How long will we have to wait?


Ammon

 

Posted

Ok despite the hate im going to get from the stalker community and I know its been said so many times before but how long before its actually possible to pvp with a hero?

I mean any player stands no chance against an equal level stalker no matter what AT/Powers they are, yes i have tested this, Blasters the apparent 'stalker killers' with Devices secondary power 'Targeting Drone' vs any stalker still has no chance because even if by some miracle (and a buttload of yellow insps) you manage to see them, they just either run till insps run out thus remain invisible or have enough resists to get close, use placate and not give you much of a chance to fight back.

It seems the only class with half a chance is mastermind and thats only because pets dont lose agro and without bodyguard mode your still going down to a well played stalker.

Rumor i heard yesterday is the GM's even pvp with stalkers because other classes dont stand a chance.
I mean come on, I understand how difficult PVP balancing is, but it really does need some attention sometime soon.
*whining off*

Ok to fix the problem the suggestions I have are as follows and should be done on a one or the other basis in my opinion as not to overkill, and I strongly personally recommend 1 and 2 together over all the rest.

1) Since stalkers have such an extreme damage output, remove the resists to status effects, they should not have resists if they can kill most classes in two hits anyway in equal level/slots.
2) Make +perception vs Hide ratio a little more balanced so you actually have a chance to see them with so called 'Stalker killers'
3) Change how Hide works, basically make there be a chance (lowerer without +proc) to see stalkers in a certain range, this one would be a big change so if it was implemented then would need to increase the stalkers defence a bit to give them a fighting chance. Idea i had was a 10%-15% chance without +proc and between 30%-40% with +proc (difference with +proc substantial because not many classes support it and would still be fairly equal because each target in combat would still have half a chance to win or lose, so stalkers not overkilled)
4) Reduce the damage output, despite how much damage they deal and at the minute it is a problem but as damage dealers this should be a last resort, I personally am not in favour of this one because i think it would be overkill but nevertheless its still an option.

Please post any thoughts on this matter, or suggestions to make PVP viable to something on heroes side again.

I would like to hear from a red name regarding this if possible too and there current view of the situation and if there is any problem in there eyes.


 

Posted

huh


 

Posted

Stalkers are fine, above Sirens Call they nowhere near as efficient accross so many Primaries. Also, in Team PvP, they're probably the last class I'd take from Villains.

The problem with Stalkers is that they're very friendly to new players - when at the stealth cap you can pick and chose your targets easier than with other AT's. Not because they're "overpowered".

If you're having trouble vs Stalkers look at your build. Can you get Tactics? Or think about getting a +Perc IO when Issue 11 goes Live. This won't help against Stalkers at the Stealth cap, but it'll help against those that aren't. Also, keep moving - it's harder to two shot someone that is running around.


 

Posted

Sorry to sound flame-ish but stalkers are NOT fine, tactics and targeting drone still have no chance vs a slotted stalker, and it is very wrong.

In team PVP, im guessing you have never fought a team of stalkers?

Even if the team is the same sizes its still split into 1vs1 if done right because they just either take one each or just use the old run till hidden again tactic which ok is possible to stop but with slotted resists its not good enough.

The running tactic is basically the only chance any class has and this should not be so, since when is pvp a one class game in pvp areas? im not asking for a major nerf im asking for a slight chance.

As i said in the above post though i have tested all the so called 'Stalker Killer' sets, and no matter what you dont stand a chance, the one that came closest was Ice/Device blaster with tactics and yes the +perc IO's may help but the real question is, with a class that is meant to be the stalkers weakness should it really be that hard to stop one?

I have no complaints if im killed by a team of stalkers, its a team effort of course against one player you should almost die instantly, but one on one you need some sort of balance, and its just not there.

I would also like to hear from a stalker actually thinking about it, for any AT / Powerset they have difficulty with if any because (after trying one out myself) I havent been able to find one.

Also one last thing, which server Siren's you playing on?
Because on Union its overun with them, its not the fact you can pick and choose targets its the fact they know you have no chance of seeing them whatsoever.

