dark aura


Chatarsis

 

Posted

dark aura is an usefull defensive set (talkin 4 a brute), but it is too expansive in endurance cost. all auras are toggles, fear and stealthy auras consume very much, healing power is like....i heal myself lossin much of myt endurance. while the othere defensive auras got 1 or more auto power dark has nothing. if u use this auras with another endurance thrsty set u have to rest every 5 minutes of combat (as u was lvl 10) even with stamina well slotted and recovery set bonuses on. it happens to me with nrg melee, but i suppose will be the same with supa strenght, fiery melee, and all the others. pls modify something to make playable this set. that's why nobody growin a dark aura toon


 

Posted

noone says you have to keep up all the toggles...

But i gotta say, i never really had a problem with my auras..

Get Stamina and put 3 lvl 30 End Mod IOs in it, and put maybe 1 End Red. in each of your auras...


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Posted

Damn! Got my DA scrapper to 50 without realising the set was unplayable!

Sorry, my bad.


 

Posted


well to dont take all the auras is not an issue, certaly i got stamina 3 slotted with perfomance shifter + end too, and got 2 end red on auras and 1 on all the attacks, but still got the problem


 

Posted

well if u post a build, i can see what "kind" of scrapper u play


 

Posted

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well if u post a build, i can see what "kind" of scrapper u play

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Its not really the build. Its how you manage your toggles.


 

Posted

been more specific will be of help, doin this short messages with no esplication, only to grow ur posts number doesnt help really


 

Posted

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well if u post a build, i can see what "kind" of scrapper u play

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Assuming that one was for me, no detailed build to hand but it's a fairly typical Dark/Dark scrapper. Dark Consumption from the melee set's handy for keeping end topped up, although I'm not sure I'd call it essential.

On the armour side, I went for Oppressive Gloom rather than Cloak of Fear although as a scrapper I didn't have the aggro/Fury issues your brute will need to take into account. Cloak of Darkness I skipped altogether.


 

Posted

[ QUOTE ]
been more specific will be of help, doin this short messages with no esplication, only to grow ur posts number doesnt help really

[/ QUOTE ]
...
I think trying to explain to you would hurt my already low brain capacity.


 

Posted

It's quite simple really. You should never need to have all the toggles in the set on at the same time. I would say no more than 4 out of the 7.


I really should do something about this signature.

 

Posted

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been more specific will be of help, doin this short messages with no esplication, only to grow ur posts number doesnt help really

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Turning that around, a few extra details from you - like what your primary set is, never mind pools and their toggles! - might help people give more specific advice.

Expanding on what Chatarsis said, in your OP you mentioned "fear and stealthy auras". If you look at the powers' details, the fear aura's far and away the most expensive toggle and may not give that much actual benefit if you have Death Shroud up too (as this will break the Fear effect).

While Cloak of Darkness is cheaper to run, the only in-combat benefit it'll give you is a base +3.75% DEF bonus, which isn't very significant in a set that's mainly RES-based.

Try leaving these toggles off, and see how it affects your playability and survivability.


 

Posted

4....so 3 defensive auras plus tough....so what's the issue takin dark aura then? that's what i mean


 

Posted

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4....so 3 defensive auras plus tough....so what's the issue takin dark aura then? that's what i mean

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I think you'll have to explain a bit more clearly what you mean; you're the one that said there were issues in the first place.


 

Posted

[ QUOTE ]
Damn! Got my DA scrapper to 50 without realising the set was unplayable!

Sorry, my bad.

[/ QUOTE ]

QFT

As PRAF said, don't run them all at once if you can't handle it.

I run all the shields, Death Shroud, Opressive Gloom, Cloak of Darkness, tough and weave on my Kat/DA scrapper. So long as Dark Regeneration is slotted for endurance, it shouldn't be too bad, just carry a healthy supply of blues with you. Death Shroud is the most expensive toggle there, so don't run it all the time!

Also, drop the fear cloak if you're keeping death shroud, as has been said, it breaks the fear component...making all that endurance spent on keeping it running totally wasted.

