Best MM for PVP


Col_Blitzkrieger

 

Posted

Just a question, after few MM build i cannot decide whats a good one for strictly pvp usage.
The main problem that afflicts mm's is that he needs to fight in BG mode, so he cannot move that fast or go far from pets, and i cannot find any good power to SLOW or HOLD/IMMOB players for long so that pets can destroy him/her.
Anyone got a good experience in pvp and knows good patron pools to choose to go against this problem?
Tar patch form /DARK seems to work pretty bad vs any kind of travel power..... i cannot really kill any flyin one and hate those damn blasters and controllers that flee when they die and kill me everey times i go far from pets.

tnx for any tip


 

Posted

Robots seem more destructive in PvE than PvP if you ask me. AoE focused, and a major portion of the damage coming from one pet's burn patch which players will not stand in.

Ninjas and Necromancy seem to be the PvP focused primaries.

Web Grenade from Traps and Web Envelope from Mace Mastery have -Fly. I think Spirit Shark Jaws from Leviathan Mastery does, too, although that one is a Hold, not a Slow/Immobilize.


 

Posted

[ QUOTE ]
Just a question, after few MM build i cannot decide whats a good one for strictly pvp usage.
The main problem that afflicts mm's is that he needs to fight in BG mode, so he cannot move that fast or go far from pets, and i cannot find any good power to SLOW or HOLD/IMMOB players for long so that pets can destroy him/her.
Anyone got a good experience in pvp and knows good patron pools to choose to go against this problem?
Tar patch form /DARK seems to work pretty bad vs any kind of travel power..... i cannot really kill any flyin one and hate those damn blasters and controllers that flee when they die and kill me everey times i go far from pets.

tnx for any tip

[/ QUOTE ]

The problem is now in pvp any status changes outside dominator and controller only lasts two seconds anyway unslotted which means about 4 seconds slotted.

To me this makes them completly pointless except for a hold to a one off hit. Personally I think your much better off focusing on something you actually like rather than whats good because truth be told there doesnt seem too much difference between them atm on primarys... that being said ranged will definately benefit you more than melee will due to travel powers etc.

So yeah maybe robots just because of there energy damage, which doesnt matter so much anymore but energy still seems to be ever so slightly lower resists. mercs are ranged but i hear there rubbish higher level because there all DoT attacks. Thugs tend to be popular at the minute, plus you get pistols and everyone knows there cool

Im not sure about ninjas because its a set i havent played much, but necromancy should really be avoided.

Secondary wise, honestly there all helpful in there own ways but if you were looking for control, then trick arrow seems to be what your looking for. Im personally a fan of pain domination because you will be loved in pve as well, which means easier teams and easier levels, and all the +damage boosts are nice


 

Posted

All i ever see on the us boards when it comes to pvp and mm´s is Necro/Storm.


 

Posted

[ QUOTE ]
All i ever see on the us boards when it comes to pvp and mm´s is Necro/Storm.

[/ QUOTE ]

storm i can understand, but necro? i dont get it, your soul extraction wont work in normal pvp, meaning your a power down, and your zombies are all melee based meaning you get a flyer and your screwed. Only thing i can think of is the accuracy debuffs of dark powers combined with hurricane to give an effective defence, but if your going to aim for defence then FF would be better anyway.


 

Posted

Snow storm drops fliers.


 

Posted

[ QUOTE ]
[ QUOTE ]
All i ever see on the us boards when it comes to pvp and mm´s is Necro/Storm.

[/ QUOTE ]

storm i can understand, but necro? i dont get it, your soul extraction wont work in normal pvp, meaning your a power down, and your zombies are all melee based meaning you get a flyer and your screwed. Only thing i can think of is the accuracy debuffs of dark powers combined with hurricane to give an effective defence, but if your going to aim for defence then FF would be better anyway.

[/ QUOTE ]
Also fear and immobilize from tier 3 pet, the best combo of melee and ranged powers for both zombie as graveknight and the (minor) ability to self heal.

From all pets, they are the only that have both ranged as melee effective powers.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

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Posted

[ QUOTE ]
you get pistols and everyone knows there cool

[/ QUOTE ]Since the OP mentioned he's looking for good, he's probably not interested in MM personal attacks.


 

Posted

From when i *used* to pvp a lot, necro was always the most underrated set imho. No ideas post I13 though.

Having said that, up for a no-DR arena duel if you want to test something out

Will play with DR if you're nice

Fahie


 

Posted

[ QUOTE ]
[ QUOTE ]
you get pistols and everyone knows there cool

[/ QUOTE ]Since the OP mentioned he's looking for good, he's probably not interested in MM personal attacks.

[/ QUOTE ]

[Life Drain]
108.51 Negative damage If target is a player

[Pulse Rifle Burst]
93.65 Energy damage If target is a player

[Pulse Rifle Blast´]
17.25 Smashing damage If target is a player
69.01 Energy damage If target is a player


unslotted at 50


 

Posted

Mmm, right, forgot about the PvP rebalancing thing, my mistake.


 

Posted

My char Robot/Dark Miasma really good at pvp.Tankers hard to kill me.


 

Posted

Bots/dark I've seen once or twice is a great duelling build, my bots/traps isn't too bad considering he's PvE built through and through.