Again I apologise if any of this sounds like a flame, it was not intended but its an issue that seems to be getting more and more people annoyed and nothing seems to be done about it, there are a lot of posts regarding the state of stalkers but none have been taken seriously and are just seen as 'I lost to this in a duel so I will scream overpowered till someone nerfs it' posts.

I have recently being asking around among 50's for there view on the stalker situation and 19 out of 26 think some sort of adjustment is needed, and 2 of the ones not wanting a change played stalkers themselves so its all said and done really.


 

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huh

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Can I ask of any AT's/Powersets you have problems PVPing Hammerfall?
Noticed the 50 claws/ninjitsu stalker on bottom of sig


 

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OK first off I have a level 50 Stalker and there are many different characters that can beat me OK it gets on my nerves that they can see me while im in hide (and I have stealth and hide) but its one of them things...

Sure if you get a team of Stalkers AS one target that target will die congratulations, but then you have to run away like a little girl (sorry about the expression) for 6 seconds then find another target.

I love trying to beat my brothers regen scrapper as soon as I AS he uses reconstruction and heals himself to full then im screwed really cause he kind of kicks my [censored] - ok it takes a long time because I use parry a lot so he cant hit me and if im lucky if I stack 2 parrys I can go in hide again and then AS him again but they he uses his dull pain then Im back at square one.

There are many classes who can take out stalkers, I do think its all well balanced


 

Posted

Ok I have a friend with a 50 Kat/Regen scrapper and i personally have seen him try the same thing as you said, but still doesnt stand a chance, he is fully slotted with IO's, but vs AS then placate and another attack (not sure what was used) he just falls over dead because the damage he dishes out doesnt even make the stalker sweat in the time it takes for him to kill him.

Can you name one of these so called classes that can see you? because as i said I have tried the best combinations of +perc i can find and only after a couple of yellow insps could I manage to see an equal level friend of mine.

I agree scrapper with regen is tough but no way does it compare to a stalker in PVP, for the single reason a scrapper can be beat with enough work (forcing to use all endurence so cant heal is a good tactic )

Ok the invisibilty tree is no problem to see which is great but a stealth/hide combo stalker is just impossible to detect in my view.

No offence intended but at least two of the people who have posted saying there fine have a stalker to PVP themselves, that should at least say something regarding the fact the comments are saying there fine.... I do believe other than stalkers though the game is fairly balanced, WS and PB need love but thats a whole different arguement lol.


 

Posted

MS / SR Scrappers + tactics can see my Stalker (which is why i leveled one )

Controllers + Blasters

I do not agree with your stalker vs regen scrapper - my regen scrapper is only level 41 but if you wanted I could try a few things in Sirens Call if you wanted?


 

Posted

Sheesh, I love Mondays.

OK, as a disclaimer: I have a Stalker that I've PvP'ed with. However, I also have a Mastermind, a Defender, a Scrapper and a Peacebringer that I've PvP'ed with. I've been on the giving and the recieving end of countless AS's and I'm pretty competent in singling out an AT's weakness.

Stalkers are absolutely fine as they are in PvP. There are a LOT of AT and power combinations that effectively nullify them, there is only one Stalker primary powerset that performs consistently well at the higher levels, there are very few Stalker builds that are suitable for Team PvP and they are virtually a melee-only class.

I also have a level 50 Katana/Regen Scrapper. It's quite possible to build one so that a Stalker can't kill it without downing a considerable amount of red inspirations beforehand.

Your main problem is that you're trying to see Stalkers. Don't bother. Old Tactic. You can't see them anymore if they're halfway decent because there'll only be 10 feet worth of visibility even when you're at the perception cap. Instead, assume that a Stalker is ALWAYS after you as soon as you set foot in a PvP zone. Keep mobile and carry breakfrees, and 95% of Stalkers won't be able to kill you. The sole exception to this is an Ice Controller running Arctic Air - they'll reveal any Stalker that comes within 25 feet of them.

Once a Stalker tries to hit you and drops out of hide, they have very little that they can do to stop you handing them their own behinds. Keep a damage-over-time attack on them to keep their Hide Suppressed (Acid arrow is by far the best for this, but things like Fire DoTs, Spines DoTs, Chillblain DoTs etc. all work) and/or webnade/slow them. When they placate you, go mobile again, get a teammate to hit them or use a PBAoE. This is fairly basic anti-stalker tactics and it WORKS.

A Stalker will find it very difficult to kill a mobile tanker or Regen Scrapper, and they can't reliably kill a mobile squishy that's carrying breakfrees either. If you're up against a team of Stalkers, simply get your own team. Defence buffs are your best friend, AoE debuff patches are a close second. A team of Stalkers will simply not beat a well-played, balanced team of heroes.

I've lost track of the number of times that I've had to switch from my Stalker to my Mastermind in a PvP zone because there were too many melee toons about and/or the heroes "got it together". Stalkers are only kryptonite against someone that is solo, inexperienced and/or immobile. And even then, something like a Fire Tanker, or a Perma-Dull-Pain regen scrapper (with +HP accolades) is quite capable of just standing there and shrugging off an unbuffed single Stalker's attacks. My supposedly-FOTM EM/Regen Stalker has a lot of trouble killing an IMMOBILE well-played, well-built Fire Tanker or Regen Scrapper. And I have encountered several that he simply can not beat one-on-one.

Masterminds laugh at Stalkers, Stalker versus Stalker battles end in draws, most Tankers are immune one-on-one, and at least one Scrapper secondary is very hard to beat one-on-one. That's several combinations that won't get completely overpowered by Stalkers, even before you think about anti-Stalker tactics or teaming.


 

Posted

SR scrapper is based on luck unless you use evade, then if the stalker runs off until its gone then your dead.

Controllers dont have enough chance to hold a stalker even if slotted long enough to be able to outlast them, the hold is only handy is you want to run and then you have to be lucky (speaking from me as a Grav/Rad + tactics, propel specialist

Blasters have been closest I've personally come to winning with as i said before Ice/Device + leadership pool but i only won 1 in 3 arena duels with that 1 vs 1 because of defiance and slows, because the time it takes to slow after the initial AS means they can hit placate and another attack leaving you almost, if not already, dead.

Thought about taking the medicine pool to try that out on a blaster but its one i havent tried before because i hear theres an interupt time, i dont know how long it is but im sure in time it takes to heal i could be hit with another couple of attacks which isnt good.

Ohh and tanker did pretty badly, guess could call it a stalemate as the stalker got bored but couldnt hit him because he was running to rely on AS and hide repeat to whittle down but heals filled back up fairly fast


 

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SR scrapper is based on luck unless you use evade, then if the stalker runs off until its gone then your dead.

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Quite possible to get perma-Elude-level defences now with Set bonuses.
Stalkers, frankly, can't hit for [Censored] without using Force-of-Nature or Yellows.

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Controllers dont have enough chance to hold a stalker even if slotted long enough to be able to outlast them,

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Many Stalker secondaries don't have protection to Fear and/or repel. Their immobilise protection is also much lower than Scrappers/Tankers and most Controllers can stack immobilises far quicker than holds.

It only takes 2-3 Controller holds to hold a Stalker.

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Blasters have been closest I've personally come to winning with as i said before Ice/Device + leadership pool

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Tactics is pointless if the Stalker has a Stealth IO. You'd be better off Spamming Ice Storm and Caltrops everywhere. Once a Stalker is revealed you can webnade them and stick Snow Storm on them, at which point they're as good as dead unless they have Phase Shift or Teleport-Self.

If you can get a toggle debuff anchored onto a Stalker, ONE level of perception is good enough to see them since the Stealth IO and "Stealth" the power don't work under the influence of debuffs (eg. Snow Storm).

Also, only SR or NIN Stalkers get a +perception power in their secondary, so a /Devices Blaster can become "invisible" to other Stalkers by taking Cloaking Device + a Stealth IO.

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Thought about taking the medicine pool to try that out on a blaster but its one i havent tried before because i hear theres an interupt time, i dont know how long it is but im sure in time it takes to heal i could be hit with another couple of attacks which isnt good.

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You're solo PvPing with a Blaster that DOESN'T have the medicine pool? This smells of inexperience, which is probably where the anti-stalker sentiment is coming from. You can get Aid Self's interrupt time down to a little less than 0.5 seconds, which is short enough that you can activate it through a Toggle debuff.

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Ohh and tanker did pretty badly, guess could call it a stalemate as the stalker got bored but couldnt hit him because he was running to rely on AS and hide repeat to whittle down but heals filled back up fairly fast

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Stalemate != loss.
Ice Tankers are all about never-dieing. Attacking is simply a bonus...


 

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Once a Stalker tries to hit you and drops out of hide, they have very little that they can do to stop you handing them their own behinds. Keep a damage-over-time attack on them to keep their Hide Suppressed (Acid arrow is by far the best for this, but things like Fire DoTs, Spines DoTs, Chillblain DoTs etc. all work) and/or webnade/slow them. When they placate you, go mobile again, get a teammate to hit them or use a PBAoE. This is fairly basic anti-stalker tactics and it WORKS

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thats 2 on 1 pvp, your bound to win by numbers then, DoT's do work yes, but for the short time it takes them to run/repeat you might as well not bother, eventually its just like an annoying bug that wont go away until eventually they win.

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There are a LOT of ATs and power combinations that effetively nullify them, there is only one Stalker primary powerset that performs consistently well at the higher levels, there are very few Stalker builds that are suitable for Team PvP and they are virtually a melee-only class

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There a lot of combinations that are MEANT to nullify them but arent doing. Thats what the entire post was about.
As for the constantly performing one im guessing you mean nrg/nin which is godly if you dont have resists :P
I agree with the team PVP thing though, they dont really need a team if they can pick off targets one by one with no chance of being seen.
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Stalkers are only kryptonite against someone that is solo, inexperienced and/or immobile.

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Inexperienced people tend to complain here a lot i understand that but i do keep mobile and yes i play solo because thats just the way i play, the idea was 1 vs 1 and theres a difference between surviving the hits and actually winning.
I have yet to see one stalker that doesnt run away successfully if the original attack fails just to come back two seconds later, breakfrees and insps only last so long.

I understand your tanker point because after the inital damage blast theres not much to back in up, the problem is against other classes theres not much chance.

Even if regen scrapper stands a chance, it doesnt change the fact that +perc isnt doing anything worth having. That being said you did give me a new one to try, i never made a troller with artic air yet.... but if its anything like the apparent device blaster a.k.a stalker hunter then it will be a big waste of time.


 

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Ok despite the hate im going to get from the stalker community and I know its been said so many times before but how long before its actually possible to pvp with a hero?

I mean any player stands no chance against an equal level stalker no matter what AT/Powers they are, yes i have tested this, Blasters the apparent 'stalker killers' with Devices secondary power 'Targeting Drone' vs any stalker still has no chance because even if by some miracle (and a buttload of yellow insps) you manage to see them, they just either run till insps run out thus remain invisible or have enough resists to get close, use placate and not give you much of a chance to fight back.

It seems the only class with half a chance is mastermind and thats only because pets dont lose agro and without bodyguard mode your still going down to a well played stalker.

Rumor i heard yesterday is the GM's even pvp with stalkers because other classes dont stand a chance.
I mean come on, I understand how difficult PVP balancing is, but it really does need some attention sometime soon.
*whining off*

Ok to fix the problem the suggestions I have are as follows and should be done on a one or the other basis in my opinion as not to overkill, and I strongly personally recommend 1 and 2 together over all the rest.

1) Since stalkers have such an extreme damage output, remove the resists to status effects, they should not have resists if they can kill most classes in two hits anyway in equal level/slots.
2) Make +perception vs Hide ratio a little more balanced so you actually have a chance to see them with so called 'Stalker killers'
3) Change how Hide works, basically make there be a chance (lowerer without +proc) to see stalkers in a certain range, this one would be a big change so if it was implemented then would need to increase the stalkers defence a bit to give them a fighting chance. Idea i had was a 10%-15% chance without +proc and between 30%-40% with +proc (difference with +proc substantial because not many classes support it and would still be fairly equal because each target in combat would still have half a chance to win or lose, so stalkers not overkilled)
4) Reduce the damage output, despite how much damage they deal and at the minute it is a problem but as damage dealers this should be a last resort, I personally am not in favour of this one because i think it would be overkill but nevertheless its still an option.

Please post any thoughts on this matter, or suggestions to make PVP viable to something on heroes side again.

I would like to hear from a red name regarding this if possible too and there current view of the situation and if there is any problem in there eyes.

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look how stupid you are

PvP never has been, and never WILL be balanced for solo play. City Of Heroes/Villains is a game primarily geared towards teaming up with a variety of ATs in the team. Stalkers are the easiest class to play in PvP, but if you're letting them AS you a lot (particularly if you're letting the same guy do it to you more than once), you're doing something VERY VERY wrong.


p.s. Extremus and I have been fighting in the arena since before you even played the game. That said, we've never fought a team of entirely stalkers because nobody has been retarded enough to bring one against us - even a pretty poor pvp team would absolutely tear them apart as long as they had an empath that could keep clear mind on them.


 

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thats 2 on 1 pvp, your bound to win by numbers then, DoT's do work yes, but for the short time it takes them to run/repeat you might as well not bother, eventually its just like an annoying bug that wont go away until eventually they win.

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The point is that when they're running if you have DoT on them you will be able to see them (and attack them) until 10 seconds after the DoT wears off. Acid Arrow lasts for a good 30 seconds which is why I said it was the best option. Chase them down. Kill them. Then they can't "repeat" until they're back from the hospital.

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There a lot of combinations that are MEANT to nullify them but arent doing. Thats what the entire post was about.

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And I'm rebuking that idea.
Tankers: anything Fire/, anything Ice/. Some INV/.
Scrappers: anything /Regen. Lots of /SRs.
Controllers: Any primary but Ice/ particularly. /Empathy, /FF, /TA, /Sonic.
Defenders: FF/, Empathy/, TA/, Sonic/.
Blasters: Fire/, Ice/, /Devices.
Masterminds: (Any, but particularly FF or Traps)
Stalkers: Any
Corruptors: Fire/, Ice/, /Traps, /Cold.
Dominators: Any (if they're good and mobile) but /Psi particularly.
Brutes: /Fire, /NRG. Some /Elec and /Inv.

DoTs, Defence buffs, Perception buffs. Heals. +HP. Autohit debuffs.
These things does a good anti-Stalker toon make.

Note that Clear Mind and Clarity are loved just as much for their mez protection as their perception buff.

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As for the constantly performing one im guessing you mean nrg/nin which is godly if you dont have resists :P

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Meant Energy, which is the only primary that stacks up towards endgame.
/Regen and /Nin are the top secondaries, and /Regen has a lot of well-known mez holes.

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Inexperienced people tend to complain here a lot i understand that but i do keep mobile and yes i play solo because thats just the way i play, the idea was 1 vs 1 and theres a difference between surviving the hits and actually winning.
I have yet to see one stalker that doesnt run away successfully if the original attack fails just to come back two seconds later, breakfrees and insps only last so long.

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Firstly, Breakfrees last anything from 30 to 90 seconds.
If you have a Strength of Will that's several minutes.

Secondly, "running away" or "kiting" is part-and-parcel of PvP, and it applies to every AT.
If you can't stop them from running away, the best you can achieve is a Stalemate.

Most solo Anti-Stalker tools will not let you beat Stalkers. They'll let you survive them.
To beat a GOOD Stalker, you'll need to be a much better PvPer than they are, or get a team.
Unless they make a mistake, a Good Stalker will simply not be found until they attack someone.

