Mission Select in I13


Blue Rabbit

 

Posted

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Oh... the pain of waiting a few seconds. My heart bleeds.

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I'm not talking seconds, I'm talking minutes. How long do you wait for someone who may or may not have disconnected before booting them from a team. Happens all the time.

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This is why I solo pretty much all the time.

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Then why are you posting here? It doesn't really effect you does it.


 

Posted

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Now about this chill pill thingy, maybe you need one right now

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Oh gods yes, I do. I'm wound up tighter than a... really wound up thing that's been overwound.

But I can still cope with waiting a little bit while zoning happens.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

I hope the devs are taking these opinions onbaord and will hopefully rectify the situation by putting the mision select back to the way it was.
As for all the QoL improvements we get, this one sounds more of Unquality of life. And not very user friendly for groups of players hoping to move through missions as they become accustomed.

As im happy for folks to be in seperate zones to sell, enhance adn stuff, if the majority of the team is still ready to be doing missions, sitting twiddling your thumbs dont get your chars leveled, so heres hoping the devs get this put back to way it was.

Why change things if not broken ?

Things like this make me wish i could post on the US forums as it needs to be brought to thier attention.


@Snow.
Defiant: Snow + many other alts

Arc ID 61069

 

Posted

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I'm not talking seconds, I'm talking minutes.

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If they've disconnected, waiting longer than about 60 seconds is a waste of time. If they are noticing slow loading times prior to this, then perhaps some slack could be cut, but if loading suddenly takes longer than normal to a significant degree, it's unlikely they're still attached.

And if they are still attached, then you could always reinvite them. If you don't want to wait for them to zone, surely you don't want to wait to replace them either? It's on to the next mission!


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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I hope the devs are taking these opinions onbaord and will hopefully rectify the situation by putting the mision select back to the way it was.

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They changed it because of problems to do with co-op missions, IIRC. So, no.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

I dont think this is wai so i doubt it will be long before it is fixed

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This sucks. I'd rather be bombered with filler requests tbh.

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Hai, j00 fill 4 me pl0x?!/!??!11?


 

Posted

Someone mentioned earlier that this change is with relation to mixed-teams. I can't see how that can possibly be the case, as (taking RWZ, Cimerora and PD as examples) if someone on the team leaves the zone (except in the case of entering a mission instance), they are auto-booted from the team. Unless, of course, that has now been changed. In which case I still can't see why this change has been implemented, because removal of the auto-boot would be a QoL improvement.

The only reason I can conceive of for this change is to prevent filler requests (and it won't get rid of those, because all it means is that the filler team now all needs to be in the same zone before the person wanting it spawns the map).

It is, as some have said, a minor annoyance, relatively speaking, but it is an annoyance, and interferes with casual play.

I sincerely hope that this is a bug, not an undocumented feature.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

It looks like this may have been done to prevent the farmer practice of "filling".

Good old farmers always finding a way to get the Devs to prune back another aspect of the game they've learned to exploit.


 

Posted

Its stupid. RWZ was fine before this so i dont see how the new cimerora arcs are the culprit


 

Posted

Just a couple of questions:

If the mish is already selected and you invite someone out of the zone, what happens?

Surely this is only a problem when the team is first built, as every other time, you're all going to be just outside the previous mission entrance when the new mission is selected?

What happens therefore, if you're all in the Hollows (let's say), the mission is selected then a player goes to Atlas while all the other players go to the mission entrance and start the mission? Are you saying they are prevented from entering that mission as soon as that player zones?

Unless any of the above happens and you only have to wait for members when you first build the team, I can't see what the problem is.

Edit.. just read the Auto Boot "feature". That is a tad irritating, and can well understand the frustration.


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Posted

Time for a 'workaround' then, I feel.

It always wound me up that in a co-op mission, you can't return to base (this is around the RWZ issue). Surely you *should* be able to return to base - just not use portals to go to a hero zone, if you are in a mixed hero / villain team?


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Posted

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Its stupid. RWZ was fine before this so i dont see how the new cimerora arcs are the culprit

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In RWZ the contacts are the same whether you're hero or villain. In Cimemora, there are now seperate ones.


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
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Posted

I've been digging about in the US forums to try to figure this out and they seem just about as wacko as here about it. I haven't found a redname response yet saying why it was done, but I also think that PRAF's comment about Cimerora being the reason for this change needs backing up with a quote or it can be ignored.

I have found comments to the effect that this does not apply to all missions, only to some specific 'farmable' ones. Though I've learned over the course of many years to take whatever anyone says on game forums with an entire mountain of salt.

Still digging.


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Posted

Indeed. In Cimerora, you can form a mixed team of heroes and villains. If you try and select a Ghost Sybill mission, and there are heroes on the team, it won't let you select it. If a team member is in a different zone, then the game cannot tell if they are a hero or a villain, so selecting a mission with a team mate out of zone has been disalowed. That simple enough?


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Posted

That's simple enough, however I see no reason for the change - up until now the game simply wouldn't allow a mixed team unless they were all in the same co-op zone. That seems a far simpler and more elegant solution to the problem than disallowing teams in separated zones.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

Okay... question.

I'm in Cimerora and I send a team request to someone in the RWZ.

Does this work?


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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up until now the game simply wouldn't allow a mixed team unless they were all in the same co-op zone.

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I believe that was changed because the new Cimmerora arcs where originally intended to be co-op, and they send you out of the zone. Even though those missions are now faction-only, I suspect the code was left in because they eventually intend for co-op teams to be able to move between co-op zones without being broken. (You already can between Cimmerora and Midnighter Club).


I really should do something about this signature.

 

Posted

Assuming it does wouldn't they have to move to a none co-op zone to get to Cimerora and thus auto boot. OR is there a way (via SG base etc) that you can go from one to the other without going to a non co-op zone?


 

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Okay... question.

I'm in Cimerora and I send a team request to someone in the RWZ.

Does this work?

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Haven't tested it yet.

I expect that if it doesn't work now, then the intention is that it should work eventually.


I really should do something about this signature.

 

Posted

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Assuming it does wouldn't they have to move to a none co-op zone to get to Cimerora and thus auto boot. OR is there a way (via SG base etc) that you can go from one to the other without going to a non co-op zone?

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You can move between Midnighter Club and Cimmerora without being booted.

A link between all co-op zones is a frequent suggestion, and I expect it will come eventually. The issue 13 changes are a prerequisite for that.


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Posted

I gotta say, PRAF, this smacks as a rather ham-fisted anti-farming measure, rather than a mechanism for getting coop teaming to work better.

If you could find an actual quote saying otherwise, then cool, but eveything I've seen suggests they changed the missions to non-coop because they wouldn't work, rather than this being something to fix it.


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Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

I agree with Birdy.

To be honest, it would make a lot more sense to make the "Select Task" button trigger a check - Is this mish from a coop zone, single side contact? If yes, go to next step, if no, Select Task. Are all team currently in zone? If yes, go to next step. If no, Task cannot be selected. Are all team from same side? If yes, Select Task, if no, Task cannot be selected.

That would prevent the problem of joint teams in coop zone single side missions, and would not require this rather clunky feature.

Further, it makes a lot more sense to me if it's an anti-farming measure rather than a means to prevent incorrect characters doing one of two stoy arcs.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

Anyone know if this also applies to different instances of the same zone?


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Posted

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Further, it makes a lot more sense to me if it's an anti-farming measure rather than a means to prevent incorrect characters doing one of two stoy arcs.

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It doesn't make sense as an anti-farming measure because it won't work.


It makes sense if the plan is to greatly expand co-op zones in issue 15, but keep some missions faction only.


I really should do something about this signature.

 

Posted

I can agree with you, PRAF, that it could actually be a lead up to something like the Going Rogue feature - once that's in place, it actually makes a LOT of sense.

I just can't see much reason to implement it right NOW.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*