Fusion Generator


CatViolet

 

Posted

I m wondering if someone already unlocked fusion generator in EU servers, We unlocked our just today but i think it will take a bit before place(it takes 7,5mils of prestige lol).


 

Posted

Grats on the unlock!!! Not heard of any other SGs that have done this yet.
The Echelon have the room, components and prestige all good to go, just not finished unlocking it.


 

Posted

[ QUOTE ]
Grats on the unlock!!! Not heard of any other SGs that have done this yet.
The Echelon have the room, components and prestige all good to go, just not finished unlocking it.

[/ QUOTE ]

Ty, didnt think was so expensive so i used the stored prestige for a base Upgrade few time ago we will start to store again...


 

Posted

My god - it's HUGE!

25000 power....? *Collapses*


[B][COLOR="DeepSkyBlue"]@Winter Flare[/COLOR] - [url="http://sites.google.com/site/thenewguardians"] The New Guardians[/url] - [url="http://www.badge-hunter.com/index.php?/page/view_player.php?id=339"] 1211 Badges [/url][/B]

 

Posted

We (Thundorn's Rage) unlocked ours few weeks back, however gonna have to wait sometime before we can actaully use it because of its hefty price tag


 

Posted

Um... how does one unlock it?
200 hours in SG mode in a PvP zone?


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

175 PvP kills in SG mode iirc.


 

Posted

its more like 750 pvp kills in sg mode far as i know


 

Posted

right...
Which leads me to the next question... is it 'needed'?


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

well it gives you all the power you will ever need for the base items we have and i would guess most things coming up if any, we have everything you can build in are base (murders unlimited) and we still have power to spare.But i guess it depends on the size of your base and sg as to if you need it, if your a small sg then id say it would be over kill for your base and would be out of reach to most due to the cost of the thing, 7 mill i think it was.

On the other hand it does look cool


 

Posted

[ QUOTE ]
right...
Which leads me to the next question... is it 'needed'?


[/ QUOTE ]

Needed? Course its needed


 

Posted

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its more like 750 pvp kills in sg mode far as i know

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Yeah thats it... not sure where I got 175 from hehe.


 

Posted

It's big, it's beautiful and it's something new you can add.
check...check...check,
It's needed.


Slatecinder lvl 50 Fire/stone tank

Astrum Rangers/Seekers of Pandemonium

One hell of a favour. Arc ID: not published at this time

 

Posted

Well, we are finally ready to tackle the fusion generator...
We got the base, we are working on the Prestige, so what will we need:

- The 4x4 Energy room as it won't fit into anything smaller.
- 7,5 Mil. Prestige
- 750 PvP Kills in SG Mode

Did I miss anything?
Well, except from that: We are on Zukunft there isn't too much PvP going on (except for rather well protected Farming Parties in RV). We are heroes, so cheap Stalking does not apply


 

Posted

You got the lot, enjoy it when you get it

Oops forgot the salvage to make it, you need that too.


 

Posted

By the way: When does a PvP kill count towards the badge?

I have no problem of getting my PvE Mastermind into a PvP Zone an to have him knocked out constantly by my SG mates.

Example 1:
I am playing mastermind in BB. SG-mate 1 knocks me out. I respawn and he knocks me out again.
That would probably count as 1 PvP Kill, right? The second one would not count, I assume.

Example 2:
I am playing mastermind in BB. SG-mate 1 knocks me out. I respawn and SG-mate 2 knocks me out again.
That would be 2 kills, right?

Now, the big question (if above assumptions are correct), what is the time window after my villains demise during which I won't count as a kill for a SG mate?

If we do this with 4-5 heroes and 2-3 villains we could manage something along the lines of:
- Heroes set up in an unusal place (e.g. undisturbed) near the villain base.
- A single villain being killed every minute (respawning, running out, being taken out).
- Villain rotates being taken out by heroes so the kill counts every time.

That would equal one kill per villain involved per minute.
While the minimum number of heroes required would be determined by the timer that decides on "counting kills".

This would take:

750 minutes divided by number of villains (lv15 and higher) involved
with
minimum number of heroes as a limiting factor

Right?

Man, I sense an evening of slow grinding coming on...

Well, this kinda feels like an exploit, but do consider that we are a small non-PvP Supergroup that just wants to access all the content.

We have maybe 5-10 core people on a server where PvP rarely happens. In normal PvP time it would take the few ones with valid PvP Characters days (weeks even) to farm this badge...


 

Posted

Ok heres what we did, 8 from the sg all villains all in warburg all with 2 alts, 1 to do the killing, 1 to get killed.

Player 1 kills players 2/3/4/5/6/7/8 then changes char to his "getting killed" char.

Player 2 then kills players 1/3/4/5/6/7/8 then changes to his "getting killed" char and so on.

The above is to get round the 10 minutes between pvp kills problem.

We did it in a sunday afternoon/evening session.

[ QUOTE ]
Well, this kinda feels like an exploit, but do consider that we are a small non-PvP Supergroup that just wants to access all the content.

We have maybe 5-10 core people on a server where PvP rarely happens. In normal PvP time it would take the few ones with valid PvP Characters days (weeks even) to farm this badge...

[/ QUOTE ]

In my opinion its not an exploit, you are doing what you are required to do to get the badge, 750 kills in a pvp zone.

What it is though is incredibly boring.


 

Posted

[ QUOTE ]

The above is to get round the 10 minutes between pvp kills problem.

[/ QUOTE ]

I think the suppression only counts for pvp rep, not anything else.. I recently noticed for example that sirens bounty does not suppress at all.. You can keep killing same person and gain bounty. Im not entirely sure whats the deal with the SG badge though.


 

Posted

[ QUOTE ]
I think the suppression only counts for pvp rep, not anything else.. I recently noticed for example that sirens bounty does not suppress at all.. You can keep killing same person and gain bounty. Im not entirely sure whats the deal with the SG badge though.


[/ QUOTE ]

Ah didnt know that, maybe kills within 10 minutes would still count toward the badge then.


 

Posted

the problem is non of the red name types have yet to explane how its suposed to work since they anounced the change but i think hammer might be onto something the 10 min thing dosnt count in rv either if your counting up your points to earn the mech pet you can kill the same hero or villian over and over without waiting the ten min and it still adds to your total.

the only reason i know this is because of a very very anoying hero i encountered a few month back that just didnt take the hint even after the 20th defeat


There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's

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Posted

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the only reason i know this is because of a very very anoying hero i encountered a few month back that just didnt take the hint even after the 20th defeat

[/ QUOTE ]

Glad to hear you dealt with him correctly


 

Posted

It counts the each kill.
When you kill 1 person 4 times it counts it 4 times regardless of time.
When you are teamed with an sg mate the count is 8 (2x4)
This is what I have found when testing it.

So in a 8 man team all in sg mode the 750 should take 94 kills.

This is why we stopped for the time being and are getting the pres together before we unlock the badge. 13 bloody million *sigh*


Slatecinder lvl 50 Fire/stone tank

Astrum Rangers/Seekers of Pandemonium

One hell of a favour. Arc ID: not published at this time