How's this Trick Archer IO slotting?


Cynic

 

Posted

Well I'm by no means an expert with IO slotting, but after a little research and a day with nothing better to do, I went ahead and planned an IO slotting for Longshot Lorrie, so could anyone please give me any hints or tips for ways to improve the slotting

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Longshot Lorrie: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Flash Arrow -- DarkWD-Slow%(A)
Level 1: Snap Shot -- T'pst-EndDrn%(A), Entrpc-Heal%(3), Dev'n-Hold%(7), Dev'n-Acc/Dmg/Rchg(17)
Level 2: Aimed Shot -- T'pst-EndDrn%(A), Entrpc-Heal%(3), Dev'n-Hold%(7), Dev'n-Acc/Dmg/Rchg(17), Entrpc-Dmg/EndRdx(43)
Level 4: Glue Arrow -- ImpSwft-Dam%(A), ImpSwft-Rng/Slow(5), P'ngTtl--Rchg%(5), ImpSwft-EndRdx/Rchg/Slow(50), P'ngTtl-EndRdx/Rchg/Slow(50)
Level 6: Hasten -- RechRdx(A)
Level 8: Ice Arrow -- NrncSD-Dam%(A), G'Wdw-Dam%(9), NrncSD-Acc/Hold/Rchg(9), G'Wdw-Acc/EndRdx(23), NrncSD-EndRdx/Hold(37), G'Wdw-Acc/Rchg(39)
Level 10: Blazing Arrow -- T'pst-EndDrn%(A), Entrpc-Heal%(11), Decim-Build%(11), Dev'n-Hold%(15), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Entrpc-Dmg/EndRdx(45)
Level 12: Acid Arrow -- Achilles-ResDeb%(A), LdyGrey-%Dam(13), LdyGrey-DefDeb/Rchg(13), LdyGrey-DefDeb(15), LdyGrey-DefDeb/Rchg/EndRdx(33), LdyGrey-DefDeb/EndRdx(37)
Level 14: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(36), QckFt-EndRdx/RunSpd(37)
Level 16: Assault -- EndRdx(A)
Level 18: Disruption Arrow -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 20: Fistful of Arrows -- Posi-Dam%(A), Posi-Dmg/EndRdx(21), Det'tn-Dmg/Rchg(21), Det'tn-Dmg/Rng(23), Det'tn-Acc/Dmg/EndRdx(33), Det'tn-Dmg/EndRdx/Rng(43)
Level 22: Tactics -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg/EndRdx(45)
Level 24: Poison Gas Arrow -- CSndmn-Acc/Rchg(A), CSndmn-Acc/Sleep/Rchg(25), CSndmn-Heal%(25)
Level 26: Oil Slick Arrow -- Posi-Dam%(A), Posi-Dmg/EndRdx(27), Det'tn-Dmg/Rchg(27), Det'tn-Dmg/Rng(29), Det'tn-Acc/Dmg/EndRdx(29), Det'tn-Dmg/EndRdx/Rng(31)
Level 28: Explosive Arrow -- Posi-Dam%(A), Posi-Acc/Dmg(31), Det'tn-Dmg/Rchg(31), Det'tn-Dmg/Rng(33), Det'tn-Acc/Dmg/EndRdx(43), Det'tn-Dmg/EndRdx/Rng(46)
Level 30: Whirlwind -- ExStrk-Dam%(A)
Level 32: EMP Arrow -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(34), NrncSD-Dam%(34), G'Wdw-Dam%(34), P'Shift-Acc/Rchg(36), P'Shift-End%(36)
Level 35: Stunning Shot -- RzDz-Immob%(A), Stpfy-Acc/EndRdx(46), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(48)
Level 38: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Ragnrk-Knock%(40)
Level 41: Power Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), Rec'dRet-Pcptn(42)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(50)
Level 47: Aim -- GSFC-Build%(A), GSFC-ToHit(48), GSFC-Rchg/EndRdx(48)
Level 49: Entangling Arrow -- TotHntr-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff[*]+3.95% Defense(Smashing)[*]+3.95% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+15% Enhancement(Accuracy)[*]+10% Enhancement(RechargeTime)[*]+5% Enhancement(Sleep)[*]+3% Enhancement(Slow)[*]+10% FlySpeed[*]+176.2 (14.6%) HitPoints[*]+10% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Immobilize) (Mag 5.5%)[*]+MezResist(Sleep) (Mag 7.7%)[*]+18% Recovery[*]+70% Regeneration[*]+2.52% Resistance(Fire)[*]+2.52% Resistance(Cold)[*]+5.63% Resistance(Energy)[*]+5% Resistance(Toxic)[*]+15% RunSpeed[*]+4.5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Snap Shot)<ul type="square">[*] +12% Regeneration[/list][u]Entropic Chaos[u]
(Aimed Shot)<ul type="square">[*] +10% Regeneration[/list][u]Devastation[u]
(Aimed Shot)<ul type="square">[*] +12% Regeneration[/list][u]Impeded Swiftness[u]
(Glue Arrow)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +3% Enhancement(Slow)[/list][u]Pacing of the Turtle[u]
(Glue Arrow)<ul type="square">[*] +MezResist(Sleep) (Mag 2.75%)[/list][u]Neuronic Shutdown[u]
(Ice Arrow)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Ghost Widow's Embrace[u]
(Ice Arrow)<ul type="square">[*] +5% RunSpeed[*] +22.6 (1.88%) HitPoints[/list][u]Entropic Chaos[u]
(Blazing Arrow)<ul type="square">[*] +10% Regeneration[/list][u]Devastation[u]
(Blazing Arrow)<ul type="square">[*] +12% Regeneration[/list][u]Touch of Lady Grey[u]
(Acid Arrow)<ul type="square">[*] +18.1 (1.5%) HitPoints[*] +2.5% Recovery[*] +8% Regeneration[*] +2% DamageBuff[/list][u]Quickfoot[u]
(Super Speed)<ul type="square">[*] +MezResist(Immobilize) (Mag 1.1%)[*] +9.04 (0.75%) HitPoints[/list][u]Positron's Blast[u]
(Fistful of Arrows)<ul type="square">[*] +2.5% Recovery[/list][u]Detonation[u]
(Fistful of Arrows)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[*] +1.88% Resistance(Energy)[*] +1% Debt Protection[/list][u]Encouraged Accuracy[u]
(Tactics)<ul type="square">[*] +1.5% Debt Protection[/list][u]Call of the Sandman[u]
(Poison Gas Arrow)<ul type="square">[*] +5% Enhancement(Sleep)[*] +22.6 (1.88%) HitPoints[/list][u]Positron's Blast[u]
(Oil Slick Arrow)<ul type="square">[*] +2.5% Recovery[/list][u]Detonation[u]
(Oil Slick Arrow)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[*] +1.88% Resistance(Energy)[*] +1% Debt Protection[/list][u]Positron's Blast[u]
(Explosive Arrow)<ul type="square">[*] +2.5% Recovery[/list][u]Detonation[u]
(Explosive Arrow)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[*] +1.88% Resistance(Energy)[*] +1% Debt Protection[/list][u]Performance Shifter[u]
(EMP Arrow)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list][u]Stupefy[u]
(Stunning Shot)<ul type="square">[*] +2.5% Recovery (Exceeded 5 Bonus Cap)[*] +22.6 (1.88%) HitPoints[/list][u]Ragnarok[u]
(Rain of Arrows)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Rectified Reticle[u]
(Power Build Up)<ul type="square">[*] +0.945% Def( Smash, Lethal)[*] +6% Regeneration[/list][u]Steadfast Protection[u]
(Temp Invulnerability)<ul type="square">[*] +1.5% Recovery[*] +18.1 (1.5%) HitPoints[*] +3% Def(All)[*] +Knockback (Mag -4)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Aim)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list]


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</pre><hr />

Also, don't worry about the powers, I've taken those out of personal experience, they look kickass fun and I want to see if Explosive arrow really COULD have any use to a trick archer.

Thanks in advanced!


 

Posted

[ QUOTE ]
Explosive arrow really COULD have any use to a trick archer.


[/ QUOTE ]

Only if you want to knock enemies into debuff patches. Your more likely to knock them every where except the oil slick though. I wouldn't mind teaming just to see how you play because this build is nothing like my TA/A lol.


 

Posted

it's very different to mine as well, although I hardly have any IO's slotted apart from Ghost widows embrace into ice Arrow and the chance for smashing in Glue I think.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

Most of your IO's are way below maximum level, intentional?

Glue Arrow could use more +rech.
If you take hasten, you put 3 rech in it, no question.
Drop the procs in ice arrow and focus on enhancing it better.
6 slots in Acid Arrow with no +acc is a bad move.
Why Encouraged Accuracy in Tactics? It's got the least useful set bonus of the 4 sets.
Oil Slick needs much, much more recharge.
You will not have enough endurance to run Whirlwind without outside buffs.
For EMP and Stuning Shot, drop the procs and focus on getting rech and mez duration up.
Why Rectified Reticle in PBU?
Swap ToHit for ToHit/Rech in Aim.


 

Posted

I read your build as some who loves acid arrow and tactics perhaps for tohit * ACC in PvE and/or PvP

I could be wrong. Acid arrow and..and well it doesn't necessarily need much else to stack. Tactics therefore is to make up for a lack of acc anywhere and to bonus the teams attacks on those unaffected by acid arrow pve or for pvp. If PvP acc the power up.

Going with the powers you have and in estimating a feel from what I have come to expect I thought it was a little end heavy, a better end discount is nice without stamina "these days" particularly in the attacks and it lacked on recharge. However your experiences with your team make ups/friends may/will surely differ.

As a TA I like to be able to keep things at range, solo or teamed and it can and should be done. One is active in soft and hard defense/control and so melee wouldn't ideally happen; leaving AoE or ranged as a worry. My tanking strategy for a TA would be nothing new as a tanker as my biggest priority would undeniably still be you the defender and with your power sets keeping all things to you ranged. As a TA player I'd stay out of melee. In an ideal world of teaming your worry is in ranged attacks or an odd AoE.

The type of build I do have is a bit lenient on the player base in terms of me getting used to TA as well as them and if I can lay every debuff down on every group then I would. If I am over the top I wouldn't know.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Well, took the advice and have reslotted my build accordingly.

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Longshot Lorrie: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Flash Arrow -- DarkWD-Slow%(A)
Level 1: Snap Shot -- T'pst-EndDrn%(A), Entrpc-Heal%(3), Dev'n-Hold%(7), Dev'n-Acc/Dmg/Rchg(17)
Level 2: Aimed Shot -- T'pst-EndDrn%(A), Entrpc-Heal%(3), Dev'n-Hold%(7), Dev'n-Acc/Dmg/Rchg(17), Entrpc-Dmg/EndRdx(43)
Level 4: Glue Arrow -- ImpSwft-Dam%(A), RechRdx(5), P'ngTtl--Rchg%(5), ImpSwft-EndRdx/Rchg/Slow(50), P'ngTtl-EndRdx/Rchg/Slow(50)
Level 6: Hasten -- RechRdx(A)
Level 8: Ice Arrow -- NrncSD-Dam%(A), NrncSD-Acc/Rchg(9), NrncSD-Acc/Hold/Rchg(9), NrncSD-Acc/EndRdx(23), NrncSD-EndRdx/Hold(37), NrncSD-Hold/Rng(39)
Level 10: Blazing Arrow -- T'pst-EndDrn%(A), Entrpc-Heal%(11), Decim-Build%(11), Dev'n-Hold%(15), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Entrpc-Dmg/EndRdx(45)
Level 12: Acid Arrow -- Acc(A), Acc(13), LdyGrey-DefDeb/Rchg(13), LdyGrey-DefDeb(15), LdyGrey-DefDeb/Rchg/EndRdx(33), LdyGrey-DefDeb/EndRdx(37)
Level 14: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(36), QckFt-EndRdx/RunSpd(37)
Level 16: Assault -- EndRdx(A), EndRdx(31), EndRdx(43)
Level 18: Disruption Arrow -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 20: Fistful of Arrows -- Posi-Dam%(A), Posi-Dmg/EndRdx(21), Det'tn-Dmg/Rchg(21), Det'tn-Dmg/Rng(23), Det'tn-Acc/Dmg/EndRdx(33), Det'tn-Dmg/EndRdx/Rng(43)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(45)
Level 24: Poison Gas Arrow -- CSndmn-Acc/Rchg(A), CSndmn-Acc/Sleep/Rchg(25), CSndmn-Heal%(25)
Level 26: Oil Slick Arrow -- Posi-Dam%(A), Posi-Dmg/EndRdx(27), Det'tn-Dmg/Rchg(27), RechRdx(29), RechRdx(29), RechRdx(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(46)
Level 30: Whirlwind -- ExStrk-Dam%(A)
Level 32: EMP Arrow -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(34), RechRdx(34), Hold(34), P'Shift-Acc/Rchg(36), P'Shift-End%(36)
Level 35: Stunning Shot -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(46), Stpfy-Acc/Stun/Rchg(46), Stpfy-Stun/Rng(48)
Level 38: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Ragnrk-Knock%(40)
Level 41: Power Build Up -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(50)
Level 47: Aim -- AdjTgt-ToHit/Rchg(A), Rec'dRet-ToHit/Rchg(48), GSFC-ToHit/Rchg(48)
Level 49: Entangling Arrow -- TotHntr-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+5.5% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+22% Enhancement(Accuracy)[*]+2% Enhancement(Held)[*]+17.5% Enhancement(RechargeTime)[*]+5% Enhancement(Sleep)[*]+3% Enhancement(Stun)[*]+10% FlySpeed[*]+167.2 (13.9%) HitPoints[*]+10% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Immobilize) (Mag 5.5%)[*]+MezResist(Sleep) (Mag 4.4%)[*]+18% Recovery[*]+74% Regeneration[*]+2.52% Resistance(Fire)[*]+2.52% Resistance(Cold)[*]+1.88% Resistance(Energy)[*]+5% Resistance(Toxic)[*]+10% RunSpeed[*]+1% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Snap Shot)<ul type="square">[*] +12% Regeneration[/list][u]Entropic Chaos[u]
(Aimed Shot)<ul type="square">[*] +10% Regeneration[/list][u]Devastation[u]
(Aimed Shot)<ul type="square">[*] +12% Regeneration[/list][u]Impeded Swiftness[u]
(Glue Arrow)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[/list][u]Pacing of the Turtle[u]
(Glue Arrow)<ul type="square">[*] +MezResist(Sleep) (Mag 2.75%)[/list][u]Neuronic Shutdown[u]
(Ice Arrow)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[*] +7% Enhancement(Accuracy)[*] +2% Enhancement(Held)[*] +2.5% Defense(Melee)[/list][u]Entropic Chaos[u]
(Blazing Arrow)<ul type="square">[*] +10% Regeneration[/list][u]Devastation[u]
(Blazing Arrow)<ul type="square">[*] +12% Regeneration[/list][u]Touch of Lady Grey[u]
(Acid Arrow)<ul type="square">[*] +18.1 (1.5%) HitPoints[*] +2.5% Recovery[*] +8% Regeneration[/list][u]Quickfoot[u]
(Super Speed)<ul type="square">[*] +MezResist(Immobilize) (Mag 1.1%)[*] +9.04 (0.75%) HitPoints[/list][u]Positron's Blast[u]
(Fistful of Arrows)<ul type="square">[*] +2.5% Recovery[/list][u]Detonation[u]
(Fistful of Arrows)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[*] +1.88% Resistance(Energy)[*] +1% Debt Protection[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Call of the Sandman[u]
(Poison Gas Arrow)<ul type="square">[*] +5% Enhancement(Sleep)[*] +22.6 (1.88%) HitPoints[/list][u]Positron's Blast[u]
(Oil Slick Arrow)<ul type="square">[*] +2.5% Recovery[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +7.5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(EMP Arrow)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list][u]Stupefy[u]
(Stunning Shot)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[/list][u]Ragnarok[u]
(Rain of Arrows)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Steadfast Protection[u]
(Temp Invulnerability)<ul type="square">[*] +1.5% Recovery[*] +18.1 (1.5%) HitPoints[*] +3% Def(All)[*] +Knockback (Mag -4)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />

~ Hasten is only taken as an entry power; I actually rarely use it except maybe as a panic button and so don't see it necessary to waste the slots in a rarely used power

~ Whirlwind is there as a costume change power and also as a panic button, don't really have any intention of using it regularily in combat

~ Dropped the procs in EMP arrow but kept the chance for +End, it's just too irresistable for me!

Feel free to continue probing! Also, below maximum level IO slotting was accidental on my behalf


 

Posted

The chance for +end is on the target, and apparently that's WAI so I wouldn't recomend it for EMP arrow


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Bare in mind my TA ain't even 50 yet cos I left at a point until I can finish the type of journey to 50 I want to have.

Flash Arrow is non-resistable afaik. Its offers a greater base tohit debuff than maneuvers offers Defense. So rather than slot maneuvers for def I'd slot flash arrow for tohit debuff. Flash arrow however can miss in PvP.

Hasten will not only increase your debuff rate over time but your DPS slightly too and I wouldn't 3 end slot Assault. Too many slots for such paltry extra end reduction isn't worth it. I'd rather end slot something else or increase the recharge of Haste in order to defend at a faster pace with faster recharging oil slick, emp arrow and powerboost etc.

In the attacks I think some of the "chance of" are costing you more than benefitting. I'd always increase my damage per end before slotting them. Snap shots best one is the -13 end to target because it has a 1/4 chance of happening and you can snapshot often. You do spend 14.16 end tho to see the target lose 13 end. But how fast should everything normally drop? For me its the sooner the better and so I'd rather damage something than try to end drain it only for them to defeat me. In PvP if I could out last most people in order to see their end disappear I'd love it. I'd love it until my end disappeared XD as normally I'd of barely scratched them. The more end rec/survivability you have or the more end drain you do the better that proc probably is, on elecs for example. As a TA in PVP, a chance to Aid Self from the debuffs acting on people and staying at range shouldnt be too bad. I'd aid self for good heal and psuedo regen. Dam up the attacks and then have that end drain proc. The Mag 2 hold proc, which has a chance of for 8 secs don't seem worth it to me and that would be out.

Whirlwind the cossie change power has a chance for smashing damage in it so it must get used mustn't it? I'd love the new chance for rechg proc there or I'd rather go to suggestions and ask for a cossie change emote and take conserve power anyday. With running toggles and having new lower action time attacks I can see a need for stamina these days but that depends on who you team with and so conserve energy maybe an advisable back up.

Poison Gas Arrow, its autohit iirc so unless its for rechg and bonuses (which in your case it could be) Id forget any acc component in a IO and enhance it in other ways; sleep/end; sleep/range; maybe not necessarily sleep for teams; maybe sleep for solo; sleep detoggles some ppl in pvp and you wont need any durations for that. In fact scrub that. Forget what I just said. Make it near perma its such a good dam debuff, if you let it have down times for the sake of a little regen and +hp bonus then I don't think your ging to be doing yourself much of a favour. I'd rather keep a constant high dam debuff than have a little bit more hp and regen.

Any chances for heals, in any long recharge, I wouldn't go with and so likewise a Chance of Build up would be in my most frequently used attack. Probably snapshot.

Celerity in SS as flash and stealth I would think would stack to say your invis in pvp but I am not up on concealments.

The slot space taken up for the chance of 10 end in EMP would be better spent as a end IO in snap shot. Your end bar over time would be better off for it. EMP is too long a recharge for that kind of slot.

You seem very into regen, +endrec and +hp and so didn't get a near perma possibility of a -dam debuff that is PGA for them bonuses .

The longer you take to defeat an opponent the more attacks they can use against you and the more they hit you with the less that regen matters. The less damage you do per attack the more times you have to attack also.

