More mission creator info


Arctic_Princess

 

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Most maps have one or more "boss rooms" where your boss (AV etc) would be placed.


I really should do something about this signature.

 

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I wasn't aware that farming was questionable content. I suspect that things to report will be more along the line of racial, sexist and morally questionable.

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Agreed, I think reporting a farm as inapropiate content is more likely to get the reporter suspended.


I really should do something about this signature.

 

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Muahahaha, my Westin Phipps tribute arc shall soon become reality!...or virtual reality at least.

mmm hostile hossies, so many ideas there.


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I wasn't aware that farming was questionable content. I suspect that things to report will be more along the line of racial, sexist and morally questionable.

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Agreed, I think reporting a farm as inapropiate content is more likely to get the reporter suspended.

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If done persistently. But yes, don't like an arc cos it's blatantly designed for farming? Thumbs down is as far as you can go I imagine, and then, you're just as likely to have someone who values that mission as an arc thumbs up it. Joys of democracy.


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Imaginary Inc.

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I can see why this would be good for kidnap misisons - but I don't see why someone would resist being rescued

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GG, some 'hostages' are being 'rescued' for the purposes of doing evil things to them afterwards... Muahahahahaha--*coughs*


 

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I wasn't aware that farming was questionable content. I suspect that things to report will be more along the line of racial, sexist and morally questionable.

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Agreed, I think reporting a farm as inapropiate content is more likely to get the reporter suspended.

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If done persistently. But yes, don't like an arc cos it's blatantly designed for farming? Thumbs down is as far as you can go I imagine, and then, you're just as likely to have someone who values that mission as an arc thumbs up it. Joys of democracy.

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Don't like an arc that is for farming don't do it then.

OT: I rather hope that arcs that get played a lot get flagged as popular even if they don't get huge ratings.


 

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I could still get round it though.

Allied roman surgeons ftw.

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But having a healbot with you isn't going to give you extra XP, is it? Sure, it'll make the missions a tad easier... But then, that's the sort of thing the rating system is for.. Mission too easy? Thumbs down. Mission obviously set up for farming? Report it.

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Just because a mission is to easy in your eyes does not make it a thumbs down.
A mission should be rated on more then its difficulty.

Reporting a mission because its setup for farming is a waste of time since farming, even though most people (including me) look down upon it, not against the rules.
So save yourself and the developers the trouble and refrain from reporting those.


 

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I will rate and report missions as *I* see fit, not as you or anyone else sees fit, thank you.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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Who would have thunk FFM would be the first to be banned for the mission creator?

It's a funny old world.


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Depends entirely on what their criteria will be. No doubt, they will issue a guideline for reporting inappropriate content and such. I'll just report stuff within the guidelines, and it'll be based on the WHOLE mission, not just what's on the map; story will count too.

Stuff like:

Map 4 teh lolz! Kil stuff!

Isn't going to get a thumbs up!


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

There is a big difference between giving a mission the thumbs down and reporting it for inapropiate content.

However, to give a mission the thumbs down, I believe you have to actually play it. It would be a bit Mary Whitehouse to play "Map 4 teh lolz! Kil stuff" just so you can give it the thumbs down.


I really should do something about this signature.

 

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Stuff like:

Map 4 teh lolz! Kil stuff!

Isn't going to get a thumbs up!

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Some people enjoy that sort of thing, I'm not going to try and stop them.


My MA IDs:
Fiend Space: 211464

 

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There is a big difference between giving a mission the thumbs down and reporting it for inapropiate content.

However, to give a mission the thumbs down, I believe you have to actually play it. It would be a bit Mary Whitehouse to play "Map 4 teh lolz! Kil stuff" just so you can give it the thumbs down.

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If it keeps utterly dull missions off the server and encourages people to write interesting stories etc, I don't see how it can be a bad thing.

EDIT: On the other hand, if exactly the same farming mission is presented as perhaps something like this:


Welcome to the Freakulator!

Congratulations on choosing the Freakulator! Paragon's premier training simulation for combatting the menace known as the Freakshow! Can you beat the clock and stop the rampaging anarchists before they blow up the Paragon Museum? Give it a try! Show your mettle!


Would get a big thumbs up!


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

FFM, elegantly showing how a little thought can make even your rubbish farm missions less insultingly stupid.

Of course, my main concern in life is that five years from now computer keyboards will simply be copies of mobile phone pads and talking like you have a single digit IQ is 'normal'.


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I wasn't aware that farming was questionable content. I suspect that things to report will be more along the line of racial, sexist and morally questionable.

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Agreed, I think reporting a farm as inapropiate content is more likely to get the reporter suspended.

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If done persistently. But yes, don't like an arc cos it's blatantly designed for farming? Thumbs down is as far as you can go I imagine, and then, you're just as likely to have someone who values that mission as an arc thumbs up it. Joys of democracy.

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Don't like an arc that is for farming don't do it then.


