Aldwych, I11 (Kat/SR/BM)
I would normally frown on taking the Res from Medicine pool, but considering the times I've been on the receiving end, I'll say nothing bad about that
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
Mmmm, do you really need Lotus Drops for PvP? with your recharge rate I guess you could skip Lotus Drops and the Medicine res and get also Hasten/SS as most PvPers have, something like that:
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Aldwych: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- HO:Lyso(A), HO:Nucle(3), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9), Mako-Dmg/EndRdx:50(17)
Level 1: Focused Fighting -- HO:Cyto(A), HO:Cyto(15), HO:Cyto(31), LkGmblr-Rchg+:50(37)
Level 2: Flashing Steel -- HO:Lyso(A), HO:Nucle(3), Sciroc-Acc/Dmg:50(5), Sciroc-Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(17)
Level 4: Focused Senses -- HO:Cyto(A), HO:Cyto(15), HO:Cyto(31)
Level 6: Swift -- Run-I:50(A)
Level 8: Agile -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(39), LkGmblr-Rchg+:50(42)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11), EndRdx-I:50(45)
Level 12: Build Up -- HO:Membr(A), HO:Membr(13), HO:Membr(13), Rec'dRet-Pcptn:20(48)
Level 14: Combat Jumping -- SprngFt-Jump:50(A), SprngFt-EndRdx:50(40), SprngFt-EndRdx/Jump:50(43)
Level 16: Super Jump -- ULeap-EndRdx:50(A), ULeap-Jump:50(31), ULeap-Stlth:50(42)
Level 18: Health -- Numna-Heal/EndRdx:50(A), Mrcl-Heal:40(19), Mrcl-Rcvry+:40(19), Numna-Heal:50(25), Numna-Regen/Rcvry+:50(36), RgnTis-Regen+:30(46)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(25)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Quickness -- Run-I:50(A)
Level 26: Soaring Dragon -- HO:Nucle(A), Hectmb-Acc/Rchg:50(27), Hectmb-Dmg/Rchg:50(27), Hectmb-Dmg/EndRdx:50(29), Hectmb-Acc/Dmg/Rchg:50(29), Hectmb-Dam%:50(34)
Level 28: Lucky -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(40), LkGmblr-Rchg+:50(43)
Level 30: Dodge -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(37), LkGmblr-Rchg+:50(37)
Level 32: Golden Dragonfly -- HO:Nucle(A), Armgdn-Dam%:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Dmg/Rchg:50(34)
Level 35: Evasion -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36)
Level 38: Elude -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(39), LkGmblr-EndRdx/Rchg:50(39), LkGmblr-Rchg+:50(40), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 41: Stimulant -- IntRdx-I:50(A)
Level 44: Aid Self -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(45), Numna-Heal/Rchg:50(45), IntRdx-I:50(46), IntRdx-I:50(46)
Level 47: Super Speed -- QckFt-RunSpd:50(A), QckFt-EndRdx:50(48), QckFt-EndRdx/RunSpd:50(48)
Level 49: Focused Accuracy -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50), Rec'dRet-Pcptn:20(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% DamageBuff[*]+48% Enhancement(Accuracy)[*]+57,5% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+176,2 (14,6%) HitPoints[*]+11% JumpSpeed[*]+MezResist(Held) (Mag 2,75%)[*]+MezResist(Immobilize) (Mag 4,4%)[*]+13% Recovery[*]+74% Regeneration[*]+5,04% Resistance(Fire)[*]+5,04% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+3,13% Resistance(Psionic)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Sting of the Wasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +18,1 (1,5%) HitPoints[*] +3% DamageBuff[/list][u]Luck of the Gambler[u]
(Focused Fighting)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Flashing Steel)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Springfoot[u]
(Combat Jumping)<ul type="square">[*] +2% JumpSpeed[*] +9,04 (0,75%) HitPoints[/list][u]Unbounded Leap[u]
(Super Jump)<ul type="square">[*] +4% JumpSpeed[*] +18,1 (1,5%) HitPoints[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[*] +22,6 (1,88%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] +2,5% Recovery[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[*] +2,5% Recovery[/list][u]Hecatomb[u]
(Soaring Dragon)<ul type="square">[*] +4% Recovery[*] +2,52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Golden Dragonfly)<ul type="square">[*] +4% Recovery[*] +2,52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Elude)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Resistance(Psionic)[*] +7,5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Aid Self)<ul type="square">[*] +12% Regeneration[*] +22,6 (1,88%) HitPoints[/list][u]Quickfoot[u]
(Super Speed)<ul type="square">[*] +MezResist(Immobilize) (Mag 1,1%)[*] +9,04 (0,75%) HitPoints[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4277;1162;1552;|
>-KE5TMOXS80O@?(?_!ET<,VL$B*>J"G[+IMMHV#K=WVKDBT+<26##W2-4#HMW>&DDC*EK(.T%N1(*&
''^?QS7`X?A!%OHBJZ&]1E&F>_41^=&]O[O?)/Z=X)Y^BJBZBO5S'170\BN+VYG>`9I%<U_!IMA*;O?
@F2ODEVXE"9)7\):TR49;R443'--O*]5&(1"Y%DL9I)N2G/#G-EE%9B>T>^/(_H?+YO%4Y@UKN-^XC
=/<>2!MGNIX+T#H.;V0RF7TDO]0SCZEE6@6A^U\%>^VL$L<5V'<4+H#S'T<SW_.D E7RS4!Y#_4NH*CR
'.[U\.#">@M5*-:C"/I^1R11H>%?)IO/ITJ%UZ$HAC>4073$'1$R1S[6\<LLW\RJG9C]&AV>]Z)HT+N
/@*&^WQMFG>'>+!WEE5SP"MY02'%:Y'&,T2U$ \9J6NYX/C(X$AMT1Y)`*$AI^)\`]M]0QW$YXH*%DC&
`F\3\=X^T=!&MU'([AQV959PUM7*P4AC:YP?C*(!W-RD)L5$YTR?A3L#XNZNO"8<$5F5;>N,2X`WR`T
Q#M2L0[S`"XK56&XV+B3,N[/-*&:;'K&G.D91WL+<7AN4`F`TTO&972"RGA* `4/JG23B@0:295B27Z-
CU4&",\+5:@$;/N6;0;EA^2OCP5TETV>5\UO]>$(6$YT)0'*VM=ER8DN(!9>(N9:$=5A4\LT!].8];^
RY[S.$G`:>YRMWK#(SU%:MVY24'1GF'6UKW8*I-N3G6;B`^=XHY_J0YI%<$D^Y]EKM!=E++)8-`\BVI
L[R)CN"G!PF181THL8W*3M!04:2*`W5_%K<?JHSCK6]AOF$.N2OB:I.X5=B:W(YD:_2_LSC$NU*8JH2
E_%[,^T+.ON@(*JOL,:"EQ8-Q#*@JF?KZ+8Y,4A`BNS]2[=P+N"&5GF"181UTT+#DQ#^YOH<=VWJ/,6
'KJ2JE'Z??@'!6061[I#4P+)5*WK[":V2#(AIY-R30_%ILC/NECK*+/L<]7+^.5S$.#>@XBC*C\\VSV
8<UWCU#,(JZ%S3J80YJ9P?0MH,+0ST$3'4(OH\$'MZI@8LR +'WNQ=VYOINYIS>'5SME.!W=F]VJ'P.H
=8]]I?Z9`]%S#\%XQD'1]"(N^AA+<B2?),,VU10.U]NRY\,HX9YMVGTYKLS/N.E=LS;3W&"\?RS_!Y\
,?'@=&GGX\+C4(L**1K*B\Z.FI%]Q\\^L,9E/KN^X<$%GZWZOIAXNWHC!?\_&G$DG(=Z2FRFB]9U?8E
:BZ#8P&9NION]6\*G'C'<\>Z6>6M(UTHC(76@5''^938Q.-!8>!,\$>=QB]JEH"&NSXFZA4W_'H6P)H
7C$[_`C"W%`463A<F-&E?#7[GWRQ"W!H(88R2(!Z373>!A7W([9<*E6K\7@"\Z%OH##%T[/6Q,/CNL<
N2:1_KH2JO_=!)[JS?_YL0V8!+?=>V<,(X5$!`U5SL64O/+(E>\L!('2,-C92:98_MC;J='S#?$^:C*
::`?F"6H5X&CED2LZ1FR<S2*`NX61J]@6>6;K>\O?D7^L&VK```
|-----------------------------------------------------------------------------|
</pre><hr />
Regeneration is 297%, you still have your 77% recharge rate plus your quickness plus Hasten so probably you won't miss the attack I removed, SS as second travel power. I used the spare slot for another +perc but I don't know if you are already on perception cap, if you are, you can put it in focused senses and add another LotG I guess or anywhere else.
While that is a very good idea if I only wanted to play PvP. I'm still planning to use the char more for PvE. Only with this build I hope that if I do enter RV from time to time, that I have a bit better chance against other builds.
[ QUOTE ]
... and add another LotG I guess or anywhere else.
[/ QUOTE ]
I could be mistaken but I currently have 5 LotG recharge IOs in this build, and I heared that this was the maximum amount which still has an effect.
@aldwych
Aldwych : L50 Kat/SR Scrapper
Ooops, I thought it was mainly for PvP soz. And yes, LotG effects cap at 5, my mistake
I would try to squeeze in divine avalanche to stack with SRs melee def.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Divine avalanche is compulsory for PvE imo
In earlier versions of Aldwych I indeed had Divine avalanche. But while it was very important in lower levels, I noticed that after level 35-40 all it did was slow me down.
The only time when such extra defence is useful is when I get a large alpha strike aggro on me. But seeing how it activates after an attack it's often to late to help.
@aldwych
Aldwych : L50 Kat/SR Scrapper
[ QUOTE ]
In earlier versions of Aldwych I indeed had Divine avalanche. But while it was very important in lower levels, I noticed that after level 35-40 all it did was slow me down.