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I understand your tanker point because after the inital damage blast theres not much to back in up, the problem is against other classes theres not much chance.

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Regen Scrappers, Tankers, MMs, Brutes, they can all weather the inital attack. Squishies have to keep mobile because they won't survive the follow-up to an AS. If they keep mobile, the AS won't happen. If you get AS'ed, you stopped moving. If you stopped moving and you don't have a team, you should EXPECT to be AS'ed.

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Even if regen scrapper stands a chance, it doesnt change the fact that +perc isnt doing anything worth having. That being said you did give me a new one to try, i never made a troller with artic air yet.... but if its anything like the apparent device blaster a.k.a stalker hunter then it will be a big waste of time.

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Different principles, Blaster simply stacks perception (and can never go above the cap), Artic Air negates stealth (and LOWERS the Stalker's stealth rather than raising your perception). a Dev Blaster IS a Stalker hunter, but perception is not the main reason anymore: Caltrops, Webnade, Cloaking Device and Trip mines are.


 

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I have yet to see one stalker that doesnt run away successfully if the original attack fails just to come back two seconds later, breakfrees and insps only last so long.


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I understand your tanker point because after the inital damage blast theres not much to back in up, the problem is against other classes theres not much chance.

Even if regen scrapper stands a chance, it doesnt change the fact that +perc isnt doing anything worth having.

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Are you talking about the right game?


 

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How about you make a Stalker yourself, actually learn a bit about how they play and what their weaknesses are? That way you'll find yourself much more prepared to face one the next time you're on your Hero


 

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Im begining to understand now why I was told its useless to post here :/

Its not a lack of experience why i didnt take the medicine pool because its rare your up long enough to use a interuptable heal PVE or PVP, if i cant get time to use an insp then how can i use a power? :P

I wouldnt waste my time posting here if i didnt know what i was talking about because I'd be getting flames every two minutes, much like is starting to happen... needless to say by a stalker.

little instance here though, your in sirens, trundling around as you do with your ice/device blaster, looking for something or someone to kill, bam you get hit by a stalker, down to 50% or lower hp, this point your first instinct is either heal or freeze ray so... 1) heal- they placate and crit, back same situation then smoke flash and dead or run till hide comes back and repeat 2) freeze ray- slow or held, either way breakfree run, repeat.

Main point being in a realistic pvp situation like sirens you cant just stand at same point throwing caltrops or ice storming because you will be there all day and not hit anything because they just take a step back and find an opening.

P.S stalemate is a draw not a loss, yes a tankers job is not to go down but that doesnt mean hes won either, it means both partys walk away unscathed, the tanker can claim moral victory in fact he lived but the stalker can claim same because the tanker was never close to victory :P


 

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How about you make a Stalker yourself, actually learn a bit about how they play and what their weaknesses are? That way you'll find yourself much more prepared to face one the next time you're on your Hero

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Like i said in an earlier post i have made one, and i refuse to join the 'I love stalker' fanclub despite how powerful they are, i played one till i could pvp in Bloody Bay, ok granted its not very high and its not as good as it is later but I still didnt get killed once, even though I was playing a level 18 one in end and most of the people are at max power level for Bloody Bay (25).


 

Posted

I give up, doesnt look like im getting through to anyone who doesnt love to pvp with stalkers :/

I see now why i was told not to bother because I will be overwhelmed by the people who dont want to see stalkers at a competable level because that would mean they have to use skills besides AS and Placate

Guess its another post to add to the ones already posted, hopefully one day it will actually get through to someone who doesnt love to play a PVP god :P


 

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I give up, doesnt look like im getting through to anyone who doesnt love to pvp with stalkers :/

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except i don't play stalkers in pvp and i still think you're dumb.

edit: freeze ray after you get AS'd? what?!


 

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edit: freeze ray after you get AS'd? what?!

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Learn to play Xanthus!! That's how you fight Stalkers nowadays


 

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Im begining to understand now why I was told its useless to post here :/

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That's partly why I wanted to jump in with actual rebuttals before the regulars told you to simply "learn to play".