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But the thumbs up/down ratings are a display of opinion. If a player (and I am not suggesting that these are my views) hates farming, they are certainly entitled to rate a player-created arc designed for farming down. As I hinted above, farmers that will undoubtedly find worth in such missions can then rate against this.

My actual opinion on this: I wouldn't rate down a farming "arc" even if it is not my thing, I wouldn't play it. I will be rating down arcs that fail in some way, most likely poor writing.


@Jaw Dropper - Toons of all levels so drop me a line!

Imaginary Inc.

Twitter me!

 

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I will rate and report missions as *I* see fit, not as you or anyone else sees fit, thank you.

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Give it a rest FFM, the developers are busy enough as it is.
They dont need reports from people about missions that arent breaking any rules.

If people want to make a OMGLOLFREAKSHOWMISSION then let them, if there is no racism, no sexuality and no otherwise indecent stuff in the map, then there is no reason to report it.


 

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Give it a rest *****

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Dude, please remove my real name from your post.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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Give it a rest *****

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Dude, please remove my real name from your post.

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Fine


 

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Give it a rest *****

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Dude, please remove my real name from your post.

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Fine

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Thanks.

As for the rest of your post, I've already explained my reasoning up above. I've little issue with farming missions if they at least have an attempt at a story. If they don't, they're just going to get a thumbs down. All quite within the rules and nothing vindictive about it. I just don't want the MA getting overrun by poor quality content.

Take my little Freakulator example. Depending on the capabilities of the MA, it would probably need the following.

<ul type="square"> [*] Selectable map for a museum type setting[*] Dialog scripting for mob encounters[*] Placeable glowies you would need to rescue from attacking mobs[*] Mob ambushes to simulate actual rampaging[*] An EB/AV encounter in the boss room[/list]
Add that to my bit of blurb, and what is still essentially a farming map ALSO becomes a fun little story, actually set as a simulator mission, which is what the MA *is*. A lot more interesting than just a warehouse map loaded with Freaks standing about, no? And would only take a little more effort to do.

In fact, I think I'll knock this up as my first mission, so take note everyone! This one's copyrighted to me! No pinching it!


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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Most maps have one or more "boss rooms" where your boss (AV etc) would be placed.

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Which is great...

But what if you want to meet two AVs? Looking at the praetorian arcs that have two AVs in the mission, one will be in a set room the other spawns elsewhere.

TBH while I like the idea of the MA looking at what is being given I'm thinking its more a customizable mission generator and not actually anything special. Select Map (from a range), Select a Mob (or create your own), enter some text and get mugs to play it.

I have three arcs written that I want to create, each features standard mobs, standard tile sets (though being able to change lighting would be nice) but being unable to change spawn positions/types/quantities (except broadly) will make two of those arcs impossible to create without putting in stupidly short timers. Lack of map editing makes several missions impossible to create, while I never expected to get something that would work like the base creator for placing stuff I did expect some sort of map designer using similar code, placing each section of map like you would a room. Place spawns of pre-built/custom enemies in specific places for dramatic exposition. Looking at what is being offered I wonder if we can even have locked doors.

One mission I was planning would have required the team to be split, one half has one objective the other another. If you don't split up at the beginning of the mission you have no chance of succeeding due to a timer. But I'd need to place doors and mobs in one half of the map to make that work, a key bearing mob cannot spawn for one half of the team when they have no doors to open.

No as it stands on paper it isn't that great a tool. I am still waiting to see what actually arrives but if it really is what has been described it isn't anything special IMO.


 

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Wouldnt it be possible to have a very small timer and two glowies which have to be clicked at same time at alternative ends of the map?
That way by having a very low timer and both clickies on other sides of the map, it would ALMOST force the team to split into two? Not sure if its possible but we already have low timers ingame (mayhem/safeguard missions) so cant see why not


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*deleted* Woops, double post noob


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Spawns:
While I can see that spawn placement is not going to happen, I hope there will be some system that will allow us to place unique mobs/NPCs/Items think of how easy a mission to kill/rescue/click would be if the notable thing was in the first room we came to. ALso if you want for story reasons two or more mob types within a single map, say council and devouring earth, I hope we will be able to put them into positions that actually have them fight (or appear to).


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Pretty certain that early info released (maybe interview?) about the MA said that you wouldn't be able to place glowies/hostages/etc precisely, but you could specify if you wanted them to appear near the start of the map or at the very end.


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Wouldnt it be possible to have a very small timer and two glowies which have to be clicked at same time at alternative ends of the map?
That way by having a very low timer and both clickies on other sides of the map, it would ALMOST force the team to split into two? Not sure if its possible but we already have low timers ingame (mayhem/safeguard missions) so cant see why not

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Trying to avoid people just stealthing it TBH. Essentially the end boss is in a locked room. Route one is a fairly easy yomp through the mobs. And the other route has lots of doors each guarded by a plotted mob/mob-type. At end of 2nd route party must click a glowy that opens final door to route 1. it'd also open a door for them and both groups can now face end boss.

Heck not even sure it'd work with basic map editing, but without there is no chance.