This has been interesting for me as I have to look at my TA eventually and this has helped some.

TAs nowadays should definitely be less end friendly, this is because previously by the time the cast times of every debuff was thrown at a group the group could be too defeated for you to even start using an attack. You easily recovered end back over every long action time. Now by faster chaining you could probably chuck out debuffs and get to attack. A typical fight duration of 20 secs if thats roughly what your used could of been nothing but laying debuffs.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Well I've reslotted again based on these new updatees

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Longshot Lorrie: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Flash Arrow -- DarkWD-Slow%(A), ToHitDeb(31), ToHitDeb(31)
Level 1: Snap Shot -- T'pst-EndDrn%(A), Entrpc-Heal%(3), Decim-Build%(7), EndRdx(17)
Level 2: Aimed Shot -- T'pst-EndDrn%(A), Entrpc-Heal%(3), Dev'n-Hold%(7), Dev'n-Acc/Dmg/Rchg(17), Entrpc-Dmg/EndRdx(43)
Level 4: Glue Arrow -- ImpSwft-Dam%(A), RechRdx(5), P'ngTtl--Rchg%(5), ImpSwft-EndRdx/Rchg/Slow(50), P'ngTtl-EndRdx/Rchg/Slow(50)
Level 6: Hasten -- RechRdx(A), RechRdx(36), RechRdx(46)
Level 8: Ice Arrow -- NrncSD-Dam%(A), NrncSD-Acc/Rchg(9), NrncSD-Acc/Hold/Rchg(9), NrncSD-Acc/EndRdx(23), NrncSD-EndRdx/Hold(37), NrncSD-Hold/Rng(39)
Level 10: Blazing Arrow -- T'pst-EndDrn%(A), Entrpc-Heal%(11), Acc(11), Dev'n-Hold%(15), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Entrpc-Dmg/EndRdx(45)
Level 12: Acid Arrow -- Acc(A), Acc(13), LdyGrey-DefDeb/Rchg(13), LdyGrey-DefDeb(15), LdyGrey-DefDeb/Rchg/EndRdx(33), LdyGrey-DefDeb/EndRdx(37)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(36), Clrty-Stlth(37)
Level 16: Assault -- EndRdx(A)
Level 18: Disruption Arrow -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 20: Fistful of Arrows -- Posi-Dam%(A), Posi-Dmg/EndRdx(21), Det'tn-Dmg/Rchg(21), Det'tn-Dmg/Rng(23), Det'tn-Acc/Dmg/EndRdx(33), Det'tn-Dmg/EndRdx/Rng(43)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(45)
Level 24: Poison Gas Arrow -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Oil Slick Arrow -- Posi-Dam%(A), Posi-Dmg/EndRdx(27), Det'tn-Dmg/Rchg(27), RechRdx(29), RechRdx(29), RechRdx(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A)
Level 30: Aid Other -- Numna-Heal/Rchg(A)
Level 32: EMP Arrow -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(34), RechRdx(34), Hold(34), P'Shift-Acc/Rchg(36), Acc(43)
Level 35: Stunning Shot -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(46), Stpfy-Acc/Stun/Rchg(46), Stpfy-Stun/Rng(48)
Level 38: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Ragnrk-Knock%(40)
Level 41: Power Build Up -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(50)
Level 47: Aim -- AdjTgt-ToHit/Rchg(A), Rec'dRet-ToHit/Rchg(48), GSFC-ToHit/Rchg(48)
Level 49: Entangling Arrow -- TotHntr-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+5.5% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+22% Enhancement(Accuracy)[*]+2% Enhancement(Held)[*]+17.5% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+10% FlySpeed[*]+140.1 (11.6%) HitPoints[*]+10% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Immobilize) (Mag 6.6%)[*]+MezResist(Sleep) (Mag 4.4%)[*]+15.5% Recovery[*]+52% Regeneration[*]+2.52% Resistance(Fire)[*]+2.52% Resistance(Cold)[*]+1.88% Resistance(Energy)[*]+5% Resistance(Toxic)[*]+10% RunSpeed[*]+1% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Entropic Chaos[u]
(Aimed Shot)<ul type="square">[*] +10% Regeneration[/list][u]Devastation[u]
(Aimed Shot)<ul type="square">[*] +12% Regeneration[/list][u]Impeded Swiftness[u]
(Glue Arrow)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[/list][u]Pacing of the Turtle[u]
(Glue Arrow)<ul type="square">[*] +MezResist(Sleep) (Mag 2.75%)[/list][u]Neuronic Shutdown[u]
(Ice Arrow)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[*] +7% Enhancement(Accuracy)[*] +2% Enhancement(Held)[*] +2.5% Defense(Melee)[/list][u]Entropic Chaos[u]
(Blazing Arrow)<ul type="square">[*] +10% Regeneration[/list][u]Devastation[u]
(Blazing Arrow)<ul type="square">[*] +12% Regeneration[/list][u]Touch of Lady Grey[u]
(Acid Arrow)<ul type="square">[*] +18.1 (1.5%) HitPoints[*] +2.5% Recovery[*] +8% Regeneration[/list][u]Celerity[u]
(Super Speed)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Positron's Blast[u]
(Fistful of Arrows)<ul type="square">[*] +2.5% Recovery[/list][u]Detonation[u]
(Fistful of Arrows)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[*] +1.88% Resistance(Energy)[*] +1% Debt Protection[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Positron's Blast[u]
(Oil Slick Arrow)<ul type="square">[*] +2.5% Recovery[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(EMP Arrow)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Stupefy[u]
(Stunning Shot)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[/list][u]Ragnarok[u]
(Rain of Arrows)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Steadfast Protection[u]
(Temp Invulnerability)<ul type="square">[*] +1.5% Recovery[*] +18.1 (1.5%) HitPoints[*] +3% Def(All)[*] +Knockback (Mag -4)[/list]


