New Set IOs for -res, -damage and +damage powers.
And +ACC IOs for the heal sets!
Never understood why sets only have a max of six IOs. Sure you can't slot more than six of a set but for many lesser use sets a couple of additional versions of the IOs (eg: +ACC in heal) would be great, those that need the extra IO types can use them but you'd still only have the max six slots.
I've also found most of the sets don't seem to be set-up for 'passive' powers. Heal sets seem to assume that they are going on an Empath's heal powers, not a Scrapper's Regen powers.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
What makes you say that?
The majority of +Regen powers are either clicks or toggles, both of which benefit from End Red and Recharge as well as Heal enhancement.
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What makes you say that?
The majority of +Regen powers are either clicks or toggles, both of which benefit from End Red and Recharge as well as Heal enhancement.
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Yeah this.To be honest heal sets only issue i see is with targeted heals.
A "generic" set, that can be slotted into any power, would seem to be the best idea.
It could have endrec, recharge and acc, plus a global.
I really should do something about this signature.
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What makes you say that?
The majority of +Regen powers are either clicks or toggles, both of which benefit from End Red and Recharge as well as Heal enhancement.
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Yeah this.To be honest heal sets only issue i see is with targeted heals.
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The Toggles on a Regen Scrapper don't really benefit from RecRed. They aren't that long and they don't get knocked off much anyway.
The Click powers don't really benefit from EndRed. They don't cost that much in the first place.
Plus, several significant health (and endurance) powers are autos.
I do totally see the point of adding +acc to a healing set, but you are there catering to a fairly restricted set of powers. Most heals don't have a To Hit roll.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
You make it sound as if /Regen has more than one toggle.
It does have 5 clicky powers though. Granted, only 3 of those have healing components.
As for +acc in Healing sets, it wouldn't really be that restricted - both Dark Miasma and Kinetics are very popular powersets.
Dull Pain, Instant Healing and Reconstruction have got a base cost of 10.4 End. Personally I find being able to cut a third to half of the end cost out quite handy, even with a net recovery of approximately 4.4 end/second.
I run Integration all the time, so cutting endurance on that would be nice, I guess.
The clickies I don't use enough to worry over, I guess.
However, I wouldn't want to drop any recharge or heal on any of those to gain EndRed.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
You know about IO's, right?
My Dull Pain's at 74% End Red, 97.5% Heal and Recharge.
pardon? if you are a regen since when do you need end rdx? mine was slotted 3 heal 3 rech, atm its slotted with a set of doctored wounds
hang on, if you dont have stamina, or aren't a regen that may figure
in that case, my apologies
Most powers that can use end mod (mainly stamina)dont have a to hit roll but end mod sets have acc in them. Transference, Heat Loss and maybe couple more have to hit rolls...
Regens may not need the extra endurance reduction as say dark armour does, but no matter what it's nice to have.
Some people like to play fast and on other difficulties than heroic too.
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CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
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A "generic" set, that can be slotted into any power, would seem to be the best idea.
It could have endrec, recharge and acc, plus a global.
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This would be great. So many powers could need it.(I'm looking at you Sonic Resonance)
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Most powers that can use end mod (mainly stamina)dont have a to hit roll but end mod sets have acc in them. Transference, Heat Loss and maybe couple more have to hit rolls...
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Actually, many powers that take end mod do use tohit rolls, namely all(?) the electrical blasts and most electrical melee powers, as well as the ones you mentioned. On the other side there are the buffs (Stamina, Quick Recovery, AB, RA etc). So there are probably more powers that do take endmod and need a tohit roll than not.
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@Extremus: Yes, I know about IOs. I played with a planner, tried the various sets. I lose out somewhere on recharge or heal in all of them.
@Archy: Yes, EndRed would be nice, but not at the expense of recharge or heal which are the two primary factors when you have recovery coming out of every pore. I don't have to stop and rest between groups unless they are pretty big groups or have a boss in, I think that's fast enough.
All I'm really saying is that adding in some extra set enhancements which do just heal or just recharge (or both) would make them more applicable and give people a broader choice when adding enhancements from a set to a power. Unfortunately, this would also negate one of the purposes of enhancement sets. Adding +acc enhancements would not negate that purpose, so would be more likely to happen.
We probably need more sets.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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@Extremus: Yes, I know about IOs. I played with a planner, tried the various sets. I lose out somewhere on recharge or heal in all of them.
@Archy: Yes, EndRed would be nice, but not at the expense of recharge or heal which are the two primary factors when you have recovery coming out of every pore. I don't have to stop and rest between groups unless they are pretty big groups or have a boss in, I think that's fast enough.
All I'm really saying is that adding in some extra set enhancements which do just heal or just recharge (or both) would make them more applicable and give people a broader choice when adding enhancements from a set to a power. Unfortunately, this would also negate one of the purposes of enhancement sets. Adding +acc enhancements would not negate that purpose, so would be more likely to happen.
We probably need more sets.
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I think you need to play some more with the planner.
EDIT: Guess I should reply with a more detailed response.
6 slots using SOs, 3 rech, 3 heal = 94,93% rech and 94,93% heal.
6 slots using a single set = 73,78% end red, 97,49% rech and 97,49% heal + bonus'.
4 slots mixed IOs saving you 2 slots = 95,19% rech and 95,19% heal
Again...look at the planner a bit more maybe?
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
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A "generic" set, that can be slotted into any power, would seem to be the best idea.
It could have endrec, recharge and acc, plus a global.
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That would be very useful - it would help out /Kinetics a lot too (Fulcrum Shift, both Siphons, etc). And like LostNinja said it's about time the Devs added some heal sets with Accuracy in them.
Set IOs for -res, -damage and +damage powers.
Now I dont mean powers that increase those stats because I know that is impossible.
But rather sets with endurance/recharge and acc/recharge stats. That would make those kind of powers a bit better.
Since powers such as confuse have set IOs that give acc/recharge letting you ignore increasing the confuse part... Just saying it would be rather nice.