Inter-zone travel powers.


Anti_Proton

 

Posted

[ QUOTE ]
I like these ideas. /signed.

..In addition I would like a teleport animation of an elevator that comes up out of the ground 'Bill-'n'-Ted style, you enter before it switching to a cutscene of your character inside listening to Musak™ whilst /em,waiting - before the doors going 'ding' and opening for your exit.

[/ QUOTE ]

Now that would be class!


 

Posted

[ QUOTE ]
[ QUOTE ]
I like these ideas. /signed.

..In addition I would like a teleport animation of an elevator that comes up out of the ground 'Bill-'n'-Ted style, you enter before it switching to a cutscene of your character inside listening to Musak™ whilst /em,waiting - before the doors going 'ding' and opening for your exit.

[/ QUOTE ]

Now that would be class!

[/ QUOTE ]

I want a Tardis!

Actually, would anyone else like a small cutscene instead of the train load screen, with your hero strap hanging surrounded by a load of civies looking at the guy in the silly costume?


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I like these ideas. /signed.

..In addition I would like a teleport animation of an elevator that comes up out of the ground 'Bill-'n'-Ted style, you enter before it switching to a cutscene of your character inside listening to Musak™ whilst /em,waiting - before the doors going 'ding' and opening for your exit.

[/ QUOTE ]

Now that would be class!

[/ QUOTE ]

I want a Tardis!

[/ QUOTE ]

Only if you have Tom Baker as the elevator/tardis announcer Giving his own madcap descriptions of each zone you enter a-la his quotes from little britain.....that would be enough for me


Art of War Co-Leader - Union *Global@Warscythe*



"The box said Windows Vista or better - so I installed Linux"

 

Posted

/signs =D L40 seems good


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Gotta love dem dere RolePlayers

 

Posted

/signed

As an interesting point, you can travel off the southern edge of the PI map and end up at northern edge of the Talos map. Don't think it works the other way though and I've not tried the other map edges.


 

Posted

I was thinking also that this could be an opportunity for those without travel powers (or at least without the second power in the pool) to get vehicles such as Heromobiles or somesuch.



----- Union's finest underachiever -----
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Union: @ominousvoice2059

 

Posted

Hate to be the parade rainer here.

I could see it for Teleport, but the other 3 wouldn't work from a canon lore standpoint.

The war walls are there to keep the Rikti out, if a hero could just zip right through them, obviously the Rikti could do the same, making the war walls pretty useless. They also have a ceiling, to prevent aerial attacks (the Rikti hack in and shut the walls down during invasions)

I could see this as an option for PI/Talos/Croatoa/Striga, but in the main city zones it wouldn't make much sense.

I don't have any major beef with the idea, I just think it would be unlikely based on the fact that it would make the war walls redundant (which really only exist to keep the zones managable sizes anyway)

They could remove the war walls entirely and add some countryside between zones, but then you'd have the problem of a Rikti raid in Talos causing lag in Atlas, because it would effectively all be one zone.

So, neat idea, don't have a problem with it, but I just don't see it happening.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Heaven save us if the Rikti intelligence services ever get their mitts on a PTS timetable...


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Hate to be the parade rainer here.

I could see it for Teleport, but the other 3 wouldn't work from a canon lore standpoint.

The war walls are there to keep the Rikti out, if a hero could just zip right through them, obviously the Rikti could do the same, making the war walls pretty useless. They also have a ceiling, to prevent aerial attacks (the Rikti hack in and shut the walls down during invasions)

I could see this as an option for PI/Talos/Croatoa/Striga, but in the main city zones it wouldn't make much sense.

I don't have any major beef with the idea, I just think it would be unlikely based on the fact that it would make the war walls redundant (which really only exist to keep the zones managable sizes anyway)

They could remove the war walls entirely and add some countryside between zones, but then you'd have the problem of a Rikti raid in Talos causing lag in Atlas, because it would effectively all be one zone.

So, neat idea, don't have a problem with it, but I just don't see it happening.
I can see what you're saying about the War Walls but there are also gates between the zones which characters use. I would just assume they would use those, just very quickly!

So I would say /signed particularly as the only reason I tend to log out at Wentworths at the moment is for the TP power which allows some limited interzonal travel without having to use the Ourb portal.


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Hate to be the parade rainer here.

I could see it for Teleport, but the other 3 wouldn't work from a canon lore standpoint.

The war walls are there to keep the Rikti out, if a hero could just zip right through them, obviously the Rikti could do the same, making the war walls pretty useless. They also have a ceiling, to prevent aerial attacks (the Rikti hack in and shut the walls down during invasions)

I could see this as an option for PI/Talos/Croatoa/Striga, but in the main city zones it wouldn't make much sense.

I don't have any major beef with the idea, I just think it would be unlikely based on the fact that it would make the war walls redundant (which really only exist to keep the zones managable sizes anyway)

They could remove the war walls entirely and add some countryside between zones, but then you'd have the problem of a Rikti raid in Talos causing lag in Atlas, because it would effectively all be one zone.

So, neat idea, don't have a problem with it, but I just don't see it happening.
See, that's the thing, the War Walls are already pointless. Sure they limit the extent of the Rikti raids, but who's saving the people in the suburbs between zones? I had an idea a while back where the countryside between zones was modeled, but traveling in the direction of where a neighboring zone was simply zoned you to it. A nice cut-scene would be nice in between, but if you can run through a tunnel, why not anywhere? I would still leave the ferries for PI and Striga, but even Croatoa can still be reached by travel powers. I would even suggest leaving the trams, for thematic sake. Some characters aren't getting all the way across town or even to Croatoa on foot.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."