Passive weapon holding


Ghost

 

Posted

Im pretty sure Im not the only one who would like characters who have weapons to be able to get them out without looking like their about to top someone.
I know the mechanics are there, becuase you see a good ammount of NPCs holding guns in an 'at ease' way.
Stuff like sharpening a sword/axe or tinkering with a gun would also be fantastic, if a little harder to put in.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Yes that would be nice but....

I also like to be able to put my weapon away for real. So I am thinking about a delay in passive stance of say 1 or 2 minutes before you turn the weapon away. Plus you got to think about what to do with powersets that uses weapon and weaponless attacks like stone melee.


 

Posted

Has been requested many times. Won't hurt to ask again, but considering people have wanted for always, you'd think if it was going to happen, it would have happened...


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
Has been requested many times. Won't hurt to ask again, but considering people have wanted for always, you'd think if it was going to happen, it would have happened...

[/ QUOTE ]

Like purchasable character slots?


 

Posted

I would like to have squires holding my weapons.


 

Posted

[ QUOTE ]
[ QUOTE ]
Has been requested many times. Won't hurt to ask again, but considering people have wanted for always, you'd think if it was going to happen, it would have happened...

[/ QUOTE ]

Like purchasable character slots?

[/ QUOTE ]

No... not really.


Hmm... a Vet Reward where you get a non-combat pet that struggles along after you carrying huge quantities of weapons, enhancements and little bottles in various different colours...


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

would be good yeah, i have a terran trooper to get in the mood of starcraft, but the damn gun disappears all the time.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Has been requested many times. Won't hurt to ask again, but considering people have wanted for always, you'd think if it was going to happen, it would have happened...

[/ QUOTE ]

Like purchasable character slots?

[/ QUOTE ]

No... not really.


[/ QUOTE ]

Well...I meant that more in the sense that people wanted that for ages, and did eventually get it. I'm sure at the time some used that line of thought. Was just teasing, nothing meant by it


 

Posted

I kind of guessed, Xem, but they are massively different things. For starters, aside from the work needed to create the expanded character selection screen, purchaseable character slots is basically a database disk space problem, there's no programming involved.

With this, each set would need its own reanimation, and it would become an ongoing increase in the work needed to make weapon sets. If they had done it when we first asked for it, then maybe. Now, that's a lot of work for a cosmetic change...


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Isn't it an issue that having weapons out passively would possibly get rid of the weapon redraw time, which is usually compensated for in other ways (e.g. slightly better accuracy).

If so then introducing passive stances would alter the effective strength of the powersets, possibly requiring slight rebalancing (which some would call nerfing, no doubt).


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]
Isn't it an issue that having weapons out passively would possibly get rid of the weapon redraw time, which is usually compensated for in other ways (e.g. slightly better accuracy).

If so then introducing passive stances would alter the effective strength of the powersets, possibly requiring slight rebalancing (which some would call nerfing, no doubt).

[/ QUOTE ]

Ah, right, this is the problem. People have got me mixed up, possibly becuase I didnt word it right
What I -meant- was, it would be cool if we could have an emote, such as /e weaponhold, that would give us a stance simply holding the weapon the character has, if they have one. A passive stance, like that of any NPC who holds a gun.
Example, in Council missions you see them standing around, cradling weapons, then drawing there *actual* weapons when the fight starts.

Purely emote, really, not aimed to throw a spanner shaped object into the fight works in anyway


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

To be honest, while the 'weapon draw time is compensated for by X" argument is kind of valid, I actually find that the devs didn't do a good job of sticking to it. MA has enhanced accuracy, no weapons (compensating for sucking maybe?). And the weapons draw time is really not a handicap anyway.

Thinking about it, the only thing this really works for is the AR sets, so there aren't that many animations to do. OTOH, it also means they're adding an emote which will have no use on 90% of characters.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
I kind of guessed, Xem, but they are massively different things. For starters, aside from the work needed to create the expanded character selection screen, purchaseable character slots is basically a database disk space problem, there's no programming involved.

With this, each set would need its own reanimation, and it would become an ongoing increase in the work needed to make weapon sets. If they had done it when we first asked for it, then maybe. Now, that's a lot of work for a cosmetic change...

[/ QUOTE ]

You're entirely correct, and I apologise. On topic, I agree with you, though taking the OP's rewording, an emote wouldn't be an awful idea (/em holdgun, /em holdkatana, /em holdbroadsword). Though with weapon customization I'd imagine it would have to be either a selection of emotes per weapon (the default weapon), or one emote which draws whatever weapon the costume slot had into a variety of poses.

