DarkMelee/SuperReflexes


CBeet

 

Posted

Just after any comments that will help on this build, Sets for defense upto cap, not sure if its more worthwhile going for recharge though. I hear there's better ways to play then Perma-Elude.


 

Posted

You can set up to cap on DM/SR scrappers if you take no epic pool so I assume that's the same for a brute. My BS/SR is at the soft cap for defence and doesn't have Elude, its quite nice always having the high level of defence without having to check anything.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Whats the soft cap about mate? I keep hearing it being used but nothing about how you reach it. I did plan on taking the ghost widow epic set as more tohit debuff will help with getting hit less.

I'm assuming you mean placing the defense sets when you refer to the soft cap. In which case i'll be trawling through the hero planner to set it. My other worry was slot placement. Is it reasonable to put 2 slots in the auto powers in SR? using 2xEnd.Rdx. and 3xDefense for toggles.


 

Posted

You will reach defense soft cap when your defense value is 45%.

The explanation (roughly) is that any foe in game up to +5 lvls over you has a 50% chance to hit you, as the game always keeps a 5% chance to hit anyone at any level, hence the maximum effective defense (not accounting for tohit buffs, defense debuffs and all that) is 45%.

Some sets have a +defense bonus by equipping a certain number of enhancements belonging to that set (Scirocco's Dervish, Mako's Bite, Steadfast Protection Unique IO, Touch of Death, Red Fortune, Serendipity, Gaussian's Synchronized Fire...) by adding these bonuses to your SR defenses you can reach 45% defense on melee, ranged and AoE... plus you have the -tohit from Dark Melee as a bonus to minimize the impact of ToHitBuffs on foes etc.

If you are not going to use set IO's, 2xendrdx and 3xdef on toggles is probably the best slotting you can use for regular IO's, but that won't take you to defense cap.

Usually SR defenses (accounting toggles and passives slotted with 3xdef) are around 30%, if you add on top of that Combat Jumping (2%) and Weave (5%) that should leave you in 37% defense, still 8% off soft cap, you can fill that 8% with set bonuses and/or choosing other powers from pools, such as Maneuvers (another 4% to add to your 37%) but in that case, the endurance management will be tight without set bonuses.


 

Posted

Ah cheers mate, now that makes sense. Wouldn't that soft cap suggest that odds are more stacked against defense as damage mitigation.

Will Elude be worth getting after hitting 45% soft cap? Just seems like resistance is pushed a little more then complete mitigation. Did choose DM for soul drain, but the tohit-debuff was an added bonus.


 

Posted

[ QUOTE ]

Will Elude be worth getting after hitting 45% soft cap? Just seems like resistance is pushed a little more then complete mitigation. Did choose DM for soul drain, but the tohit-debuff was an added bonus.

[/ QUOTE ]
Reason why some people still take Elude after hitting softcap is for the high recovery it gives, as one of Super Reflexes' weak points is lack of recovery buff. Also, it gives even more defence debuff, as well as almost superspeed running which is unsurpressed. And, as usual, it tags on even more defence on top of your other defences, so any enemies with higher accuracy than normal will start missing severely.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

In my case, once I reach the defense soft cap I respec Elude out and I recommend to do same thing. For endurance management there is always Dark Consumption.


 

Posted

Thanks for the input. I finished a build on MHD last night I'll post it after work. I have kept Elude and 6 slotted performance shifter. Might still need tweaking as I think my AoE defense worked out about 47%, either ranged or melee was just 1% short of the softcap.


 

Posted

Right here is the build.

Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/

Compressed-Terror: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite <ul type="square">[*] (A) Touch of Death - Accuracy/Damage: Level 40[*] (13) Touch of Death - Damage/Endurance: Level 40[*] (13) Touch of Death - Damage/Recharge: Level 40[*] (15) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (15) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (17) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 53[*] (3) Red Fortune - Defense/Recharge: Level 53[*] (3) Red Fortune - Endurance/Recharge: Level 53[*] (5) Red Fortune - Defense/Endurance/Recharge: Level 53[*] (5) Red Fortune - Defense: Level 53[*] (11) Red Fortune - Endurance: Level 53[/list]Level 2: Shadow Maul <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 53[*] (17) Scirocco's Dervish - Chance of Damage(Lethal): Level 53[*] (19) Scirocco's Dervish - Damage/Endurance: Level 53[*] (19) Scirocco's Dervish - Damage/Recharge: Level 53[*] (23) Scirocco's Dervish - Accuracy/Recharge: Level 53[/list]Level 4: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 53[*] (7) Red Fortune - Defense/Recharge: Level 53[*] (7) Red Fortune - Endurance/Recharge: Level 53[*] (9) Red Fortune - Defense/Endurance/Recharge: Level 53[*] (9) Red Fortune - Defense: Level 53[*] (11) Red Fortune - Endurance: Level 53[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Defense Buff IO: Level 50[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 12: Taunt <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 18: Siphon Life <ul type="square">[*] (A) Touch of Death - Accuracy/Damage: Level 40[*] (23) Touch of Death - Damage/Endurance: Level 40[*] (25) Touch of Death - Damage/Recharge: Level 40[*] (27) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (27) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (31) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (21) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (21) Efficacy Adaptor - EndMod/Accuracy: Level 50[/list]Level 22: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 53[*] (33) Red Fortune - Defense: Level 53[*] (34) Red Fortune - Endurance: Level 53[*] (36) Red Fortune - Defense/Recharge: Level 53[*] (36) Red Fortune - Endurance/Recharge: Level 53[*] (36) Red Fortune - Defense/Endurance/Recharge: Level 53[/list]Level 24: Dark Consumption <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 53[*] (25) Scirocco's Dervish - Damage/Endurance: Level 53[*] (31) Scirocco's Dervish - Damage/Recharge: Level 53[*] (33) Scirocco's Dervish - Accuracy/Recharge: Level 53[*] (34) Scirocco's Dervish - Chance of Damage(Lethal): Level 53[/list]Level 26: Soul Drain <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (29) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[*] (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[/list]Level 28: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 53[*] (46) Luck of the Gambler - Defense/Recharge: Level 53[/list]Level 30: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 53[*] (43) Luck of the Gambler - Defense/Endurance: Level 53[/list]Level 32: Lucky <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 53[*] (43) Luck of the Gambler - Defense/Recharge: Level 53[/list]Level 35: Midnight Grasp <ul type="square">[*] (A) Touch of Death - Accuracy/Damage: Level 40[*] (37) Touch of Death - Damage/Endurance: Level 40[*] (37) Touch of Death - Damage/Recharge: Level 40[*] (37) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (39) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (39) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 38: Elude <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (39) Performance Shifter - EndMod/Recharge: Level 50[*] (40) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (40) Performance Shifter - Accuracy/Recharge: Level 50[*] (40) Performance Shifter - EndMod/Accuracy: Level 50[*] (42) Performance Shifter - Chance for +End: Level 50[/list]Level 41: Soul Tentacles <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge: Level 53[*] (42) Enfeebled Operation - Endurance/Immobilize: Level 53[*] (42) Enfeebled Operation - Accuracy/Endurance: Level 53[*] (43) Enfeebled Operation - Immobilize/Range: Level 53[*] (46) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 53[*] (50) Enfeebled Operation - Accuracy/Immobilize: Level 53[/list]Level 44: Dark Obliteration <ul type="square">[*] (A) Detonation - Accuracy/Damage: Level 53[*] (45) Detonation - Damage/Endurance: Level 53[*] (45) Detonation - Damage/Recharge: Level 53[*] (45) Detonation - Damage/Range: Level 53[*] (46) Detonation - Accuracy/Damage/Endurance: Level 53[/list]Level 47: Summon Widow <ul type="square">[*] (A) Blood Mandate - Accuracy/Damage: Level 53[*] (48) Blood Mandate - Damage/Endurance: Level 53[*] (48) Blood Mandate - Accuracy/Endurance: Level 53[*] (48) Blood Mandate - Accuracy/Damage/Endurance: Level 53[*] (50) Blood Mandate - Accuracy: Level 53[*] (50) Blood Mandate - Damage: Level 53[/list]Level 49: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury



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Posted

If you're wanting to soft cap that thing, i'd seriously recommend dropping the patron lark, and dedicating some proper slotting to your auto powers. 1 def 1 def/end simply doesn't do them justice.

Also: Tough/Weave or Maneuvers instead of the patron stuff. I personally don't think they're worth their salt on a brute, but YMMV


 

Posted

With CJ active it's soft capped, reason i went with the patron set was for the 6 slot on blood mandate. slot 5 and 6 both other 3.75% one for ranged and one for AoE, not to mention a pet with the ability to slow attacks and tohit debuff further.

Simply put Tough is for resistance, about 15% max which isn't worth getting on a toon thats only got defense. Weave relies on Tough, and maneuvers would drain to much endurance to be of any help.

As for slotting the autopowers, You will never get more then 8.8% max defense from them and thats with 3 slots. Which is why I've put in 2 slots to get the bonus from luck of the gambler.


 

Posted

[ QUOTE ]
With CJ active it's soft capped, reason i went with the patron set was for the 6 slot on blood mandate. slot 5 and 6 both other 3.75% one for ranged and one for AoE, not to mention a pet with the ability to slow attacks and tohit debuff further.

Simply put Tough is for resistance, about 15% max which isn't worth getting on a toon thats only got defense. Weave relies on Tough, and maneuvers would drain to much endurance to be of any help.

As for slotting the autopowers, You will never get more then 8.8% max defense from them and thats with 3 slots. Which is why I've put in 2 slots to get the bonus from luck of the gambler.

[/ QUOTE ]

Well, as I said. YMMV. Those = all very valid points. Was merely providing food for thought . I agree re: tough, though i'd take it on the road to weave on some /SR's (Mine is DB/SR, i envy your synergy, tbh)

Aside from what I said in my last post, looks pretty solid. Best of luck to you


 

Posted

[ QUOTE ]
Simply put Tough is for resistance, about 15% max which isn't worth getting on a toon thats only got defense

[/ QUOTE ]

Wrong!!!

Tough is just to allocate the Steadfast Protection +3% defense to all Unique enhancement on base slot and then leave Tough untoggled, you can even remove it from your power tray and go for Weave

Careful with the Touch of Death full set, it's accuracy is awful. tough - Weave and if possible Maneuvers - Tactics if your end can manage them would be great. You could maybe go for Tough for that precious +3% def and skipe Weave using Manuevers instead, so you can access Tactics and slot Tactics with a full Gaussian's Synchronized Fire Control set for an additional 2.5% Def

And if you are really going for soft cap, get rid of Elude, honestly mate.-


 

Posted

[ QUOTE ]
Well, as I said. YMMV. Those = all very valid points. Was merely providing food for thought . I agree re: tough, though i'd take it on the road to weave on some /SR's (Mine is DB/SR, i envy your synergy, tbh)

Aside from what I said in my last post, looks pretty solid. Best of luck to you

[/ QUOTE ] Xemulas I do appreciate the input and will use all these idea's while leveling I expect. If I've come across rude I am sorry, was posting from work and all.

[ QUOTE ]
Wrong!!!

Tough is just to allocate the Steadfast Protection +3% defense to all Unique enhancement on base slot and then leave Tough untoggled, you can even remove it from your power tray and go for Weave

[/ QUOTE ]

Nightmarer I understand that but as mentioned before I'd rather do things differently and take powers I am going to use.

[ QUOTE ]
Careful with the Touch of Death full set, it's accuracy is awful. tough - Weave and if possible Maneuvers - Tactics if your end can manage them would be great. You could maybe go for Tough for that precious +3% def and skipe Weave using Manuevers instead, so you can access Tactics and slot Tactics with a full Gaussian's Synchronized Fire Control set for an additional 2.5% Def

[/ QUOTE ]

I know touch of death isn't great for accuracy, but its not rubbish either, they just help to up melee defense. I slotted gaussian's Sync. fire control in Soul Drain, which will be one of the most used powers. So Smite goes from 121.1% tohit =&gt; 274.6% with 7 Foes hit.

[ QUOTE ]
And if you are really going for soft cap, get rid of Elude, honestly mate.-

[/ QUOTE ]

Honestly mate, it makes up some more chance to avoid being hit by stuff like Nemesis, CoT and the rest of them buffed monsters. You also overlooked the Endurance recovery aspect of the power, In my build if you've looked at the hero planner you'll see goes from 156% (2.6/s) =&gt; 353% (5.9/s). It is at the soft cap.


 

Posted

[ QUOTE ]
You also overlooked the Endurance recovery aspect of the power

[/ QUOTE ]

No I didn't, you did I'm afraid. Let's see, you're at the defence soft cap to practical effects (you're sooo gonna love it trust me ), your recovery is 2.6 per sec and your toggles consume (with CJ and sprint on) 0.75 end/sec (0.39 end/sec without sprint on) plus your attacks have some form of endrdx plus Dark Consumption... you have too much recovery as it is trust me, I managed 9 toggels (all DA except Death Shroud, Tough, Weave and CJ) on my DM/DA (1.35 end/sec consumption) with just 2.97 end/sec recovery (a bit tight yes, and when I respecced in death shroud had to add a Miracle) but pooint is, you don't need more recovery, you got plenty.

I like Soul Tentacles and Dark Obliteration, they give you AoE damage on a mainly ST primary, combined with Soul Drain and Dark Consumption when available you should deal decent AoE dmg (and must be real good on full fury). The almost 40% recharge bonus is also very good. I like the build but...

What I'd correct on this build is:

Lack of accuracy (don't expect to see your 5% BU chance up often), specially I'd re-address the low accuracy in Soul Drain which is quite basic power, had it slotted like yours on a scrapper and used to hit a max of 3 foes while in the middle of a group, better than nothing, but with room for improvement so had to re-arrange. Try adding a Kismet +6% ToHit in CJ. As it is now, basically you're basing your attacks accuracy on an attack that has to hit to be effective but the way such attack is slotted its accuracy is too low (106%)

I'd squeeze a slot from somewhere and slot it on Practiced Brawler, I love it stacked.

I'd work on a bit more regeneration, Siphon Life is the only self healing I have on my DM/SR scrappers, but boosted regen helps, a lot.

Anyway, I am seeing things from a theoretical point of view since my DM/SR knowledge is limited to scrappers and, although similar to an extent, a scrapper is not a brute so, if your foes are dead soon enough, anything else is just not really needed


 

Posted

Got rid of pet, Elude, Shadow maul and Midnight grasp.

Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/

Compressed-Terror: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite <ul type="square">[*] (A) Touch of Death - Accuracy/Damage: Level 30[*] (13) Touch of Death - Damage/Endurance: Level 30[*] (15) Touch of Death - Damage/Recharge: Level 30[*] (15) Touch of Death - Accuracy/Damage/Endurance: Level 30[*] (36) Touch of Death - Damage/Endurance/Recharge: Level 30[*] (37) Touch of Death - Chance of Damage(Negative): Level 30[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 30[*] (3) Red Fortune - Defense/Recharge: Level 30[*] (3) Red Fortune - Endurance/Recharge: Level 30[*] (7) Red Fortune - Defense/Endurance/Recharge: Level 30[*] (7) Red Fortune - Defense: Level 30[*] (11) Red Fortune - Endurance: Level 30[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 30[*] (5) Red Fortune - Defense/Recharge: Level 30[*] (5) Red Fortune - Endurance/Recharge: Level 30[*] (9) Red Fortune - Defense/Endurance/Recharge: Level 30[*] (9) Red Fortune - Defense: Level 30[*] (13) Red Fortune - Endurance: Level 30[/list]Level 4: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 30[*] (19) Luck of the Gambler - Defense/Recharge: Level 30[*] (46) Luck of the Gambler - Defense/Endurance: Level 30[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Kismet - Accuracy +6%: Level 30[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO: Level 30[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 30[*] (11) Recharge Reduction IO: Level 30[/list]Level 12: Taunt <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage: Level 30[*] (17) Perfect Zinger - Taunt: Level 30[*] (19) Perfect Zinger - Taunt/Recharge: Level 30[*] (40) Perfect Zinger - Taunt/Range: Level 30[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 30[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 30[*] (17) Numina's Convalescence - +Regeneration/+Recovery: Level 30[*] (50) Numina's Convalescence - Heal/Recharge: Level 30[/list]Level 18: Boxing <ul type="square">[*] (A) Razzle Dazzle - Chance of Immobilize: Level 30[*] (23) Razzle Dazzle - Accuracy/Endurance: Level 30[*] (23) Razzle Dazzle - Endurance/Stun: Level 30[*] (25) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30[*] (34) Razzle Dazzle - Accuracy/Recharge: Level 30[*] (36) Razzle Dazzle - Stun/Range: Level 30[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 30[*] (21) Efficacy Adaptor - EndMod/Accuracy: Level 30[*] (21) Efficacy Adaptor - EndMod/Endurance: Level 30[/list]Level 22: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 24: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 30[*] (25) Luck of the Gambler - Defense/Endurance: Level 30[*] (50) Luck of the Gambler - Defense/Recharge: Level 30[/list]Level 26: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 30[*] (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 30[*] (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 30[*] (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 30[*] (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 30[*] (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 30[/list]Level 28: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 30[*] (29) Red Fortune - Defense/Recharge: Level 30[*] (31) Red Fortune - Endurance/Recharge: Level 30[*] (33) Red Fortune - Defense/Endurance/Recharge: Level 30[*] (33) Red Fortune - Defense: Level 30[*] (34) Red Fortune - Endurance: Level 30[/list]Level 30: Soul Drain <ul type="square">[*] (A) Accuracy IO: Level 30[*] (34) Accuracy IO: Level 30[*] (37) Recharge Reduction IO: Level 30[*] (37) Recharge Reduction IO: Level 30[/list]Level 32: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 30[*] (33) Luck of the Gambler - Defense/Endurance: Level 30[*] (43) Luck of the Gambler - Defense/Recharge: Level 30[/list]Level 35: Lucky <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 30[*] (36) Luck of the Gambler - Defense/Endurance: Level 30[*] (46) Luck of the Gambler - Defense/Recharge: Level 30[/list]Level 38: Dark Consumption <ul type="square">[*] (A) Performance Shifter - EndMod: Level 30[*] (39) Performance Shifter - EndMod/Recharge: Level 30[*] (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 30[*] (39) Performance Shifter - Accuracy/Recharge: Level 30[*] (40) Performance Shifter - EndMod/Accuracy: Level 30[*] (40) Performance Shifter - Chance for +End: Level 30[/list]Level 41: Siphon Life <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 30[*] (42) Miracle - +Recovery: Level 30[*] (42) Hecatomb - Chance of Damage(Negative): Level 50[*] (42) Hecatomb - Damage: Level 50[*] (43) Recharge Reduction IO: Level 30[*] (43) Recharge Reduction IO: Level 30[/list]Level 44: Soul Tentacles <ul type="square">[*] (A) Ragnarok - Damage: Level 50[*] (45) Ragnarok - Chance for Knockdown: Level 50[*] (45) Ragnarok - Accuracy/Recharge: Level 50[*] (45) Ragnarok - Damage/Recharge: Level 50[*] (46) Ragnarok - Damage/Endurance: Level 50[/list]Level 47: Dark Obliteration <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy): Level 30[*] (48) Positron's Blast - Accuracy/Damage: Level 30[*] (48) Positron's Blast - Damage/Recharge: Level 30[*] (48) Positron's Blast - Damage/Range: Level 30[*] (50) Positron's Blast - Damage/Endurance: Level 30[/list]Level 49: Quickness <ul type="square">[*] (A) Run Speed IO: Level 30[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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Posted