[/ QUOTE ]
That'll be because you're not fighting hard enough
I agree, but the game doesn't have a higher setting then Invincible
And for AVs and GMs which in which DA could help i have more then enough defence from Elude.
@aldwych
Aldwych : L50 Kat/SR Scrapper
First thing that smacked me hard up in the face was 3 recharge PB. The third is just 4 secs. 1 slot for 4 secs. Is that so important? Could that not of come better from a bonus?
Secondly PVE wise regen isnt so important when your high def and have a super recharged aid self...
From PvE to PvP +rechg is probably king.
DA self stacks.
Those Hami-Os should all be some of the most expensive in the game = ouch.
I'd probably sooner Maneuvers and Tactics than Foc Acc and Resuscitate.
I don't PvP and I almost know absolutely nothing about PvP. Atm.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hehe, I guess he already started shopping foe HO's since I already sold all my Cytoskeleton Exposures in one go
A lot of the thing you notice about the build are partly Alvan's fault
The reason why I have 3 recharges in PB is so that it is often stacked in order to defend myself from dominators with names that end in Patient.
Plus I currently wouldn't know which other power could use an extra slot. Perhaps Focused Fighting an other LotG for even more +regen or one of my auto defence powers to get even more acc. Or even Stamina for the +DamBuff.
I guess I'll need to respec on test first and find out which is more usefull, thanks for the advice
The Resuscitate is one power which I have to use quite often when teaming in PvE with my SG mates. Mainly when the RotP of some blaster, who I won't name, isn't up yet.
To be hounest I have no idea how expensive all those Hami-Os are. All used in this build are already currently on my character. Just before the dev's changed the Hamidon, there was a weekly (sometimes even semi-daily) Hamidon farm on union, which I quite enjoyed due to all those people being around.
Your idea about Maneuvers and Tactics is something I'll also need to research. Though as said i currently use Rez very often.
As for DA, well i don't really need the extra defence, plus I dislike the power for reasons said in some previous post.
@aldwych
Aldwych : L50 Kat/SR Scrapper
[ QUOTE ]
A lot of the thing you notice about the build are partly Alvan's fault
[/ QUOTE ]
Isn't it always Alvan's fault?
Luckily he always comes up with good ideas. For your information, my Cytoskeleton Exposures sold for 8 mill each, in case you need to make a budget before respeccing.
[ QUOTE ]
Isn't it always Alvan's fault?
[/ QUOTE ]
\o/
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
[ QUOTE ]
[ QUOTE ]
A lot of the thing you notice about the build are partly Alvan's fault
[/ QUOTE ]
Isn't it always Alvan's fault?
Luckily he always comes up with good ideas. For your information, my Cytoskeleton Exposures sold for 8 mill each, in case you need to make a budget before respeccing.
[/ QUOTE ]
Damn I think I need those for my invul scrappers build
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Probably prices will drop, they were selling for 12 mill a few days before respec, besides, we can always do STF for HO's
Ever since I bought 6 Acc/Mez HO's its all I've had drop
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
After playing with that build a bit i found out i could add to my defence with a few tiny changes. I got rid of the HOs in my lower damage attacks and changed all my Scirocco IO's for Multi Strikes. Thus getting more +def bonus. Here is the new build:
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Aldwych: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Mako-Dam%:50(A), Mako-Acc/Dmg:50(3), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9), Mako-Dmg/EndRdx:50(17)
Level 1: Focused Fighting -- HO:Cyto(A), HO:Cyto(15), HO:Cyto(31), LkGmblr-Rchg+:50(37)
Level 2: Flashing Steel -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(3), M'Strk-Acc/Dmg:50(5), M'Strk-Dmg/EndRdx:50(7), M'Strk-Dmg/Rchg:50(9), M'Strk-Acc/EndRdx:50(17)
Level 4: Focused Senses -- HO:Cyto(A), HO:Cyto(15), HO:Cyto(31)
Level 6: Swift -- Run-I:50(A)
Level 8: Agile -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(39), LkGmblr-Rchg+:50(42)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11), EndRdx-I:50(45)
Level 12: Build Up -- HO:Membr(A), HO:Membr(13), HO:Membr(13)
Level 14: Combat Jumping -- SprngFt-Jump:50(A), SprngFt-EndRdx:50(40), SprngFt-EndRdx/Jump:50(43)
Level 16: Super Jump -- ULeap-EndRdx:50(A), ULeap-Jump:50(31), ULeap-Stlth:50(42)
Level 18: Health -- Numna-Heal/EndRdx:50(A), Mrcl-Heal:40(19), Mrcl-Rcvry+:40(19), Mrcl-Heal/Rchg:40(46), Numna-Heal:50(50), Numna-Regen/Rcvry+:50(50)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(50)
Level 22: The Lotus Drops -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(23), M'Strk-Acc/EndRdx:50(23), M'Strk-Dmg/Rchg:50(25), M'Strk-Dmg/EndRdx:50(25), M'Strk-Acc/Dmg:50(36)
Level 24: Quickness -- Run-I:50(A)
Level 26: Soaring Dragon -- HO:Nucle(A), Hectmb-Acc/Rchg:50(27), Hectmb-Dmg/Rchg:50(27), Hectmb-Dmg/EndRdx:50(29), Hectmb-Acc/Dmg/Rchg:50(29), Hectmb-Dam%:50(34)
Level 28: Lucky -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(40), LkGmblr-Rchg+:50(43)
Level 30: Dodge -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(37), LkGmblr-Rchg+:50(37)
Level 32: Golden Dragonfly -- HO:Nucle(A), Armgdn-Dam%:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Dmg/Rchg:50(34)
Level 35: Evasion -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36)
Level 38: Elude -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(39), LkGmblr-EndRdx/Rchg:50(39), LkGmblr-Rchg+:50(40), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 41: Stimulant -- IntRdx-I:50(A)
Level 44: Aid Self -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(45), Numna-Heal/Rchg:50(45), IntRdx-I:50(46), IntRdx-I:50(46)
Level 47: Focused Accuracy -- HO:Cyto(A), HO:Cyto(48), HO:Cyto(48), Rec'dRet-Pcptn:20(48)
Level 49: Resuscitate -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% DamageBuff[*]+3,75% Defense(Melee)[*]+3,75% Defense(Ranged)[*]+3,75% Defense(AoE)[*]+39% Enhancement(Accuracy)[*]+57,5% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+189,8 (15,8%) HitPoints[*]+11% JumpSpeed[*]+MezResist(Held) (Mag 6,05%)[*]+MezResist(Immobilize) (Mag 3,3%)[*]+MezResist(Sleep) (Mag 3,3%)[*]+MezResist(Stun) (Mag 3,3%)[*]+13% Recovery[*]+64% Regeneration[*]+6,93% Resistance(Fire)[*]+6,93% Resistance(Cold)[*]+3,13% Resistance(Psionic)[*]+5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4371;1124;1500;|
>-KE5TN/VS80OB^P_\&7H(?46)$CZH&>-MFFFS9>!#;:NU:B;6%ER9#E-`8(_?9P*(FD9=JQ@=Z*75C
4\..\.3-ZYG7UE#3)/[S>Y57Y&_G5O[][++)_#^E:O"3-ODX*L4CK9+OE]?W=7Q)F*QEV^3.5\6_#
O?B<_EFM>\;,2GO"GY;B>^\&2;ERLQXUF> YB47GXI\M6[$ARH[3&KN'UX?[.$\,?$[/DK?IE-_F0-
[Q]2C;O6K\E7BA_O=:/)<+>?TS3AZ?-2D'H`*''+#:KAWFZ[C#^@/%/V/Q>9O/LNX&R`1JX))[`@P$>
G4COH`H%`XH$TI(I$409C;\@VH^'IFJA93T*J2/:-!3$=Q#!$U_VZ=ND6DZ:-9_\D6Q>"UZWJ-U[B:&
A]A_T@@>Q%#V^+YI\LFCJ_,W66!M']&ERC#UVAH(&5A0<4(6A5A3<HA4,K`B,85HUW _+[6)[%B[D<#P
*?U.7/&QROV3%Y#%_;^;YLI8TH$U`F,YA0":3.:#WQI8J5=F%X#C :83T/M(XBNR`"EC<JK7AV,**"U<
YZNT5=2;<TR=I.)=Y[>>YRVH,F^;\21SNO2XS.^>:W1DY%V+W%23[$R#I)J>(),(W3J8EO+0K.LJJ;]
<[_92BPCGE8.['V=&(P0[<#X%/&@&9F4M44S*1JC^7?Y6NW+C&<3+'<V&g t;^,=-D9IWCJ%93*-,(NF:-8
*I!/8#A\)E3>9>-EO\C*11>=C57Y+"KY+>9GR]IDGA;D%`.8>AV*6UTE:=!C<I+':E&X@D=Z<I]_JPW
MUUG-L*_Y]+@+M,DPB_(L*(<HG.AOC<]@Y7_'RP6C@4^N,<4&L$AC$5UXOJWJ3R*.3Q3I?RL:"@ 9A5F
3P6]+F#IL<7H(,Q`8MU'?,NX66907A`?PY_IX`P-@(K!L5'<%,EIK>48GI=;1SCW(667EFUQSAG!P"K
-E*LQVQ40#M68/F*J3+*1/NRQQR$-NAO>8A[SSQ-FFKSJL3URC-FE`H,PC*/,7(.82XS,RZ(CN4<<
N5#_(,*9M`K`LQ[807-L6Z$U](;ZZ+UB5C6)C\*]6*+Y.(>@'D"L5LD<5P$?DB#KV8"(>Y75;\2RK2N
UIRP74WK?S(B1NS''<0WJ>DQWYT+-B.^(V8(+8%7_`#A:Z)Q'GU,'<1.,N3"ATU[FX:.NH9=U_,&\<U
RL:^K?/)Q#_-.N&.>:R=48+-N[>Z",?)S8U8W\NFVYJH>8R>!80))#*ZW!]4X-;.C+T8]*E(T.3A=@Z
X%2<G2/K;/,#-8:.9EQHIX!;#F+H)LHAL,F7N9Q5YKS)\59^3;=-J=I<IZ;LM1)G'!GU,[)S?I2[/;+
[+E&AP88A[8C-Y]\1AKJZA87!N1!.0]Q_RQRQ"KJ7GC*U_O]O1/2&O(33KN028#);(JI&[<!:!F9)])
)%ANH9:FRHU"P'["#4[_60GP($0A0%"AA&9AGK9>29)3%+:I9@EH99Q,S2\(T" L_3[Y?W=#YT5TV8`
|-----------------------------------------------------------------------------|
</pre><hr />
@aldwych
Aldwych : L50 Kat/SR Scrapper
Love the build Aldwych nice to see some more SR threads popping up.
A few peeps seem to have mentioned Divine Avalanche as a must have power but I'm not missing it at all on mine, in-fact my attack chain is much smoother without it. I just don't see the use of it since you cant stack enough to make it worth while imho.
Here is my recent thread on Kat/Sr hope it helps since it helped me.
http://uk.boards.cityofheroes.com/showfl...&PHPSESSID=
So with I13 almost upon us I got bored and started fiddling around with mids again on my main scrapper. After reading Maelwys's guide and a couple of others I've changed the thinking behind Aldwych's build.
Now there are loads of question from my side on this build, does it have to much defence buff? Is it to endu heavy? With the coming PvP changes will this build stand a chance in RV? Should I pick tactics instead of FA. etc etc.
With the introduction of the '3 insps is a wakie' feature I've abandoned my Rez power and with it all my medicine pool powers. I've removed elude for maneuvers, with the high numbers of defence this build has I'm thinking this should be like a perma elude feeling only without the Endurance Recovery nor the Endurance drop.
With the coming of I13 I'll likely change all the Scirocco's Dervish IOs for Obliteration IOs and perhaps put Blessing of the Zephyr or even Winter's Gift in super jump. Thou I'm not sure on the last one. I'd have added the changes already only Mids has understandable not included I13 sets yet.
But enough yapping, here is the build for you to judge.
Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
aldwych: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (3) HamiO:Nucleolus Exposure[*] (3) Mako's Bite - Chance of Damage(Lethal): Level 50[*] (5) Touch of Lady Grey - Chance for Negative Damage: Level 50[*] (5) Achilles' Heel - Chance for Res Debuff: Level 20[*] (15) Mako's Bite - Damage/Recharge: Level 50[/list]Level 1: Focused Fighting <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (7) HamiO:Cytoskeleton Exposure[*] (7) HamiO:Cytoskeleton Exposure[*] (46) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 2: Focused Senses <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (9) HamiO:Cytoskeleton Exposure[*] (9) HamiO:Cytoskeleton Exposure[*] (43) Luck of the Gambler - Recharge Speed: Level 40[/list]Level 4: Flashing Steel <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (11) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (11) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (13) Scirocco's Dervish - Damage/Recharge: Level 50[*] (13) Armageddon - Damage/Recharge: Level 50[*] (15) Touch of Lady Grey - Chance for Negative Damage: Level 50[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 8: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (17) Luck of the Gambler - Defense/Endurance: Level 50[*] (17) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (19) Recharge Reduction IO: Level 50[/list]Level 12: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 14: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (21) Luck of the Gambler - Defense: Level 50[*] (23) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 16: Super Jump <ul type="square">[*] (A) Unbounded Leap - Endurance: Level 50[*] (23) Unbounded Leap - Jumping: Level 50[*] (25) Unbounded Leap - +Stealth: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (25) Numina's Convalescence - Heal: Level 50[*] (27) Numina's Convalescence - Heal/Endurance: Level 50[*] (27) Miracle - +Recovery: Level 40[*] (46) Miracle - Heal: Level 40[*] (46) Miracle - Heal/Endurance: Level 40[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (29) Performance Shifter - EndMod/Accuracy: Level 50[*] (29) Performance Shifter - EndMod/Recharge: Level 50[*] (31) Performance Shifter - Chance for +End: Level 50[/list]Level 22: The Lotus Drops <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (31) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (31) Scirocco's Dervish - Damage/Recharge: Level 50[*] (33) Scirocco's Dervish - Damage/Endurance: Level 50[*] (33) HamiO:Nucleolus Exposure[*] (33) Touch of Lady Grey - Chance for Negative Damage: Level 50[/list]Level 24: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 26: Soaring Dragon <ul type="square">[*] (A) Hecatomb - Damage: Level 50[*] (34) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (34) Hecatomb - Accuracy/Recharge: Level 50[*] (34) Hecatomb - Damage/Endurance: Level 50[*] (36) Hecatomb - Chance of Damage(Negative): Level 50[*] (36) Touch of Lady Grey - Chance for Negative Damage: Level 50[/list]Level 28: Lucky <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (36) Luck of the Gambler - Defense/Endurance: Level 50[*] (37) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 30: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (37) Luck of the Gambler - Defense/Endurance: Level 50[*] (37) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 32: Golden Dragonfly <ul type="square">[*] (A) Armageddon - Damage: Level 50[*] (39) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (39) Armageddon - Accuracy/Recharge: Level 50[*] (39) Armageddon - Damage/Endurance: Level 50[*] (40) Armageddon - Chance for Fire Damage: Level 50[*] (40) Touch of Lady Grey - Chance for Negative Damage: Level 50[/list]Level 35: Evasion <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (40) HamiO:Cytoskeleton Exposure[*] (42) HamiO:Cytoskeleton Exposure[/list]Level 38: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (42) Red Fortune - Defense/Endurance: Level 50[*] (42) Red Fortune - Endurance/Recharge: Level 50[*] (43) Red Fortune - Endurance: Level 50[/list]Level 41: Boxing <ul type="square">[*] (A) HamiO:Nucleolus Exposure[/list]Level 44: Tough <ul type="square">[*] (A) Aegis - Resistance: Level 50[*] (45) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (45) Aegis - Psionic/Status Resistance: Level 50[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (48) Luck of the Gambler - Defense/Endurance: Level 50[*] (48) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 49: Focused Accuracy <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (50) HamiO:Cytoskeleton Exposure[*] (50) HamiO:Cytoskeleton Exposure[*] (50) Rectified Reticle - Increased Perception: Level 20[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4,5% DamageBuff(Smashing)[*]4,5% DamageBuff(Lethal)[*]4,5% DamageBuff(Fire)[*]4,5% DamageBuff(Cold)[*]4,5% DamageBuff(Energy)[*]4,5% DamageBuff(Negative)[*]4,5% DamageBuff(Toxic)[*]4,5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]5,5% Defense(Melee)[*]5,5% Defense(Ranged)[*]5,5% Defense(AoE)[*]57,5% Enhancement(RechargeTime)[*]48% Enhancement(Accuracy)[*]10% FlySpeed[*]195,8 HP (14,6%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]MezResist(Immobilize) 5,5%[*]20% Perception[*]15,5% (0,26 End/sec) Recovery[*]62% (3,47 HP/sec) Regeneration[*]6,3% Resistance(Fire)[*]6,3% Resistance(Cold)[*]6,25% Resistance(Negative)[*]2,25% Resistance(Psionic)[*]15% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Gambler's Cut)<ul type="square">[*] MezResist(Immobilize) 3,3%[/list][u]Luck of the Gambler[u]
(Focused Fighting)<ul type="square">[*] 7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Focused Senses)<ul type="square">[*] 7,5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Flashing Steel)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 15,1 HP (1,12%) HitPoints[*] 7,5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25,1 HP (1,87%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[*] 2,5% DamageBuff(All)[*] 2,5% Defense(Melee), 2,5% Defense(Ranged), 2,5% Defense(AoE)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 15,1 HP (1,12%) HitPoints[/list][u]Unbounded Leap[u]
(Super Jump)<ul type="square">[*] 4% JumpSpeed, 4% JumpHeight[*] 20,1 HP (1,5%) HitPoints[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[*] 25,1 HP (1,87%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] 25,1 HP (1,87%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25,1 HP (1,87%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[/list][u]Scirocco's Dervish[u]
(The Lotus Drops)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Hecatomb[u]
(Soaring Dragon)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 15,1 HP (1,12%) HitPoints[*] 7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)[*] 15,1 HP (1,12%) HitPoints[*] 7,5% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Golden Dragonfly)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 2,25% Resistance(Psionic)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)[*] 15,1 HP (1,12%) HitPoints[/list][u]Rectified Reticle[u]
(Focused Accuracy)<ul type="square">[*] 20% Perception[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1420;681;908;|
|>-JEDUE/$U$4Q^]T<5BZ4$K+6HKLW09()&$S)@HF*,6RR)-*QG*AC4W;=(I0G_P`+@D|
|8?>+-]2,8G_P`?B8X6YN(CT[:_Z]S[O_<<^9T;O9TU:?4ZSO*"-PKV8ZSOY.OV=6JKI|
|F;=OVX9I=,NW1PTL@73*54I+FXG]4EK:V'=MTNV_%6=%4?ZK*CK9UCO-O6AR5]JIW0>|
|KF@:[I<MYH_?+E*I63=+];+VG'X9D/;U6+Y*-B\.=`UIU"L^L5Y5*C#:FBM6LQ;=RL'|
|C?VL[=1UK=$'727@^Q;;H^O2JU8`'K=R-?D".*<\?UR$WX"P"A0HF,4\@_+<:I[]-ZX|
|Q$S'0N@E60ZR&++5=8Q*M4^H=6-W2C?L5%>IXR6@0?*>,16HIP)UY(<O+!90W0X9'$#|
|(YY#)[J(VN+@8WE0-#.QN,]A3E=#/>PTJG]-#YF0IT?R'T?"4DOQ'2WPDS/PA1R/)+0|
|3]7ZN&ZT1"A%PQ!WM85-#C'1>AS$TPPA'@';VB/<OH>$P:V&`]H1IEUQAJA#;+",MSP|
|&6TT])%Q3AC^1#@#7T2>*L*3'>:1#O-(1TX8\M^/\&BW(:U71MO+HSV'4+_LU#])KIO|
|3C`0C21A+,7BC'<@:E/D,\F#&>$SC_(=L@2$FAA@;QO\R?`!#7.K&%VC3R 27&,F.%,'|
|6;P75W(6M4MAV5EVU*F!"&P#,A,YP(4+%$!\-'2`8)!OBFN0,U+7-R0RPE^Z=ND2V-`|
|XNI]#S=><!@B<'BYYKAYYKA%V,77OA9J3XK'<U=YP6 =O2%/Z[#"!RZU\4\DYY%S"1&#|
|(G%/ZZC^U_73UZS5OMT!NHN20]E#>8+R%.49BHWR'"6/<OFKE1U<P(864990EE'>H,G|
|$<]>XD/QHP10@BA=*&&4*,H`R@7*Y15?Y^_(|
|-------------------------------------------------------------------|</pre><hr />
@aldwych
Aldwych : L50 Kat/SR Scrapper
Just a comment on PvP defence changes. Currently on test server I'm going from 48.59% Def in Grandville to 34.09% in Recluse's Victory, this is with a level 45 Bane.
