The Scratroller Build (scrapper & controller mix)


07_CK_09

 

Posted

So heres a build which I consider to be a mix of the scrapper (melee high damage) and a controller (debuffs & moderate damage).

Archetype: Controller
Primary: Illusion Control
Secondary: Storm Summoning

Note: Powers are not in order and the enhancements are intended to be mostly SO.

01 => Gale ==> 1xAcc
A power that you have to get but also not a total loss. Very good when a mob of foes are approaching you and your holds are on cooldown. Also good to throw some mobs off a building =P.

01 => Spectral Wounds ==> 1xEndCost,2xAcc,3xDam
Controllers mostly get immobilizes or AoE debuffs etc but not Illusion! No! Illusion is more the damage set and I admire this. This power is basically your ranged attack for causing damage, the con of this power is the foe will heal a minor amount of the damage done after a small amount of time. This power falls into your melee attack chain (ranged is bonus).

02 => Blind ==> 1xEndCost,2xAcc,2xHold,1xRech
Your single target hold... who can argue with that? Great for holding mins and lts but bosses need 1-3 before they will be held and thats if you hit them.

04 => Deceive ==> 1xAcc,2xConfuse
I care not what anybody says! One of the main reasons I like controllers and Illusion so much is due to the fact you can play jedi mind tricks on your foes! Can even be used on bosses with 1-3 hits.

06 => Snow Storm ==> 1xEndCost,1xSlow
Illusion lacks control and this power makes up for that greatly! Get it, slow your enemies down (recharge also) and love it when you need it (which is most of the time).

08 => Swift ==> 1xRunSpd
Out of swift and hurdle I chose swift because run speed is alot more important... plus the fact that if I could get 3 more powers it would be the leaping pool.

10 => Boxing ==> 1xEndCost,1xAcc,3xDam
A moderate damage melee attack that has been enhanced to do extra damage (plus the controller racial). All falls to your choice here and what your tastes are. Due to limitations on power choices I chose the melee pool. This power along with Kick falls into your melee attack chain.

12 => Kick ==> 1xEndCost,1xAcc,3xDam
See above.

14 => Health ==> 3xHeal
Can never have to much health regen! Take this passive buff, enhance it and love it!

16 => Hasten ==> 3xRech
Decreases the recharge time on all your powers... whats not to like? Plus the glowy hands thingy still thrills me after 3 years. I love this power but again it depends on your tastes.

18 => Super Speed ==> 1xEndCost
WHOOOOOOOOOOSH! And you are gone! One of the best travel powers in the game to go with SJ (would get SJ if I could but temp powers are ok for now which you can buy at the arena store).

20 => Stamina ==> 3xEndMod
More endurance regen? Sign me up baby! They who say no to more endurance regen... should be hanged... or at least spanked. Endurance is need for everything and so this helps with everything! Take it and whisper sweet stories in its ears at night!

22 => Group Invisibility ==> 1xRech,4xDefBuff
This power mostly falls again into your love it or hate it bag. I took it because I dont mind making myself less threatening to mobs and making my pets/team mates invisible should the need arise. Plus the extra defense stacks which is excellent since its def vs all.

24 => Phantom Army ==> 3xRech,3xDam
You spawn 3 pets which cant be killed and put on a great show with lots of ice, strength and fire powers... whats not to like? Only thing I would change about this is maybe make it last 15 more seconds before pets leave. They do damage like your spectral wounds which again does heal after a small amount of time. These guys basically do the tanking so you dont have to.

26 => Spectral Terror ==> 1xEndCost,1xAcc,1xRech
Another love it leave it power. I tlooks cool, causes a good terror debuff and is very accurate with a short cooldown. I like it personally for using offensively vs a mob of foes to scatter/mez them.

28 => Steamy Mist ==> 1xEndCost,4xDefBuff
A very good power! You can use it to gain group stealth all the time as long as its active! It adds defense and stacks with the threat reduction/defense plus of group invisibility! Use this when exploring or moving around and want to stay hidden and cast GI in tight spots or combat. Also this powers gives 15% resist vs energy & minor res to confuse.

30 => Freezing Rain ==> 2xEndCost,1xRech
One of the defining (many say this) powers of the STorm set. Why is it one of the best? Oh maybe because of the 30% debuff of foes resistance? Not to mention the minor amount of damage it causes. The only bad thing about this is the small radius, best to stay within the radius effect till it ends along with hurricane when you use it against a group of mobs. Take this power, add 1xrech to it at least and love it!

32 => Hurricane ==> 1xEndCost
Another great power of the Stormy goodies set for keeping melee foes away from hitting you and knocking over the ranged ones! Also causes a good 30% acc debuff when foes are not being knocked of their feet!

35 => Phantasm ==> 2xAcc,4xDam
The last power of the Illusion set and a very powerful one at that! This guy when enhanced with damage is 2nd to the Fire Imps! He will shoot energy at your foes having a great chance to knock them back and causing moderate/high energy damage (not illusionary). This pet will last a VERY long time but it will not zone with you so be cautius. It also spawns little teeny Phantasms that will do damage of their own against 1 foe each.

38 => Lightning Storm ==> 1xEndCost,1xRech,2xDam
The last power of the Storms set and a great one at that! When used your character will summon a small cloud which shoots out thudner bolts! The cloud stays in one place as the sound of thunder shoots through your speakers! It will cause moderate amounts of damage and cause terror in your foes! It also gains passive buffs from the initial casting (hasten). Take this power and love it! (Tornado if you want that as well depending on your likes).

41 => Hurl Boulder ==> 1xEndCost,2xAcc,3xDam
Depending on what epic pwoers you chose you should decide wether you take an interest in these notes right now.... done? Good! Now hurl boulder has a fairly slow animation but seeing your character grab a chunk of rock from the ground and seeing it get thrown at a gimp faced foe more than makes up for it! Causes moderate smashing damage and falls into your melee (and ranged) attack chain!.

44 => Rock Armor ==> 1xEndCost,4xDefBuff
Your poo suit... no really... no REALLY! It litrally looks like a suit of rocky armour that someone threw at you! Cool eh? Provides good defense to stack with your other +def powers!

47 => Earths Embrace ==> 3xRech,3xHeal
Another very good reason to choose Earth mastery. A heal with a long cooldown (hence 3xrech) that not only gives you a GREAT amount of HP back but also increases your max HP! Health enhances not only increase the amount of initial HP returned but also the max amount of HP. Also gives minor toxic res.

49 => Fissure ==> 1xAcc,1xRech
A good bonus attack if you want it! Causes moderate damage to a group of foes and has a chance to knock/disorient them. Great power for your attack chain! Put more damage in it if you so desire.

01 => Sprint ==> 1xEndCost
01 => Brawl ==> 1xAcc
02 => Rest ==> 1xRech

Feedback & Comments are welcome as well as your builds=P

www.myspace.com/my07thheaven


 

Posted

This is something im trying to do with my controller too (ill/rad, can post my build if you like), to be in melee most of the time and able to survive I have only limited experience with storm so cant give any decent comments on that side but on the illusion front . . . .

Phantasm > 3 slots max imo, 2 dmg/acc IOs and 1 dmg. Iv never really noticed phant missing that much (and got no acc into him yet as still aint slotted him ) and from the looks of it it looks like your going to be doing most of the damage

Spectral Terror > > I would only put enhancements into this if you intend of using it for set bonuses since its already perma and almost always hits all mobs with the fear. Would be better off putting more damage then into fissure imo

Ok cant really comment on anything else since dont know if you want IOs or not but i like that someone else wants a scrapper troller too xD Scrapper trollers are VERY powerfull xD


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Posted

Good and all, but...

Why put 1xAcc in Brawl?


 

Posted

no offence but if you want damage and control powers so you can be like a scrapper you should be playing a dominator....


 

Posted

Or a Dark scrapper and run with the two fear powers out of the Presence Power Pool...

As for being in melee on a controller... play any of the ???/kin controllers and play in melee all the time.


 

Posted

Whilst I consider power choices down to peoples themes. 4 slotting defense toggles with defense is wasting a slot that could be better spent elsewhere.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

If you want defense Superior invisibility is far.....Superior to Group invisibility. As far as I'm aware the defense from GI suppresses if you are seen and SI the defense stays on. Therefore putting any defense slots in GI is useless (unless you are going for sets)

Kicking and boxing won't make you a scrapper! You can put out enough damage with the other powers in the build to never use them ( perhaps better choices would be combat jumping and/or maneuvers to enhance defence)


 

Posted

[ QUOTE ]
If you want defense Superior invisibility is far.....Superior to Group invisibility. As far as I'm aware the defense from GI suppresses if you are seen and SI the defense stays on. Therefore putting any defense slots in GI is useless (unless you are going for sets)

