MoG or Revive?


Aurrius

 

Posted

Got my regen scrapper to 38 and I'm in a pickle as to what power to take, I'll probably check it on test but thought some experienced comments may guide me.

Up for grabs are Moment of Glory, looks and sounds as if i might like it but surely defeats the point of regeneration as it's kinda like unstoppable, right?
or
Revive, well the idea of standing back up and fighting on can't be bad...... can it?

The toon does PvE and PvP.


"Like War_Hero said, leave it as it is, it toughens up the softies." - Naz Nomad

Union Heroes
War Borg - Leader of The Paragon Knights

Union Villains
McCabe - Co-leader of The Rogue Knights

Defiant - Supreme Hero

 

Posted

Revive, revive, a thousand times revive


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

Other useful choices are hasten (if you dont have it yet) and assault (lil extra damage is never bad, if you drop the enemy they wont drop you )

But if it's just those two... Then pick revive. Both are quite situational but MoG is a bit difficult to use right.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Out of the two I'd pick MoG, and I did. At the moment I only use it when fighting more than one Death Mage so I dont get debuffed to hell. Thats my only use for it at the moment but its greater than my use for Revive is


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
Revive, revive, a thousand times revive

[/ QUOTE ]

QFT

Revive, then Resilience, then Acrobatics, then Flurry, then Jump Kick, then Challenge, THEN MoG.



Yes, it's a *bit* like Unstoppable. Except instead of +resistance it gives +defence and +resists then sets you at 25% HP and prevents all healing/regeneration. If you are absolutely certain that you're not going to take psionic damage, toxic damage, untyped or falling damage in the next 3 minutes, and you're not fighting anything with high accuracy or defence debuffs, then using it could concievably be beneficial. Unfortunately 99.9% of the time using "Instant Healing + Dull Pain" is considerably more effective.

In PvP, using MoG will get you killed against most heroes and a considerable number of villains... its only real PvP use is for repel protection. In PvP Revive is only useful during Supergroup Base raids (practically non-existant).

Revive is pretty funky in PvE though, and it's just SUCH a classic "regen" power... just watch out if you use it in the middle of a tough mob since there's no "invunerable" period like the Fire and /DA rezzes get!!


 

Posted

MoG - it needs about 4 insps to replace it, rather than 1.


 

Posted

[ QUOTE ]
MoG - it needs about 4 insps to replace it, rather than 1.

[/ QUOTE ] Wait, which is the -health -regen insp again?


 

Posted

Id choose revive over MoG anyday, I was really impressed with easily getting back up in the middle of a fight. Its not quite RotP or Soul Transfer sadly but I still love it! Am not debt shy with self ressers at all, defeat means being put out of play and sometimes toons out of play have a major detrimental effect on the rest of the teams overall ability plus downtime. Self ressers just get back up! It may look like i hate debt on non self ressing toons and love debt on self ressing toons but its all to do with downtime, i dont actually see xp at all really.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

You use MoG and then just not die...


 

Posted

[ QUOTE ]
Got my regen scrapper to 38 and I'm in a pickle as to what power to take, I'll probably check it on test but thought some experienced comments may guide me.

Up for grabs are Moment of Glory, looks and sounds as if i might like it but surely defeats the point of regeneration as it's kinda like unstoppable, right?
or
Revive, well the idea of standing back up and fighting on can't be bad...... can it?

The toon does PvE and PvP.

[/ QUOTE ]

If you really want any of those two, pick Revive. Moment of Glory is by far the most horrible power Cryptic ever came up with.

If you don't have Hasten yet, grab it. If you have any other powers that might sound useful, take them (Assault for example) because both Revive and MoG are pretty crappy.

On a side note, I can't believe you haven't asked me in-game


 

Posted

If you've taken Resilience then Revive isn't so bad a pick as it can get you back in the action when things go wrong (Acme statitistics show there is an in game "Oh Noez!" moment every 36 seconds). Without Resilience giving you the stun resist to make Revive combat friendly you'd be better off picking MoG or a pool power.
While many dislike MoG (or loath it with every fibre of their being) it's not quite as bad as the hype makes it sound. As long as there isn't any Psi or patch damage being thrown around you should be pretty safe. Last night my Claws/Regen was in a team that took the Dreck mission, when we took on the AV and his small army I ended up taking the alpha full on and promptly faceplanted (Even Dull Pain + Instant Healing has it's limits). A quick Revive (I have Resilience so no stun) and popping MoG put me back in the fight so I could keep Dreck's attention while the rest of the team battered him. Maybe I was lucky but I got through the rest of the fight without taking a single damaging hit. So it's not all bad, it is situational but it can make you pretty much untouchable when used right.