Not sure what Cryptic are playing at here - fix it Emmert!
So if that stays the same I would keep Elude for PvP.
[ QUOTE ]
Not sure what Cryptic are playing at here - fix it Emmert!
[/ QUOTE ]
why did u get rid of elude? i thought tht was the main SR power?
ive got my kat/SR to 40 so far and ive had elude for 2 levels, i love, im abit upset that you would even hint to get rid of elude, please tell u got rid of it and now know it was a mistake and u want it back
Level 50 Heroes:
Pilgrim Of Darkness - Spines/Dark Armor
Angeltearz - Fire/Kinetics
Angeltears - Energy/Energy
Tearz - Willpower/Energy Melle
Trives - Katana/Super Reflex
Strain - Firey Melle/Super Reflex
Tarox - Firey Melle/Regen
Baium - Dark Melle/Super Reflex
Kottos - Peacebringer
If you have sets that put your defence over 45% then Elude isn't really needed to be honest. I have two SR scrappers at 50 without it and both work as well now as they did before. Elude was god before Inventions, now its a leveling aid
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
So after I11 hit and all those nice purple IO sets came out, I figured this would be a nice time to make my scrapper a bit more survivable in RV.
I still have a long way to go before i can actually slot all the purples inf wise, but the rest should be doable in a very short time frame.
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Aldwych: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- HO:Lyso(A), HO:Nucle(3), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9), Mako-Dmg/EndRdx:50(17)
Level 1: Focused Fighting -- HO:Cyto(A), HO:Cyto(15), HO:Cyto(31), LkGmblr-Rchg+:50(37)
Level 2: Flashing Steel -- HO:Lyso(A), HO:Nucle(3), Sciroc-Acc/Dmg:50(5), Sciroc-Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(17)
Level 4: Focused Senses -- HO:Cyto(A), HO:Cyto(15), HO:Cyto(31)
Level 6: Swift -- Run-I:50(A)
Level 8: Agile -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(39), LkGmblr-Rchg+:50(42)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11), EndRdx-I:50(45)
Level 12: Build Up -- HO:Membr(A), HO:Membr(13), HO:Membr(13)
Level 14: Combat Jumping -- SprngFt-Jump:50(A), SprngFt-EndRdx:50(40), SprngFt-EndRdx/Jump:50(43)
Level 16: Super Jump -- ULeap-EndRdx:50(A), ULeap-Jump:50(31), ULeap-Stlth:50(42)
Level 18: Health -- Numna-Heal/EndRdx:50(A), Mrcl-Heal:40(19), Mrcl-Rcvry+:40(19), Mrcl-Heal/Rchg:40(46), Numna-Heal:50(50), Numna-Regen/Rcvry+:50(50)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(50)
Level 22: The Lotus Drops -- HO:Lyso(A), HO:Nucle(23), Sciroc-Acc/Dmg:50(23), Sciroc-Dmg/EndRdx:50(25), Sciroc-Dmg/Rchg:50(25), Sciroc-Acc/Rchg:50(36)
Level 24: Quickness -- Run-I:50(A)
Level 26: Soaring Dragon -- HO:Nucle(A), Hectmb-Acc/Rchg:50(27), Hectmb-Dmg/Rchg:50(27), Hectmb-Dmg/EndRdx:50(29), Hectmb-Acc/Dmg/Rchg:50(29), Hectmb-Dam%:50(34)
Level 28: Lucky -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(40), LkGmblr-Rchg+:50(43)