[ QUOTE ]
Level 41: Siphon Life
(A) Numina's Convalescence - Heal: Level 30

(42) Miracle - +Recovery: Level 30

(42) Hecatomb - Chance of Damage(Negative): Level 50

(42) Hecatomb - Damage: Level 50

(43) Recharge Reduction IO: Level 30

(43) Recharge Reduction IO: Level 30



[/ QUOTE ]

After looking at this I am going to replace the 2xRechrgRed. with 2xHealing as the recharge time is fine now thanks to other set bonuses. The "Numina's Convalescence - Heal: Level 30" was a mistake it is going to be changed to a Miracle set IO, I was up kinda late fixing my graphics after the latest Blue screen error.


 

Posted

I'd keep midnight grasp, it's your highest damage single target attack. Also, move the miracle +recovery from siphon life to health to have the bonus perma.

Also getting more attacks would help, you wont like exemping with that toon. Only smite and boxing before 41? Ouch. And after 41 you'll get soul tentacles (not too much of a damage dealer), siphon life (no acc? Wont do much damage anyway and if it doesnt hit... well, no damage). The only decent attacks you will have at 50 are smite and dark obliteration.


Edit: spelling


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Good point about the Miracle +recovery, I will change that later when I have a chance. I figure most times I'm going to be in SG teams, so they'll offset the small amount of single target attacks. The accuracy I have been bad and left down to Soul Drain, but there's also tactic's to help with tohit. I know there's about 25 seconds without SD, but in Big Teams should on need that a few AoE's.

The tentacles on the other hand I didn't choose for damage, merely there to immobilize mobs before DO. It's not likely to be a build I use till its level 50 anyway and have more then enough vet. respec's available


 

Posted

I was more like going to point out that as a brute your job is to do damage. Having more attacks helps to accomplish this. Personally, if I had a DM brute I'd take shadow punch, smite, MG and gloom for single target attacks. Dark obliteration is never bad and I doubt soul drain would hurt either


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Indeed I guess I can probably drop tentacles and pick up midnight grasp, but there's always the issue with the rest of them, dropping something important to make up for attacks. There just seems to be nowhere between for it to meet.

Hopefully the boosted damage from soul drain, fury at maximum and all the little recharge bonuses are going to make up for fewer attacks by pushing them out more often. I could always do away with taunt. Of course people then complain.

If push comes to shove I guess it will just have to be that I replace taunt, soul tentacles and quickness with attacks. I'm just not that keen on gives up quickness.


 

Posted

[ QUOTE ]
I'd keep midnight grasp, it's your highest damage single target attack. Also, move the miracle +recovery from siphon life to health to have the bonus perma.

[/ QUOTE ]

Hmmm, after checking the Midnight Grasp base dmg values on Red Tomax, I think he made the right decision and he'll benefit more from the DPS in Shadow Punch/Smite tbh.


 

Posted

Aye, the reason I dont have a DM brute is the long wait for nothing at 32


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
I replace taunt, soul tentacles and quickness with attacks. I'm just not that keen on gives up quickness.

[/ QUOTE ]

I certainly wouldn't do that, the tentacles should be helpful to keep yoiur foes immobilized so you can jump in and cast a nice Soul Drain to start bashing them at full damage buff.
Quickness imo is basic to boost your DPS and will make you build fury faster.

You can either have a lot of attacks and skip useful powers... or cycle the ones you have as fast as possible.


 

Posted

Quickness also boosts the recharge on Soul Drain, which is another way of boosting your damage. Quickness is what makes SR hot and sexy. An SR without quickness would never get a date


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"