Next Halloween


Arctic_Princess

 

Posted

Perhaps a little late in Posting this one but I needed to think about it a bit. I noticed there are a few people playing who felt that the Halloween event had not changed much this year, or the year before, or that the changes made were not really that great. So I thought of a few ideas for next year, apparently WoW had zombie plague this year where players could actually become zombies, and while I'm not sure how it worked in that game, it sounded like a cool idea so here's how I thought it could work for CoH/CoV.

[u]During zombie raid, players KO'd by zombies get option to become a zombie.[u]
They will then have a zombie infection power active.

Duration: until KO'd or end of zombie raid
(when KO'd as zombie get option to rise again as zombie or goto hospital and be cured)

While zombie infection is active, it give the following effects:
- all other auto powers are negated*
- slightly increased health regeneration
- increased resistance to all damage types
- greatly increased resistance to Psionic and Toxic damage
- near immunity to sleep
- all powers are except brawl and hover are disabled*
- player zombies are given standard zombie attacks (punch melee attack and toxic ranged attack)*
- player zombies cannot attack or be attacked by raid zombies
- player zombies can attack and be attacked by non zombie players
- player zombies become level independant (like normal raid zombies)
- costume is changed to look more like zombie
gloves and boots become zombie ones
face becomes zombie (pattern and other head details stay, where face is not present on head type then leave as is)
capes, robes, sleeves, trench coat tails, and pants become tattered where present
wings become bone
- 100% debt protection (as everyone else gets during zombie raid)
- player zombies group name should be <Zombie> (as with other zombies, this should show instead of SG name)
- player zombies are taken off SG mode, and cannot turn it back on.

If possible players should get exp from defeating opposed players whichever side they are on.

other ideas:
If a player spends enough time as a zombie they get a badge and can then choose to become a zombie Leiutenant when they are KO'd next.

If a player spends enough time as a zombie they get the zombie infection power as a temporary power which they can activate after halloween events are over (although without the debt protection and pvp ability, possibly even just keep the costume changes)

After Trick or Treating, players who get a costume badge should be able to select one of the costumes they got to keep as a permanent power (this will mean players who get all three badges will have 3 costume powers to keep, or can change their costume choice on the second and third badge).

Note:
*I was 50/50 on whether players turned into zombies should keep their powers.
While some powers make sense to give to a zombie (melee weapons, superstrength and invulnerability mainly) other powers would probably not be usuable by zombies (archery, assault rifle, shield, willpower, reflexes), and there are those that would just not fit at all (control sets, healing, stealth etc). So for fairness the best option would be for anyone turned into a zombie to just get the powers that zombies have and not have their own powers, also for other players (who aren't looking to do normal pvp) it will not make the zombie raid fights that differnt except for seeing other players as zombies.
I've included brawl since its just a punch, and hover as it seems to be a power that a zombie might be able to use and would change fights a bit.

I think you should know that even though what I'm suggesting is practically PVP, I am almost completely a PVE player, and I have more fun playing against computer opponents than other players. Thats said, I think even someone like me would enjoy this from either side, especially since the zombie raids come with 100% debt protection, and the zombie players would effectively be consenting to reduction in powers in order to do pvp.


 

Posted

Nope. Very much /unsigned because...

1. I am sick and tired of zombie invasions and invasions and general. I wouldn't like to see them next year.

2. Anything with PvP which is forced on me during a raid? Sorry, not gonna happen.

3. Don't make my beautiful costume parts tattered. Please! A zombie doesn't have to be tattered anyway.

I am very sorry, this is your first post and I should say welcome to the forums and enjoy your stay, but I don't like this suggestion. But anyway, welcome and enjoy.


 

Posted

I'm currently operating on the assumption that the OP really enjoyed the Wrath of the Lich King pre-launch event in WoW.

[ QUOTE ]
Anything with PvP which is forced on me during a raid?

[/ QUOTE ]

Actually, this game has gone to considerable effort to make sure that no one ever has PvP forced on them anywhere. If they made this change they could actually have people logging off for the duration, or cancelling subscriptions.

This is not WoW. PvP is not an integral part of the game. Never suggest something which forces PvP in the normal city Zones.

Actually, I'm not even sure it's possible to have PvP in the non-PvP Zones.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Thank you for the welcome Phantoms, and let me say i can understand your dissaproval of this, but hear me out..

I know raids can be a pain in the rear and there are other threads elsewhere asking for them to be done less which I agree with. Nothing worse that trying to do something in a zone and end up caught in the middle of a raid you dont want to be a part of.

(Perhaps the devs can look at a way of making you unattackable by raid mobs, or work on where raid mobs spawn, to make it a bit easier on those people who don't want to be involved, but that had been asked for elsewhere so i will speak no further of it.)

On the face of it this does seem like unconsentual PVP, but think about it, the players would be just like normal raid zombies, but just have more HP (maybe even that can be reduced). It won't be like they can suddenly unleash all their powers on you, and while it would be possible for a large group to run around a zone attacking anyone and everyone, the zombie players would also be attackable by everything else and would be level independant like normal raid zombies. I think the non zombie players would have the upper hand. Heck the devs could reduce the number of spawning zombies to balance the number of player zombies.

For your last point, I think the costume tattering would work well and just add a little extra look and feel factor to being attacked by zombiefied heroes/villains. Also none of this would be permanent so your beautiful costume would miraculously go back to normal after you stopped being a zombie (if you even chose to be one in the first place).


 

Posted

Welcome to the boards Masamune.

I like your idea of an escalating infection (as all good zombie outbreaks should be), but agree with the posts saying that PvP in a PvE zone wouldn't work.

I would like the 'Marvel Zombies' suggestions we had had over the years re: The Signature Heroes being infected and running rampage, travelling through the zones infecting other Signature Heroes. That, possibly some new giant monsters from the Netherworld popping up... oh, and fireworks. I'm getting rather jealous of firework displays in other MMOs now. Its about time Paragon had them if you ask me.


 

Posted

[ QUOTE ]
Thank you for the welcome Phantoms, and let me say i can understand your dissaproval of this, but hear me out..

I know raids can be a pain in the rear and there are other threads elsewhere asking for them to be done less which I agree with. Nothing worse that trying to do something in a zone and end up caught in the middle of a raid you dont want to be a part of.

(Perhaps the devs can look at a way of making you unattackable by raid mobs, or work on where raid mobs spawn, to make it a bit easier on those people who don't want to be involved, but that had been asked for elsewhere so i will speak no further of it.)

On the face of it this does seem like unconsentual PVP, but think about it, the players would be just like normal raid zombies, but just have more HP (maybe even that can be reduced). It won't be like they can suddenly unleash all their powers on you, and while it would be possible for a large group to run around a zone attacking anyone and everyone, the zombie players would also be attackable by everything else and would be level independant like normal raid zombies. I think the non zombie players would have the upper hand. Heck the devs could reduce the number of spawning zombies to balance the number of player zombies.

For your last point, I think the costume tattering would work well and just add a little extra look and feel factor to being attacked by zombiefied heroes/villains. Also none of this would be permanent so your beautiful costume would miraculously go back to normal after you stopped being a zombie (if you even chose to be one in the first place).

[/ QUOTE ]

1. Have to agree with your suggestion there.

2. I'm sorry, but anything that allows other players to attack me while in a PvE zone is PvP, fair and square.

3. I don't think it will boost, I certainly wouldn't like it and I know other people wouldn't.

Anyway, hope you enjoy the game and the forums as well. I'd point you to the New Players/Player Questions for any queries you might have. As I've said before, enjoy your stay.


 

Posted

[ QUOTE ]
I would like the 'Marvel Zombies' suggestions we had had over the years re: The Signature Heroes being infected and running rampage, travelling through the zones infecting other Signature Heroes

[/ QUOTE ]

This kind of thing rapidly results in unusable servers unless the infection is very well understood. There are several rumours, which may be correct, that Blizzard called an early halt to the Wrath zombie plague simply because no one could actually play the game anymore and they were getting more complaints than praise.

[ QUOTE ]
On the face of it this does seem like unconsentual PVP, but...

[/ QUOTE ]

As Phantoms says, there is no 'but' here. If it happens, it changes the game's philosophy of PvP. If that happens, they will discourage people from playing. CoH was founded on not having any PvP.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

yeah, i know a lot of people at work were basically using it to break the game or grief people.


 

Posted

Strangely agree with Phantoms.

However if the Zombie raid returns in its current form next year, or I believe it will with no notice contrary from the devs I will be un-subscribing for that month anyway. The raids cover too many zones for too long and is difficult too avoid, as such not fun. I pay to have fun.

Rikti Raids are bad enough and far too frequent IMO but a full 2-3 weeks of zombies was the back side of enough.


 

Posted

You do if you get mugged coming out the mission door. Which would be more likely with player-zombies.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Or get surrounded, or, say, can't move for the first few seconds because they're zoning... *sigh*


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

I have found that unless I'm using a mid to high-level character, the zombie invasions are too difficult to beat solo. I don't mean hard, or challenging, I mean too difficult. I've managed to fight off maybe three or four zombies below level twenty on melée characters, only to be very horribly beaten by the next trio that spawns, often comprised of two liutenants and a minion. I've stopped trying to fight them with ranged chars that low, as in standing still to shoot them from a distance after running far enough away to avoid getting smacked close up, more zombies emerge from the ground and eat my char while shooting the ones further away.

I've also had the problem Ravenwing mentions above, in that during zoning, and moreso now with the increasing lag on the Union server (I don't use Defiant, so can't comment on it) I often have the screen load the zone to stare dumbly at my very faceplanted character with a trio or more of the undead standing over it.

Not fun.

I know I can avoid the invasions entirely if I chose to, but I would actually prefer to fight them and not run, thanks, so please don't patronise me with replies along those lines, I just won't read them.


 

Posted

How about a PvP zone for the zombie invasions instead? Say a special instanced zone? With the fun of heroes becoming infected as a zombiefied version of themselves? Thus becoming an enemy for the duration of the raid? A zone where heroes and villains can work together untill they become zombies themselves? Sounds like a fun PvP event to me.


 

Posted

Put a shopping mall, underground facility and walled city in the PvP zone and I would definitely have a look (Resident Evil/The Living Dead series) even though I'm not a big fan of PvP in general.

I quite like the idea of consigning 'old' raids etc to specific zones (for example, there's really no reason why Zombie raids can't happen all the time in Striga and Dark Astoria as they fit quite well, thematically speaking).

Next year's events are always fun to suggest for or speculate on. I was thinking that perhaps the Rogue Isles could have a 'Witch Hunt' event - I have no idea how this would work and what it would entail but the name of the event suits Recluse's dictatorship quite well, imo.

I also quite like Trick or Treating, but I agree that perhaps next time the event should last no more than two weeks.


 

Posted

[ QUOTE ]
I'm currently operating on the assumption that the OP really enjoyed the Wrath of the Lich King pre-launch event in WoW.

[ QUOTE ]
Anything with PvP which is forced on me during a raid?

[/ QUOTE ]

Actually, this game has gone to considerable effort to make sure that no one ever has PvP forced on them anywhere. If they made this change they could actually have people logging off for the duration, or cancelling subscriptions.

This is not WoW. PvP is not an integral part of the game. Never suggest something which forces PvP in the normal city Zones.

Actually, I'm not even sure it's possible to have PvP in the non-PvP Zones.

[/ QUOTE ]

I think it is, you just switch someones PvP flag on. The CoV "end of beta" event did this I think.

I got fairly bored of the zombies pretty quickly too. They seemed a bit too tough for the characters I was playing (my 20-something WS hated them, my Zombies MM tended to end up in a rather dull stalemate). Any lowbies are just useless vs invaders anyway, since the invaders are basically scaled level 30 enemies. And the Zombie EBs looked daft ,more like something out of Grim Fandago than anything else.

Wouldn't mind the OPs suggestion in a dedicated zone alright (some suburb with an entrance off Dark Astoria and it's look-and-feel? With a mall, as Artic says)


 

Posted

[ QUOTE ]
I think it is, you just switch someones PvP flag on. The CoV "end of beta" event did this I think.

[/ QUOTE ]

With the I13 PvP changes, and GM-coded Zombies... that's a death sentence in a matter of seconds.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
As there are so few missions outside, you shouldn't really notice any raids that much at all

[/ QUOTE ]

[ QUOTE ]
Level 1s can still easily outrun a zombie - they only get mugged if they stand there doing nothing

[/ QUOTE ]
Try zoning on a slowish PC whilst a raid is on, you zone into the zone and the zombies spawn and kill you before you're able to do anything. Has happened to me in various zones mainly after missions or returning from Orubous or Base TP. And because its happening everywhere at once you can't go somewhere else to avoid it, you can't go level because while you do something eats your head. Villains can't do a respec IIRC.