What Ya think?


Col_Blitzkrieger

 

Posted

this is my first build ive ever done for a elec or/and nrg.

conserve power is a nice long fioght but filler power
i would like clap. as i will use it like i do fault.
but i have no self aid?- do i really! need it?

Also-ignore the lvls of the enhaces, thts a rough look so i know what i can and cannot slot power wise

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Havoc Punch -- (A)(3)(3)(5)(5)(7)
Level 1: Kinetic Shield -- (A)(17)(25)(25)
Level 2: Jacobs Ladder -- (A)(7)(9)(9)(11)(11)
Level 4: Power Shield -- (A)(27)(27)(29)
Level 6: Swift -- (A)
Level 8: Thunder Strike -- (A)(13)(13)(15)(15)(17)
Level 10: Entropy Shield -- (A)
Level 12: Combat Jumping -- (A)
Level 14: Super Jump -- (A)(31)(31)
Level 16: Health -- (A)(31)(34)(37)(50)
Level 18: Chain Induction -- (A)(19)(19)(21)(21)(23)
Level 20: Stamina -- (A)(23)(36)
Level 22: Energy Cloak -- (A)
Level 24: Build Up -- (A)(37)(37)(39)(39)
Level 26: Lightning Clap -- (A)(29)(36)(46)(50)
Level 28: Energy Drain -- (A)(39)(40)(40)(40)(42)
Level 30: Dampening Field -- (A)(46)(46)
Level 32: Lightning Rod -- (A)(33)(33)(33)(34)(34)
Level 35: Conserve Power -- (A)(36)
Level 38: Overload -- (A)(42)(42)(43)(43)(43)
Level 41: Boxing -- (A)
Level 44: Tough -- (A)(45)(45)(45)(50)
Level 47: Weave -- (A)(48)(48)(48)
Level 49: Hasten -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+7.5% DamageBuff[*]+6.25% Defense(Psionic)[*]+3.75% Defense(Ranged)[*]+6.25% Defense(AoE)[*]+67% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+25% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+5% FlySpeed[*]+189.8 (15.8%) HitPoints[*]+9% JumpSpeed[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 29.4%)[*]+MezResist(Immobilize) (Mag 25.5%)[*]+MezResist(Sleep) (Mag 24.4%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+8% Recovery[*]+62% Regeneration[*]+2.52% Resistance(Fire)[*]+2.52% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+7.51% Resistance(Negative)[*]+8.5% Resistance(Psionic)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Havoc Punch)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Luck of the Gambler[u]
(Kinetic Shield)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +9% Enhancement(Accuracy)[/list][u]Scirocco's Dervish[u]
(Jacobs Ladder)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3.13% Defense(AoE)[*] +3.13% Defense(Psionic)[/list][u]Luck of the Gambler[u]
(Power Shield)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +9% Enhancement(Accuracy)[/list][u]Scirocco's Dervish[u]
(Thunder Strike)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3.13% Defense(AoE)[*] +3.13% Defense(Psionic)[/list][u]Unbounded Leap[u]
(Super Jump)<ul type="square">[*] +4% JumpSpeed[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[*] +22.6 (1.88%) HitPoints[*] +6% Enhancement(Heal)[*] +MezResist(Held) (Mag 3.3%)[/list][u]Mako's Bite[u]
(Chain Induction)<ul type="square">[*] +MezResist(Immobilize) (Mag 3.3%)[*] +18.1 (1.5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3.3%)[*] +3.75% Defense(Ranged)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] +2% DamageBuff[*] +1.26% Res(Energy, Neg)[*] +9% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Stupefy[u]
(Lightning Clap)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[/list][u]Efficacy Adaptor[u]
(Energy Drain)<ul type="square">[*] +13.6 (1.13%) HitPoints[*] +1.5% Recovery[*] +10% Regeneration[*] +2.5% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Dampening Field)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Armageddon[u]
(Lightning Rod)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Overload)<ul type="square">[*] +10% Regeneration (Exceeded 5 Bonus Cap)[*] +13.6 (1.13%) HitPoints[*] +9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)[*] +MezResist(Held) (Mag 2.75%)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] +3% Resistance(Psionic)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration (Exceeded 5 Bonus Cap)[*] +13.6 (1.13%) HitPoints (Exceeded 5 Bonus Cap)[*] +9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)[/list]


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</pre><hr />


 

Posted

I will post a more detailed reply later when I'm not fast asleep, but for now I will say that please rethink not taking Aid Self, it considerably improves survivability.


@Jaw Dropper - Toons of all levels so drop me a line!

Imaginary Inc.

Twitter me!

 

Posted

yer im rethinking the build including possable new prim.
inlcuding putting in aid self somewhere


 

Posted

For Energy Aura I could recommend Dark Melee as a primary.


 

Posted

[ QUOTE ]
For Energy Aura I could recommend Dark Melee as a primary.

[/ QUOTE ]

The man speaks sensibly. The -Acc from Dm stacks well with the Def of the EA.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

The kd and holds of stone melee work well too.


@Jaw Dropper - Toons of all levels so drop me a line!

Imaginary Inc.

Twitter me!

 

Posted

Just roughly looking at ya build overall - only things I would bin would be weave weave and conserve power for aid self. Just a suggestion really. From what I've seen theres a few primaries that go well with /energy - stone, dark, elec and I also used to know a really powerful db/energy as well.