8 OFFENDERS TEAM
What dipstar and Jackal said.
We only need a way to survive the initial alpha until debuffing sets in.
We must remember, though, that against +3 or +4 foes our debuffing is severely lowered (as is our damage).
I think rugged or unyielding are the way to go, at least until SOs.
And teamwork is essential. We need to synergize the use of our powers, not just pile them up on the baddies and hope to overwhelm them.
For example: we were two rads and a dark last night. If we can survive enough to apply 2x Radiation infection and darkest Night, we get a total of -80% to-hit debuff. More than enough for enemies to be unable to hit us, even if they are higher level than us. Then the only thing we must try is not to kill the anchor(s) and keep all the mobs together in the radius of the debuff (not scattered).
I personally think that, in a team like that, is better to use bosses as anchors:
- Even if they are bosses they won't pose a threat if they are that much debuffed, so it is not necessary to arrest them first.
- Bosses are likely to not die so fast as minions even if they are not targetted, due to all the AoEs.
- Even if the enemies are scattered, bosses, the most dangerous enemies, remain debuffed because they are the anchors.
- Bosses tend to be in the middle of the spawn and other mobs tend to follow them. That prevents the debuffs from hitting only few enemies.
Let's develop some team tactics!
well i wasnt getting stamina anyway and i think i learn how to fly at 30
i don't have darkest night, i took recall friend instead of because all our deads i have to wait till lvl 16's.
Just done some jigging on my build taken out ball lightning even with all the assualts running its rubbish tbh, also took out aim..what do you think>?
Aiming for an end sucker with short circuit, transference and power sink?
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Sayso: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Electricity Mastery
Hero Profile:
------------
Level 1: Siphon Power
Level 1: Charged Bolts
Level 2: Lightning Bolt
Level 4: Transfusion
Level 6: Assault
Level 8: Siphon Speed
Level 10: Short Circuit
Level 12: Speed Boost
Level 14: Tactics
Level 16: Increase Density
Level 18: Hover
Level 20: Zapp
Level 22: Hasten
Level 24: Fly
Level 26: Transference
Level 28: Tesla Cage
Level 30: Vengeance
Level 32: Fulcrum Shift
Level 35: Voltaic Sentinel
Level 38: Thunderous Blast
Level 41: Thunder Strike
Level 44: Charged Armor
Level 47: Power Sink
Level 49: Electric Fence
[ QUOTE ]
Just done some jigging on my build taken out ball lightning even with all the assualts running its rubbish tbh, also took out aim..what do you think>?
[/ QUOTE ]
Ball Lightning does more damage than Fistful of Arrows or Energy Torrent and the same as Irradiate, so it is not so crappy. Part of it's damage is DoT, so it maybe it is not so noticeabe, but it is there, and on an team of eight people, all AoEs add up...
My planned build:
Nuclear Pulse: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Electrical Blast
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Power Mastery
1- Radiation Infection <--TO-HIT and DEF debuff
1- Charged Bolts
2- Lightning Bolt
4- Accelerate Metabolism <--- DMG, RECH, RECOVERY BUFF. MEZZ resist (not protect, only resist)
6- Assault
8- Radiant Aura <---Heal
10- Ball Lightning
12- Enervating Field <--- DMG and RES. debuff
14- Tactics
16- Mutation <---- REZZ
18- Short Circuit <--- END drain
20- Hasten
22- Zapp
24- Hover
26- Lingering Radiation <---- SPEED, RECH, REGEN debuff
28- Tesla Cage
30- Fly
32- EM Pulse <--- AoE Hold, END drain, REGEN debuff
35- ???
38- Thunderous Blast
41- Power Build Up
44- Temporary Invulnerability
47- Total Focus
49-???
I was considering Electricity Mastery over Power Mastery, mostly for the END theft... but Power Buid Up is too good!
ive read on the forums power build up dosnt work that well with Kinetics thats why im going to avoid it.
Double post deleted
I have Power mastery on my kin def. Apart from transfusion there are no bugs with it. PBU is really nice with transference (can 100% end drain EB's and makes a sufficient dent in AV's) and good with the 38 nuke (40s secondary effects really help out the team)
Although as we are offenders I can see Thunder Strike looking nice
Rough version of mine
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
PsiAtom: Level 48 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Radiant Aura -- Empty(A)
Level 1: Mental Blast -- Empty(A)
Level 2: Radiation Infection -- Empty(A)
Level 4: Accelerate Metabolism -- Empty(A)
Level 6: Assault -- Empty(A)
Level 8: Enervating Field -- Empty(A)
Level 10: Psychic Scream -- Empty(A)
Level 12: Mutation -- Empty(A)
Level 14: Tactics -- Empty(A)
Level 16: Telekinetic Blast -- Empty(A)
Level 18: Lingering Radiation -- Empty(A)
Level 20: Will Domination -- Empty(A)
Level 22: Choking Cloud -- Empty(A)
Level 24: Hasten -- Empty(A)
Level 26: Super Speed -- Empty(A)
Level 28: Psionic Tornado -- Empty(A)
Level 30: Maneuvers -- Empty(A)
Level 32: EM Pulse -- Empty(A)
Level 35: Vengeance -- Empty(A)
Level 38: Psychic Wail -- Empty(A)
Level 41: Power Build Up -- Empty(A)
Level 44: Temp Invulnerability -- Empty(A)
Level 47: Total Focus -- Empty(A)
Level 49: Scramble Thoughts -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
Melian, just though I'd say, Freezing rain is NOT a good opener! I've tried it, and it just results in death. It only has a small chance for knockdown.
so when is that we're meeting up again guys?
Sunday sound good?
I'm down for tomorrow night and sunday thusfar...not sure how my saturday night is going to turn out yet tho...
anynight for me just let me know in fact im online NOW
to spirit : in fact with my storm when i did it i was outside of sight like in corridors when you are looking near a corner, select the mob, launch freezing rain at his feet (at this moment he can't touch and see you) and after with a quick deplacement go in sight launch snow storm to fix it and back upon the corner.
the real advantage is not knockdown it s that mobs want to go out of the rain (like with the fire blaster one) and with slow it's really great. If you stay in sight also you're dead.
and it really works, but SO's help a lot to scotch them.
i can play every weekday of the next week.
Edit : freezing rain alone is of course not a good opener, it's good to nothing without a slow like snow rain
i must say freezing rain is a great power, it does tend to spread nicly hered groups if not used with snowstorm though, the main use of frezzing rain is that it lowers the defense of any enemys attacked get it slotted with def debufs and recharges asap with our offender setup it will stack nicly wiyth the other debuffs and your own snow storm to make a slow, - recharge, lower defense grp for us to launch our AoEs at, if you wasnt to see the stormy powers in action give me a shout and i can show you them all so you can decide what works for you my current build has everything but thunderclap and gale
def : -30% rech : -50% res : -35% to have an idea how powerfull it is.
With my storm who's now lvl 33, i used most of the time only this two powers (rain, storm), and when necessary thunderclap just before the rain is coming down, hurricane to group mobs close to the tank / send them back in the rain / block them in a corner.
imho storm is quite relying on situation/location. Instead of gathering them, often happens huricane actualy scatters them making debuffs from rad and dark way less usefull. Office/hitech maps are nice places, but in openfield/cave it often can go wrong.
In officemaps etc we can just use bunch of cornerpulling, but its the open places and big caves where we go wrong. Or even just stand behind some obstacle and trow em from there. Believe we get 5 blank-AoE's (1storm, 1dark, 2sonic and 1 TA), should be enough to strike a full group of mobs on alpha wich include lotsa KD and capped slow.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
very true sinergy, the major problem is with open places it's really more difficult no to be hit after having taking aggro. A solution would be to slott this kind of power with range enhancements, or just pull to make them coming to the right place (a corner where we can stack all our no targeted powers)
On the run:
We really don't need more -DEF on enemies. With tactics x8 (unslotted) we will have +100% to-hit buff. We could even take Captain Mako and his perma-elude and pwn him without trouble.
Three slotted Tactics (complete overkill) would be +150% to-hit buff.
whos up for meeting later (friday)
I think Fearsome stare is the best opener we'll have tbh. It stops an alpha from all but bosses, which can be healed back.
Yes, I know the stats of freezing rain.
Yes, I know it is a good opener from out of LoS. However, that is quite hard to do in a cave.
I think I need to catch up a little on my xp so I'm game. let me finish a few things up and I'll be right on over.
So how about meeting on Sunday afternoon?
Let's say 17.00 GMT? How does it look?
Please propose other times if what I proposed does not work for you. I, like the borg, can adapt.
That time sounds good.
We all going for maneuvers then?
Yeah a challenge it always nice. I dont mind gimping it up aswell. Eg no travel(well til theres nothing else we need) and stamina