Kin/Sonic build with Invention Sets


Blue_Note

 

Posted

Hi,
I finally found some time to design a build for my main that takes into account fancy inventions stuff!
I know I'll most likely never be able to pull this off since the amount of influence it would need to build it, however it's nice to have an "objective" even after level 50 (which is coming closer, since I'm 45 now), something to work on when taking the character out for a spin.

Opinions will be much appreciated! Please note that the most "Strange" choices (like the not-so-popular Phase Shift) originate from concept. Concept is the first and most important guideline for all my characters.

thanks for any advise from the invention-crazy guys of the boards!




Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php

Blue Rush: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Transfusion -- Acc-I:50(A), Numna-Heal/Rchg:50(3), Acc-I:50(3), Numna-Heal:50(5), Numna-Regen/Rcvry+:50(9), Numna-Heal/EndRdx/Rchg:50(13)
Level 1: Shriek -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(15), Decim-Acc/EndRdx/Rchg:40(17), Decim-Acc/Dmg/Rchg:40(29), Decim-Build%:40(46)
Level 2: Scream -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(29)
Level 4: Howl -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(11), Det'tn-Dmg/Rchg:50(17), Det'tn-Dmg/Rng:50(34), Det'tn-Acc/Dmg/EndRdx:50(37), Det'tn-Dmg/EndRdx/Rng:50(39)
Level 6: Siphon Speed -- P'ngTtl--Rchg%:50(A), P'ngTtl-Acc/Slow:50(7), P'ngTtl-Acc/EndRdx:50(19), P'ngTtl-EndRdx/Rchg/Slow:50(40), P'ngTtl-Rng/Slow:50(46)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(13)
Level 10: Stealth -- DefBuff-I:50(A)
Level 12: Speed Boost -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
Level 14: Super Speed -- Clrty-RunSpd:50(A), Clrty-Stlth:50(15), Clrty-EndRdx:50(46)
Level 16: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 18: Super Jump -- Jump-I:50(A)
Level 20: Invisibility -- EndRdx-I:50(A)
Level 22: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(23)
Level 24: Increase Density -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/Rchg:50(25), TtmC'tng-ResDam/EndRdx/Rchg:50(25)
Level 26: Transference -- Acc-I:50(A), EndMod-I:50(27), RechRdx-I:50(27), Acc-I:50(31), EndMod-I:50(31), RechRdx-I:50(33)
Level 28: Phase Shift -- RechRdx-I:50(A)
Level 30: Sirens Song -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(31), CSndmn-Acc/EndRdx:50(36), CSndmn-Heal%:50(36), CSndmn-Sleep/Rng:50(37), CSndmn-Acc/Sleep/Rchg:50(43)
Level 32: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(33), Acc-I:50(33), RechRdx-I:50(34), RechRdx-I:50(34)
Level 35: Amplify -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(37)
Level 38: Dreadful Wail -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(40), Sciroc-Dam%:50(40), Sciroc-Acc/Dmg/EndRdx:50(42)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx:50(A), Aegis-Psi/Status:50(45), Aegis-ResDam:50(45), Aegis-ResDam/EndRdx/Rchg:50(45)
Level 47: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(48), C'ngImp-Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/EndRdx:50(50), C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 49: Power Build up -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I:50(A)


Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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Posted

You missed out on your best attack: shout (and siph power too)
Since you have 2 travel powers you could swap one for it, unless it's needed for the concept ofcourse.


 

Posted

[ QUOTE ]
You missed out on shout (and siph power)

[/ QUOTE ]

I had shout, wasn't impressed. Range is VERY limited, Recharge is VERY slow and all in all I feel much better with the other sonic attacks. Being a kin I won't have time to put one other in the chain and still keep doing all my kin stuff, so when one had to go, I decided it was Shout.

As for Syphon Power... Well I have fulcrum shift, so why resort to a single-target effect?


 

Posted

Must have been before they increased range a few patches ago. The range on it now is decent. Admittedly shorter then the other blasts, but manageable and it does very high damage. Being a kin most of times you should be close to the mobs anyway. And the recharge isn't that long. Also it works well to stack the -res more.

Siph power gives nice (multiple stacked) extra dam buff and that's what you are all about after all. And indeed it does great debuffs to boss/EB/AV types and able to stack it nicely thanks to not so long recharge. You can use it from range just the same without having to go in melee as you have to for FS. (making smoother positioning for your cones)


 

Posted

The heal bonus from the heal sets works highly inconsistantly on the kinetic heal (much like the boosted heal from power boost, it only works a small percentage of the time). If you're slotting heal sets for a boost to your heal, you might as well save yourself the inf. Or, as you're running no fitness there, you could use 3 Heal/End HOs in there, with two acc and a recharge.

Shout is great in my opinion, if the range bothers you, you could always slot three range HOs in it (remember maxed out builds don't have to be just IOs, HOs and IOs mix together very well).