 

Posted

I picked both, but revive only as the spare L49 power.

I even 6-slotted MoG (Yeh, go figure)

If you just know when to use it, you'll get great benefits from it. Its true that you cant just flat out dumb push the button whenever things get bad, but if you know when you can, its a great power.


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

[ QUOTE ]
Without Resilience giving you the stun resist to make Revive combat friendly

[/ QUOTE ]

Revive has been stun-free for many, many issues now.

All "Resilience" does for a regen currently is provide Stun resists (good versus EMs in PvP and not much else) and a place to stick the Aegis Mez resist unique IO. It used to be that Resilience COMPLETELY cut out the stun caused by an awaken after level 35ish, but this is no longer the case. Currently at level 50 there is about 1-2 seconds of stun after using an awaken, much shorter than usual, but enough to justify taking Revive rather than Resilience (since Revive rezzes you unstunned, with 100% HP and 50% endurance base...)


 

Posted

[ QUOTE ]
Revive has been stun-free for many, many issues now.

[/ QUOTE ]
Really?
Then I gladly stand corrected!


 

Posted

It's true, I had a "discussion" over [Revive] versus [Resilience + Wakey] in another thread a while back...

The screenshot in that linked post is gone I'm afraid (old ISP) but it showed my level 50 kat/regen scrapper with an "Awaken" icon in his top-right buff icon display along with the word "Stunned". This happened sometime after i7 hit, since in i6 there was absolutely no stun after using a wakey. Revive has been stun-free from at least i6 since that's when I tested it for the first time (initially my build did not include resilience).


 

Posted

[ QUOTE ]
[ QUOTE ]
Revive has been stun-free for many, many issues now.

[/ QUOTE ]
Really?
Then I gladly stand corrected!

[/ QUOTE ]

You haven't used Revive in several issues?


 

Posted

[ QUOTE ]
You use MoG and then just not die...

[/ QUOTE ]

Have to agree with this. Regen has so many tools for keeping it alive, out of all defensive sets it needs a self rez the least


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I just got revive on my regen. I like it more than MoG


 

Posted

I have taken revive on Mr ? as it fits the regen concept perfectly. No need to buy awakens
MoG is a [u]highly[u] situational power, and I have used it ONCE to save a team wipe. I much prefer revive as a power that I would take, where as MoG, I took as a 'filler power' (there was nothing else I wanted)

just my own views here, please disregard as you see fit.


 

Posted

It all depends on your play-style and how much you die, and, of course, how much you like/hate MoG. To be honest I've found MoG far more useful in PvP terms, and in PvE, as the only use I found of Revive was to get back up when I died in the old Hami Raids.
MoG requires more slotting to be useful, as Revive only needs the one slot to make it an effective power, while MoG needs some defence enhancements to avoid you being killed by every other minion.


 

Posted

[ QUOTE ]
Got my regen scrapper to 38 and I'm in a pickle as to what power to take, I'll probably check it on test but thought some experienced comments may guide me.

Up for grabs are Moment of Glory, looks and sounds as if i might like it but surely defeats the point of regeneration as it's kinda like unstoppable, right?
or
Revive, well the idea of standing back up and fighting on can't be bad...... can it?

The toon does PvE and PvP .

[/ QUOTE ]


None of them. Get something else.


 

Posted

MoG. Its actually a heal I believe if used on lower than health it reduces you too. And use Dullpain just before if possible. Adds a reasonable amount of health to it. Just don't find psi enemies or try to tank massive massive mobs with it and you will be fine. EBs, AVs and GMs its great for and thats what most of your arcs lead to in the end at that level to 50. Good for PvP too.


 

Posted

[ QUOTE ]
[ QUOTE ]
Got my regen scrapper to 38 and I'm in a pickle as to what power to take, I'll probably check it on test but thought some experienced comments may guide me.

Up for grabs are Moment of Glory, looks and sounds as if i might like it but surely defeats the point of regeneration as it's kinda like unstoppable, right?
or
Revive, well the idea of standing back up and fighting on can't be bad...... can it?

The toon does PvE and PvP .

[/ QUOTE ]


None of them. Get something else.

[/ QUOTE ]

Finally someone who actually agrees with me!


 

Posted

Took a long time to find someone as wrong as you are, eh?






I wouldnt take MoG or revive either tbh unless there really was nothing else more useful to pick. Cant think of a scenario like that though...


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein