How good is Kinetics at debuffing?
the -damage from Siphon Power and Fulcrum Shift will stack with each other and with any other -damage - I don't think they will stack with further applications from the same kin but you will pretty much floor damage anyway. I've seen Mary #10 hitting squishies and them being able to regenerate faster than she could damage them before with 3 kins on the team.
The heal does -regen the same as dark's
The -speed isn't usually the important bit but rather the -recharge.
Basically with kins on the team the teams damage and recharge is highly buffed if not capped, whilst the targets damage, recharge, speed and regen is floored along with some -acc
In a prolonged fight the AV is also likely to find he has no end so further mitigating any incoming damage.
The buff from siphon speed does stack
I've also seen on an ITF the combination of rad, sonic and 2 kins hitting Rommy and not needing to pull away from the healing nictus - took about 10 seconds to drop him, ages for the stun to wear off then repeat 3 times. I think we had 1 damage AT on the team and had one other drop.
I've also been knocked off the walkway on LGTF when we charged, landing in a group of +3 bosses with more from adjacent mobs aggroing as well on my kin/elec def and been able to handle the aggro from all 8 whilst the rest of the team took out the av
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I don't think they will stack with further applications from the same kin but you will pretty much floor damage anyway
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They do stack as does the -regen from Transfusion.
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So pretty good then it seems. Probably not at the top but sufficient to help debuff a boss or AV a little. Ok, that's good to know.
So how much difference do secondaries make? I know Sonic is much loved for its -res debuffs but I have a Sonic Blaster and Corruptor so fairly certain I don't want to do that set again. I'm currently looking at Ice or Electric however I've played a Dark/Elec and almost cried at how bad the damage was. Will the self-buffing of Kinetics make that any better? Or is it taken purely for Short Circuit? If not I figured Ice for more slow and -recharge perhaps.
@Dante EU - Union Roleplayer and Altisis Victim
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I've also been knocked off the walkway on LGTF when we charged, landing in a group of +3 bosses with more from adjacent mobs aggroing as well on my kin/elec def and been able to handle the aggro from all 8 whilst the rest of the team took out the av
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ROTFL!
And yes Dante, kin is a pretty good debuffer for those heavy targets. Good -regen, -dam, -rech and very good heals to keep melee types alive. You won't be doing much to their end, but that's not a real issue. And with all the nice buff loving you can spread kin is an overall good set in a team to bring an AV to it's knees.
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I've also been knocked off the walkway on LGTF when we charged, landing in a group of +3 bosses with more from adjacent mobs aggroing as well on my kin/elec def and been able to handle the aggro from all 8 whilst the rest of the team took out the av
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ROTFL!
And yes Dante, kin is a pretty good debuffer for those heavy targets. Good -regen, -dam, -rech and very good heals to keep melee types alive. You won't be doing much to their end, but that's not a real issue. And with all the nice buff loving you can spread kin is an overall good set in a team to bring an AV to it's knees.
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Transference will keep their END full even if SB doesn't... or did you mean something else?
The END drain of Transference on some mobs will drop their entire END in only a few hits while others never twitch.
I have a Kin/Sonic, mainly because I teamed with one once during a run of the Synapse TF and thought 'Wow! I wonder what that's like to play?".
The answer is awesomesauce.
I think I must play my Kin more aggressively as I don't often stop long enough to consider the debuffing! (apart from Speed). Transference is very useful, especially for post-nuke blasters et al.
I also play mine with Leadership (Assault, Tactics, Vengeance) which helps to hit that damage cap even quicker.
I'd avoid archery with Kinetics, purely for the redraw. Rad blasts I should imagine are mighty useful with the -def. And because I'm quite aggressive, I don;t like a lot of knockback as I quite like the extra damage, healing and end from my powers as much as the rest of the team do - so Energy blast doesn't sit too well with the set, in my opinion.
Because of toggles I also elected to avoid the nuke like the plague. I shoudl imagine Ice blast could be fun with a Kin. Soft control with slows and downright nasty control with holds.
For Epic I have taken Power Mastery (yes, Power Build up is very yummy. I've saved a few teammates with careful application of it followed by Transfusion.)
AV-wise, I haven't had any problems. I will say this though - certain mobs such as Arachnos who don't take to herding too kindly and seem to hone in on the debuffer a lot more than regular 'stupid' mobs pose far more of a challenge without the back up of another 'support' class, in my experience. I guess that's true for a few other sets too.
Wow, this post is longer than I thought it would be!
Anyway, I'm in no way shape or form an expert on Kinetics but it's in my top three defender sets, mainly because it's not a constant buff cycle and I actually get to blast stuff with it (I have managed to avoid the "SB plox" on most teams, luckily)
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I've also been knocked off the walkway on LGTF when we charged, landing in a group of +3 bosses with more from adjacent mobs aggroing as well on my kin/elec def and been able to handle the aggro from all 8 whilst the rest of the team took out the av
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ROTFL!
And yes Dante, kin is a pretty good debuffer for those heavy targets. Good -regen, -dam, -rech and very good heals to keep melee types alive. You won't be doing much to their end, but that's not a real issue. And with all the nice buff loving you can spread kin is an overall good set in a team to bring an AV to it's knees.
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Transference will keep their END full even if SB doesn't... or did you mean something else?
The END drain of Transference on some mobs will drop their entire END in only a few hits while others never twitch.
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Think he meant the -end of Transference not the +end. As the OP was about debuffs.
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They were appropriately appalled
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They're now putting it all together.
Women wrapped in silk
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Indeed. Kinetics is great for the team for +end, +res and +dam but once buffed, I'm wondering what kind of effect I can have on tough opponents. If all I can contribute to a team is buffs, I may as well roll an Empathy toon. But I like being able to weaken foes significantly as well, making them easier for the team to take down. I currently have an Illusion/Kinetics Controller and dole out Speed Boost liberally to all that want it but if I roll a Kin Defender (as I'm planning to) I'll be playing the Kin side a lot more aggressively and want to know if I can have a significant effect on an AV or other foes as well as buffing the team.
From what I've read though, it seems that I will be able to severely dent the damage output of foes and hit their regen and recharge as well. So if I joined and average PuG and was the only person with Defender sets, would Kinetics on its own be enough to hamper an AV or equivalent? Hope that makes sense and thanks for the help so far.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Kin doesn't rank number one at being the only defender on an average team taking down an AV, but its sure not bottom. As long as you're spamming Transfusion you will dent its regen, which is the big thing I guess, but the lack of -res stops it being top.
Kin/Sonic would be fairly nice I guess. I'd just always rather have a Rad or a Dark, but then I also prefer playing Rad and Dark so am somewhat bias
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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I've also been knocked off the walkway on LGTF when we charged, landing in a group of +3 bosses with more from adjacent mobs aggroing as well on my kin/elec def and been able to handle the aggro from all 8 whilst the rest of the team took out the av
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ROTFL!
And yes Dante, kin is a pretty good debuffer for those heavy targets. Good -regen, -dam, -rech and very good heals to keep melee types alive. You won't be doing much to their end, but that's not a real issue. And with all the nice buff loving you can spread kin is an overall good set in a team to bring an AV to it's knees.
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Transference will keep their END full even if SB doesn't... or did you mean something else?
The END drain of Transference on some mobs will drop their entire END in only a few hits while others never twitch.
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Think he meant the -end of Transference not the +end. As the OP was about debuffs.
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Indeed I meant the debuffing. The -end of transference on an AV is not gonna work.
It's not top AV killer -and if just one of the def sets on the team I'd prefer a darkie indeed (apart from the obvious evergreening rad) and I very much like the underestimated stormies on the team for this job too- but a good kin can be a very significant contribution to take out AV's and such. Maybe you could think of the kin buffs as reversed debuffs. +dam=-res; +rech=+DPS (=+dam=-res ); and also -regen as your typical debuff.
On top of that you can do a geat deal to keep the team (members) alive and filled up with end and rech, hence empowering the team to take down the AV quicker. Kinetic is also about buffs, but not really like an emp does.
I have a rad/sonic a dark/sonic and a kin as well.
I can say alot of the time in teams the rad is just a weak blaster who gives people am every now and then. As no matter what people will always ALWAYS kill the anchor 1st....
The dark is slightly more interactive as you have positional powers which dont require targets and when you get to 32, you have fluffy to do all your work.
kin is the one I find the most hectic as people always want SB, always want fulcrum etc etc plus you can spam transfusion, transference, drain power etc etc.
Having said that I like the dark best, good balance of activity and power.
But people always want the rad on TFs unless they have a stone tank.
As said above Kin is a good debuff, if not the best. Just be prepared for the constant SB plz.....
'SB plz' stopped me playing my Kin.
After much consideration for the TF Omega challenge earlier this year I went with a kin defender.
I've now got another on another account which was for a regular TF team.
If you can cope with (or control) shouts of SB please then I'd normally rather have a kin than a rad.
The -regen from transfusion is more than enough to quickly take down AVs when you throw in FS/siphon power... throw in a liberal dose of the leadership pool and the added damage buffs that your team have (and at an increased attack rate) more than make up for any -resistance.
Since transfusion is being spammed, melee becomes a pretty safe place to be... and the slow from siphon speed can be very noticeable.
Oh and leadership will help make sure that those targetted heals/transference/siphons hit pretty much all the time (in PvE).
I love my TF-loving kin defenders
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Hi folks.
Just a simple question really, as above. I enjoy Defender sets, particularly ones that reduce AVs to their knees and have played around with just about all of them. When facing AVs, I often notice that the failure to bring them down is due to lack of buffs/debuffs. Now I know how awesome Kins are on teams, making even the most useless toon almost godlike in terms of resistance and damage output but I have been wondering how good they are when used aggressively.
Once the team has been buffed to the gills, how much use are Kins in a prolonged fight? Rad and Dark tend to be seen as the debuff Kings (I still love my D3) but what can a Kin do to a tough AV? Ive noticed that theres the obvious speed and damage plus some regen but how significant is it? And do multiple applications stack?
Thanks as always.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk