Equanimity - The Villain equivilant of Empathy


Blue Rabbit

 

Posted

Yes, "empathy" wouldn't work for Villains as it involves sharing emotional pain with allies, the devs are planning an buff/debuff set that works around that problem, here is my idea for it...

Equanimity (Buff/Debuff for Corrupters, not sure about Masterminds, depends how it goes with testing), the exact opposite of Empathy as it deflects the pain of others instead of sharing them, here are my ideas for the nine powers of that set (using empathy as a guide):

1 -
2 -
3 - Share Damage - Single Enemy Target Toggle, whatever damage the target causes, 1/4 of the damage of the enemy's attack is given to them.
4 -
5 - Mental Block - Single Enemy Target, -Effect Resist(All except knockback) -Perception.
6 - Faint Heart - Single Target, -Def(All), -Acc, -Dam
7 -
8 -
9 -


I haven't figured it all out yet, but I think I have the right idea, while Empathy strengthens and augments an ally's abilities, Equanimity should weaken the enemy. Any Ideas for what should be in the others?

* Share Damage is Opposite of Absorb Pain as instead of healing a target at the expense of your own health, it shares some of the enemies damage with them.

* Mental Block is Opposite of Clear Mind as instead of strenthening an ally's resist to status effect and perception, it weakens an enemy target for a time against status effects and makes them less able to see stealthed enemies.

* Faint Heart is the Opposite of Fortitude as instead of strengthening an ally's defence, accuracy and damage (Courage in the face of danger) it weakens their defence, accuracy and damage (cowardice in the face of danger).


 

Posted

Here's an updated list of Equanimity powers:

1 -
2 -
3 - Share Damage - Single Enemy Target Toggle, whatever damage the target causes, 1/4 of the damage of the enemy's attack is given to them.
4 - Motivation - Single Allied Target, Rez, +Damage +Accuracy buff, -Damage, -Defence, -End after
5 - Mental Block - Single Enemy Target, -Effect Resist(All except knockback) -Perception.
6 - Faint Heart - Single Target, -Def(All), -Acc, -Dam
7 -
8 -
9 -


* Motivation is the opposite of Ressurect, while Ressurect provides max HP and End and some Debt Protection and is based on benign use of power, Motivation is based on using an ally's anger to get them back to the fight, it is similar to Mutation is some aspects, an buff to the revived which wear off and they go back to normal, but in this case, it has Super Strength - Rage type buff, damage and accuracy buff to the revived, when it wears off, they get a debuff to defence, some end taken from them and have the damage capacity of a hippy who has had an lethal overdose of a narcotic substance.


A good name idea from Evil Rent for the Rez ability.


 

Posted

This is shaping up to be a good looking set! I'm looking forward to seeing the finished thing.


 

Posted

I have an idea for the Healing Aura equivilent capability for level 1, it is a cross between Rise to the Challenge, Transfusion and Dark Regeneration, what do you thik of "Health Leech" as it exchanges some of the damage of the user to the enemy to restore theirs and any in range:

It is a PBAoE heal, It requires at least one enemy in the Area of Effect (like Dark Heals in general), but the more enemies within the AoE, the more potent the heal for the user and any allied targets near them (like the Rise to the Challenge Toggle, but isn't a toggle), the affected have a reduced regeneration for a time (like transfusion).

It would require a slightly higher recharge and/or endurance cost compared with most healing capabilities as it drains from more than one target (also slightly less potent than other auras as it debuffs regen).


 

Posted

Ummm,... something conceptually like 'propaganda' which I guess could be analogous to Fortitude or Adrenaline boost?.


 

Posted

"Propaganda" that's a better name for the Healing Aura equivilant.

Fortitude is courage in the face of danger, Faint Heartedness is the closest opposite term I could think of.

Clear Mind as in clear of obstructing thoughts, Mental Block as in trapping them in the mind.


 

Posted

1 - Propaganda - PBAoE Heal, PBAoE enemy HP Drain -regen
2 -
3 - Share Damage - Single Enemy Target Toggle, whatever damage the target causes, 1/4 of the damage of the enemy's attack is given to them.
4 - Motivation - Single Allied Target, Rez, +Damage +Accuracy buff, -Damage, -Defence, -End after
5 - Mental Block - Single Enemy Target, -Effect Resist(All except knockback) -Perception.
6 - Faint Heart - Single Target, -Def(All), -Acc, -Dam
7 -
8 -
9 -


I have an idea for the equivilent of the Recovery Aura power, while Recovery Aura is constantly effective on all allied targets it is used on, the power that I have the idea is only as effective as the number of enemies it is used on and how many allies are in range of it:

8 - Apathy Aura - PBAoE Ally +Recovery, PBAoE enemy -recovery


I thought apathy aura is a good name, as in a lack of motivation to carry on with the task.


 

Posted

7 - Despair Aura - PBAoE ally +Regen, PBAoE enemy -Regen

Despair Aura as in "come on, get your hanging rope now while there's still some left!"


9 - Beserker Rage - Single Ally +recovery +regen +damage +res(slow)

A minor variation of Adrenaline Boost, in this case the user works an ally up into a Berserker rage, making them hit harder for 90 seconds. only difference is that the one who has it hits harder rather than faster.


Any thoughts on what the equivilant of "Heal Other" should be?


 

Posted

1 - Propaganda - PBAoE Heal, PBAoE enemy HP Drain -regen
2 - Demoralise - Single Heal Self, Single enemy HP Drain, -regen
3 - Share Damage - Single Enemy Target Toggle, whatever damage the target causes, 1/4 of the damage of the enemy's attack is given to them.
4 - Motivation - Single Allied Target, Rez, +Damage +Accuracy buff, -Damage, -Defence, -End after
5 - Mental Block - Single Enemy Target, -Effect Resist(All except knockback) -Perception.
6 - Faint Heart - Single Target, -Def(All), -Acc, -Dam
7 - Despair Aura - PBAoE Ally +Regen, PBAoE enemy -Regen
8 - Apathy Aura - PBAoE Ally +Recovery, PBAoE enemy -recovery
9 - Beserker Rage - Single ally +regen +recovery +resist(slow) +Damage

Beserker rage is almost identical to Adrenaline Boost, except it doesn't speed up the rechange of attacks, it makes them stronger as the ally is worked up into a "Beserker Rage".

Demoralise is the "Heal Other" equivilent, in this case, only the user is healed, while the enemy is drained and has a minor regen debuff.

"Share Damage" should have a high end cost (similar to TK) as it uses an enemy's attacks against them.

Equanimity reverses the polarity of the emotion flow...i can't believe I said it like that! compared with Empathy, the Auras require enemys to drain from within the PBAoE, so no enemys, no buff/heal, it is the price of a larger benefit with more drained from.

With this idea, i've had to take balance into consideration as well as the concept of it, something that deflects the emotional suffering of others back at them, rather than sharing the emotional problems, it would sole the villain "empathy" problem discussed in an interview of future content.


 

Posted

i think it looks good


 

Posted

Seems a good Idea, a really good idea. So thats the villain empathy problem solved, now its just the poison for heroes we have to do now


A total of 14 of my nerves have been harmed in the making of this post...

 

Posted

/signed - very cool looking set


33 months and counting of Paragon heroism (and villany)
Onyx: Frostbane (TNK), Vanguard (SCR), Monolith (WS),
Mindswipe (DEF), Martyr (DEF), Pyre (CON), Pulsar (DEF),
JuJinKai (MM)

 

Posted

Very interesting, but considering it takes from others to apply to allies I'd change the name from Equanimity (which still sounds hero-ish) to Usury. I feel this one is more villainous.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

Equanimity is the opposite of Empathy, instead of sharing the emotional pain of others, it is deflected back at them.

Usury means "Interest" in Latin, which doesn't seem to fit what the basic theme of this set idea is.

As for Heroes getting poison power set, Defenders certainly, controllers...depends on how it does when the devs test it.


 

Posted

[ QUOTE ]
As for Heroes getting poison power set, Defenders certainly, controllers...depends on how it does when the devs test it.

[/ QUOTE ]
I think it's probably more suited to controllers than defenders - /Poison on MMs is mainly single target, which in the case of the debuffs would make it a nice secondary for controllers on an AV fight when their controls aren't as effective as they are on normal spawns. But really I think it would be fine on both of those ATs and Corruptors too with perhaps a few tweaks here and there.

And as "Poison" doesn't sound heroic it could be renamed Alchemy or something similar for defenders/controllers.


 

Posted

[ QUOTE ]
Equanimity is the opposite of Empathy, instead of sharing the emotional pain of others, it is deflected back at them.

Usury means "Interest" in Latin, which doesn't seem to fit what the basic theme of this set idea is.


[/ QUOTE ]

The opposite of Empathy could be Apathy. Equanimity isn't the opposite of Empathy, for Equanimity is the quality of being calm and even-tempered or of possessing composure (from the Latin aequus, even, and animus, mind). Empathy is the capacity for Identification with and understanding of another's situation, feelings, and motives (from the Greek, empátheia, which itself derives from pathos, emotions or feelings.)

Antonyms for Empathy include: apathy, misunderstanding, unfeelingness and Equanimity doesn't figure among them.

Antonyms for Equanimity include: agitation, alarm, anxiety, discomposure, excitableness, upset, worry but Empathy doesn't figure among them.

Seems to me that Usury would be better suited, as you are taking from others and with interest (in a way, you change what you get into something that is more profitable for you.) In the end, it's your idea for a power set, so you can name it as you like. Just don't say that Equanimity is the opposite of Empathy.

PS - and Usury doesn't mean interest in Latin, it derives from usus which meant "a use".


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

I'm not sure Apathy would be a good ideal for Heroes or Villains to aspire too!


 

Posted

I like this set, nice job =D


 

Posted

Yes, hence the "could be" part...


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

Well, whatever the name of the set, the powers inside of it seems to be fine overall.