Serious MM Bug in I12?


Bebus

 

Posted

At the risk of crossposting, thought I'd better highlight the issue ThatBloke raised here, which appears to apply to MM pet IOs (and possibly those in other powers - that's not yet confirmed).

I've run a few tests, and it seems that IOs aren't boosting pet damage at all - if anyone wants to check my methodology, and my results, extra input on this is welcome.

As sort-of consolation this would explain why my Necro/Dark struggled so much to get through the Midnight Squad arc; her pets were only doing 50% of expected damage, and probably missing much more too...


 

Posted

The normal IO's ones or the 'rare' ones?

i havent seen any decrease in damage on my pets, specialy my graveknight is still doing lovely dmg. Its slotted with normal IO's and 2 crafted ones (achilles heel proc and acc/dmg/end pet IO).

I'll give it a go tonight, i asume normal SO's would work so i can compare.


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Posted

My pets were all slotted with set IOs, albeit not literally "rare" ones; no commons.

FWIW I've just checked how my old (pre-IO, and not re-slotted) Fire controller's imps were working, and SOs were increasing damage there. That's looking at a different AT, category of pets and enhancement type, mind, so of very limited[1] applicability to the original MM issue. May do more tests later...


[1] Zero.


 

Posted

I noticed this too in my enhancement screen, when I scroll over the pet powers it comes up with their enhanced accuracy but not damage, though I havn't played him in a while so don't know wether this is just an enhancement screen but or something more serious. All my slots are lvl30 common IOs, no sets. Has anyone else noticed this?


 

Posted

It's mentioned by phreek towards the end of this post, which despite the name "Official i12 Bugs & Complaints Thread" isn't pinned and doesn't have a single red name post so I'm guessing isn't actually official at all.

Other than that, no other reports found.


 

Posted

Come to think of it, i do remember my necro attack (the single shot dark beam thing) was doing nearly the same damage as my graveknight version (36 me, 39 grave). While my grave should have 90ish% dmg buff and my attack only slotted with 16% dmg.


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Posted

Update: Colour me confused.

I grabbed 3 common damage IOs on live, then re-copied my MM to test for some comprehensive checks on what works when, and here are the results.

All figures are damage done by level 41 zombies against a level 43 Bane Spider Commando; other than the Supremacy inherent, no buffs/debuffs or other complicating factors involved:

<font class="small">Code:[/color]<hr /><pre>
Base (no enhancements at all slotted) : 19
3 +2 SOs : 33
3 level 45 common IOs : 34
Mixed IO sets : 33
</pre><hr />
So, the set IOs are working as I would have expected if nothing was broken.

Re-copies, and tests on lower level mobs, gave equivalent results - the set IOs were working as they should.

The pet info continued to show no enh-based damage boost, even when the inflicted damage figures clearly indicated there was one.

...which leaves me a bit baffled. I'm pretty confident that my earlier "it's broken" results were accurate, and they were done on a new copy of the same toon, so wasn't an old copy that had somehow become a little "broken" itself.

So either it's an intermittent problem, or I just plain did something wrong before, which I can't completely rule out.

Over to other people to look at...


 

Posted

I gave it a run on the test server, it doesnt seem to be affected there. Although dmg% isnt displayed in the enhancement window.

It might be a live-server only issue, yet my pets now are mostly set/proc IO slotted wich i do not wanna waste.


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Posted

I don't think it's just a live server issue; I checked the Dark/Necro MM I'd done all the test server runs with, and her zombies were giving the same "no problems" damage figures with the IO sets in place on live.

I can only assume it's either a "randomly affects a specific toon" (with a new toon copy counting as a different toon each time) with a fairly low chance of occurrence, or I somehow fumbled the tests yesterday.


 

Posted

I seem to be having the same issue on my Bots/Traps MM, although I've also experienced the same problem with normal damage enhancements. Similarly, combi DAM/*** IOs don't boost pet damage numbers.


Is it time for the dance of joy yet?

 

Posted

this is definitely a serious bug. just conformed it on the testserver with my lvl45 necro/dark MM by deleting the damage enhancers

with 5 x damage IO in Grave Knight, the damage from Dark Blast on a lvl17 spectral follower was 147
with 0 x damage IO in Grave Knight, the damage from Dark Blast on a lvl17 spectral follower was 147


 

Posted

I've been finding that the damage buff figure in the enhance screen isn't working for a few of my chars, regardless of type of enhance (sorry, if I have an IO equipped, the damage buff disappears)

Is anyone else getting freaky problems with your pets' buff window not showing upgrades / taking each time it comes into supremacy range as a new buff which stacks on the old ones?


 

Posted

The buff stacking is a general I12 bug, it's hitting all ATs.


 

Posted

I've been getting a mixture of issues in i12 so far on my Bot/Traps.

+ The buff stacking, which is a known issue but makes it difficult to tell which Bots are equipped/upgraded and impossible for me to tell when Bots are in Supremacy/Leadership range.

+ No Damage enhancement numbers showing up in the enhancement screen for ANY powers.

+ No damage enhancement numbers showing up on the Combat Attributes screen for henchmen.

+ Less damage inflicted than there should be by Henchmen slotted with [Set IOs] and [Common IOs]. Untested with SOs). Trip Mine seems to be unaffected. This can flicker "on" and "off" at random between mission instances. One mission the Bots are fine, next mission they might as well be unslotted.

+ Protector Bots have developed a distressing tendency to repeatedly get stuck in the floor. This ONLY applies to Protector Bots, and ONLY since issue 12 hit. Assault bot and Battle Drones are fine.

+ The Nerf to Poison Trap's "chance to puke" cycle time is noticable, but not setbreaking. However no -runspeed seems to get applied. Foes hit by Poison Traps' haze will now still move at full speed.


 

Posted

[ QUOTE ]
+ The buff stacking, which is a known issue but makes it difficult to tell which Bots are equipped/upgraded and impossible for me to tell when Bots are in Supremacy/Leadership range.

[/ QUOTE ]
Yeah this is an utter pain - I hope it gets fixed soon. I've turned the pet buff display off on my MM and I just use the actual look of the pet to tell if they're upgraded or not (but I do tend to upgrade as soon as I summon anyway).

[ QUOTE ]
+ No Damage enhancement numbers showing up in the enhancement screen for ANY powers.
+ No damage enhancement numbers showing up on the Combat Attributes screen for henchmen.

[/ QUOTE ]
They don't show up in tooltips or even the detailed power info, but if you delve down into the pet powers themselves you do see the increase in the damage of the pets' powers. At least I do - it is almost double the base values, which is what I'd expect with 95%-ish +dmg enhancement in each pet. The pets don't seem to be doing sub-par damage for me either (well, it does feel a bit sub-par compared to some of my characters of different ATs, heh), but then I hadn't played my MM since I7 until I respecced and re-slotted him with IOs earlier this week, so I don't have much to compare against.

[ QUOTE ]
+ Less damage inflicted than there should be by Henchmen slotted with [Set IOs] and [Common IOs]. Untested with SOs).

[/ QUOTE ]
I have set IOs in mine, but I've only hunted outdoors with them (badge-hunting Paragon Protectors in GV mainly) and haven't noticed their damage being overly subpar. Maybe I've just been lucky.

[ QUOTE ]
+Protector Bots have developed a distressing tendency to repeatedly get stuck in the floor. This ONLY applies to Protector Bots, and ONLY since issue 12 hit. Assault bot and Battle Drones are fine.

[/ QUOTE ]
Yeah this has been majorly annoying - I've seen the exact same issue you describe, only with the ProtBots, and it affects my friend's bot MM too. Recall Friend solves it briefly - I took that originally cos bots were prone to getting stuck on railings/crates and other terrain back in I6/7, but never on flat ground.


 

Posted

I had trouble damaging a level 45 EB until I died. The new bots summoned after trip to hospital took him out as I would expect. Didn't think it was a bug until reading this but it could be the damage was not being enhanced.

My Protector bots seem fine, but the Assault bot get's stuck in the scenery near lifts and when there is a floor/pedestal/doorway above or below him.


Stone Pharoah:Tanker Lvl 50 Stone/SS
Robospike:Mastermind Lvl 50 Robotics/FF/Mu
Static Burn:Blaster Lvl 50 Fire/Electric/Munitions
Hidden Burn:Tanker Lvl 50 Fire/Dark
More on the way...

 

Posted

Seems to extend to my domi pets also. When i hit 33 i only had 1 acc slotted, they did 35/11's DoTs on arachnos lts. After adding 3 slots, of wich 2 dmg, their dmg stayed at 35/11's DoT's.


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Posted

Looks as though the latest patch has fixed the stacking buff icons issue on pets, and my Bot/Traps henchmen were killing Nemesis mobs a HECK of a lot faster than they were previously last night, so I think the Damage enhancement thing is also fixed (or at least alleviated).

Though Protector Bots still get stuck regularly even on flat ground, and the /traps FF Generator still occasionally "gets lost" temporarily when following you (thus you lose your mez protection...)

In short: Power/Buff issues fixed, AI issues ongoing.


 

Posted

[ QUOTE ]
Though Protector Bots still get stuck regularly even on flat ground, and the /traps FF Generator still occasionally "gets lost" temporarily when following you (thus you lose your mez protection...)

[/ QUOTE ]

From what I've read on the US boards, it appears that the Protector bots aren't getting stuck on the ground. They're getting stuck on their Seeker Drones.

At work atm, so can't go digging for info/links, but from what I recall, the seekers may be blocking pet movement, even after they've got foom, hence why recall works, since you yank the bot off the seeker drone 'obstruction'


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

[ QUOTE ]
[ QUOTE ]
Though Protector Bots still get stuck regularly even on flat ground, and the /traps FF Generator still occasionally "gets lost" temporarily when following you (thus you lose your mez protection...)

[/ QUOTE ]

From what I've read on the US boards, it appears that the Protector bots aren't getting stuck on the ground. They're getting stuck on their Seeker Drones.

At work atm, so can't go digging for info/links, but from what I recall, the seekers may be blocking pet movement, even after they've got foom, hence why recall works, since you yank the bot off the seeker drone 'obstruction'

[/ QUOTE ]

Cheers for that, I went digging and found it detailed here.

Seeker drones aren't despawning properly (they go invisible though) and they aren't pushable. That'd explain it... although it's odd that after a while the Bots can jump "free" of the invisible obstruction.


 

Posted

Possibly related to the general MM going woopsie thing. My medic from the mercs set appears to be trying to heal the enemies, which generally results in him running at them, attacking them with brawl, attempting to heal them (or do something, even when no mercs are in range of his heals) and then getting his [censored] handed to him and usually agroing everything.
On the plus side it does mean its pretty easy to get a merc up for the detonator attack


It's not running away. It's advancing in reverse!

 

Posted

The medic been a retart since they ever released CoV. At some point, you get used it.

Me at 43.. still didnt.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Though Protector Bots still get stuck regularly even on flat ground, and the /traps FF Generator still occasionally "gets lost" temporarily when following you (thus you lose your mez protection...)

[/ QUOTE ]

From what I've read on the US boards, it appears that the Protector bots aren't getting stuck on the ground. They're getting stuck on their Seeker Drones.

At work atm, so can't go digging for info/links, but from what I recall, the seekers may be blocking pet movement, even after they've got foom, hence why recall works, since you yank the bot off the seeker drone 'obstruction'

[/ QUOTE ]

Cheers for that, I went digging and found it detailed here.

Seeker drones aren't despawning properly (they go invisible though) and they aren't pushable. That'd explain it... although it's odd that after a while the Bots can jump "free" of the invisible obstruction.

[/ QUOTE ]

They are the Seeker Drones. I've had to suffer with it from like lvl 32 or something and wonder what the Hell is going on.
And I hope to God that this IO damage thing isn't bugged and not working. I just spent 63million on my Assault Bot for Soulbound Allegiance, and other IO's


 

Posted

I have another Bug.

I cant equip my Genin Ninja Pets ( the lowest ones ) anymore. They used to get a Quiver on their back, and the training Buff Icon. Now the Buficon just disapears, and there is no Quiver.


Lydia Frost Herrscherin �ber treu ergebene Ninjas und die Macht der St�rme

 

Posted

[ QUOTE ]
I have another Bug.

I cant equip my Genin Ninja Pets ( the lowest ones ) anymore. They used to get a Quiver on their back, and the training Buff Icon. Now the Buficon just disapears, and there is no Quiver.

[/ QUOTE ]

They no longer have the bow powers. They were changed for Shuriken and Exploding Shuriken.

The patch following also removed the quiver from the costume, to better suit the power changes

WAI (apart from the buff icon thing, I guess. But they still get the power...at least my Ninjas do)