-
Posts
42 -
Joined
-
[ QUOTE ]
It strikes me as too much in the way of accuracy and tohit, too much in the way of defense, too little in the gap between end drain and end recovery, better on large teams although what you may offer may be over kill to some of them and under kill to others with 3rd slots of the same IO being somewhat unnecessary but its hard to make a comment without understanding your intentions.
[/ QUOTE ]
I put an 16% end recovery of the sets plus the inherent power of veat, and stamina with the extra of the enhanchement of health... you think need more? -
THanks for the answers. No I dont miss the armor (crab armor). But the mids forces me to take the wolf spider instead of crab.
will you change combat training offensive? I thoug this "good aim" will work fine in pvp. -
heya mates,
What do you think about this build? any suggestion or comment will be welcomed!
Villain Plan by Mids' Villain Designer 1,30
http://www.honourableunited.org.uk/mhd.php
issey: Level 50 Natural Crab Spider
Primary Power Set: Crab Soldier
Secondary Power Set: Crab Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Villain Profile:
Level 1: Channelgun -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(7), Apoc-Dmg/EndRdx:50(17), Apoc-Acc/Rchg:50(29)
Level 1: Wolf Spider Armor -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Longfang -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Dmg/EndRdx:50(37)
Level 4: Combat Training: Defensive -- DefBuff-I:30(A), DefBuff-I:30(5), DefBuff-I:30(15)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Suppression -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(13), Posi-Acc/Dmg/EndRdx:50(29)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(11), RedFtn-Def/EndRdx/Rchg:50(11), RedFtn-Def/Rchg:50(15), RedFtn-EndRdx:50(17)
Level 12: Swift -- Run-I:50(A)
Level 14: Health -- Mrcl-Rcvry+:30(A)
Level 16: Super Speed -- Clrty-Stlth:50(A)
Level 18: Frag Grenade -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(19), Ragnrk-Acc/Dmg/Rchg:50(19), Ragnrk-Acc/Rchg:50(23), Ragnrk-Dmg/EndRdx:50(23)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(25), TtmC'tng-ResDam/EndRdx/Rchg:40(25), TtmC'tng-ResDam/Rchg:50(34)
Level 26: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(43)
Level 28: Serum -- RgnTis-Regen+:30(A), RgnTis-Heal/Rchg:30(31), RgnTis-Heal/EndRdx/Rchg:30(33), RgnTis-EndRdx/Rchg:30(40)
Level 30: Combat Training: Offensive -- Acc-I:50(A), Acc-I:50(31), Acc-I:50(31)
Level 32: Omega Maneuver -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/Rchg:50(33), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Acc/Rchg:50(34), S'bndAl-Dmg/EndRdx:50(39), S'bndAl-Build%:50(42)
Level 35: Summon Spiderlings -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(36), SvgnRt-Acc/EndRdx:50(36), SvgnRt-Acc/Dmg/EndRdx:50(37), SvgnRt-Acc:50(40), SvgnRt-PetResDam:50(46)
Level 38: Call ReinForcements -- Dmg-I:50(A), Dmg-I:50(39), Acc-I:50(39), RechRdx-I:50(40), RechRdx-I:50(43)
Level 41: Maneuvers -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(42), RedFtn-Def/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(43), RedFtn-EndRdx:50(46)
Level 44: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(48)
Level 47: Aim -- GSFC-Build%:50(A), GSFC-ToHit:50(48), GSFC-ToHit/EndRdx:50(48), GSFC-ToHit/Rchg:50(50), GSFC-ToHit/Rchg/EndRdx:50(50), GSFC-Rchg/EndRdx:50(50)
Level 49: Stealth -- LkGmblr-Def/EndRdx:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+19,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+5,5% Defense(Energy)[*]+3% Defense(Negative)[*]+8% Defense(Psionic)[*]+13,6% Defense(Melee)[*]+13% Defense(Ranged)[*]+10,5% Defense(AoE)[*]+31% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+36,3% Enhancement(RechargeTime)[*]+19% FlySpeed[*]+176,2 (14,6%) HitPoints[*]+19% JumpSpeed[*]+MezResist(Confused) (Mag 2,75%)[*]+MezResist(Held) (Mag 7,15%)[*]+MezResist(Immobilize) (Mag 4,4%)[*]+MezResist(Sleep) (Mag 4,95%)[*]+MezResist(Stun) (Mag 4,95%)[*]+16% Recovery[*]+32% Regeneration[*]+6,62% Resistance(Fire)[*]+6,62% Resistance(Cold)[*]+23% RunSpeed[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]------------
[u]Set Bonuses:[u]
[u]Apocalypse[u]
(Channelgun)<ul type="square">[*] +16% Regeneration[*] +36,2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Wolf Spider Armor)<ul type="square">[*] +3% Def(All)[/list][u]Thunderstrike[u]
(Longfang)<ul type="square">[*] +2% Recovery[*] +2,5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[*] +2,5% Defense(Ranged)[/list][u]Positron's Blast[u]
(Suppression)<ul type="square">[*] +2,5% Recovery[*] +1,575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6,25% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Tactical Training: Maneuvers)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Frag Grenade)<ul type="square">[*] +4% Recovery[*] +2,52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Fortification)<ul type="square">[*] +MezResist(Sleep) (Mag 2,2%)[*] +18,1 (1,5%) HitPoints[*] +MezResist(Stun) (Mag 2,2%)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactical Training: Leadership)<ul type="square">[*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[*] +2,5% Recovery[*] +2,5% DamageBuff[*] +2,5% Defense(Melee)
, +2,5% Defense(Ranged)
, +2,5% Defense(AoE)[/list][u]Regenerative Tissue[u]
(Serum)<ul type="square">[*] +4% RunSpeed[*] +18,1 (1,5%) HitPoints[*] +4% Enhancement(Heal)[/list][u]Soulbound Allegiance[u]
(Omega Maneuver)<ul type="square">[*] +16% Regeneration[*] +36,2 (3%) HitPoints[*] +4% DamageBuff[*] +MezResist(Held) (Mag 4,4%)[*] +5% Defense(Psionic)[/list][u]Sovereign Right[u]
(Summon Spiderlings)<ul type="square">[*] +MezResist(Sleep) (Mag 2,75%)[*] +MezResist(Confused) (Mag 2,75%)[*] +MezResist(Stun) (Mag 2,75%)[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[*] +PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list][u]Red Fortune[u]
(Maneuvers)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[*] +2,5% Recovery[*] +2,5% DamageBuff[*] +2,5% Defense(Melee)
, +2,5% Defense(Ranged)
, +2,5% Defense(AoE)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Aim)<ul type="square">[*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[*] +2,5% Recovery[*] +2,5% DamageBuff[*] +2,5% Defense(Melee)
, +2,5% Defense(Ranged)
, +2,5% Defense(AoE)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4990;1188;1584;|
>-KM5TMOXS80O@?(?]"EZ*$U(CY$2MA3'MU-@4T1V$'OBLS80A0IT".H"T&_O4,IXM`*%2?U'A=*I#'
Y<3CO(:]565S%=?RW*JNTR+^0W_GI25I5:M?^%==-&6?M91G?>ZOG=*W*TY/A1Y&M4U4.,W=EG.9IOF
G_S+>J5'G=KIZ56K=?TSI75=5^5S&LK+;I<WM9Y( F*LR<-NFF\F[BJ5;D[/?';X6$M;\^?BR3.=L^5Z
JZ>-AWO@D#`FW4\`L3^[-DRV0X0.4*H#3E/DK,]6#C"Q)33'_EZN?Y'@X0_@HB8,C.,(K-?"%(M2$MZ
!8;WJ@:5'T`Y[[8L:I748-ANJ:JK^.GL2CW\!FNI'#C0J%^QP.4!/'?M<VJ\OTT6@!>()ZD@G(4I-
8TKE9&23JRF>0QBY$$+,W=6P^`)$S'=&,S[88U/F$!3,GA3>#JPUT7S\-#1COFCQ9A[F+N'"4>V0<
^8M."-9*L%`"G9N'_@'A;H'PG_>I_;HDKKLLA_K;R+#/QLNT@:X\NWN'W50V/]T`T=C1F20\!\P%'+1
7-"V@(P5QCKX.+P+-7:^UJ4=9,K;=@^:HW$T70:V5)A$I;X,[!1-2JB=[`&A&&_+Q;N*8F5M485HC71
GNN63:Z]&A@4L5"Z[E`@;M(R3C+5+9.7<J?3E%EAQ*P%.H[T@DN5J3*M=]VJSNJMK@P4Y0BLQ);C-LM
XD\=E\3@6-\P3P-B3IM8(XR02(F):V@2?0QF$T9W2_9VLVB<L#*JK8UXKK.U]4ZQU>J'8D7.8^G/#AB
W5'^ER#K6<0W7&AK#]75K'>=H\>9=%7$._&2LJQD!D2@F=A6N$C^+P`VQ' ZS%_\"M[=\T8KU%D%3_4)
("/@#+S+6ZJ*HUU9JYV>;*%)$W_U5&=EFH!/1*R-NONBNNT!C9"HD\^LW041DCLC>*SZ]&X0H:?93-E
@$;YE![(`>LE^Z`(%TV:K7_IUYJ\Y%9D4PD?W5"6:J-R58(W7Y1W!^>?!JJ`'NNK``G'*@`+7-!K.-6
84"'"-"I_'CV)+R+-(NI<-,4'!A]9^NC:W6<J9#ZD%,78B=Z.@7BN,6S"^@.=)&A719/=%]#$O?,L4Q
LP>V*.9])4'L#/`4T5DB04\G>EK9,/[?6V'0TDJ]66FPXF%8L]"--S$48`1S@K6=<6TEO[?2"QR`T
TWN+=/-UCX54(ZAR]_@]B2BG%AYXF)I0>D!Z(0SL_+'`>\QZ,WH#>96U::*4B S7W.IT3&=4WW;[^(#0
PK27CK'0$8*A^R`&`CG'[83FV@_^H<,+]S]T>@$O'SZ1.$"S1QQ.#YY>1EOVRC!0AA[1,(#!40V#\Q_
2,#[*9K9A?$X.5\/@P1$-0UHN$?TUX!ANXO^[4QYM!GED0$0_)B"B8P/"ZGD\[*]H?ON]21Z]XL&KM\
K[%C_=P]%\DMK2U$L>CB6K;YO]N^O\;J']Y'<$;^7#/'UG7M]4V72>X/S"^OLY^&I0_OHKA&N1T/<"V
M^0I&]((7"4($F19$AR)`,D1PYFTU<YH#_!K(19-@!#)"-#ACZ2!$F*)$,2F84!DL@W%$CR5_+TY#\O
5\2+
|-----------------------------------------------------------------------------|
</pre><hr /> -
it sounds like a "minigun" and the flashes seems like a rifle.
-
Ummm, Is I can see in the "longfang" description:
"Your Longfang Channelgun may also fire SHORT BURST OF ENERGY, causing greater damage. This attack also reduces your foes defense."
But my toon fires "bullets" like a gun, I cant see anything similar to "energy"... is this a bug? -
[ QUOTE ]
I think you need to read this FAQ ^^
[/ QUOTE ]
Thanks, as long as I understand, you can pick "on the lvl 24 respec" powers from your initial/main widow/soldier and the branched one. -
Hey! I was taking a look to widow powers and there is one thing that seems a bit "strange" on me...
Dont got fortunata looot of powers to start it at lvl 24? whats the way you choose them? or its cause you loose all unspecialized powers? and... will get patron powers?
PD:Same for "crab" -
[ QUOTE ]
If my understanding is correct, you want to know if the exclusive costume pieces for SoAs will be available for more than just the first costume on Live and therefore you'll be able to mix-and-match. If that's correct, then no, you can't. You can select the exclusive items for your first costume and you use the normal costume creator for the other costume slots (unles you don't edit the new ones you get as they clone the first)
[/ QUOTE ]
So, If I understand: you can only choose the default costume on the creation, and then, later, you can get, with other slots, "normal costumes". Yes? so you cant get a "normal" costume, and you cant mix the usual pieces with the exclusive items.
For ex: when you create a widow you can only have one type of claws, one time of chest etc... ? -
Perhaps is stupid question for some of you. But think (and hope) that the few options on the epic AT's costumes are just on beta, and when its released we will be able to do what we wont... Know something about this?
-
[ QUOTE ]
Kheldians recycled a lot of powers too, they just happened to get some nice new colours.
[/ QUOTE ]
but they at least they got somethings like "metamorphosis"... not only colours, the inherent travel power, and, if just colours, they are more than I saw on the videos (except for the crab that feels awesome at first impresion) Instead, the Villains AT seems that have taken one power from one at and one for other, but, still being the same, and, hope that not, they work very similar to others at. (for ex, assault rifle from one, placate from other).
Insist, that I know its not the same but rad/rad defender is very similar to rad/rad cor, the same for a brute/tank... its not the same, but there are more similar thing than different ones, and, I hope, the similar things on this epic at are just the "animation or colours" and the powers are way faar to be just "the same compilation" of other AT's -
[ QUOTE ]
That's like saying Mastermind /traps is similar to /FF, because it has force field generator.
While the individual powers might not be a lot to get excited about, there are a number of unique cornerstone powers in the branches that define what you're capable of doing. Add in the very handy uber-leaderships, a smattering of different damage types, debuffs, unique content, and some awesome outfits. The playstyle is truly unique. They made archetypes that can be played in many unique ways for the game where the archetypes can already be played in many ways, and succeeded.
[/ QUOTE ]
One thing. Im not complaining, just asking. Asking that for me, they seem to similar to something we already got, instead of the epic of heroes that got lot of new powers/concept in comparision with other ats, villains givme a felling like a "pool mix", not new powers, so nothing new, just something like corruptor vs defender, or what someone said previously, brute/tank fire/fire. Yes, they are not the "same" but they are, obiusly very very very similar, and who says that they are not very similar... using same powers... its true they play different, and, im not comparing AT's. This is not my idea.
I was just asking what this epic at got new, cause as said, they seem something like a bit modified stalker, defender or corruptor... but, in essence, they use the same power set. Remember, is a question, whats new on the powersets? or are just a mix of other ats? -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
This is why most people fall down when trying Villains.
You just can not compare villains to heroes.
If you say for example a brute is a tank or a stalker is a scrapper then you stay playing very badly and do not enjoy the experience.
So villains are villains, heroes are heroes and VEATs are VEATs, just don't compare them to hero AT's and play them as villains a totally separate AT and you'll enjoy it alot more.
[/ QUOTE ]
Quoted For Truth
[/ QUOTE ]
Yes but who was comparing villains to heroes?
[/ QUOTE ]
The OP was it seems:
[ QUOTE ]
Looking at the videos/info seems that this AT are stalkers/defenders/blasters (claws, assault riffle, and psi).
[/ QUOTE ]
But I was QFT-ing on a general level since I've seen people do it so often.
[/ QUOTE ]
Im not comparing, just asking cause seems, to me in the videos, that they are the same... I undestand than a brute is a brute and tank is a tank, not comparing. Just asking to see the diferences cause It seems, at first, that the powers are too similars to ones I said. -
This is my question.
Looking at the videos/info seems that this AT are stalkers/defenders/blasters (claws, assault riffle, and psi).
So what is new on them? do they got a "different mix"? (like claws + psi, or psi + supereflexes?) can any of you that already tested them givme some light on this? or, on the other side, is just what it seems: they are just old at with new cossies? -
[ QUOTE ]
[ QUOTE ]
I was looking "on the paper" and didnt found Ice got this high numbers, excuse my ignorance, but, why it give you more damage than energy or psi?¿
[/ QUOTE ]
You have to work out the cast time and recharge time of the powers as well as the damage. If I reference Mids' Villain Designer, Total Focus has a cast time of 3.3 seconds and base damage of 148.5 - in less time than that Icy Assault can do more damage eg. Bitter Ice Blast and Greater Ice Sword do 81.8 + 82.4 = 164.2 in 2.9 seconds.
It gets worse - the base recharge of TF is 20 seconds compared to 10 and 12 seconds of those two ice attacks. This means Icy Assault has much higher damage potential than Energy. Looking at the other Energy attacks - say Bonesmasher, well that has identical damage to Ice Sword; the other Energy attacks? None of them are better than anything in Icy, except for the snipe attack and if you start using snipes you will mess up your attack chain and start doing less damage over time.
Does this mean Energy Assault is no good? no, because it has other things going for it namely the stuns, power boost and knockbacks.
[/ QUOTE ]
So fire and ice got the less cast time with more damage? and psi? is this last faster than ice? -
I was looking "on the paper" and didnt found Ice got this high numbers, excuse my ignorance, but, why it give you more damage than energy or psi?¿
-
I was planning to make another dominator, and was thinking about.
The first one is a fire/fire, the idea was to get a dom with almost every attack with some range, so you dont risk yourself, and the most damage available for a single target (dont getting aggro)
Fire/fire Dom Link
The second one is a Ice/mind more focused on controlling and slow, but think, with less damage but more aoe.
Ice/mind Dom Link
What do you think? and for pvp?