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</pre><hr />

Continue your probing!

Oh, and aid other is there primarily as a way for me to get the healing badges, as I am quite the badge addict


 

Posted

I re-edited my last post on account of me not understanding myself so I how I'd expect anyone else to I dunno, I type things up midplay, waiting on someone whatever.

Aid Self will also earn you the healing badge, you can then have something more reliable than chance to heals in attacks like dam slots.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Well the only problem with Aid self is that I have to kill off another power to fit it in, and I honestly can't see a power after 30 to do that :S


 

Posted

Fistful of arrows is often a replacement for aimed shot. On single target your fistful does more damage than your aimed shot due to slotting. By not slotting damage so much in Aimed shot you have killed that attack some but not in terms of dps. Its saving grace is its recharge. Fistful is currently end discounted enough though to be a good ST attack as well as an AoE. Fire melee tanks when adding tough etc etc drop a heavy ST and turn an uneconomical for Single target AoE attack into an economical attack for both AoE and ST. But milking things down depends on how you plan to play.
Lets say each fight duration PVE is 20-30 secs. Time between mobs is 10 secs. You my start with a debuff chain. The team benefit from this as you improve on everything they do. Sometimes its offense first sometimes its defense first. Slots for Aid self can come from all the chances to heal. With the control you have your chances to have an uninterruptable aid self are far greater. Aid self is also a pseudo regen. Sure time for it lowers dps possibly essential dps (although with defenders doubtful) but your not reliant on 5% chances. Snapshot auto'd at full strength does more damage over time than the rest however your aim is not to tickle someone to defeat and so snap becomes a filler. However it will fill often and so should have good damage slotting. With your current damage slotting there is probably still room to increase your dps and even lose Aimed shot in the process. However a loss of aimed shot will effect your highburstness. Attack chain planning I find essential.

I do this:

First mob, 30 secs total, thats reaching them, fighting them. So lets say every 30 secs I repeat my debuff and then attack chain. Things recharge over 30, 60, 90 secs roughly. I have an idea of what my build endurance wise is going through whilst fighting and then recovering. How much I lose between fights and how much I recover. I can't be correct about every fight but I still need a model. Then there is my playstyle or wishful thinking team dynamic and then the looking for bonuses to fill in the gaps.

Your model comes from your typically on average experience, playstyle and intentions so whatever your final build can become cant be off my making. I just throwing ideas here.

We are always 2 powers away from total godlikeness.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Sorry Shannon I'm having trouble understanding what you're getting at, you think you could dumb it down a bit for simpleton little me?


 

Posted

Look at your attack and debuff chain. What will it look like. How much damage will you deal, how much end will you lose and how much will you recover. Where can you increase overall damage output despite losing am attack power? Then move chance to heal slots into an Aid self power perhaps.

My TA actually has very few special IOs that I'd like to get as one doesn't want to be a jack of all trades and mistress of none. She is there for team support and not offense or soloability but that is my intention. You have to balance all of your intentions for yourself.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Well, I probably don't need fistful of arrows that much since it rarely hits more than one target, so I could always replace that with aid other, and aid other with aid self then budge the slots around.

Thanks Shannon!


 

Posted

Rarely what??! I have it on my Blaster and its my most damage, gets a lovely AoE on it with just one range enhancement in it. Find I rarely get less than 10 with it when teaming


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I agree with Cynic, even with just DOs I get many more hits than misses with Fistfull of Arrows especially when used after Acid Arrow.


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

[ QUOTE ]
Well, I probably don't need fistful of arrows that much since it rarely hits more than one target, so I could always replace that with aid other, and aid other with aid self then budge the slots around.

Thanks Shannon!

[/ QUOTE ]

I could not generalize and say that maybe you barely fire it in the direction of one target or I could say that its current level of accuracy is too low. Whats the build your used to like?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Hmm, I probably am exxagerating a little when I say I barely hit more than one target, but regardless as a defender my first priority should be to help my teammates via debuffing, not by killing the enemy right?


 

Posted

Dead mobs don't need debuffing.


 

Posted

Right, had another whack at the build based on the very helpful advice I've been given and here's my result

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Longshot Lorrie: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Flash Arrow -- DarkWD-Slow%(A), ToHitDeb-I(31), ToHitDeb-I(31)
Level 1: Snap Shot -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(17), Apoc-Dmg/EndRdx(42), Apoc-Dam%(45)
Level 2: Aimed Shot -- T'pst-EndDrn%(A), Decim-Build%(3), Dev'n-Hold%(7), Dev'n-Acc/Dmg/Rchg(17), Entrpc-Dmg/EndRdx(43)
Level 4: Glue Arrow -- ImpSwft-Dam%(A), RechRdx-I(5), P'ngTtl--Rchg%(5), ImpSwft-EndRdx/Rchg/Slow(50), P'ngTtl-EndRdx/Rchg/Slow(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(46)
Level 8: Ice Arrow -- NrncSD-Dam%(A), NrncSD-Acc/Rchg(9), NrncSD-Acc/Hold/Rchg(9), NrncSD-Acc/EndRdx(23), NrncSD-EndRdx/Hold(37), NrncSD-Hold/Rng(39)
Level 10: Blazing Arrow -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(15)
Level 12: Acid Arrow -- Acc-I(A), Acc-I(13), LdyGrey-DefDeb/Rchg(13), LdyGrey-DefDeb(15), LdyGrey-DefDeb/Rchg/EndRdx(33), LdyGrey-DefDeb/EndRdx(37)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(36), Clrty-Stlth(37)
Level 16: Assault -- EndRdx-I(A)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Aid Other -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(45)
Level 24: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Oil Slick Arrow -- Posi-Dam%(A), Posi-Dmg/EndRdx(27), Det'tn-Dmg/EndRdx(27), RechRdx-I(29), RechRdx-I(29), RechRdx-I(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A)
Level 30: Aid Self -- Heal-I(A), RechRdx-I(33), IntRdx-I(43)
Level 32: EMP Arrow -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(36), UbrkCons-Dam%(43)
Level 35: Stunning Shot -- Amaze-Stun(A), Amaze-Stun/Rchg(46), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(48)
Level 38: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Ragnrk-Knock%(40)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(50)
Level 47: Aim -- AdjTgt-ToHit/Rchg(A), Rec'dRet-ToHit/Rchg(48), GSFC-ToHit/Rchg(48)
Level 49: Entangling Arrow -- TotHntr-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+7% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+8% Defense(Psionic)[*]+5.5% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+52% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+2% Enhancement(Held)[*]+37.5% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+180.8 (15%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Immobilize) (Mag 6.6%)[*]+MezResist(Sleep) (Mag 2.75%)[*]+18.5% Recovery[*]+60% Regeneration[*]+7.56% Resistance(Fire)[*]+7.56% Resistance(Cold)[*]+10% Resistance(Toxic)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Apocalypse[u]
(Snap Shot)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[*] +5% Defense(Psionic)[/list][u]Devastation[u]
(Aimed Shot)<ul type="square">[*] +12% Regeneration[/list][u]Impeded Swiftness[u]
(Glue Arrow)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[/list][u]Pacing of the Turtle[u]
(Glue Arrow)<ul type="square">[*] +MezResist(Sleep) (Mag 2.75%)[/list][u]Neuronic Shutdown[u]
(Ice Arrow)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[*] +7% Enhancement(Accuracy)[*] +2% Enhancement(Held)[*] +2.5% Defense(Melee)[/list][u]Devastation[u]
(Blazing Arrow)<ul type="square">[*] +12% Regeneration[*] +27.1 (2.25%) HitPoints[*] +3% DamageBuff[/list][u]Touch of Lady Grey[u]
(Acid Arrow)<ul type="square">[*] +18.1 (1.5%) HitPoints[*] +2.5% Recovery[*] +8% Regeneration[/list][u]Celerity[u]
(Super Speed)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Numina's Convalescence[u]
(Aid Other)<ul type="square">[*] +12% Regeneration[*] +22.6 (1.88%) HitPoints[*] +6% Enhancement(Heal)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Positron's Blast[u]
(Oil Slick Arrow)<ul type="square">[*] +2.5% Recovery[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
(EMP Arrow)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Absolute Amazement[u]
(Stunning Shot)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[/list][u]Ragnarok[u]
(Rain of Arrows)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Steadfast Protection[u]
(Temp Invulnerability)<ul type="square">[*] +1.5% Recovery[*] +18.1 (1.5%) HitPoints[*] +3% Def(All)[*] +Knockback (Mag -4)[/list]


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</pre><hr />

Oh, and for the purposes of this let's pretend influence isn't an issue, although if there's a cheaper but more effective option, then please say it!

So, poke, prod, and tear apart to continuing optimisation!


 

Posted

[ QUOTE ]
Hmm, I probably am exxagerating a little when I say I barely hit more than one target, but regardless as a defender my first priority should be to help my teammates via debuffing, not by killing the enemy right?

[/ QUOTE ]

I couldn't put my level of damage before someone elses. A dead team mate is one no longer contributing let alone roleplaying-wise unwanted. Increasing the teams overall performance is better than tickling a enemy to defeat. I do pretty much like AoEs on a defender because I'd have a greater impact on the whole group of enemies more. Some defenders have whats called blasterlock. They tickle the enemy for a pittance level of damage whilst the heavy hitters fall around them.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Thanks for the tip Shannon

Now can I get a few thoughts on the new build please? Like to be sure it's A-OK before I break my influence bank on these recipes


 

Posted

Well i have said all I was going to say, I said a few points that can be taken or left and you have had time to think so if thats what you feel is A ok then go for it. My TA is pretty much planned for standard IOs almost completely because I look at bonuses and think do they really matter and also at what my intentions are.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

You know what? I've decided that there's a bunch of powers here that I hardly use in a fight and therefore aren't really worth keeping, and so I've replaced them with fitness powers! Although I'm not always drained of endurance, I often find myself annoyed when I am, and so I figured that since I have the spare power space it couldn't hurt. So, here's ANOTHER new build, with fitness!

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Longshot Lorrie: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Flash Arrow -- DarkWD-Slow%(A), ToHitDeb-I(31), ToHitDeb-I(31)
Level 1: Snap Shot -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(17), Apoc-Dmg/EndRdx(42), Apoc-Dam%(45)
Level 2: Aimed Shot -- T'pst-EndDrn%(A), Decim-Build%(3), Dev'n-Hold%(7), Dev'n-Acc/Dmg(9), Dev'n-Acc/Dmg/Rchg(17), Entrpc-Dmg/EndRdx(43)
Level 4: Glue Arrow -- ImpSwft-Dam%(A), RechRdx-I(5), P'ngTtl--Rchg%(5), RechRdx-I(9), ImpSwft-EndRdx/Rchg/Slow(50), P'ngTtl-EndRdx/Rchg/Slow(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(46)
Level 8: Swift -- Run(A)
Level 10: Blazing Arrow -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Hold%(48)
Level 12: Acid Arrow -- Acc-I(A), Acc-I(13), LdyGrey-DefDeb/Rchg(13), LdyGrey-DefDeb(15), LdyGrey-DefDeb/Rchg/EndRdx(33), LdyGrey-DefDeb/EndRdx(37)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(36), Clrty-Stlth(37)
Level 16: Assault -- EndRdx-I(A)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Aid Other -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(45)
Level 24: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Oil Slick Arrow -- Posi-Dam%(A), Posi-Dmg/EndRdx(27), Det'tn-Dmg/EndRdx(27), RechRdx-I(29), RechRdx-I(29), RechRdx-I(31)
Level 28: Health -- Heal(A), Heal(37), Heal(39)
Level 30: Aid Self -- Heal-I(A), RechRdx-I(33), IntRdx-I(43)
Level 32: EMP Arrow -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(36), UbrkCons-Dam%(43)
Level 35: Stamina -- EndMod(A), EndMod(46), EndMod(46)
Level 38: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Ragnrk-Knock%(40)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(50)
Level 47: Aim -- AdjTgt-ToHit/Rchg(A), Rec'dRet-ToHit/Rchg(48), GSFC-Build%(48)
Level 49: Entangling Arrow -- TotHntr-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+7% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+11.8% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+30% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+30% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+189.8 (15.8%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Held) (Mag 3.3%)[*]+MezResist(Immobilize) (Mag 4.4%)[*]+MezResist(Sleep) (Mag 2.75%)[*]+14.5% Recovery[*]+60% Regeneration[*]+5.04% Resistance(Fire)[*]+5.04% Resistance(Cold)[*]+10% Resistance(Toxic)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Apocalypse[u]
(Snap Shot)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[*] +5% Defense(Psionic)[/list][u]Devastation[u]
(Aimed Shot)<ul type="square">[*] +12% Regeneration[*] +27.1 (2.25%) HitPoints[/list][u]Impeded Swiftness[u]
(Glue Arrow)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[/list][u]Pacing of the Turtle[u]
(Glue Arrow)<ul type="square">[*] +MezResist(Sleep) (Mag 2.75%)[/list][u]Devastation[u]
(Blazing Arrow)<ul type="square">[*] +12% Regeneration[*] +27.1 (2.25%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3.3%)[*] +3.75% Defense(Psionic)[/list][u]Touch of Lady Grey[u]
(Acid Arrow)<ul type="square">[*] +18.1 (1.5%) HitPoints[*] +2.5% Recovery[*] +8% Regeneration[/list][u]Celerity[u]
(Super Speed)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Numina's Convalescence[u]
(Aid Other)<ul type="square">[*] +12% Regeneration[*] +22.6 (1.88%) HitPoints[*] +6% Enhancement(Heal)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Positron's Blast[u]
(Oil Slick Arrow)<ul type="square">[*] +2.5% Recovery[/list][u]Unbreakable Constraint[u]
(EMP Arrow)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Ragnarok[u]
(Rain of Arrows)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Steadfast Protection[u]
(Temp Invulnerability)<ul type="square">[*] +1.5% Recovery[*] +18.1 (1.5%) HitPoints[*] +3% Def(All)[*] +Knockback (Mag -4)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />

Again, if anyone feels this is a total mistake and not just because they like the powers I've booted out, please let me know.