Level 30: Dodge -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(37), LkGmblr-Rchg+:50(37)
Level 32: Golden Dragonfly -- HO:Nucle(A), Armgdn-Dam%:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Dmg/Rchg:50(34)
Level 35: Evasion -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36)
Level 38: Elude -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(39), LkGmblr-EndRdx/Rchg:50(39), LkGmblr-Rchg+:50(40), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 41: Stimulant -- IntRdx-I:50(A)
Level 44: Aid Self -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(45), Numna-Heal/Rchg:50(45), IntRdx-I:50(46), IntRdx-I:50(46)
Level 47: Focused Accuracy -- HO:Cyto(A), HO:Cyto(48), HO:Cyto(48), Rec'dRet-Pcptn:20(48)
Level 49: Resuscitate -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% DamageBuff[*]+57% Enhancement(Accuracy)[*]+57,5% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+189,8 (15,8%) HitPoints[*]+11% JumpSpeed[*]+MezResist(Held) (Mag 2,75%)[*]+MezResist(Immobilize) (Mag 3,3%)[*]+13% Recovery[*]+74% Regeneration[*]+5,04% Resistance(Fire)[*]+5,04% Resistance(Cold)[*]+6,25% Resistance(Negative)[*]+3,13% Resistance(Psionic)[*]+5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4297;1122;1496;|
>-KE5TMOVS@0O@?(?_"EV$,WB/C2`SVE]7;3W3@H;.S>%9FVA=J2(<O9&B#TVSM#221M4ZD-]+9($(^
''^?-F<***,IQ6J?_RFJ7E\4'\CN_O7E8S_\[9"OUG-;[*EVK65:EVZVL;F_^!FB1JMD>OHVF<K&6W^
5.?2E6LI)%K3[G=2%W._4DTVU>+-5$SO,L+Z3ZO,Z7JUI]+.>'T23=U;(ZW-X$JO\1JGDZ[,J&-2)J>
!,T=P*XS?,^6TM@AD'/I&J2?BM_VXT^YK5LQIOE_31;+>&4!%QC>*+X $>8AR^[_*.;3^7<+%3TT/(.B
R%-XV,/C,^TM5*-8CR(AV'Y'%-&NX5^FFD^'6KO7H1BZ=\P#[PCW,%F@GO;9MU&Y&-4K.?HSW;RL9=6
@=>\!0Z.H5\PZQ;U:ZHTK.8LK6$,AQWE59AEZ-Y;5:[Y;]?%`[TALH^M!'H>")#:^`^`^MC2PL1VPP$
")+\!,X2?UQ>V*`!MQ>`V_-M-]T="&8Z4PU"DL)M(*J3<K8[G0.3$E$PW!>K]H9`J'Q1=D6EO#B34'X
@%&@[=3F:TP`V"V$9GXV208YG=YI`TS;,ZM.M)&'2(^D9N7"B,9 F_`2+_<<"QD$KI7)H*PPJ+-M!6UC
499U\]=^LP6L(*9"`.6<FW(3Q!0&2\X1]T80->ZXJ@6HQFS^4[R4^V(NYR-L7JYX&QUQBC*R3?.!8CK
!S.IUO=(@TW;<])%(1U.HY_TF+U(H_D]E\9JNY2Z312:;1YFN[=MBS+QVN#C)JQ1?,F+PD+8/#\)`8G
,XS5ZKPWM]-_`<:_E=+3+:5A@@^)L&(8H34XW)$'8JE[*XMQ9PZMRQ(4AT`3/U55:+LMJD<'4T6^4+&
!.8B$DYAVNA,#T(+@Q#>V="8=H0#=["0Y-!>$A_#G^G@>S4">P8%#]";\>EQ#O*+N^Y?NA0TZ7\\J[K
Q_K;+G-Z(,6^*TX:92N1.3$1NEV*\XF3X-FCS-*ZW+RX^H0PSXV&%N%8+P090MA'*\R#I/&QGB-)U(<
:IYMW^M3XQ)CC.;;_\-+V3Z_J_\G%_=_I8!0'`+_8H.0R@UBW4%QHD+MZ,/R(/5G'64O4`SRKI9S/R\
)$V@D!=<_=NHB('W.<]X@.2W(S'P5.;D^D]9@P\>6?X:2*_!N'=[L0?J85B`6%X1K*B_&..M[]@KWB>
,VE$;]^#V')3ZNNWU?>]LY4ZG-)84Q\T,R>9+4;?;";6/(7"`3.$_"?R*X<6NF;RL6X?>NM(/4Y8X
%[R&BR&V*0X>ZG7S9)=E#1S#D8<9^9FP[-7Y(H>=9"KK'%_EUVQ;%WJ<M6;"3`6<#63<[<+>/1%..V3
[?X9.#8XM\,.\FN`80WW3PL'@_L?.4]P._&-18?NEX]PYO_\W)D8#'N%=VW()$U`M,=4K=>B0H26)(4
5LN8'E)I9++=EC>Z6\LP-6?L(B5,4T,(HMF1@R#BQ)+$DMR2QIA<7"DE9N'%J2=^3MS0]H'[L,
|-----------------------------------------------------------------------------|
</pre><hr />
@aldwych
Aldwych : L50 Kat/SR Scrapper