hami wasn't designed for 100+.
But current hami is designed for 50, and their are comonly that many on mothership raids, and 50 players with 3 capes each would cause the same performance hit as 150 players with one cape each, which is more than the old hami raids.
[/ QUOTE ]
First of all, old hamidon statesman posted he had the vision of hundreds of heroes attacking it. I remember it quite well, cause there was an argument that SGs only were max 75, then he rebutted with a whole coalition to take down hamidon. So it were part of the design. Thats for the very first hamidon, it got redone before EU launch, and even more after. Lost track on what changed were made. But i know how it was at start, cause i was there and raided him a few times.
To reduce lag we were told to put on the fabled hami-kini. But to be honest, i saw no gain in performance.
And to say having two capes would be like havign two chars is overexxagerating it. Cause with three capes (yes you could do it earlier) all three capes moved the same, not like there was one calculation for each, rather one calculation for all capes on the char. They move exaktly the same. And you can even see it now using two capes, since it's still possible.
Sure more caps is more to render, but it's not as bad as you make it out to be.
Also everyone will not use all three cape possibilities, cause in 90% of the time, having more then one cape makes em clip something fierce and look utter rubbish. There are some instances tho where they work very well together and look fab.
Make a lil test, record a rikti raid. Then in demo edit replace all chars with Mirror Spirit. She uses eight capes in her costume. And see if your computer suddenly runs 8 times slower. It won't, in large raids like that it's not capes which cause lag, it's the network not keeping up.
[ QUOTE ]
To reduce lag we were told to put on the fabled hami-kini. But to be honest, i saw no gain in performance.
[/ QUOTE ]
That depends on what hardware you are using. people using low spec machines certainly saw massive performance increases by players avoiding capes and auras.
[ QUOTE ]
in large raids like that it's not capes which cause lag, it's the network not keeping up.
[/ QUOTE ]
Performance, not lag. Not the same thing at all.
I really should do something about this signature.
Lag is a delay in the server communicating with the client, resulting in pauses before powers fire off, rubberbanding, etc.
Performance issues are from your machine having trouble rendering everything going on at the same time, turning your game into a low-FPS slideshow.
I'm not much of a computer-savvy person, but that's my general understanding of them, anyway.
All i know is I can run COX with all the trimmings and bells and whistles on via my 4 year old Alienware rig (updated with extra RAM and graphics card) - yet Tsu's fairly recent Titan bash in Kings Row event had the zone grind to a halt with nigh on a hundred heroes at Kings Row Station standing around doing nothing.
There is something seriously wrong with the network infrastructure between here and the servers in Berlin.
What i mean is, you're more likely to see stuttering due to network lag than a bunch of capes in a raid.
Anyone who been in a large raid know that capes stutter when it's laggy, mobs ragdoll physics are also stuttering in laggy areas etc.
I know perfectly well the diffrence in performance slowdown and network lag. But in places and raids with extreme network lag, you get something which look like performace lag, like stuttering bodies, stuttering capes, wings not flapping etc.
[ QUOTE ]
you're more likely to see stuttering due to network lag than a bunch of capes in a raid.
[/ QUOTE ]
That depends entierly on which is worse, your graphics harware or your internet connection.
I really should do something about this signature.
I get the distinct feeling that the Titan Event in Kings Row ground to a halt not because we had capes or other cossie details but merely the presence of 100 toons in one place. I wager It would of lagged chronically if we were all wearing the plainest of Hami-costumes.
[ QUOTE ]
[ QUOTE ]
you're more likely to see stuttering due to network lag than a bunch of capes in a raid.
[/ QUOTE ]
That depends entierly on which is worse, your graphics harware or your internet connection.
[/ QUOTE ]
Considering the network infrastructure in the area the servers are in. I'd guess the internet connection
Back OT, mebbe?
Lets drop bits of Hamidon on people until we get the /Signed on Tail, alright?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
[ QUOTE ]
It's a performance issue. As anyone who remembers the old hami raids will tell you, lots of capes in one place cause a bad performance hit.
Now imagine that performance hit multiplied by three.
[/ QUOTE ]
Yea, but no encounter in game atm is designed like old hamidon which were designed for 100+ players.