Kicking and boxing won't make you a scrapper! You can put out enough damage with the other powers in the build to never use them ( perhaps better choices would be combat jumping and/or maneuvers to enhance defence)

[/ QUOTE ]

/de-rail

Welcome back DB

/re-rail


 

Posted

Just checked in game and Group invisibility suppresses to 50% of the defence, making it pretty pointless to slot



[OT}TY Demonic, took a while for Plaync to get around to accepting unverified paypal payments[/OT]


 

Posted

To be honest this more like a plain controller build to me - at most a blaster/controller because all of the powers have range on them apart from Box/Kick. Which you can now easily replace with something else to be honest, i never found them to be great attacks (Air Superiority is better).

If you really wanted to go for close range/scrapper then I would drop Hurricane (if you want to scrap you dont want to push enemies away) and add in Thunderclap and Flash. Both of these are PBAoE disorientate/holds that will make your scrapping easier.

And Lightening storm is a great power but even unslotted has huge knockback in its attack which would make scrapping harder as well. And from I understand (I haven't got there yet though) Phantasm is energy based attacks which have knockback as well.


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Posted

I would slot mist for resistance and choose a resitance based armor also drop group invisi. Also drop kick for tough to stack.


 

Posted

Odd build. You leave almost all your big hitters later than needed, you overslot things with 4 enhancements.

Leaving Freeszing Rain 14 levels late and PA 6 levels late is a big mistake IMO, especially comsidering the powers you get in their sted.

To be honest Ill/Storm is one of the last controller builds I'd pick as a "Scraptroller", your biggest defense, the -ToHit in Hurricane (which you also get too late) repels things out of melee and you're one of the poorest classes in terms of applying Containment. Fissure is a far stronger PvE choice than Hurl Boulder.

Fire is a much better Scraptroller primary, with maybe Mind behind it. Kin and Rad are decent secondaries for it. Fire/Storm is excellent too since you've got great containment and Fire Cages to prevent knockback, turning Tornado into a buzzsaw.


 

Posted

wouldn't air superiority be the first power on the 'to get' list for a scrapping controller?


 

Posted

[ QUOTE ]
wouldn't air superiority be the first power on the 'to get' list for a scrapping controller?

[/ QUOTE ]


no, FLURRY... oh and six slotted brawl


 

Posted

lol, its a shame there is no headbut pool power :P


 

Posted

Storm anything......tbh lol


 

Posted

[ QUOTE ]
Odd build. You leave almost all your big hitters later than needed, you overslot things with 4 enhancements.

Leaving Freeszing Rain 14 levels late and PA 6 levels late is a big mistake IMO, especially comsidering the powers you get in their sted.

To be honest Ill/Storm is one of the last controller builds I'd pick as a "Scraptroller", your biggest defense, the -ToHit in Hurricane (which you also get too late) repels things out of melee and you're one of the poorest classes in terms of applying Containment. Fissure is a far stronger PvE choice than Hurl Boulder.

Fire is a much better Scraptroller primary, with maybe Mind behind it. Kin and Rad are decent secondaries for it. Fire/Storm is excellent too since you've got great containment and Fire Cages to prevent knockback, turning Tornado into a buzzsaw.

[/ QUOTE ]

I think Carnifax has most of it covered; Ill/Storm isn't the best choice for a Scraptroller and some of your power choices are strange.
On the basis that you do go with Ill/Storm my advice would be:
1 Get PA ASAP
2 If you delve into the fighting pool I'd advise that you take just one of the attacks - that will give you an attack chain.
3 Take Tough for resistance to Smash/Lethal - covers most melee damage. You can slot a unique +3 Def in here as well.
4 Take Weave - gives Def to all.
5 If you can fit it in I'd pick up Air Superiority; its a much better attack than either of those in the Fighting pool (you can keep a boss permanently bouncing on his backside).
5 When you respec - take Fissure earlier so that you can 6 slot it. As Carnifax said an Illusion Controller cant reliably setup Containment - Fissure has a very reliable stun in it and sets up containment. With some recharge it will setup its own containment giving double damage for the following uses.

Another option would be to avoid the fighting pool and pick up Air Superiority, Aid other and Aid self as you have no self heal.
You can then fight on the edge of melee using Blind, SW and Air Sup for additional damage/soft control.

Hope this helps.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller