trying to find a build


Captain_Tastic

 

Posted

recently looked up on the US forums and found a build that gave 44% def to everything but Psi (but not Melee/AoE/Ranged by to the specific damage types like Smashing, Lethal etc) using IO sets...now I can't for the life of me remember that build and all my fiddling about in mids only tends to get me 40%+ in one area and only 30%ish is the other areas.

Anyone else able to get those numbers like that build and if so could you post the build up?


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

sets?


 

Posted

I presume you mean for Invul? This is a little rough but should give you an idea.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Temp Invulnerability <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (7) Aegis - Resistance/Recharge[*] (9) Aegis - Endurance/Recharge[*] (9) Aegis - Resistance/Endurance/Recharge[*] (31) Aegis - Resistance[*] (33) Aegis - Psionic/Status Resistance[/list]Level 1: Bash <ul type="square">[*] (A) Mocking Beratement - Accuracy/Recharge[*] (21) Mocking Beratement - Taunt/Recharge[*] (21) Mocking Beratement - Taunt/Recharge/Range[*] (25) Mocking Beratement - Taunt[*] (37) Mocking Beratement - Taunt/Range[/list]Level 2: Dull Pain <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (3) Numina's Convalescence - Endurance/Recharge[*] (3) Numina's Convalescence - Heal/Recharge[*] (5) Numina's Convalescence - Heal/Endurance/Recharge[*] (5) Numina's Convalescence - Heal[*] (7) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 4: Resist Physical Damage <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (11) Reactive Armor - Resistance/Recharge[*] (11) Reactive Armor - Endurance/Recharge[*] (13) Reactive Armor - Resistance[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (45) Recharge Reduction IO[/list]Level 8: Unyielding <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (13) Reactive Armor - Resistance/Recharge[*] (15) Reactive Armor - Resistance[*] (15) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 10: Taunt <ul type="square">[*] (A) Mocking Beratement - Taunt[*] (17) Mocking Beratement - Taunt/Recharge[*] (17) Mocking Beratement - Taunt/Recharge/Range[*] (19) Mocking Beratement - Taunt/Range[*] (19) Mocking Beratement - Recharge[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (46) Miracle - Heal[/list]Level 18: Invincibility <ul type="square">[*] (A) Defense Buff IO[*] (29) Defense Buff IO[*] (46) Defense Buff IO[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (45) Efficacy Adaptor - EndMod/Recharge[*] (46) Efficacy Adaptor - EndMod/Accuracy[/list]Level 22: Clobber <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (23) Mako's Bite - Damage/Endurance[*] (23) Mako's Bite - Damage/Recharge[*] (25) Mako's Bite - Accuracy/Endurance/Recharge[*] (37) Mako's Bite - Chance of Damage(Lethal)[*] (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 24: Boxing <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (40) Razzle Dazzle - Endurance/Stun[*] (42) Razzle Dazzle - Accuracy/Endurance[*] (42) Razzle Dazzle - Stun/Range[*] (42) Razzle Dazzle - Accuracy/Stun/Recharge[*] (43) Razzle Dazzle - Chance of Immobilize[/list]Level 26: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (27) Reactive Armor - Resistance/Recharge[*] (27) Reactive Armor - Resistance[*] (29) Reactive Armor - Endurance/Recharge[/list]Level 28: Whirling Mace <ul type="square">[*] (A) Eradication - Damage[*] (34) Eradication - Accuracy/Recharge[*] (34) Eradication - Damage/Recharge[*] (34) Eradication - Accuracy/Damage/Recharge[/list]Level 30: Tough Hide <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (31) Gift of the Ancients - Defense/Recharge[*] (31) Gift of the Ancients - Defense[/list]Level 32: Weave <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (33) Gift of the Ancients - Defense/Recharge[*] (33) Gift of the Ancients - Defense[/list]Level 35: Resist Elements <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (36) Reactive Armor - Resistance/Recharge[*] (36) Reactive Armor - Endurance/Recharge[*] (36) Reactive Armor - Resistance[/list]Level 38: Crowd Control <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (39) Scirocco's Dervish - Damage/Endurance[*] (39) Scirocco's Dervish - Damage/Recharge[*] (39) Scirocco's Dervish - Accuracy/Recharge[*] (40) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 41: Shatter <ul type="square">[*] (A) Eradication - Damage[*] (43) Eradication - Accuracy/Recharge[*] (43) Eradication - Accuracy/Damage/Endurance/Recharge[*] (50) Eradication - Damage/Recharge[*] (50) Eradication - Accuracy/Damage/Recharge[*] (50) Eradication - Chance for Energy Damage[/list]Level 44: Combat Jumping <ul type="square">[*] (A) Defense Buff IO[*] (45) Defense Buff IO[/list]Level 47: Jawbreaker <ul type="square">[*] (A) Smashing Haymaker - Accuracy/Damage[*] (48) Smashing Haymaker - Damage/Endurance[*] (48) Smashing Haymaker - Damage/Recharge[*] (48) Smashing Haymaker - Damage/Endurance/Recharge[/list]Level 49: Resist Energies <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet


 

Posted

Hmmm I did one with Inv that needed one target to get around that and one with Ice that was above 45% before EA, you after inv or Ice? I'm guessing inv, in which case I need to wait till I get home, I did recently post the Ice one on my SGs forum though and Nightmarer posted his own there with similar values


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

If its Invuln...

Major Facepalm

I say that cos I searched your name to get it. My memory is just too good.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

yes it is Invuln/SS.

I'm just curious as this would be a second build type thing, the one with the overrall resistance and high Psi res is nearly complete (safe to say coming up on 40% Psi res), there are tweaks to the build I posted a while back but don't fancy doing it all over in mids.

Looking at the Invuln/Mace build it doesn't seem too expensive either if I can translate that to SS (although if we could share IO's between primary and secondary build it'd make my life a lot easier).


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

switch out the Smashing Haymakers to kinetic combats and s/l defence is capped


 

Posted

Kinetic Combat one of the hardest sets to come by atm


 

Posted

[ QUOTE ]
yes it is Invuln/SS.

I'm just curious as this would be a second build type thing, the one with the overrall resistance and high Psi res is nearly complete (safe to say coming up on 40% Psi res), there are tweaks to the build I posted a while back but don't fancy doing it all over in mids.

Looking at the Invuln/Mace build it doesn't seem too expensive either if I can translate that to SS (although if we could share IO's between primary and secondary build it'd make my life a lot easier).

[/ QUOTE ]

So rather than adjust the build you did, that I linked to, that is Inv/SS you want someone to do it for you?

Could you not be the most perfect example of laziness?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I'm not planning on altering my Psi resi based build as I said this is a secondary build, more kind of a side project.

What's so lazy about not wanting to change my primary build?!

The build you linked to was my Psi res designated build, how the hell does that have anything to do with a high def to all build?

You know I actually took your advice on that Psi res build and tweaked it as you mentioned, now you're just hurling insults because I was seeing if someone could remember or create a high def to all typed damage build (except Psi) because when I try it came out as High def to two types but only mediocre to others...thanks a bunch Shannon..


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

Actually not the one I meant but that's a great find Dr T!

*hugs* now to go on with research!

Thanks again Dr T.

Edit: Ok fiddling around in Mids, using some of the more inexpensive sets (not sure on the cost of Harmonized healing or Thunderstrike sets) but I've put together a build which comes out at 35.7% S/L def (not too worried about capping S/L def because of the 90% resistance to it but it's always nice to have) 34.4% Nrg/Neg def (bit low I know) and 40.7% Fire/Cold def.

This is done using the majority of the cheaper sets, some are more expensive but if you invested in the Steadfast +def IO and a couple of the more expensive sets (plus a little slotting rearragning) I reckon you could be pretty close to def capping on all of them for an Invuln/SS.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5), Aegis-Psi/Status(7)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(13), S'ngH'mkr-Dmg/EndRdx/Rchg(13), B'ngBlow-Acc/Dmg(15)
Level 2: Dull Pain -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(15), H'zdH-Heal/Rchg(17), H'zdH-Heal/EndRdx/Rchg(17), H'zdH-Heal(19), H'zdH-EndRdx(19)
Level 4: Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(27), S'ngH'mkr-Dmg/Rchg(27), S'ngH'mkr-Dmg/EndRdx/Rchg(29), B'ngBlow-Acc/Dmg(29)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(31), Mocking-Acc/Rchg(33)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Invincibility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(37), S'dpty-EndRdx/Rchg(40), S'dpty-EndRdx(43), S'dpty-Def(46)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/EndRdx(21)
Level 22: Knockout Blow -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(23), P'ngS'Fest-Stun%(25), B'ngBlow-Acc/Dmg(25)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 30: Tough Hide -- DefBuff-I(A), DefBuff-I(43), DefBuff-I(43)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(33)
Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/Rchg(48)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

[ QUOTE ]
The build you linked to was my Psi res designated build, how the hell does that have anything to do with a high def to all build?

[/ QUOTE ]

Saturate Invincible and see what you have with that build.

[ QUOTE ]
You know I actually took your advice on that Psi res build and tweaked it as you mentioned, now you're just hurling insults because I was seeing if someone could remember or create a high def to all typed damage build (except Psi) because when I try it came out as High def to two types but only mediocre to others...thanks a bunch Shannon..

[/ QUOTE ]

Just saturate the Invincible and look at your wording and maybe you would see that you haven't been too clear as I've easily mistook your meaning. That build is high def to all except Psi XD

Now that you've done a build, later in the early hours of the morn I will look at it. I could just give you one as I have loads stored but I like to work with people rather than for people. It's best im(alone)o to have something you call your own and almost totally done by you.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ah you thought I meant with invincible turned on and surrounded by mobs...

No I meant it as invincible off but with still high def to the type damages except Psi (since getting Psi def is a lot harder than getting the other types).

Will play around with the build more, can probably squeeze a bit more out of it at not too much great expense.

Edit: Ok been playing around with the build more, again using mostly inexpensive sets and the total when invincible is on BUT only 1 enemy in range comes to:

S/L: 37.5%
N/E: 40%
F/C: 39.1%

With the introduction of the Steadfast Protection res/def IO you're only a little of hitcap.

Who knew insommnia would pay off when fiddling about with builds.

As usual please ignore the level slot numbers, it was a pick powers, think about what and how much to slot rather than a what slots when build.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(27), B'ngBlow-Acc/Dmg(31)
Level 2: Dull Pain -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(33), H'zdH-EndRdx/Rchg(33), H'zdH-Heal/Rchg(34), H'zdH-Heal/EndRdx/Rchg(34)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(9), B'ngBlow-Acc/Dmg(9)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-EndRdx(43), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/EndRdx/Rchg(46)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(13), Mocking-Taunt/Rng(13), Mocking-Rchg(15)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(40)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 16: Health -- Heal-I(A)
Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(27)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-EndRdx(37), RctvArm-ResDam/Rchg(40)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Tough Hide -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(33)
Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx(45)
Level 47: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/Rchg(48)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]12.5% Defense(Smashing)[*]12.5% Defense(Lethal)[*]14.1% Defense(Fire)[*]14.1% Defense(Cold)[*]15% Defense(Energy)[*]15% Defense(Negative)[*]6.25% Defense(Melee)[*]16.9% Defense(Ranged)[*]18.8% Defense(AoE)[*]1.8% Max End[*]16% Enhancement(Accuracy)[*]3% Enhancement(Heal)[*]7.5% Enhancement(RechargeTime)[*]4% FlySpeed[*]70.3 HP (3.75%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 1.65%[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 13.2%[*]3.5% (0.06 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]3.13% Resistance(Negative)[*]9% RunSpeed[*]2.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Aegis[u]
(Temp Invulnerability)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 2.5% XPDebtProtection[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Smashing Haymaker[u]
(Jab)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)[/list][u]Harmonized Healing[u]
(Dull Pain)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] MezResist(Confused) 1.65%[*] 3% Enhancement(Heal)[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[/list][u]Smashing Haymaker[u]
(Haymaker)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)[/list][u]Reactive Armor[u]
(Unyielding)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[*] 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)[/list][u]Mocking Beratement[u]
(Taunt)<ul type="square">[*] 1.8% Max End[*] MezResist(Held) 2.75%[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Mako's Bite[u]
(Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Reactive Armor[u]
(Tough)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Thunderstrike[u]
(Hurl)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Scirocco's Dervish[u]
(Foot Stomp)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Reactive Armor[u]
(Resist Physical Damage)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Reactive Armor[u]
(Resist Elements)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Reactive Armor[u]
(Resist Energies)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list]


Badge Earned: Wing Clipper

A real showstopper!

 

Posted


 

Posted

what's the unhappy face for TBT?


