The Level Up Buffs...


Alphane

 

Posted

With the introduction in I12 of all Tier 3 Insps affecting a character who levels up, something occurs to me as an option that may be simple to implement (since the buffs are triggered by an increase in Combat Level by one step) - Grant the buffs to Exemped Level 50s, too, tied to the character they're exemped down with.

This would give a slightly greater incentive for 50s to exemp down and play on lowbie teams (much as I was doing all Sunday on the Double Rewards Weekend just gone), which I think could only be a good thing.

Obviously limits would have to be put in place to ensure that this cannot be abused (one thing that springs to mind is that the buffs should only kick in if the Combat Level increases by one, and one only, to prevent people exemping down, unexemping, and suddenly getting huge buffs, ditto with leaving PvP zones, TFs, Ourobouros mishes, etc).

Thoughts, please!


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Posted

Actually, yeah, this sounds alright.

/signed


@Jay Leon Hart
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Posted

Hmmm... nice idea!

just... why would that give lvl50s incentive to play?


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Posted

/signed, but echoing ShadowGhost.


 

Posted

might be slightly unrelated but, the double XP shows how the standart XP gain could be.
less grind, and faster to enjoy higher lvl places.
[ QUOTE ]
/signed, but echoing ShadowGhost.

[/ QUOTE ]
^and this^


 

Posted

/signed

aside: asking a MMO to be less of a grind is unlikley to succede, since the game company neeeds you to play for the largest amount of time possible so you pay them more money. I also get the feeling that many people here on this forum think leveling is too easy atm anyway.


 

Posted

[ QUOTE ]
Obviously limits would have to be put in place to ensure that this cannot be abused (one thing that springs to mind is that the buffs should only kick in if the Combat Level increases by one, and one only, to prevent people exemping down, unexemping, and suddenly getting huge buffs, ditto with leaving PvP zones, TFs, Ourobouros mishes, etc).


[/ QUOTE ]
I do think that some similar buff for 50s would be a good idea - if nothing else is planned have a virtual xp counter that triggers every x million xp.

But I think your idea has a possible weakness... imagine a team with 7 level 10s (at various points of progress through the level) and a lvl 50 exemped to the character closest to dinging lvl 11. This character dings 11 and they and the 50 both get buffs. The 50 now swaps to the lvl10 which is due to ding next. Character dings 11, and they and the 50 get buffed. The 50 swaps to the next level 10 due to ding 11 and so on...

At low levels or with dxp weekends it may be possible to keep an exemped character on almost perma-buff. At least, iirc, this wouldn't happen in PvP zones due to the auto-level shenanigans, but even in PvE it could be seen as an exploit that unfairly tips the risk-reward scales.


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Posted

[ QUOTE ]
why would that give lvl50s incentive to play?

[/ QUOTE ]
Isn't it not so much that it would give lvl50s an incentive to play as it would give them some form of incentive to exemp, as people tend to feel a bit happier at getting something for nothing (the levelling buffs).

It used to be that an incentive to exemping existed in the ability to clear debt quickly, but xp curve smoothing and debt-reduction means that you've normally cleared all vestiges of debt in far less time than it'd take you to find a lowbie team to join. IIRC Exemping still gives better INF/prestige returns, but that's easy to forget especially when people who want INF can usually find a farm quick enough and prestige isn't earnt by people who need their purple IO sets.


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Posted

[ QUOTE ]
[ QUOTE ]
Obviously limits would have to be put in place to ensure that this cannot be abused (one thing that springs to mind is that the buffs should only kick in if the Combat Level increases by one, and one only, to prevent people exemping down, unexemping, and suddenly getting huge buffs, ditto with leaving PvP zones, TFs, Ourobouros mishes, etc).


[/ QUOTE ]
I do think that some similar buff for 50s would be a good idea - if nothing else is planned have a virtual xp counter that triggers every x million xp.

But I think your idea has a possible weakness... imagine a team with 7 level 10s (at various points of progress through the level) and a lvl 50 exemped to the character closest to dinging lvl 11. This character dings 11 and they and the 50 both get buffs. The 50 now swaps to the lvl10 which is due to ding next. Character dings 11, and they and the 50 get buffed. The 50 swaps to the next level 10 due to ding 11 and so on...

At low levels or with dxp weekends it may be possible to keep an exemped character on almost perma-buff. At least, iirc, this wouldn't happen in PvP zones due to the auto-level shenanigans, but even in PvE it could be seen as an exploit that unfairly tips the risk-reward scales.

[/ QUOTE ]

True, that scenario is possible, but damn! It would take a lot of cordination and coperation on the part of the lvl 10's.

Perhaps the "virtual xp" mentioned earlier would be the better alternative.


 

Posted

[ QUOTE ]
[ QUOTE ]
why would that give lvl50s incentive to play?

[/ QUOTE ]
Isn't it not so much that it would give lvl50s an incentive to play as it would give them some form of incentive to exemp, as people tend to feel a bit happier at getting something for nothing (the levelling buffs).

[/ QUOTE ]

Thank you, JD - that was actually the point I was attempting to make.

A little background as to why I thought of this idea: On the DXP weekend just gone, I spent all of Sunday on a team that started with the following: A L5 'troller, a L10 Scrapper and a L12 'troller. I was on my main, exemped to earn inf and prestige (I have a one-man SG, and I need to earn inf to pay my rent - no, I'm not on the smallest size base). I was exemped to the L12 'troller (most of the time - due to a crash, I later got exemped to the scrapper), and the dings were coming thick and fast. Too thick and fast. There was NO WAY we could have coordinated sufficiently for me to get the buff from each other character in turn, simply because the levelling was happening too quickly, and the team was moving too fast. But it struck me that while the character I was exemped down to was dinging and getting the buff for a short time, all I was getting was an increase in Combat Level. While I'm sure it would be possible to arrange things so that you get a 'free rez' from the next character to ding, would that necessarily be a bad thing?

It's not much, but it's a little added incentive for a L50 to exemp down, and that can't be a bad thing, in my eyes.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

[ QUOTE ]
...the dings were coming thick and fast. Too thick and fast. There was NO WAY we could have coordinated sufficiently for me to get the buff from each other character in turn, simply because the levelling was happening too quickly, and the team was moving too fast.

[/ QUOTE ]
But remove the dxp, or play with a different team, or a different sized team or a slightly different level range and it could easily be possible to chain exemped levelling buffs.

Not sure that that's a big problem, but it is a sort of exploit in so much as the exemped character could gain free levelling buffs through manipulation of the system. A bigger problem would no doubt come when some players try to play the system this way and end up spending half an hour trying to assemble the perfect team to allow perma-buffing (i.e. a fairly even spread of progress across the level)...

Seen similar behaviour happen before where a team hangs around for 20min because the leader is trying to assemble his idea of the perfect team to maximise xp, not realising that just playing and having fun for 20 min would have gained much more xp and stopped the team getting bored.


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Posted

Doesn't Xp stop when there's an un Exemped higher lvl on a mish for a given cool down already making this exploit less workable.
Despite that I like the idea but I think a virtual xp counter would be a better approach allowing 50's to ding while alone. Also this could be recorded and be some sort of extension to lvl 'Well i've got a 20 ding 50' 'What only 20 I've dinged 3,567,892 times'.


 

Posted

[ QUOTE ]
Doesn't Xp stop when there's an un Exemped higher lvl on a mish for a given cool down already making this exploit less workable.

[/ QUOTE ]
Good point - I forgot that. doh.

Though if an exemped character unexemps is the xp-stop applied instantly or is there a few seconds grace?


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Posted

No idea mate


 

Posted

The gap is either 60 or 90 seconds - I forget which.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*