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Posted

That was mostly for chainguns and those flametrowers, other guns were really not that expensive on ammo. And just like any other shooter, its not just spamming out a trashload of bullets hoping to hit something


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Posted

I know it was - but someone (wrongly) expecting an FPS would probably jump at the chain gun (heck - chainguns are better than rifles/pistols, right) and then be pretty darn shocked at how expensive they were to run. If so: it's a criticism based upon wrong assumptions about the game, but if Sorudo thought that then it's very possible that others did too.

They never learnt that at lower levels a few rifles/pistols/shotguns and pumping firearms and lightning were your cash-friendly dps friends!


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Posted

The chainguns could be horrendously expensive to run. At low levels of proficiency that is.

At high levels you did a lot more damage with them and the 'per round' cost was effectively a lot lower.

That said; elite rocket prices still stung a bit.


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Posted

[ QUOTE ]
The chainguns could be horrendously expensive to run. At low levels of proficiency that is.

At high levels you did a lot more damage with them and the 'per round' cost was effectively a lot lower.

That said; elite rocket prices still stung a bit.

[/ QUOTE ]
But you're referring more to the recent (past few weeks) red weapons, which used the higher/highest grades of ammo and seemed to be introduced mainly to help people to level quickly for the end event (though they were also a devs nod to many well known players).

Sorudo was talking about playing it a while back - before these red weapons existed, and so wasn't talking about trying to afford ammo for a red weapon as a lowbie.

Frankly even if the game was still going it would be a waste of time complaining about ammo costs for mega weapons that have effectively been included as part of the server shutdown event. Normal chainguns were more affordable, although they weren't always that way and tbh I was never their greatest fan!


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Posted

[ QUOTE ]
[ QUOTE ]
The chainguns could be horrendously expensive to run. At low levels of proficiency that is.

At high levels you did a lot more damage with them and the 'per round' cost was effectively a lot lower.

That said; elite rocket prices still stung a bit.

[/ QUOTE ]
But you're referring more to the recent (past few weeks) red weapons, which used the higher/highest grades of ammo and seemed to be introduced mainly to help people to level quickly for the end event (though they were also a devs nod to many well known players).

Sorudo was talking about playing it a while back - before these red weapons existed, and so wasn't talking about trying to afford ammo for a red weapon as a lowbie.

Frankly even if the game was still going it would be a waste of time complaining about ammo costs for mega weapons that have effectively been included as part of the server shutdown event. Normal chainguns were more affordable, although they weren't always that way and tbh I was never their greatest fan!

[/ QUOTE ]

Ooops.

Should probably have said "skill pump" levels in my original post; I meant that on any chaingun.

Oh well.


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Posted

soooo..... anyone else miss TR?


 

Posted

Big time I still got screenshots and frap caps, my collectors edition still standing proud in my bookshelf.

They had a rough start, but they idea, the concept i really really liked. Too bad the servers went totaly crazy when finaly going back earth.

Other hand, they gave us alot of goodies, 2 months CoH, L2, GW stuff, but most of all.. Aion beta acces, goodies and 1 free month.


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Posted

Funny you should ask that; was thinking about TR only yesterday - partly as I thought it may be time to uninstall it to get back the disk space.


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Posted

thread necro