Also, back to your OP. 'nobody' is playing them isn't true at all, it's just people who face that little hump when it comes to /DA's endurance, give up...which is all the better, leaves the determined people to try it out and love it (Can't see myself rolling another scrapper that isn't /DA, tbh)


 

Posted

i've all auras except DS,i'm sure i can fight savin endurance switcin auras, but i took DA expecially 4 stun fear stealth and perception, i guess havin 8 toggles, 10 when in pvp, will be a lil too much cuase nrg melee drain soo much


 

Posted

Dunno, I have the following toggles always on:

Dark Embrace
Murky Cloud
Obsidian Shield
Cloak of Fear
Oppressive Gloom
Combat Jumping
Tough
Weave
Cloak of Darkness

All on my lvl 50 DM/DA and so far so good, in fact I don't have to choose which toggles should be on/off except for ghosting, that makes 9 toggles, I don't think I could afford Death Shroud on top of all that (don't need it anyway) without further set IO's, but I'd say it is a matter of WHEN making the right power selection and of course, spending inf on +recovery set IO's.-

For me the only way to play a DA is with all toggles on, if I had to start switching toggles, I wouldn't have rolled one.


 

Posted

I probaly would avoid Tough if you have end probems, As a pool power is has relatively double the endurance cost of a primary or secondary shield.


I really should do something about this signature.

 

Posted

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I probaly would avoid Tough if you have end probems, As a pool power is has relatively double the endurance cost of a primary or secondary shield.

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While I do agree with your PRAF (went through several respecs myself, the current one having tough, once i'd sorted end properly), I wouldn't be so rash to discredit the fighting pool on a /DA. the extra S/L res is very noticeable.

But I do concurr, if you're having issues with just the powers as they are, sort them out first


 

Posted

I have a Fire/SS and a Dark/Fire tanker.
Assuming the toggles for Scrappers or Brutes cost roughly the same END/sec to maintain, I can only suggest to slot all powers (toggles and attacks) for around 40-70% Endurance Reduction.
Firstly Death Shroud, Tough and Cloak of Darkness.

What are your most frequently used attacks?
Make sure those are 6-slotted and have at least 30% Endurance Reduction, I prefer a lot more though.
Recharge Reduction is nice but far from Endurance friendly.

Old school SO slotting is/was: 2x ACC, 3x DMG, 1xEND RED for the expensive attacks assuming you have Hasten or your attacks have a fair recharge time.

For IO enhancements you have a lot more flexibility.
6-slotted with IOs, you can roughly get the same as if you would put:
2x ACC, 3x DMG, 2x END RED, 2x RECH RED
Or thereabout, depends if you use only 1 set or mix from different sets.
You will need to tap into Invention set enhancements to get good results, but it's worth doing it.

As a brute you probably attack a lot more than a tank, if you want Tough as well, I suggest to drop Cloak of Fear altogether.
Like others have said, together with Death Shroud on it's of no use but drains your END like crazy.
Oppressive Gloom can be nice, but it's situational.
(Question: Does this help build up Rage?)

For Dark Regeneration ..
There's a IO from the set *Multi-Strike* that has ACC/END.
I suggest to use this and maybe another one that has ACC/RECH and a single Invention: Endurance Reduction IO.

If you like a cheaper set, go */Fiery Aura, only 3 toggles + Tough, and you can have Consume as well to fill up your blue bar. Healing Flames is cheaper and you don't need to have enemies around to heal yourself.


 

Posted

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I wouldn't be so rash to discredit the fighting pool on a /DA. the extra S/L res is very noticeable.


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Oh, I'm not saying Tough isn't handy, just that it's an end expensive toggle that you may not be able to afford to run very often.

It's a good idea to use view details to see which toggles are the most expensive ones.


I really should do something about this signature.

 

Posted

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Old school SO slotting is/was: 2x ACC, 3x DMG, 1xEND RED for the expensive attacks assuming you have Hasten or your attacks have a fair recharge time.

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*cough* Old School slotting was 6x DMG.

And then there was ED.

People just used to claim the dark sets were horribly endurance heavy.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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People just used to claim the dark sets were horribly endurance heavy.

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Yeah I think most of it is perception, probably from the pre-CoV days when regen was so popular on scrappers - I've seen /Invul and /SR accused of being end-heavy too, but then everything would seem that way compared to /Regen (and /WP now too).

Personally I never found Dark Armour that bad on my SS/Dark brute - admittedly he's only L35, but he does run Tough as well as CJ, the 3 armour toggles in /Dark, Death Shroud and occasionally Oppressive Gloom (and planning to get Cloak of Darkness and Weave too, later, for more defence).

I wonder if some of the people moaning about end usage for /Dark aren't trying to run both Cloak of Fear and Death Shroud and maybe Tough too without any endrdx, along with all armour toggles - that would sting. In fact Tough and Death Shroud on my brute both have 90%-ish endrdx, because they cost so much end-wise that endrdx makes a big difference (compared to most armour toggles) - and I'm not taking Cloak of Fear (had it in an earlier build before I respecced).