Crab Build
Combat Training: Offensive just doesn't look all that appealing to me - I know it has to-hit debuff resistance, but all in all it looks like too small a benefit in a very tight build, especially with the prevalence of accuracy and accuracy bonuses in invention sets. Personally I'd *ahem* aim to get Aim earlier in place of it - I'd certainly get Aim in before the pool Leadership toggles.
Other than that, get Crab Armor in place of Wolf Armor - they're identical apart from Crab Armor having higher status protection (4 instead if Wolf's 2).
Wait a second - where the hell is Venom Grenade??
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
It seems you forgot to put in crab armor upgrade for mez protection and venom nade for AoE madness
THanks for the answers. No I dont miss the armor (crab armor). But the mids forces me to take the wolf spider instead of crab.
will you change combat training offensive? I thoug this "good aim" will work fine in pvp.
It strikes me as too much in the way of accuracy and tohit, too much in the way of defense, too little in the gap between end drain and end recovery, better on large teams although what you may offer may be over kill to some of them and under kill to others with 3rd slots of the same IO being somewhat unnecessary but its hard to make a comment without understanding your intentions.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
It strikes me as too much in the way of accuracy and tohit, too much in the way of defense, too little in the gap between end drain and end recovery, better on large teams although what you may offer may be over kill to some of them and under kill to others with 3rd slots of the same IO being somewhat unnecessary but its hard to make a comment without understanding your intentions.
[/ QUOTE ]
I put an 16% end recovery of the sets plus the inherent power of veat, and stamina with the extra of the enhanchement of health... you think need more?
I don't object to the idea of running all the toggles if there is a point to them. I think your tohit is way over the top for PVE, anything above 45% is over the top but when it comes to defense 45-52 is fine. In an all VEAT team the buffs you put out are overkill but in a team of certain other people they're not, sometimes it can be better to be an all rounder so as to not end up in teams with a lot of buffing wasted as everyone has way more than is needed. I don't know your intentions like I say so its not easy to pass judgment on such a unique looking build. There are slots that could do more in another power than they're doing in the ones they're in though. Looking at totals, remove say the 3rd Def in Combat Training Defensive and watch you def drop by 1% then ask yourself "is it really worth having there?". With all that tohit and acc already the 3rd acc in offensive I find questionable...in fact I find the need for offensive questionable but your intentions may beg to differ. I would read up on Arcanavilles guide to Defense and work out what your looking for if you already haven't.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
heya mates,
What do you think about this build? any suggestion or comment will be welcomed!
Villain Plan by Mids' Villain Designer 1,30
http://www.honourableunited.org.uk/mhd.php
issey: Level 50 Natural Crab Spider
Primary Power Set: Crab Soldier
Secondary Power Set: Crab Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Villain Profile:
Level 1: Channelgun -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(7), Apoc-Dmg/EndRdx:50(17), Apoc-Acc/Rchg:50(29)
Level 1: Wolf Spider Armor -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Longfang -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Dmg/EndRdx:50(37)
Level 4: Combat Training: Defensive -- DefBuff-I:30(A), DefBuff-I:30(5), DefBuff-I:30(15)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Suppression -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(13), Posi-Acc/Dmg/EndRdx:50(29)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(11), RedFtn-Def/EndRdx/Rchg:50(11), RedFtn-Def/Rchg:50(15), RedFtn-EndRdx:50(17)
Level 12: Swift -- Run-I:50(A)
Level 14: Health -- Mrcl-Rcvry+:30(A)
Level 16: Super Speed -- Clrty-Stlth:50(A)
Level 18: Frag Grenade -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(19), Ragnrk-Acc/Dmg/Rchg:50(19), Ragnrk-Acc/Rchg:50(23), Ragnrk-Dmg/EndRdx:50(23)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(25), TtmC'tng-ResDam/EndRdx/Rchg:40(25), TtmC'tng-ResDam/Rchg:50(34)
Level 26: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(43)
Level 28: Serum -- RgnTis-Regen+:30(A), RgnTis-Heal/Rchg:30(31), RgnTis-Heal/EndRdx/Rchg:30(33), RgnTis-EndRdx/Rchg:30(40)
Level 30: Combat Training: Offensive -- Acc-I:50(A), Acc-I:50(31), Acc-I:50(31)
Level 32: Omega Maneuver -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/Rchg:50(33), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Acc/Rchg:50(34), S'bndAl-Dmg/EndRdx:50(39), S'bndAl-Build%:50(42)
Level 35: Summon Spiderlings -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(36), SvgnRt-Acc/EndRdx:50(36), SvgnRt-Acc/Dmg/EndRdx:50(37), SvgnRt-Acc:50(40), SvgnRt-PetResDam:50(46)
Level 38: Call ReinForcements -- Dmg-I:50(A), Dmg-I:50(39), Acc-I:50(39), RechRdx-I:50(40), RechRdx-I:50(43)
Level 41: Maneuvers -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(42), RedFtn-Def/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(43), RedFtn-EndRdx:50(46)
Level 44: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(48)
Level 47: Aim -- GSFC-Build%:50(A), GSFC-ToHit:50(48), GSFC-ToHit/EndRdx:50(48), GSFC-ToHit/Rchg:50(50), GSFC-ToHit/Rchg/EndRdx:50(50), GSFC-Rchg/EndRdx:50(50)
Level 49: Stealth -- LkGmblr-Def/EndRdx:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+19,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+5,5% Defense(Energy)[*]+3% Defense(Negative)[*]+8% Defense(Psionic)[*]+13,6% Defense(Melee)[*]+13% Defense(Ranged)[*]+10,5% Defense(AoE)[*]+31% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+36,3% Enhancement(RechargeTime)[*]+19% FlySpeed[*]+176,2 (14,6%) HitPoints[*]+19% JumpSpeed[*]+MezResist(Confused) (Mag 2,75%)[*]+MezResist(Held) (Mag 7,15%)[*]+MezResist(Immobilize) (Mag 4,4%)[*]+MezResist(Sleep) (Mag 4,95%)[*]+MezResist(Stun) (Mag 4,95%)[*]+16% Recovery[*]+32% Regeneration[*]+6,62% Resistance(Fire)[*]+6,62% Resistance(Cold)[*]+23% RunSpeed[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]------------
[u]Set Bonuses:[u]
[u]Apocalypse[u]
(Channelgun)<ul type="square">[*] +16% Regeneration[*] +36,2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Wolf Spider Armor)<ul type="square">[*] +3% Def(All)[/list][u]Thunderstrike[u]
(Longfang)<ul type="square">[*] +2% Recovery[*] +2,5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[*] +2,5% Defense(Ranged)[/list][u]Positron's Blast[u]
(Suppression)<ul type="square">[*] +2,5% Recovery[*] +1,575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6,25% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Tactical Training: Maneuvers)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Frag Grenade)<ul type="square">[*] +4% Recovery[*] +2,52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Fortification)<ul type="square">[*] +MezResist(Sleep) (Mag 2,2%)[*] +18,1 (1,5%) HitPoints[*] +MezResist(Stun) (Mag 2,2%)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactical Training: Leadership)<ul type="square">[*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[*] +2,5% Recovery[*] +2,5% DamageBuff[*] +2,5% Defense(Melee)
, +2,5% Defense(Ranged)
, +2,5% Defense(AoE)[/list][u]Regenerative Tissue[u]
(Serum)<ul type="square">[*] +4% RunSpeed[*] +18,1 (1,5%) HitPoints[*] +4% Enhancement(Heal)[/list][u]Soulbound Allegiance[u]
(Omega Maneuver)<ul type="square">[*] +16% Regeneration[*] +36,2 (3%) HitPoints[*] +4% DamageBuff[*] +MezResist(Held) (Mag 4,4%)[*] +5% Defense(Psionic)[/list][u]Sovereign Right[u]
(Summon Spiderlings)<ul type="square">[*] +MezResist(Sleep) (Mag 2,75%)[*] +MezResist(Confused) (Mag 2,75%)[*] +MezResist(Stun) (Mag 2,75%)[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[*] +PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list][u]Red Fortune[u]
(Maneuvers)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[*] +2,5% Recovery[*] +2,5% DamageBuff[*] +2,5% Defense(Melee)
, +2,5% Defense(Ranged)
, +2,5% Defense(AoE)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Aim)<ul type="square">[*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[*] +2,5% Recovery[*] +2,5% DamageBuff[*] +2,5% Defense(Melee)
, +2,5% Defense(Ranged)
, +2,5% Defense(AoE)[/list]
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