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Its not a lack of experience why i didnt take the medicine pool because its rare your up long enough to use a interuptable heal PVE or PVP, if i cant get time to use an insp then how can i use a power? :P

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That IS lack of PvP experience because if you had experience with using "Aid Self" you'd know how powerful it is, how fast-activating it is, and how you can slot it to heal through a DoT or toggle debuff. You simply will not see any solo Blaster PvP builds discussed on these boards or the US boards by seasoned PvPers that do not feature Aid Self, the Speed Pool, the Leaping Pool, and either the Ice or Force epic pools.

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I wouldnt waste my time posting here if i didnt know what i was talking about because I'd be getting flames every two minutes, much like is starting to happen... needless to say by a stalker.

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Firstly, I'm not flaming you. I'm rebutting points you make which I don't agree with, and I'm desperately trying not to insult your playing experience while I'm doing it because that's precisely what usually happens when someone posts this kind of thing on the PvP boards. The regulars have a field day with all the blaring errors in their argument.

Secondly, I'm not a Stalker. I simply happen to have a Stalker toon.
Three Stalker toons actually. None of which are level 50.
I also happen to have seven level 50s and several active toons in the 20s-40s.
And my main is a /regen Scrapper.

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little instance here though, your in sirens, trundling around as you do with your ice/device blaster, looking for something or someone to kill, bam you get hit by a stalker,

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Whoa. Stop right there. if you're moving you won't get AS'ed.
The worst that could happen to you is a Build-Up + Impale, or an Energy Transfer or Bonesmasher on you from an EM Stalker. It's rare to find an EM Stalker in the zones that can properly time a "Build-Up" when they're following someone because you don't know exactly when your follow will actually bring you within melee range.

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down to 50% or lower hp, this point your first instinct is either heal or freeze ray so... 1) heal- they placate and crit, back same situation then smoke flash and dead or run till hide comes back and repeat 2) freeze ray- slow or held, either way breakfree run, repeat.

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NO, NO, NO.

What you want to do is pop a breakfree immediately, then stay mobile and blast from range. ALWAYS Webnade first. That'll ground them. Then start firing off your slows or drop caltrops at their toes if you're skilled enough to do so without entering their melee range. For everything except a Spines or Claws Stalker they simply can't hit you from range. And most Stalkers will not have Superspeed or Teleport in Sirens. If they have superspeed, keep your altitude, pile on the slows, and keep applying webnade and attacks until they die.

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Main point being in a realistic pvp situation like sirens you cant just stand at same point throwing caltrops or ice storming because you will be there all day and not hit anything because they just take a step back and find an opening.

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And my point was that you should not give them the chance to step back.
As a Devices you will be far more mobile than a Stalker. Assuming you can survive their opening attack it will be VERY rare to encounter a Stalker that you can't beat by simply spamming your ranged attacks and webnade.

Anything less, one-one-one is simply down to inexperience and poor playstyle.

I've lost count of the number of /dev blasters that my Stalker has beaten into bloody pulp because they simply didn't use their tools properly or assumed that I couldn't see them (My EM/Regen is the only Stalker I've ever seen that took "Tactics" by level 30). GOOD /Dev Blasters are rare, but very challenging.

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I give up, doesnt look like im getting through to anyone who doesnt love to pvp with stalkers :/

I see now why i was told not to bother because I will be overwhelmed by the people who dont want to see stalkers at a competable level because that would mean they have to use skills besides AS and Placate

Guess its another post to add to the ones already posted, hopefully one day it will actually get through to someone who doesnt love to play a PVP god :P

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Whilst you seem to have a completely closed mind on this matter. Hopefully this point will sink-in:

Placate doesn't work in PvP.

Placate will not stop your teammate from killing the Stalker that used it on you. Placate will also get negated whenever a previously-applied mez effect (such as an EM attack's stun) wears off.

Stalkers that rely on Placate in PvP for anything other than delivering a follow-up critical hit are kidding themselves. And if you're inexperienced and silly enough to stand around to let them hit you with that follow-up attack then, frankly, you really should: "learn to play".