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

Ok, this is purely a theoretical build. I'd never play this build, not enough attacks, not enough endurance recovery. For me, at least.
Buuuuuuut, soft cap to everything bar Psi with one enemy in Invicibility range.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Taunt Bot: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(15), RctvArm-EndRdx(42)
Level 1: Jab -- Mocking-Taunt/Rchg(A), Mocking-Taunt(7), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
Level 2: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx/Rchg(15)
Level 4: Haymaker -- Acc-I(A)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(40)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-EndRdx(34)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rng(13), Mocking-Rchg(13), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(23)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(19), EndRdx-I(19), Taunt-I(43)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(43)
Level 22: Knockout Blow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(37), BasGaze-Slow%(43)
Level 24: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(34), RzDz-Acc/EndRdx(42), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(48), RzDz-Immob%(50)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Dull Pain -- RechRdx-I(A), RechRdx-I(29), Heal-I(29), Heal-I(45)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(42)
Level 32: Resist Elements -- ResDam-I(A), ResDam-I(33), ResDam-I(36)
Level 35: Weave -- DefBuff-I(A), DefBuff-I(36), EndRdx-I(36), EndRdx-I(45)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40)
Level 41: Maneuvers -- DefBuff-I(A), DefBuff-I(45), EndRdx-I(46), EndRdx-I(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-EndRdx/Rchg(50)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15.5% Defense(Smashing)[*]15.5% Defense(Lethal)[*]15.2% Defense(Fire)[*]15.2% Defense(Cold)[*]14.9% Defense(Energy)[*]14.9% Defense(Negative)[*]3% Defense(Psionic)[*]11.1% Defense(Melee)[*]8.94% Defense(Ranged)[*]18% Defense(AoE)[*]5.4% Max End[*]2% Enhancement(Stun)[*]22.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]105.4 HP (5.63%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Confused) 5%[*]MezResist(Held) 10.5%[*]MezResist(Immobilize) 10.5%[*]MezResist(Sleep) 5%[*]MezResist(Stun) 5%[*]MezResist(Terrorized) 5%[*]6.5% (0.11 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]5% RunSpeed[*]2% XPDebtProtection[/list]


�How do I like my MMOs? I like them the way Paragon Studios used to make them.� - a fitting tribute from kiasa.org

EU, Union mostly.

 

Posted

Certainly an interesting build Dr and you're right I don't think I could bring myself to play such a build but it shows that it can be done.

Think I'll stick with my nearly at softcap build, with the introduction as and when I pick up a Steadfast protect res/def IO it's very servicable and quite survivable by the looks of things.


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

Why did you go Smashing Haymakers and not Kinetic Combats?

Anyway I gave myself an hour on this, American Idol is on and I not long ago remembered...

Bare in mind - rushed and your power picks..

Fire and Cold are (bleeps) to squeeze out...

I might better it tomoz,

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Crumbs: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), RctvArm-EndRdx(5)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(17)
Level 2: Dull Pain -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(9), Mrcl-Heal/Rchg(13), RechRdx-I(17), Mrcl-Heal/EndRdx/Rchg(29), Mrcl-Heal(33)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx(37)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Taunt/Rng(13), Mocking-Rchg(15)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(40)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 16: Health -- Heal-I(A)
Level 18: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(27), RedFtn-EndRdx(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), BasGaze-Rchg/Hold(27), BasGaze-Acc/Rchg(31)
Level 24: Kick -- FrcFbk-Rechg%(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), RctvArm-EndRdx(37)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 30: Tough Hide -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(43)
Level 32: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-EndRdx/Rchg(48)
Level 35: Hurl -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(36), Ruin-Dmg/Rchg(37), Ruin-Acc/EndRdx/Rchg(43), Ruin-Acc/Dmg/Rchg(48)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(43)
Level 41: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 44: Weave -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx(45), S'dpty-Def(46)
Level 47: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-EndRdx/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

kinetic combats being so rare nowadays


 

Posted

The whole point of a build plan is to have something obtainable at some point, if we got into what one can't achieve in getting then there is no point anyone doing builds as suggestions.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Also you may notice bar a few sets it's a mostly 'on the cheap' (not really processed how much inf it would take, not entirely sure but it uses fairly cheap to get sets) build which comes in at fairly high defense. Though I did mention that with more expensive sets you could probably get def-capped which it appears you've managed.

Kinetic combats are rare, as in stupidly rare (rarer than the Purple invention sets rare), nobody quite knows what has gone on but it's actually incredibly hard to get hold of any of that set currently and Smashing Haymakers make a nice alternative.


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

I don't really get into the WW gambling economy so I make what I get and store it for an alt, or sell to a contact the recipe. I've no doubt sold kin combats to a contact at some point.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I think we all have, up until very recently they weren't worth a lot but since the introduction of merits they're incredibly hard to get hold of on the market and thus price has gone up.

Just been checking prices on Reactive armour, nice set, nice bonuses and fairly cheap to furnish. The end/rech/res IO which costs about 20k inf to make (without crafting costs) but since it's unpopular it's a bugger to get hold of recipes at the level range (30-35) I want.


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

If you leave a bid then someone will see it at as an opportunity to make inf eventually.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.