Costumes


Defcon_Kid

 

Posted

Perhaps is stupid question for some of you. But think (and hope) that the few options on the epic AT's costumes are just on beta, and when its released we will be able to do what we wont... Know something about this?


 

Posted

If my understanding is correct, you want to know if the exclusive costume pieces for SoAs will be available for more than just the first costume on Live and therefore you'll be able to mix-and-match. If that's correct, then no, you can't. You can select the exclusive items for your first costume and you use the normal costume creator for the other costume slots (unles you don't edit the new ones you get as they clone the first)


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

[ QUOTE ]
If my understanding is correct, you want to know if the exclusive costume pieces for SoAs will be available for more than just the first costume on Live and therefore you'll be able to mix-and-match. If that's correct, then no, you can't. You can select the exclusive items for your first costume and you use the normal costume creator for the other costume slots (unles you don't edit the new ones you get as they clone the first)

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So, If I understand: you can only choose the default costume on the creation, and then, later, you can get, with other slots, "normal costumes". Yes? so you cant get a "normal" costume, and you cant mix the usual pieces with the exclusive items.

For ex: when you create a widow you can only have one type of claws, one time of chest etc... ?


 

Posted

You get what you get on Test - limited Arachnos options for your first costume, then the normal creator with no arachnos extras (except Crab Spider Claws) for the others.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

This is the way it has to be. The arachnos costumes are incompatable with normal costume parts, so you can have an arachnos uniform, or a normal costume, but you can't mix pieces.


I really should do something about this signature.

 

Posted

I'm completely underwhelmed

Costumes are a definite disapointment, not that they dont look good, just that for a game that really excells at customised appearence its a real culture shock to find how limited our choices are and how similar everyone will end up looking.

Even more bizarre is why, I can understand the need to keep a crab soldier to a specific set but why cant widows have any outfit, why can't soldiers...why on earth can't faces at least be seen in the female soldier outfit...aside from making the most distinctive mouth and chin everyone will resort to lurid and lumiescent colours to attempt some distinction.

And only one Origin...not only that but conceptually the most difficult to convince at an rp level 'Natural', I12 is interesting in a lot of ways but it definitely falls short of what it should be....was it just rushed to hit before AoC began?


 

Posted

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why cant widows have any outfit

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1) It's a uniform.

2) the widow chest piece, shoulders and collar are incompatable with lots of regular costume items.

3) You can make a regular costume at level 10.

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why on earth can't faces at least be seen in the female soldier outfit

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Coming soon.

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And only one Origin...not only that but conceptually the most difficult to convince at an rp level 'Natural'

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On the contrary, you wouldn't be RPing and arachnos soldier faithfully if you background was anything other than natural.

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was it just rushed to hit before AoC began?

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Yes. It needed to be done for the issue not to be lost completly. However, the core content is complete, they can tinker with cosmetic stuff later.


I really should do something about this signature.

 

Posted

I can understand the need to have one of your character slots as an uniform...tho the extreme colouring of some will make that look more than faintly ridiculous. But there is no consistency in the implementation...we never see an NPC widow without a helmet, yet player widows can show their faces, We do see soldiers without helmets yet the player soldier (female at least) is stuck with one. (even more bizarre is that under that helmet is a range of mask options that the exposed face widow characters dont have.)

As for the natural origin it may be down to my own perception of what an origin means Arachnos clearly uses science and technology to buff its soldiers... the origin of fortunata and mu seemed logically to be magic...meh the core content may be complete but the philosophy behind that core is what needed more time in development imo.


 

Posted

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never see an NPC widow without a helmet

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We do. Nocturne.

Kalinda appears without a hemet in the comic too.

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We do see soldiers without helmets yet the player soldier (female at least) is stuck with one. (even more bizarre is that under that helmet is a range of mask options that the exposed face widow characters dont have.)


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Exactly. the reason you don't get them is they arn't finished yet. Give it a couple of weeks.

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Arachnos clearly uses science and technology to buff its soldiers...

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In the same way that the US Army uses science and technology to buff it's soldiers!

(the main difference with the US army is that for them Combat Training: Offensive works in reverse).

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the origin of fortunata and mu seemed logically to be magic

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You might try reading the background then, rather than trying to work it out for yourself, especially if you RP.

Mu are magic. If you had a Mu SoA they would have to have the magic backgroud, but Mu isn't available to players.

Fortunatas are trained to use the natural psionic talents that most humans in the CoX universe possess to one degree or another.


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the philosophy behind that core

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The philosophy behind EATs in CoX is they have predefined backgrounds, as opposed to base ATs which are generic. This has been developed for years.


I really should do something about this signature.

 

Posted

Posted a question in the Bug thread but no one has asked me, maybe you can help me, well, it's not exactly help what I need, but someone who can answer me; when I created my wolf spider in "Live", I saw I could select also Crab/Bane costume, and I was wondering if it was a bug, according to the fact that I was lvl 1 and Bane and Crab are unlockable until you reach lvl 24 (¿?)



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Posted

As Far as i Can tell, Yes That is Correct you Can Create a Basic uniform of a Bane/Crab But not have the Backpack/"Legs" for them. At the Moment it Appears that the Bane Spider Backpack is Bugged and is Able too be Selected Regardless, Even thou is unlocked at level 24 Normally.


 

Posted

Not a bug its armour compatible with the soldier model and hence offered to give some variety, it doesn't function as crab armour which you have to wait for level 24 so its purely superficial...makes sense that you might be given it to acclimatise to carrying the larger armour at a later stage.

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The origin restriction of VEAT's still seems very arbitrary, I concede we have previous information in regards to background, but we also had previous evidence that all Widows were female, the same shape and size and only wore a limited set of colour combiniations, surely I12 marks a new era of villian lore where old restrictions were removed.... in a world heavily populated with super powered beings does it make sense to recruit a force without any powers.


 

Posted

It's not just a matter of game lore, it's a matter of design phlosophy.

In CoX EAT = AT with predefined background. That's what makes them different from base ATs.

Therefore any EAT in CoX will come with a preset origin. That was the case for keldians, is the case for SoA, and will be the case for any future EATs.


I really should do something about this signature.

 

Posted

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The origin restriction of VEAT's still seems very arbitrary, I concede we have previous information in regards to background, but we also had previous evidence that all Widows were female, the same shape and size and only wore a limited set of colour combiniations, surely I12 marks a new era of villian lore where old restrictions were removed....

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The male/female only thing was due to time constraints, IIRC. For example, there are female Wolf Spiders in the CoV Collector's Edition art book.

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in a world heavily populated with super powered beings does it make sense to recruit a force without any powers.

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They're easier to control so it makes perfect sense.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

Indeed. I'd rather be able to take care of an upstart soldier via bullet to the head, rather than having to worry about them regenerating or being taken back to the workshop.


 

Posted

They are only easier to control while they are less effective than their super powered counterparts, level per level they are demonstrably just as potentially threatening.

Anyways I guess it is what it is, I now have to go and decide whether to train my Arachnos Soldier in that inherent 'natural' ability to fly or to develop everyones 'natural' ability to teleport


 

Posted

Your soldier could naturally aquire a jetpack, rocket boots, antigravity belt, medical teleport overide, or any one of a dozen posibilities, the same way as other natural heroes and villains do.


I really should do something about this signature.

 

Posted

It's that old "what makes a hero" thing.

Batman is a natural hero, he doesn't need his gadgets to bust heads and can still "do his thing" in a tux.

Iron Man is a technology hero. Without his suit, he's just a rich bloke... in a tux.

So, while SoAs are natural villains, there's nothing to stop them making themselves a little more super with a few gadgets.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

Natural, i see more as someone who is SO naturally talented at fighting, someone who works SO hard, they can compare to villains without super powers. Jet li or Jackie chan for example, i bet they could just karate chop hamidon into sub atomic particles.


 

Posted

Exactly, just like Batman


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"