And by no stretch of the imagination are Stalkers PvP Gods. Rads one-on-one, MMs when they're setup, Ice Tankers against all but a few builds, team buffers. THESE are far better and more dangerous than Stalkers.


 

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I give up, doesnt look like im getting through to anyone who doesnt love to pvp with stalkers :/

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except i don't play stalkers in pvp and i still think you're dumb.

edit: freeze ray after you get AS'd? what?!

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Sure you dont... freeze ray following AS is the only thing that will give you a few seconds other than a heal before you get placated, and yes if your moving you may be able to get a little range before they realise whats happened and hit breakfree.

You can say what you want but resorting to names... arent you supposed to be at school?

Funny thing is though look how many people actually posted saying there balanced who play stalkers to pvp, ironic really.

Anyway had enough of stalker flames for today, when you guys can fairly pvp, roll a charecter that actually needs some skill to play.


 

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I give up, doesnt look like im getting through to anyone who doesnt love to pvp with stalkers :/

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except i don't play stalkers in pvp and i still think you're dumb.

edit: freeze ray after you get AS'd? what?!

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Sure you dont... freeze ray following AS is the only thing that will give you a few seconds other than a heal before you get placated, and yes if your moving you may be able to get a little range before they realise whats happened and hit breakfree.

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Placate does nothing if you're moving.
Webnade is a far better option as a first-reactionary attack.
Or even a normal attack. ANYTHING that causes damage.

Just move your rear out of the way already and stop presenting them with a target.

Also, your Freeze ray will do absolutely diddly-squat against all but the most ridiculously-built stalkers out there.
EVERY secondary has hold protection, and even Acrobatics by itself protects against a single Blaster hold.

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You can say what you want but resorting to names... arent you supposed to be at school?

Funny thing is though look how many people actually posted saying there balanced who play stalkers to pvp, ironic really.

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What ironic is that you seem to avoid playing Stalkers to find out their weaknesses.
And also fail to appreciate that people who have first-hand of playing Stalkers might be able to tell you something about their weaknesses or what what they find difficult to beat in PvP.

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Anyway had enough of stalker flames for today, when you guys can fairly pvp, roll a charecter that actually needs some skill to play.

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Most of the people responding to you don't focus on playing Stalkers in PvP.
They simply have a Stalker that they have used in PvP before, and know it's weaknesses.

Perhaps instead of flaming the people trying to point out flaws in your argument, you should level a Stalker yourself and discover its weaknesses by yourself. If you fail to see the logical fallicy in your arguments, fail to heed other people when they point them out, and refuse to discover them for yourself, then frankly you're due everything you appear to get from Stalkers in PvP zones.


 

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Sure you dont...

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I don't..... I don't even PvP on villains at all, only play them occasionally in PvE.

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freeze ray following AS is the only thing that will give you a few seconds

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what, how? unless the stalker is stupid and for some reason isn't running his mez protection nothing will happen apart from a piddly amount of damage. If you get AS'd, run away. It's really that simple - there's no rule that says YOU MUST STAND AND FIGHT NO MATTER WHAT HP YOU'RE CURRENTLY ON.

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Funny thing is though look how many people actually posted saying there balanced who play stalkers to pvp, ironic really.

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Except me. I've said at least twice I don't use stalkers, but why does that make my opinion more worthwhile than someone who does?

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Anyway had enough of stalker flames for today, when you guys can fairly pvp, roll a charecter that actually needs some skill to play.

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If you want to talk about skill, I'd place myself and my SG in the top 5 (if not top 3) arena teams going at the moment. Perhaps not at the top, but certainly good enough to at least compete against them. If you want proof, we'll quite happily meet you on the Test server (since we're defiant based for the most part) for a few matches - you name the terms. You're just using the "omg u hav no skill" argument because we're all telling you something you don't want to hear. Are you going to make a post about how inspirations are overpowered next because blasters use reds to two-shot you?