The old one-two


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Posted

There is one thing in PvP which really irks me, and I experience it more than I'd like to. Yeah, im afraid its another one of those stalker-hate posts, so if you dislike em you might as well turn around and hit the back button on your browser.

Stalkers already have an insanely powerful tool at their disposal, making them difficult to track without CM stacked on you and nigh impossible to kill outright when they run half way through a fight, so why then were they also gifted the ability to effectively 2-hit kill any player in the game?

Fights with stalkers tend to go very much like this:

Stalker uses hold move.
Stalker uses Build Up.
Stalker hits with Assassin Strike.
Stalker kills you with [insert main attack here].

Annoying enough that you were unable to see the hit coming, but Assassin's Strike deals such immense damage on its own that any follow up strike of moderate damage and activation will outright kill you unless you're a tanker or under the effect of some potent HP gain abilities.

But the point of this post was not purely to moan about the overpowered nature of stalkers. Thats been done to death already. No, I just want a way to survive it.

Right, survive that attack and dish out the damage on my own terms. First I need a way to resist holds, then I need a way to survive an assassin's two-strike, and finally a means to glue my enemy in place long enough to beat him senseless.

My character is a Level 50 Martial Arts/Regeneration scrapper. Yeah, not exactly stalker-killer material but I want to make the best of a bad PvP build.

So, any tips from experienced PvP'ers? PvP gets dull quickly when you spend the whole time laying face down in your own drool.


Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)

 

Posted

Carry full tray of BFs/yellows and dont stop moving


 

Posted

This is my tactic versus roughly half the stalkers out there: (this is for a MA/Sr build btw)

Stalker uses hold Move: This shouldnt really affect you unless its fear since your a scrapper
Stalker uses build up: Cant stop this
Stalker uses AS: If your standing around in a pvp zone then your finger should be right next to your heal button/inspiration
Stalker kills you: Sorry not today! thanks to your quick healing your now able to hold the stalker in place with a power of your choice (to prevent those that like to run), my personal favourite is fear *from power pool* or some sort of knockdown power. Might only last a few seconds but that should be more than enough for you to finish him off.
Stalkers dead: /e dance on his sorry dead body

Edit: almost forgot . . . .
Stalker leaves the zone since heroes are now overpowered


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Its hard.. Unless you know when a stalkers about you have very little protection from a Mez attack.
You need lightning reactions. BF then Heals. The only way around it is either move FAST! go to the max on all your travel powers so stalkers find it hard to keep up with you. and give up
Or is to level a Sonic that gives you a little resist to the attacks...

Personally i just take a friend with me i hate being stalked. Thats why in a PvP Zone i normally play stalkers or scrappers unless in a team.


 

Posted

I think energy transfer stuns too much, needs a looking at that's what i hate most about the stalkers :P.


 

Posted

On a Regen scrapper here is what is the usual thing to be done.

First of all if you are outside Dull Pain dont stand still.Movement is everything.Keep moving to avoid giving target to stalkers.AS has a serious interrupt time and you need to be stationary for it to activate.

Reconstruction is key. Always have it ready when you plan to hold ground.I advise you to bind it to some emergency key to make it easy to activate.

So here is what goes down. You have Dull Pain and you stand still.Reconstruction is ready so you need be on alert. AS lands you hit reconstruction and there you have just survived the AS. Of course what happens after varies a lot.

a) Inexperienced stalkers quit it right there and run as hell.Is the typical newbies that know nothing else.

b) Experienced stalkers will immediately placate and either try to AS again or they will run. In this case you better move ASAP.

c) Really experienced stalkers might use presence pool and fear you (usual in the case of EM users) then attack you. So is a good idea to carry bf's with you to negate fear.


Some REALLY experienced regen scrappers can wait stalkers outside Dull Pain and use Dull Pain as a heal to the AS which gives them a heavy advantage of survivability over the stalker.BUT the catch is that if the stalker brings a friend to the party outside Dull Pain you are pretty much done.

EDIT: The most important tip is to just not give up.Is the only way to learn. The stalker will pull the trick 1,2,3,4,5 and after a while you will know exactly how to avoid it.It's a all about not giving up and this is how most of veteran PvPers go around with each new PvP toon they make.


 

Posted

how are you getting held if you're a regen scrapper? If you skipped integration or for some reason don't run it you're dumb and should probably do a respec trial before you go near a pvp zone ever again.


 

Posted

[ QUOTE ]
how are you getting held if you're a regen scrapper? If you skipped integration or for some reason don't run it you're dumb and should probably do a respec trial before you go near a pvp zone ever again.

[/ QUOTE ]

I think the OP misused the word "held" with feared.


 

Posted

BF's to counter a Mez like Fear. If you get -Jumped then I hope you've got SS, just run. Keep moving and Stalkers will have trouble AS'ing you and following up properly a lot of the time.

And Psydock, ET does Stun, but nowhere near as much as it used to in I6, stop complaining.


 

Posted

Stalker uses hold Move: Propably DM stalkers fear instead. Pop a breakfree. Stalker cannot hold a regen scrapper who doesnt forget integration.

Stalker uses build up: Jump away

Stalker uses AS: You werent jumping away. Meh, click reconstruction And attack back. Remember it is possible although hard to interrupt AS by breaking line of sight as stalker has to stay still. Even if you are feared and have no breakfrees, being attacked allows you to click powers again. So hit DP and IH if possible.

If you want to stay safe from stalkers, just keep breakfrees with you and keep moving. Did I mention keep moving?

Note: If you are double-ASed by two stalkers theres nothing you can do..


 

Posted

[ QUOTE ]
But the point of this post was not purely to moan about the overpowered nature of stalkers. Thats been done to death already. No, I just want a way to survive it.

Right, survive that attack and dish out the damage on my own terms. First I need a way to resist holds, then I need a way to survive an assassin's two-strike, and finally a means to glue my enemy in place long enough to beat him senseless.

My character is a Level 50 Martial Arts/Regeneration scrapper. Yeah, not exactly stalker-killer material but I want to make the best of a bad PvP build.

[/ QUOTE ]

You're a regen, so you're a lot better suited to dealing with stalkers than most toons.

Other than "constantly keep moving", or "external defence buffs", the only real fool-proof solution to survive a AS + Follow Up attack from a single Stalker is for you to run Perma Dull Pain. Nothing short of a EM/ Stalker with a lot of external damage buffs will be able to 2-shot you through a slotted Dull Pain, so once AS'ed simply pop Reconstruction and/or IH and start wailing on the Stalker. From personal testing, I know that in Sirens Call on my EM/Regen Stalker it takes 3 medium red insps + Assault for me to be able to 2-shot my Dull Pain'ed Katana/Regen Scrapper (using Build Up --> AS --> Energy Transfer).

I can, however, two-shot any Non-Dull-Pained Scrapper using Build Up --> AS --> ET. Even a Spines/ running Quills, and bear in mind that as a /Regen I've got no AoE defences other than my unslotted Hide/Stealth.

So if you can achieve a "Perma Dull Pain" build you will virtually always avoid being 2-shotted by a single stalker. If you can avoid being subsequently Placated + AS'ed, you're effectively Stalker Proof.


[ QUOTE ]
Note: If you are double-ASed by two stalkers theres nothing you can do..

[/ QUOTE ]

Other than try for +defence, yep.

One of my Stalker's funniest moments in Sirens was in a completely random PUG pvp team of three Stalkers and another toon (MM, Brute? I forget...) It was on Defiant not so long ago, and teams were usually very scarce. We were all clustered in the usual paved area overhanging a hill that's not so far away from hero base, having just finished sending all the active Heroes (Mostly Scrappers and Blasters IIRC, maybe one troller) to the hospital when a Fire Tanker decided to log into the zone not 100 feet away from us.

The 30 second "entering PvP" tick began over his head, but he remained completely still. Now bear in mind that I can *just* about take on a INV tanker one-on-one in Sirens on my level 30 SO'ed Stalker, but a Fire Tanker is usually a bit much because I can't two-shot them (unlike non-Dull-Pain'ed Regen Scrappers) and spamming Healing Flames makes "scrapping" with them a exercise in futility... so I usually leave them be unless I'm teamed or have a few too many reds in my insp tray.

This time I was teamed though, so I typed "Tanker sighted" on team chat, SJ'ed right beside him and did the "/e batsmash" emote. He remained completely motionless. The other two stalkers both caught on - it's rare to find PUG Stalkers that will challenge a Tanker - and they took up positions on either side of me, all within melee range of the Fire Tanker. The tanker was still completely motionless, as his PvP timer kept counting down...

When the timer hit 5, I hit Build Up. The other two stalkers followed suit, and as soon as it hit zero we landed a successful triple AS upside his head. The Stalkers all fell about the place laughing on team chat, the Brute/MM "LOL"ed and "OWN"ed on broadcast, and accused us of being overpowered on teamchat, and the amount of abuse that got hurled at us from the heroes over broadcast was hilarious. For anyone who hasn't played a Stalker, achieving a multiple-AS is usually very difficult because of different stalker's stealth ratings and AS's interruption time, so it was a very rare occurance for me to see one that actually WORKED, and didn't need any kind of orders barked over teamchat.

I've some level of sympathy for the tanker who was on the receiving end of our combined attack spike... But if someone isn't going to move in a PvP zone for well over 30 seconds, or respond to the sound of "Build Up" being used right next to them, what do they expect if not a free one-way express trip to the Hospital?

The other funny moment that always pops into my head is when a certain flying BS/Regen Scrapper was boasting on broadcast about how weak the puny Stalkers were and that we couldn't possibly kill him... in the midst of a hero rush (scrappers + trollers) on villain base. He kept hovering over the water near the Oil Platform and using the Nemesis Staff on anyone he spotted. Completely unnoticed, I used my Temp power Flight pack plus the GvE jumppack to tail him for several minutes, bided my time, and eventually landed a successful AS + ET on him whilst he was in mid flight. He dropped straight out of the sky like an Armor-Plated Dustbin, got suitably mocked by both sides on broadcast, and logged off in disgust...

Oh, and all the /SR scrappers and /FF Trollers that think being bubbled or hiding in PFF will let them avoid getting killed when they're the bounty target of a Stalker with the "Force Of Nature" accolade...


 

Posted

Overkill much? Nah.


Just double BU+AS couldve propably killed the firetanker as they dont get +hp power like dull pain.


 

Posted

But that wouldn't have been NEARLY as fun...

The third AS actually connected- I saw three "red numbers", so he wasn't 100% dead after the second... but yeah, with 3 Medium Red insps I can effectively two-shot a DP'ed Scrapper, and Fire tankers have less HP.


 

Posted

[ QUOTE ]
This is my tactic versus roughly half the stalkers out there: (this is for a MA/Sr build btw)

Stalker uses hold Move: This shouldnt really affect you unless its fear since your a scrapper
Stalker uses build up: Cant stop this
Stalker uses AS: If your standing around in a pvp zone then your finger should be right next to your heal button/inspiration
Stalker kills you: Sorry not today! thanks to your quick healing your now able to hold the stalker in place with a power of your choice (to prevent those that like to run), my personal favourite is fear *from power pool* or some sort of knockdown power. Might only last a few seconds but that should be more than enough for you to finish him off.
Stalkers dead: /e dance on his sorry dead body

Edit: almost forgot . . . .
Stalker leaves the zone since heroes are now overpowered

[/ QUOTE ]


Okay, bring a team down to warburg and make me the leave the zone then, mr hero


 

Posted

It's on! It's ON!!!!!!!!

<3 South Park


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

[ QUOTE ]
[ QUOTE ]
This is my tactic versus roughly half the stalkers out there: (this is for a MA/Sr build btw)

Stalker uses hold Move: This shouldnt really affect you unless its fear since your a scrapper
Stalker uses build up: Cant stop this
Stalker uses AS: If your standing around in a pvp zone then your finger should be right next to your heal button/inspiration
Stalker kills you: Sorry not today! thanks to your quick healing your now able to hold the stalker in place with a power of your choice (to prevent those that like to run), my personal favourite is fear *from power pool* or some sort of knockdown power. Might only last a few seconds but that should be more than enough for you to finish him off.
Stalkers dead: /e dance on his sorry dead body

Edit: almost forgot . . . .
Stalker leaves the zone since heroes are now overpowered

[/ QUOTE ]


Okay, bring a team down to warburg and make me the leave the zone then, mr hero

[/ QUOTE ]

Warburg??? Isnt that the place true pvpers go ??? im more of a pvp noob so sirens is my home
(my SR gets owned in WB lol)


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

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This is my tactic versus roughly half the stalkers out there: (this is for a MA/Sr build btw)

Stalker uses hold Move: This shouldnt really affect you unless its fear since your a scrapper
Stalker uses build up: Cant stop this
Stalker uses AS: If your standing around in a pvp zone then your finger should be right next to your heal button/inspiration
Stalker kills you: Sorry not today! thanks to your quick healing your now able to hold the stalker in place with a power of your choice (to prevent those that like to run), my personal favourite is fear *from power pool* or some sort of knockdown power. Might only last a few seconds but that should be more than enough for you to finish him off.
Stalkers dead: /e dance on his sorry dead body

Edit: almost forgot . . . .
Stalker leaves the zone since heroes are now overpowered

[/ QUOTE ]


Okay, bring a team down to warburg and make me the leave the zone then, mr hero

[/ QUOTE ]

Warburg??? Isnt that the place true pvpers go ??? im more of a pvp noob so sirens is my home
(my SR gets owned in WB lol)

[/ QUOTE ]

Least you're not a bloody bay pvper


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

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This is my tactic versus roughly half the stalkers out there: (this is for a MA/Sr build btw)

Stalker uses hold Move: This shouldnt really affect you unless its fear since your a scrapper
Stalker uses build up: Cant stop this
Stalker uses AS: If your standing around in a pvp zone then your finger should be right next to your heal button/inspiration
Stalker kills you: Sorry not today! thanks to your quick healing your now able to hold the stalker in place with a power of your choice (to prevent those that like to run), my personal favourite is fear *from power pool* or some sort of knockdown power. Might only last a few seconds but that should be more than enough for you to finish him off.
Stalkers dead: /e dance on his sorry dead body

Edit: almost forgot . . . .
Stalker leaves the zone since heroes are now overpowered

[/ QUOTE ]


Okay, bring a team down to warburg and make me the leave the zone then, mr hero

[/ QUOTE ]

Warburg??? Isnt that the place true pvpers go ??? im more of a pvp noob so sirens is my home
(my SR gets owned in WB lol)

[/ QUOTE ]

Least you're not a bloody bay pvper

[/ QUOTE ]

Lol bloody bay pvp! <3 Quote pyramids also.


 

Posted

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how are you getting held if you're a regen scrapper? If you skipped integration or for some reason don't run it you're dumb and should probably do a respec trial before you go near a pvp zone ever again.

[/ QUOTE ]Integration offers defense against holds, not immunity. And since there is no way to enhance the hold defense given through enhancements you're pretty much stuck with it. It also needs to be noted that all toggles, including Integration, are disabled when you are held, making them very easily stacked once you're already rooted in place.

But yes, fear is one of the bigger nuisances. Any player can pick up Fear from the power pools and spam it religiously due to its low re-use timer. And break-free's really aren't an option here, since you'll burn through most if not all in a single fight with any half-experienced stalker.

I'd love to pick Fear as a pool power, but its difficult to balance out. Flight and SS are essentials for me. Moan all you like about having two travel powers, but in PvP Super Speed is necessary for a quick escape and Flight is crucial if you plan to attack anyone who flies out of melee range. The other two pool powers are taken up with Leadership (for the perception bonus) and, of course, Stamina.

[ QUOTE ]
Warburg??? Isnt that the place true pvpers go

[/ QUOTE ]If you mean the ones who assault the hero base and kill you the instant you step outside, or the ones who like to exploit TP Foe to warp you out of the hospital with zero HP/Stamina and beat you repeatedly, then yeah... I suppose it is. I like Warburg, but as well as the good PvP'ers it also attracts the idiots who are just in it for a quick kill and spam greif tactics. Heck, I couldn't even exit the zone because the times I wasn't being teleported out of the base hospital I was being AS'd and blasted the instant I left it!

*ahem* rant over...

I guess im just gonna have to live with the idea im no PvP master and hang up the cape. Your suggestions are all good, no doubt about it, but its nothing I haven't tried a hundred times before.


Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)

 

Posted

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how are you getting held if you're a regen scrapper? If you skipped integration or for some reason don't run it you're dumb and should probably do a respec trial before you go near a pvp zone ever again.

[/ QUOTE ]Integration offers defense against holds, not immunity. And since there is no way to enhance the hold defense given through enhancements you're pretty much stuck with it. It also needs to be noted that all toggles, including Integration, are disabled when you are held, making them very easily stacked once you're already rooted in place.

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Yes it does if we are talking about stalker with holds. AS can toggle drop integration and whatnot but it is not possible for a stalker to stack over the protection that integration gives to the best of my knowledge.


 

Posted

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Yes it does if we are talking about stalker with holds. AS can toggle drop integration and whatnot but it is not possible for a stalker to stack over the protection that integration gives to the best of my knowledge.

[/ QUOTE ]Ever seen Spirit Shark in action? Its a Leviathan Mastery skill, and plenty potent in PvP. Granted its usefulness is limited to Recluse's Victory, but it remains a hold move which can tear through Integration like it wasn't even there. And when slotted well, it can last for well up to 20 seconds. More than ample time to finish you off.


Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)

 

Posted

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Yes it does if we are talking about stalker with holds. AS can toggle drop integration and whatnot but it is not possible for a stalker to stack over the protection that integration gives to the best of my knowledge.

[/ QUOTE ]Ever seen Spirit Shark in action? Its a Leviathan Mastery skill, and plenty potent in PvP. Granted its usefulness is limited to Recluse's Victory, but it remains a hold move which can tear through Integration like it wasn't even there. And when slotted well, it can last for well up to 20 seconds. More than ample time to finish you off.

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erm...Spirit Shark is a single target attack.

You're probably thinking of Spirit Shark Jaws which is the hold from Leviathan Mastery and with it's 32 second base recharge no stalker on his own should be able to hold you over Integration unless you're standing still for a bout 20 seconds and the stalker has a serious recharge buff on him.


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

Spirit shark jaws needs 4 applications to stack over integration... With 32 second recharge.. And um something like 12 second duration.... No, I dont have a clue what you are talking about.

If stalker would have a hold in his primary, it would be possible, but, I didnt see any at a glance.. DM does fear and immob but no hold.. Point it out to me if Im being blind.


 

Posted

[ QUOTE ]
Ever seen Spirit Shark in action? Its a Leviathan Mastery skill, and plenty potent in PvP. Granted its usefulness is limited to Recluse's Victory, but it remains a hold move which can tear through Integration like it wasn't even there. And when slotted well, it can last for well up to 20 seconds. More than ample time to finish you off.

[/ QUOTE ]
o_O

Someone pinch me, I cannot be reading this [censored].


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
[ QUOTE ]
Ever seen Spirit Shark in action? Its a Leviathan Mastery skill, and plenty potent in PvP. Granted its usefulness is limited to Recluse's Victory, but it remains a hold move which can tear through Integration like it wasn't even there. And when slotted well, it can last for well up to 20 seconds. More than ample time to finish you off.

[/ QUOTE ]
o_O

Someone pinch me, I cannot be reading this [censored].

[/ QUOTE ]

does /em pinch work