Ermm, what are the other devs doing?


Carnifax

 

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No, my gripe is with contacts that send you to nearly EVERY zone in Paragon, especially those ones that are complete swines to get to. Such as Creys, faultline (NEEDS a monorail line!) amongst others.
Horribly planned, IMO.

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Uh, Creys takes 30 seconds to get too from Bricktown, and is a Hazard zone anyway, so no monorail.
Faultline has the Pocket D entrance, and there's a monorail station in Skyway right next to the Faultline entrance, how is that inconvenient?

Mind you, I do agree about the contacts sending you all over the sodding place...

Anway, I hope you don't play WoW... You REALLY wouldn't like getting around in THAT game!

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Yeah, I know its not 'too bad' but, really, it could be so much better. It would help a damn lot if all the monorail was linked. Thats one of the few things CoV does better, at least its normally quite easy to get around. CoH feels like City of Rushhour sometimes.
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Anway, I hope you don't play WoW... You REALLY wouldn't like getting around in THAT game!

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You mean the game where almost* all the quests you get in a given area are within easy walking distance from the quest giver? That game?

Please compare that to getting a contact in Kings that sends you to Skyway that sends you to the Hollows (or whatever) at pre-travel power levels.

CoH needs travel powers mainly because the missions are so far apart - don't pretend that temp travel powers and radio missions are anything other than patches over a wonky system.


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*apart from the ones that are designed to tell you "okay, you've outlevelled this area, go to another one"


 

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ha.. but WOW is even slow in the normal walking... You will not reach a mission within 10 minutes even if they seem to be close.


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You mean the game where almost* all the quests you get in a given area are within easy walking distance from the quest giver? That game?


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You neglected to mention that, unless you actually know the map in WoW fairly well, you could spend half an hour even finding where the quest location IS without plugins like QuestHelper!


@FloatingFatMan

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You mean the game where almost* all the quests you get in a given area are within easy walking distance from the quest giver? That game?


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You neglected to mention that, unless you actually know the map in WoW fairly well, you could spend half an hour even finding where the quest location IS without plugins like QuestHelper!

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And you've to get there in a manner like old school Hollows mission runs, darting between wandering mobs, hoping they don't notice you. Not my defination of "easy walking"

More recent mission arcs in CoH like Faultine and the RWZ tend to be more self contained (with the exception of that stupid Cimmoria mission where I was sent to Founders to get beaten up by Ghost Widow, although the Ouro portal got me there fairly quickly).


 

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And you've to get there in a manner like old school Hollows mission runs, darting between wandering mobs, hoping they don't notice you. Not my defination of "easy walking"

More recent mission arcs in CoH like Faultine and the RWZ tend to be more self contained (with the exception of that stupid Cimmoria mission where I was sent to Founders to get beaten up by Ghost Widow, although the Ouro portal got me there fairly quickly).

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Plus, a lone hero can take on 3 or 4 even con minions without a problem... What exactly is going to happen to you if you try THAT in WoW, in the lower levels at least?

A trip to the cemetery is what, followed by another long walk...


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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And you've to get there in a manner like old school Hollows mission runs, darting between wandering mobs, hoping they don't notice you. Not my defination of "easy walking"

More recent mission arcs in CoH like Faultine and the RWZ tend to be more self contained (with the exception of that stupid Cimmoria mission where I was sent to Founders to get beaten up by Ghost Widow, although the Ouro portal got me there fairly quickly).

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Plus, a lone hero can take on 3 or 4 even con minions without a problem... What exactly is going to happen to you if you try THAT in WoW, in the lower levels at least?

A trip to the cemetery is what, followed by another long walk...

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In fairness 3 CoX minions is about equal to a single WoW mob in terms of what the game has designed you to be able to handle.

That said I've found it very easy in WoW to have a train of 3 or 4 (or in CoH terms 9-12) mobs chasing me.

Hence my old skool Hollows analogy.


 

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You mean the game where almost* all the quests you get in a given area are within easy walking distance from the quest giver? That game?


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You neglected to mention that, unless you actually know the map in WoW fairly well, you could spend half an hour even finding where the quest location IS without plugins like QuestHelper!

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um..I neglected it possibly because I've never heard of the plugin, and neither me nor my missus had any real problems with that...although I did miss the CoH mission pointer!

That said, I played Lotro briefly for the first time in ages the other week...and I was totally lost without my WAR quest tracker stuff that puts a helpful blob on the map to tell you where the quest is.

There are good bits in every game I've played, I just wish developers weren't so coy about nicking them!


 

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Blizzard have never been coy about nicking stuff.


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