Fire/fire
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Djinn of Fury
Level: 50
Archetype: Dominator
Primary: Fire Control
Secondary: Fiery Assault
+---------------------------------------------
01 => Flares ==> Acc(1),Acc(5),Dam(9),Dam(13),Dam(34),Rech(43)
01 => Ring of Fire ==> Acc(1),Acc(3),Dam(7),Dam(19),Dam(36),Rech(43)
02 => Char ==> Acc(2),Acc(3),Rech(7),Rech(9),Hold(27),Hold(29)
04 => Fire Cages ==> Acc(4),Acc(5)
06 => Hurdle ==> Jump(6)
08 => Hasten ==> Rech(8),Rech(15),Rech(17)
10 => Fire Blast ==> Acc(10),Acc(11),Dam(11),Dam(15),Dam(25),Rech(37)
12 => Flashfire ==> Acc(12),Acc(13),Rech(17),Rech(19),DisDur(46),DisDur(46)
14 => Super Speed ==> RunSpd(14)
16 => Fiery Embrace ==> Rech(16),Rech(23)
18 => Health ==> Heal(18)
20 => Stamina ==> EndMod(20),EndMod(21),EndMod(21)
22 => Cinders ==> Acc(22),Acc(23),Rech(25),Rech(31),Hold(46),Hold(50)
24 => Hot Feet ==> EndCost(24)
26 => Bonfire ==> Rech(26),Rech(27)
28 => Consume ==> Acc(28),Acc(29),Rech(31),Rech(31),EndMod(36),EndMod(37)
30 => Aid Other ==> Heal(30)
32 => Fire Imps ==> Acc(32),Acc(33),Dam(33),Dam(33),Dam(34),Rech(34)
35 => Aid Self ==> Interrupt(35),Heal(36),Heal(37),Rech(40),Heal(43)
38 => Blaze ==> Acc(38),Acc(39),Dam(39),Dam(39),Range(40),Range(40)
41 => Charged Armor ==> EndCost(41),DamRes(42),DamRes(42),DamRes(42)
44 => Power Sink ==> Rech(44),Rech(45),EndMod(45),EndMod(45)
47 => Summon Guardian ==> Acc(47),Acc(48),Dam(48),Dam(48),Rech(50),Rech(50)
49 => Resuscitate ==> Rech(49)
+---------------------------------------------
01 => Sprint ==> Jump(1)
01 => Brawl ==> Acc(1)
02 => Rest ==> Rech(1)
Ice/mind
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Dr Nakita
Level: 50
Archetype: Dominator
Primary: Ice Control
Secondary: Psionic Assault
+---------------------------------------------
01 => Psionic Dart ==> Acc(1),Acc(3),Dam(7),Dam(9),Dam(15)
01 => Block of Ice ==> Acc(1),Acc(3),Rech(7),Rech(11),Hold(15),Hold(19)
02 => Chilblain ==> Acc(2),Acc(5),Rech(9),Rech(13),Slow(19),Slow(23)
04 => Frostbite ==> Acc(4),Acc(5),Immob(46),Slow(50)
06 => Arctic Air ==> EndCost(6),EndCost(48),EndCost(48)
08 => Hasten ==> Rech(8),Rech(11),Rech(13)
10 => Hurdle ==> Jump(10)
12 => Teleport Foe ==> Acc(12),Acc(17),Range(46),Range(46)
14 => Teleport ==> EndCost(14)
16 => Ice Slick ==> Rech(16),Rech(17),Rech(50)
18 => Health ==> Heal(18)
20 => Stamina ==> EndMod(20),EndMod(21),EndMod(21)
22 => Drain Psyche ==> Acc(22),Acc(23),Rech(27),Rech(29),EndMod(31),EndMod(34)
24 => Psychic Scream ==> Acc(24),Acc(25),Dam(25),Dam(29),Rech(31),Rech(31)
26 => Glacier ==> Acc(26),Acc(27),Rech(36),Rech(36),Hold(37),Hold(37)
28 => Aid Other ==> Heal(28)
30 => Aid Self ==> Interrupt(30),Heal(36),Heal(37),Rech(40),Heal(43),Interrupt(48)
32 => Jack Frost ==> Acc(32),Acc(33),Dam(33),Dam(33),Hold(34),Hold(34)
35 => Super Speed ==> RunSpd(35)
38 => Psychic Shockwave ==> Acc(38),Acc(39),Dam(39),Dam(39),Rech(40),Rech(40)
41 => Water Spout ==> Rech(41),Rech(42),DefDeBuff(42),DefDeBuff(42),DisDur(43),Range(43)
44 => Shark Skin ==> EndCost(44),DamRes(45),DamRes(45),DamRes(45)
47 => Team Teleport ==> Range(47)
49 => Resuscitate ==> Rech(49),Rech(50)
+---------------------------------------------
01 => Sprint ==> RunSpd(1)
01 => Brawl ==> Acc(1)
02 => Rest ==> Rech(1)
-
[ QUOTE ]
Single Target?
Are you talking about a burst damage chain?
[/ QUOTE ]
ummm yes, wich chain do you think can kill a target faster. -
I was thinking about: Wich dominator that can get down faster a single target?
First I though that one with /NRG assault with total focus, bone smasher and powerburst.
But later think about fire/fire: fiery embrace with domination will give all your powers (primary/secondary) a very high damage bonus.
What do you think? -
[ QUOTE ]
First time I've ever mentioned a bug. I never said I was the only one who knows about it. Why you getting a bit weird about it? Have I offended you in some way?
[/ QUOTE ]
no but seems everyone wants to know wich bug is -
[ QUOTE ]
Hi all if like me u were disapointed that there was no update in issue 11 for spines, eg different spines and colours,let your voice be heard,after all we need an upgrade more than most as were called ugly.The more replies the better Agreeing or Disagreeing.Hopefully the Dev's will take notice and action . THX ALL!!
[/ QUOTE ]
Yes it would be nice, really, hope it. perhaps on i12 we get power customization and spines for scrapers/stalkers/doms can be also customized, or perhaps the animations -
I like mind/nrg (most used) but mind/psi or ice/ice are my second choices
-
[ QUOTE ]
[ QUOTE ]
** I talked about slow movement from the beggining, or did impale cause -rech also? you talk about not get crippled (inmobilized), and I answered that it not only cripples you to the floor it also slows you. But no point discussing this, is just a missunderstanding.
[/ QUOTE ]
[ QUOTE ]
you must jump around trying to get domination and attack, he just have to hit you with impale and bye bye.
[/ QUOTE ]
I suggested Combat Jumping for that.
[ QUOTE ]
one simple impale that, at least, use to slow you and get no option in hand to hand
[/ QUOTE ]
I suggested the sollutions for both the -24% movement slow and the -8.75% (or something) recharge slow it causes. And yes, Impale causes -recharge.
[ QUOTE ]
** Then where is the point in get the 2? you will get hunted anyway and drain out of stamina.
[/ QUOTE ]
Superspeed is the fastest movement power out there, but it lacks in vertical movement. Superjump is great for that, but is easily countered by -jump powers like web grenade. Having two movement powers make things simpler. With just one, you can be easilly countered, with both, you have superior mobility.
[ QUOTE ]
** And what is the point in your "enhance hold"? i will need to stack the same number of holds. You answered yourself.
[/ QUOTE ]
If you have two dominators. One has a hold duration of 10 seconds, the other has a hold duration of 20 seconds, then you have 10 extra seconds to stack your three holds on the target. If you can do the three always in the 10 seconds, good, but if things aren't as optimal (as they're not), having double the time helps a lot. (And with Domination, Power boost and Megalomaniac you can get to silly numbers like 90 seconds, that's when the power of stacking really shows.)
[ QUOTE ]
** If surviving is hard enought in need two travel powers and lot of practice, what about winning? perhaps this is because there is a bit underpowered/overpowered at?
[/ QUOTE ]
Dominators don't have it easy in PvP. But it doesn't mean that they are underpowered when they're properly made. The sad thing is that they are not like Stalkers which work against bad players no matter how badly you plan your build.
And if you can survive, you can win. If you can't even survive there is no hope of ever winning. Start by practicing surviving.
[ QUOTE ]
Why you dont take teleport instead.
[/ QUOTE ]
Dominators aren't an archtype that relies on burst damage. We're not Stalkers that can attack and retreat. We need to be the ones keeping the pressure on the enemy. Teleportation is a good way to get away, but it will effectively null the fight.
[ QUOTE ]
seems that we are on the start again.
[/ QUOTE ]
Hardly. You are ignoring everything I say, just claiming that dominators can't beat regen scrappers. I am giving you insight on how you can do it. If you want a demonstration, I am sure there are a lot of people around that can give you one.
[ QUOTE ]
We can deduce that two players with the same skill the scrapper have all the advantadge.
[/ QUOTE ]
Actually, from what has been said, we can deduce that two players with beginner's skills, the scrapper is the one who gets the advantage. There is no evidence supporting the "same skill level" argument in the whole thread so far.
Scrappers are an easy AT to play straight from the box, but when the battle gets tough and people know what they're doing, actually scrappers are not that awesome.
[/ QUOTE ]
dont get me wrong. Im not trying to say that a domi cant beat a scrapper, no. I said that the "tools" we have on both ats get advantadge to one of them.
And dont me wrong too, Im grateful listening and learning for all you say. And perhaps the problem relies in 2 points.
1 is the moment they fight, ist not the same to be in Sirens Call that in Recluses victory or bb. The scrapper growths faster than domi.
2 build: is easier to get a build for scraper that rez and damage and crit, than a domi that is a bit "complex" cause you have no "defense" pool and the "mezzes" are really nerfed in pvp (duration and stack)
I got some stalkers, I preffer the domi, ok I get pwned one time and another by scrappers but is funnier, I dont intend all the ats got the same play style, but, perhaps, there must be a tool where some things, just, some things can be "controlled". This little details is what make this scrappers (under my point of view) a bit overpowered -
[ QUOTE ]
[ QUOTE ]
Not talking about recharge, we need kitting, not recharge skill problem, movement problems.
[/ QUOTE ]
In the original post, you were talking about "slow", so I covered both bases.
**** I talked about slow movement from the beggining, or did impale cause -rech also? you talk about not get crippled (inmobilized), and I answered that it not only cripples you to the floor it also slows you. But no point discussing this, is just a missunderstanding.
[ QUOTE ]
You tellme that you get your jump speed increased with ss? didnt know this already.
[/ QUOTE ]
No I don't, try reading again.
**** Then where is the point in get the 2? you will get hunted anyway and drain out of stamina.
[ QUOTE ]
There are other toons that are squishy, like defenders and blasters, and mm, or corruptpors and dont got this problems... or at least, not "AS" doms/trollers.
[/ QUOTE ]
Masterminds are hardly squishy. For defenders, corrs and blasters, I would also recomend the same movement powers as I recomend you.
[ QUOTE ]
You talk about hold enhance, this increases the duration, not the chance, not improving the way you can beat the mezz res? also, didnt mentioned that the holds are not for players as critters? another think to take in account.
[/ QUOTE ]
Stacking multiple holds on a player is a method of getting through his mez protection. If you manage to get three normal (non-domination) holds in effect on a scrapper at the same time, it will overcome his mez protection. Thus the hold duration is important.
**** And what is the point in your "enhance hold"? i will need to stack the same number of holds. You answered yourself.
[ QUOTE ]
a web grenade is not launched by a scrapper!
[/ QUOTE ]
Never met a scrapper with the weapons mastery epic pool, I take it?
[ QUOTE ]
Think I mentioned from the beggining as the basic thing a dom/troller can do vs scrapper, you must understand that I already do.
[/ QUOTE ]
You use the word "kiting" a lot, but I don't think you understand how it works.
**** I can say the same about you, You talk lot about the basics but seems that you only want to "win" and "teach" something that almost everyone knows.
[ QUOTE ]
what will happen if the scrapper is skilled? we are talking about "surviving", not even win!! will be able to kill him? or he can get around easily and get back later?
[/ QUOTE ]
Surviving comes before winning. Especially on a dominator who needs to live long enough to build up domination.
**** If surviving is hard enought in need two travel powers and lot of practice, what about winning? perhaps this is because there is a bit underpowered/overpowered at?
[ QUOTE ]
we are ranged and we are "squish"
[/ QUOTE ]
We are not ranged. We are a hybrid. Our best attacks are melee attacks.
[color= red]
**** yes and can be faced, but "best attacks are melee attacks"? you sure? what about a device blaster? do defenders got this melee attacks? or corruptors?
Anyway, Dominators got Melee attacks too. This is not the issue.
[/color]
[ QUOTE ]
will you use superspeed, superjump and teleport in pve? of course if you got this is easy to move, but a bit useless in all this travel powers, dont?
[/ QUOTE ]
Never mentioned teleport anywhere. I use my main PvP character as my main PvE character on both hero and villain sides.
****
Teleport: but you "need" 2 power pools to avoid slow in pvp. Why you dont take teleport instead. I know you didnt mentioned it, but I was reading some of the basics you recommended me- It have not the problem of -inmob -speed -jump -fly etc... and you are wasting 2 pools to get the same effect? also, a teleporter is harder to follow, cause you "dont see" where he goes
Build:Im pretty sure that you use the same pve that your pvp, is what I said, you are "giving me an advice" to get 2 travel powers just to avoid 1 .- web grenade 2.- impaleand in pve? whats the point on this?
seems that we are on the start again. When I said about impale you didnt answer what I said.
You need to be good in kitting plus 2 power pools plus pvp build to to avoid a simple impale scrapper.
Perhaps if you open your eyes and start to think that you are "the best" and treating me like a guy never been on pvp, that never tried anything and is just complaining. I tell you again, its my modest opinion, Im noone to teach nothing, but, what the op is a think that already experienced lot of times, and, seems that there is more people thinking this way, there must be a reason we need to talk about player skill, builds, combinations just to face a "simple" and easy playing scrapper: We can deduce that two players with the same skill the scrapper have all the advantadge. I never saw a post talking about the "insane defenders!" or the "crazy overpowered corruptors"... ever are the same. Scrappers, and this must be cause something, dont you think so?
-
If you have all the powers mentioned, then we are indeed at the same point as we started. If not, then you have ignored the advise I have given you. In case of the previous, I recomend you take some time practicing kiting. It's a skill that doesn't come automatically. In case of the later, I recommend a nice respec, I heard they're giving them free. Also, you might need to look at how you have slotted your singletarget hold, do you have enough recharge, accuracy and hold duration to stack enough holds (3) to hold through a scrapper's mez prot before you even hit Domination.
[/ QUOTE ]
[ QUOTE ]
Hasten is mentioned for the recharge slow. Just named the pool powers related to freedom from effects (ok, could ad Aid Self for stun resistance there).
[/ QUOTE ]
Not talking about recharge, we need kitting, not recharge skill problem, movement problems.
[ QUOTE ]
Superspeed is useful when you are -jumped by a web grenade or need to gain distance fast (runspeed cap > jumpspeed cap).
[/ QUOTE ]
You tellme that you get your jump speed increased with ss? didnt know this already.
[ QUOTE ]
And to say that "6 skills are needed to counter one skill", it's more like "6 skills are needed to perform well in a situation where you are the squishy target that needs all the mobility one can get"
[/ QUOTE ]
There are other toons that are squishy, like defenders and blasters, and mm, or corruptpors and dont got this problems... or at least, not "AS" doms/trollers.
[ QUOTE ]
If you have all the powers mentioned, then we are indeed at the same point as we started. If not, then you have ignored the advise I have given you. In case of the previous, I recomend you take some time practicing kiting. It's a skill that doesn't come automatically. In case of the later, I recommend a nice respec, I heard they're giving them free. Also, you might need to look at how you have slotted your singletarget hold, do you have enough recharge, accuracy and hold duration to stack enough holds (3) to hold through a scrapper's mez prot before you even hit Domination.
[/ QUOTE ]
You talk about hold enhance, this increases the duration, not the chance, not improving the way you can beat the mezz res? also, didnt mentioned that the holds are not for players as critters? another think to take in account.
We are really getting a point now, you told me to "practice" in kitting, Think I mentioned from the beggining as the basic thing a dom/troller can do vs scrapper, you must understand that I already do. But the problem becomes that you dont need to practice with the scrapper to beat a dom, we are talking that we need lot of powers to avoid slow effect, a web grenade is not launched by a scrapper! the problem are not blasters, trollers, defenders or ever tanks, the problem are scrappers, and they dont use it. So if I got a blaster with web grenade, I dont need to do any kitting, he got the same range that me! where is the kitting then? we are ranged and we are "squish", you are giving me the reason, need lot of powers and practice to face an scrapper, and this scrapper just hit f to follow, space to jump and the impale button... what will happen if the scrapper is skilled? we are talking about "surviving", not even win!! will be able to kill him? or he can get around easily and get back later?
Another think you cant forget is this is not Guild Wars. You dont got your pve character and do a Pvp toon to face or test something. When you run into pvp you are going with the same toon that pve: will you use superspeed, superjump and teleport in pve? of course if you got this is easy to move, but a bit useless in all this travel powers, dont?