Not a terrible idea at all, but I'm unaware of the work that'd go into it. If i'm to take Ravenswing's word for it, then I'm in agreement. A lot of work for a more or less useless function


 

Posted

a lot of work?...o please.
as far as i know, it's nothing more then a switch linking to "hold weapon=false/true"(if the codes are not so inscripted that changing something takes a genius to read it)


 

Posted

[ QUOTE ]
a lot of work?...o please.
as far as i know, it's nothing more then a switch linking to "hold weapon=false/true"(if the codes are not so inscripted that changing something takes a genius to read it)

[/ QUOTE ]
as far as the rest of us know you're completely wrong though.

i.e. we don't know, but 5 will get you 10 that it is more involved than just setting a flag.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]
a lot of work?...o please.
as far as i know, it's nothing more then a switch linking to "hold weapon=false/true"(if the codes are not so inscripted that changing something takes a genius to read it)

[/ QUOTE ]

I'm sure what the OP meant was the weapon drawn AND in poses. Not just drawing a weapon. Activating a weapon power without a target does that just fine.

I know nothing about coding. I, unlike yourself, am not going to pretend to. Though basic logic would refute your claim that it's just a 1 or 0 switch, if it's having to process the following:

Type of weapon
Pose

...already a bit more complicated than a yes/no command.


 

Posted

[ QUOTE ]
a lot of work?...o please.
as far as i know, it's nothing more then a switch linking to "hold weapon=false/true"(if the codes are not so inscripted that changing something takes a genius to read it)

[/ QUOTE ]

As has been stated, we already have what you suggest.

As to the OP's actual request, you are entirely wrong.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

The reason I suggested it was mainly for RP. It alwasy seems daft if you want to show someone your gun/sword/rat-ona-stick and, hitting an attack button to bring out the weapon, looking your about to go on a rampage in D
Not actually possible, thanks to Zero, but hey.
Also, its really irritating having to keep redrawing the weapon, in said situation.

So, to clarify again, something like /e weaponhold, and that has your character stood in an upright stance, simply holding the weapon at ease. And possibly stuff like /e weaponlook, to have the chari examine the weapon.

One of those little things, such as a 'walk' feature and better sits that are purely for looks, but the RP community is near begging for
Just my 2 inf worth, anyhow.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

[ QUOTE ]
[ QUOTE ]
a lot of work?...o please.
as far as i know, it's nothing more then a switch linking to "hold weapon=false/true"(if the codes are not so inscripted that changing something takes a genius to read it)

[/ QUOTE ]

I'm sure what the OP meant was the weapon drawn AND in poses. Not just drawing a weapon. Activating a weapon power without a target does that just fine.

I know nothing about coding. I, unlike yourself, am not going to pretend to. Though basic logic would refute your claim that it's just a 1 or 0 switch, if it's having to process the following:

Type of weapon
Pose

...already a bit more complicated than a yes/no command.

[/ QUOTE ]
1. i don't pretend, try to watch the forum more often next time ok
2. i do understand, and as i said, if they made a switch to the weapon hold then it's not much work at all.
the only big work is what happens in idle, so you might have some ppl standing around cleaning there weapon or such.
but that has nothing to do with the switch at all, and i never said the idle was easy


 

Posted

I like the idea

I'd be curious to see how they get around the differences in weapons: riffles and swords are held in the same hand, but point in different directions... a 'look at riffle' mode could very well impale a character on his/her own sword.
Then there's the dual wielding, pistols and claws that have one in each hand.

I think it'd be rather hard to make it happen, but by golly, I hope they do


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

[ QUOTE ]
but that has nothing to do with the switch at all, and i never said the idle was easy

[/ QUOTE ]

Since you replied to Xem's saying [ QUOTE ]
a lot of work?...o please.

[/ QUOTE ]

Yes, you did say that the idle was easy. Xem was not talking just about the mechanism for activating it.

[ QUOTE ]
try to watch the forum more often next time ok

[/ QUOTE ]

Perhaps you should take your own advice and read the thread you are posting to.

Signing out of this one, too many people posting uninformed responses.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
I like the idea

I'd be curious to see how they get around the differences in weapons: riffles and swords are held in the same hand, but point in different directions... a 'look at riffle' mode could very well impale a character on his/her own sword.
Then there's the dual wielding, pistols and claws that have one in each hand.

I think it'd be rather hard to make it happen, but by golly, I hope they do

[/ QUOTE ]

Yeah, thats a point, Id forgotten the dual wields...Still, it *is* just a suggestion. I have no idea if its implementable or not, I just think it'd be really cool =3


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Perhaps it'd be as simple as making a few looped emotes.
/e holdswordidle
/e holdrifleidle
/e holddualidle
/e holdpistolsidle

or something like that, that will look rather odd when used by others?


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

[ QUOTE ]
Still, it *is* just a suggestion.

[/ QUOTE ]

And a perfectly decent one at that.

If this were tied to emotes as ShadowGhost has suggested, and it used the weapon drawn from the costume slot, then /signed. Would be a nice touch.

Also washing my hands of this thread, for the same reason as Ravenswing