Mind/Kin ~ confusion, presence etc Power questions
Ahh mind control my favorite of the control powers out there and the only one i ever use
Confuse is one the most awesome powers you can get on a controller helps speed up your solo play a lot and is good for when you have hold resistant enemies like longbow balistas for example you can just spam confuse on them and not aggro them till your ready to assault them. Other great things about confuse are that when used properly you can get free buffs off enemies for example you can get a free accelerate metabolism and bubbles off rikti gaurdians, Confuse should be gotten as soon as possible.
Siphon power isn't a major must be make sure to get at some point between levels 2-20 it helps
Health goes without saying gets even better once slotted with a numinas +regen and recovery and a miracle +recovery
Don't bother with challenge even if you going for intimidate or invoke panic, compared to terrify they are rubbish. Even slotted with just 2acc, 2fear and 2 recharge SO's you can keep your opponents perma feared, as for its accuracy granted you might miss the odd or two opponents out of a group but i've never ever had a problem with terrify missing So make sure to grab it at lv26.
Speed Boost is only good if you plan on teaming, they will love you for it, it really does make a lot of difference for some characters especially granite tanks However if you plan on solo play its not really needed.
Telekinesis Is without a doubt one of the best available powers accessible to a mind troller, its somewhat meh in pve but in pvp it is uber .
It does however have its use's in pve, its good for herding mobs into other players AoE's or pushing them out the way, or my personal favorite use for it, is to confuse a strong opponent like a warwolf lt or boss for example and just tk him into all his friends around the map, where he will rip them apart super fast as long as you keep him confused
However theres no point in taking TK till you have stamina other wise it will drain your end like nobody's business and it will be even better once you get transference. Recommended slotting for TK is 3endred and 2 recharge SO's and i would recommend the same with IO's too.
Inertial reduction is actually i really a good move it give both yourself and anyone near you superjump for a while, put that together with siphon speed and you don't even need to take a travel pool power.
Group fly isn't exactly that great a travel power, the only time i think it would be useful for is for a hammi raid which you don't see many of those about at the moment + the minus accuracy is annoying...
Kick and tough useless on a mind/kin and why would you want a very [censored] melee attack on a ranged character? all i can say is skip it and think about taking something more useful like leadership.
Phew that was a long one, hope it helps.
I team alot, but I like to go around an solo alot too, so i'm still not sure with speed boost.
Like I said, I allready have fly as a travel power, and by the time i'l be able to get it, all my teammates will allready have their own travel powers.
I might have to go for confuse next, then, and maybe health after that. I see your point about TK/Stamina.
One thing, what about Increase density? is it worth considering or?
Speed boost is lot more than just a free superspeed - it speeds up everything, all your powers cycle faster; it's great buff - though be warned, some people really don't like it, as the extra movement speed can upset their playing style.
I've got a level 30ish mind/kin that I play very occasionally - without confuse, I don't think I could solo well at all.
If I were you, looking for a solo-friendly power from what you listed, that's what I'd take.
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Speed boost is lot more than just a free superspeed - it speeds up everything, all your powers cycle faster; it's great buff - though be warned, some people really don't like it, as the extra movement speed can upset their playing style.
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Total agree with, somtimes its good to ask someone if they want speed boost or not and most often youll get a yes please for it
As for increase density it is indeed worth taking since all forms of mez protection for your squisshy friends is always a plus, however with its short duration i find it best using it only when people ask for it or are in need of it during a fight.
Speed boost actually is (as you incorrectly state) an awesome end recovery boost. In fact, my SB is only slotted for endmod making it approx as good a boost to end as stamina is, albeit only for a short duration.
I've had 3-4 people decline SB in a team... usually scrappers who have a combat sequence that gets mucked up sometimes with the speed. One simply didn't want it because he liked to claim he 'don't need no buff from ne 1", turning down recovery aura, clear mind and other buffs too. One controller declined it as they liked to run around with superspeed on instead (still don't understand that one). But basically, near everyone loves it.
Plus it's nice to be able to wander around Atlas park giving it out to random lowbies, and see them dash off. :-)
As for Inc Density... I haven't taken it yet (L43 right now), and still not sure if I will. I find myself busy enough as it is, spamming my holds/controls as well as healing with transference, helping end with transfusion, keeping fulcrum shift up, speed boost on as many people as possible, siphon power and speed etc etc without trying to spot people who are mezzed and removing it with Inc Den. Not enough people type ZZZ when they are, or they use a breakfree before you can buff them etc. It's a nice power, but it depends whether you think you will have the awareness to use it effectively.
My main set is Grav, so I can't help you with the mind powers.. but hopefully the above helps a little.
Happy Playing.
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Speed boost actually is (as you incorrectly state) an awesome end recovery boost. In fact, my SB is only slotted for endmod making it approx as good a boost to end as stamina is, albeit only for a short duration.
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Speed Boost is twice as good as Stamina.
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Indeed. Bloody fine SB. Don't go to town without it...
i've seen a lot of ignorant prejudice to any /kins without SB. Quote: 'That's like a healer without heals' and 'it's about 75% of your usefulness'. Which is utter bull, if you ask me. If you don't take it, be prepared to offer a reason to all the suckling players who reach for the teat of /kin speed boosts (i say /kin, as it's more likely for a troller to be selective with the /ry...can't really see a good reason for a Kin/ to leave it out, except for solo/concept)
I can't see a good reason for a /Kin to leave it out even if they're Mind/ and can't SB a Pet.
It's like an Empath without CM.
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I can't see a good reason for a /Kin to leave it out even if they're Mind/ and can't SB a Pet.
It's like an Empath without CM.
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Comparisons aside, it's not a good reason ingame to fuel needless prejudice against a player when they don't have it, yet or not at all. It's sickening to have players spamming 'SB plz, sb plz, sb plz. someone sb me plz', for the kin then to say 'sorry, i don't have it yet', and then everyone to turn against them over one power choice. Kin = a lot more than SB.
Admittedly, yes, it's odd to come across, as it's a very nice buff, but by far no reason to belittle someone's Kin build.
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I can't see a good reason for a /Kin to leave it out even if they're Mind/ and can't SB a Pet.
It's like an Empath without CM.
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I Remember when i tried that once, was about the time i joined the swords so almost bang on two years ago and plight was having a fit over me not taking it
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I can't see a good reason for a /Kin to leave it out even if they're Mind/ and can't SB a Pet.
It's like an Empath without CM.
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I'd rather have an empath without heals than a kin without sb in my team tbh
OK, so SB is a good buff... i'd be much happier if it were also a good debuf. I don't want to take many team-only powers onto the build, even though i'l prolly end up playing mostly team.
I'm thinking SB will have to be one of the later powers, and untill then my team can bring on a kin/* defender to help me if they must have SB.
I took SB either at 22 or 24, I really needed Stamina (died always because i had not enough endurance to keep the fight going on) at 20. But I love if other kins have it, superspeed, recharge and recovery in one bolt yes! But I do agree the other kin powers are very useful too
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I'm thinking SB will have to be one of the later powers, and untill then my team can bring on a kin/* defender to help me if they must have SB.
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I disagree on that, sb should always be a prior choice, no other power in the set is better, and only fulcrum is just as good as it. SB should be taken before any other power in kin and a /kin without it, or that doesn't spread it enough, is a gimped kin
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SB should be taken before any other power in kin and a /kin without it, or that doesn't spread it enough, is a gimped kin
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This
OK, I have a mind/kin build. Seems to be quite rare (well, mind does, at least, and i've only met one other with the same powers as me).
I have a few things I would like to work out for future building;
With my next level I get a new power (level 16) and don't have a clue.
Increase density: I can see this being very usefull for teammates, but I'm not sure i've ever seen it used.What's the recharge like, etc? Is it worth taking up a slot which could be another attack or hold?
Confuse: I don't have this power yet, and I am looking forward to getting 'mass confusion'. I had the equivilent power on an Illusion, and only found it usefull for entertainment and thinning out foes a little. Any thoughts?
Siphon power: Again, I don't have this, it's meant to be good though. I wouldn't know if I'd use this alot, or if i'd be happier to wait untill I get fulcrum shift. With siphon speed and hover I can happily out-manuever most foes, and i'm good enough with my holds to keep them subdued for long enough not to attack me. I can see it's benifit in teams, but not sure if I want it or not.
Health: Obviously useful, and another step towards stamina, which I would benifit from in majour battles or siphon-speed fuled fights (usually my stamina endurance stays rather full when soloing, otherwise)
and finally
Challenge: I know it's an odd thing to go for, but I can see several uses for it; pulling from a crowd without the guy bringing his friends, using it in conjuntion with Transfusion to heal myself easier or to help save aggro from teammates who don't need it, and the fact that I can work it up into two powerful holds. Yes, I could get terrify, but cone attacks never seem to work for me, and using a PBAoE fear would help for escaping aggro.
As for other powers i'd like to get some info on:
Speed boost - I have siphon speed and find it very usefull, not just as a self-buff but a very effetive (and usefull) debuff against cirtain foes. It also means I can hover at sprint like speeds (I have swift as well, which helps)
As for giving the buff to others, how vital would you rate this? As far as I can tell, it's only a weak Hasten effect, with superspeed on top of it, with no end recovery? I can acctually see it destroying any team i'm on faster than helping it, but yet I get very low level people asking to be speed-boosted. Also, if I got IncDens, would this be a usefull power to add? Do speed boost-ed teammates go faster than a siphon speeded self?
Telekinisis: This power fits my concept *perfectly*, but when I tried it on the test server, it was a shockingly bad power. What's it like with some good enhancements, though?
Inertial reduction: I have flight powers right now, but I love my SJers. Looks like a pointless buff, though. Any comments?
Group fly: Now, many people seem to find this power as one that's a bit lacking as a travel power. If I combine it with speed boost, however, I might be able to make it work. With myself bonused in flight with spiphon speed, swift, and the occasional jumppack, and my teammates boosted with a highley slotted speedboost and group fly flight speed, what would be the end result? Would I still go faster than them, and how far/fast could we travel accross a zone? I'm assuming Gfly eats end alot, but if we're going so much faster, would this make much difference?
Kick/Tough: I'd like Kick to work into the concept of this character, and as an additional melee attack for self defence (push baddies away from me if they get too close, without using massive ammounts of end keeping my repel shield up; usefull with taunt, I suppose) or damaging foes quickly whilst they're held.
It also means I could get Tough, which could be usefull for the same reasons.
However, i'm not sure how usefull either would be.