Siphon Power I find very useful against bosses and AVs, as it's recharge is much faster than FS, I wouldn't really rate the stealth pool that highly, personally I'd get rid of that - it is hard to give practical advice on a concept build.

I also think Superspeed and Superjump, particularly both of them, on a kinetic, are unnecessary. I'd ditch at least one of those, as long as you get some form of KB protection from somewhere (either Acro - possibly not the best choice if you're determined to go without stamina - or a KB Resist IO in Hover, CJ or ID, maybe more than one power to stack it up) you can then pick either IR or a travel power. Realistically on a PvE build you could go with Hasten, use IR to get around, and put a KB IO in ID and your Epic shield, completely removing the need to have a travel power.

Re: Set IOs in Siphon Speed. I think you lose too much from the basic acc/recharge slotting for these to be worth much. I'd go for 2 acc, 2 recharge, then maybe two set IOs (two which have a slow component, probably from Tempered Readiness, as it will give you a recovery bonus which will help on a no stamina build, in addition to a nice slow bonus on the power itself).

Personally I'd gear my attacks more towards accuracy and recharge bonuses, as stacking recharge is what a Kin is really good at, and you need to hit to do it - I'd be looking at the Thunderstrike set for single target attacks, Crushing Impact for Total focus (probably only 5 slots, with a slot shuffled to Power Boost to give the last recharge - you could look at 3 HOs in PBU and aim also). I'd use Positron's Blast in Howl for the acc, recharge and endurance bonus, rather than detonation. If I had either Hover or CJ I'd slot both a Kismet +acc enhancment, and a LoTG + Recharge in it.

My best advice on the Kinetics primary is: take advantage of the extra accuracy you can get from double slotting level 50 IOs rather than SOs, get sets in ID, maybe a couple of set IOs in Siphon Speed, and look to your secondary and epics for IOs and HOs.

Good luck getting the cash together.


 

Posted

Thanks a million to both for advise.

I didn't know that shout's range was revised. Might try to re-work my build around to get that Shout in place of Scream maybe, since I cannot give up Shriek... Still, I'd need to put some range enhancements in it probably.

If the heal inventions work erraticaly with transfusion (I didn't know, sounds very boring), I might as well consider leaving the same usual slotting of 1 rech, 3 heals and 2 accuracies, minus 1 heal, + 1 invention like the numina's regen and recovery boost (ridicously expensive... but then again... as I said I KNOW I'll never manage to pick so much inf anyway ).

As I said concealment pool is there for concept, I'd rather not take it out, and so is Superspeed. Same reason why I'd never take flight or hover in: I'm a speedster, and speedsters do *not* fly (expect the very lousy ones like Northstar of course :-D).

About the jumping pool: I basically took it for Acrobatics, I was SO bored by being knocked down all the time... Could you be so kind OVWix (always my main Kinetics guru on the boards ) to let me know which inventions do you have in mind that could give me enough KB protection, and where to slot them? I might as well get rid of superleap and acro if I can manage to reduce KB from slotting some inventions Increase Density, my epic shield and maybe Stealth (if I'm not mistaken it takes DEF enhancements). Then I could take Inertial Reduction and I'd have room for two more powers. One could be Shout if I decide to have one more attack (though I doubt its usefulness, a 3 shots chain looks more than enough to me, but I might as well be wrong), I might fit some leadership in or some fighting maybe, just to have some other additional defense to make up for the lack of acro? Anyway, all advise on the "acrobatics workaround" would be VERY appreciated.
Syphon Power I just can't make my mind up to. I had it and it got unused all the time... I was always too busy in other stuff (Transfusion, Transference, Fulcrum, SB, ID, Attacks...) to care for that.


 

Posted

Siphon power is very useful, as has been said, combined with FS in EB's and AV's it can make them alot less powerful, and it's just the thing when FS is down or you have something with -recharge. Don't forget it boosts your power too!

you could but an Anti-KB Recipe IO into ID if you wanted to.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

The anti-KB IOs are in the Steadfast resistance set, and the Karma defence set.

Powers you have available to you that could take them are:

Increase density, stealth, invis, temp invulnerability, combat jumping and hover.

There are two schools of thought on how many you need. One will protect you from almost all KB effects, I tend to use two to be on the safe side.

There are the odd things that can bust through that, but not very many (Master Illusionist summoned pets, and Ice Mistral from the STF, off the top of my head, although I think there's a couple more things), and the ones that can tend to require four of these things to hold you upright.

Personally, I've stuck at one or two on most of my characters, and just accepted that occasionally, I'll get knocked down, it happens rarely enough that it's not an issue. If you wanted to stop it happening at all, you'd need to be going for about four.

I also have to say, that from the point of view of someone who plays squishies, these things are the single best thing about I9 to me - not feeling that I have to fit acrobatics in on every build (or hover on my kins) really does open up a lot more power choices.


 

Posted

I agree, being an exclusively squishie player the unique KB IO's are a pure bless to me
Oh and as far your stealth pool concept goes, maybe a stealth IO in IR would do?


 

Posted

Thanks again, as always your feedback is invaluable!
To be able to take out Acrobatics from my build is a just great, also because for what concerns vertical movement Inertial Reduction is much better than Superleap (you can jump around invisible without being drained of all your endurance :P). I will re-work my build with the new inventions and stuff and let you know.

@Blue_Note: actually, I have the concealment pool for Phase Shift. That is the power I want for concept (and of course invisibility comes in hand when traveling around the most dangerous zones). So I cannot go for a stealth enhancement alone...


 

Posted

For PvE, the stealth IO in IR is enough against most foes, but of course if you want to phase (for concept or whatever), then go ahead with Invis.

I wanted to ask since we teamed briefly yesterday (I was on my kin/elec Dynamo Boy, double Fulcrum ftw!), why did you take Conserve Power at 41 instead of PBU? A Power Boosted Transference solves any end problems in PvE (unless you miss of course), even without Stamina (and you can also have some +recov from IOs). I also use -kback IOs in my kins and find it's enough, at least for PvE. And Wyxie is spot-on (no surprise...), +rechg and +acc are what you want from IO bonuses.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]

I wanted to ask since we teamed briefly yesterday (I was on my kin/elec Dynamo Boy, double Fulcrum ftw!), why did you take Conserve Power at 41 instead of PBU? A Power Boosted Transference solves any end problems in PvE (unless you miss of course), even without Stamina (and you can also have some +recov from IOs). I also use -kback IOs in my kins and find it's enough, at least for PvE. And Wyxie is spot-on (no surprise...), +rechg and +acc are what you want from IO bonuses.

[/ QUOTE ]

Oh, so that was you yesterday :-), it was very fun to team with you

Concerning Conserve Power instead of power boost: I have red that power boost has problems with Kinetics sets, that it doesn't always works good: that's why I thought about leaving it last.


 

Posted

It's just that it doesn't work on the heal, it works fine on everything else.


 

Posted

[ QUOTE ]
Oh, so that was you yesterday :-), it was very fun to team with you

[/ QUOTE ]
It was indeed!

[ QUOTE ]
Concerning Conserve Power instead of power boost: I have red that power boost has problems with Kinetics sets, that it doesn't always works good: that's why I thought about leaving it last.

[/ QUOTE ]
I think you're referring to what Wyxie mentioned which is the fact that there seems to be some bug with PB(U) and Transfusion (which itself seems bugged anyway, since my Heal numbers fluctuate every time I use it ), but afaik it doesn't affect Transference (although I could be wrong since neither of my /kin trollers use Primal Mastery, i.e. Power Boost). It should in any case work with the other secondary effects such as sleep, stun, movement speed, ToHit, defense, etc. In any case, it doesn't matter since you've planned to take it anyway, but if you do respec before 49, you should consider swapping it with Conserve Power (if you even want CP).

Edit: damn you're fast Wyxie!


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]
It's just that it doesn't work on the heal, it works fine on everything else.

[/ QUOTE ]

good to know, then I can consider taking it earlier


 

Posted

PB is bril and if you think you don't have big end probs without CP, it's really worth taking it asap.
Despite it notoriously being bugged, PB seemed to work constantly with transfusion on a kin troller when i took it for a spin recently on testserver...then again maybe it was a lucky day
Anyway it might not work well on heal, but it doesn't work on your res debuffs either, so for you being /sonic PB it's loosing a great deal of it's excellence. Only the stun from the nuke and screech are increased and making able to you one shot drain bosses ofcourse
Still a nice dam (and accu) buff though!


 

Posted

It also boosts the run speed in SB and Siphon Speed, the sleep duration on the AOE sleep, and, even better yet, the Stun duration on Total Focus when you get it, plus the tohit on Aim.

The boost to end recovery on a defender is actually not one of it's strongest features in my opinion, as you can very nearly fill your bar from Transferrance without the boost even if you slot only 2 level 50 End Mod IOs in it - remember it is better than the controller version - it's only really in PvP when I want the drain component that I start to find PBU extremely useful with Transferrance.

I would go with Conserve Power for end problems actually, on a no stamina build you're going to need it for when Transferrance misses, and take Power Build Up for everything else. It'll even make you a cuppa tea if you ask it nicely. Lovely.


 

Posted

Oook... sooo... I was reworking the build including some of your suggestions (like Syphon Power:P), but I now have a problem. I don't know what to take at 35.

Basically, I have these choices:

Repel - yeauch. tried it, wasn't impressed at all.

Scream - I already have Shriek, Howl and Shout. I don't see me much using a fourth attack in battle with all the kinetic stuff going on.

Shockwave - Same as for Scream, moreover I don't think it's wise for a Kin to use an attack that repels enemies.

Screech - Never tried this. I have really no idea if it's useful or not.

Flurry - Looks good on a speedster, but I already have sands of mu. And it's yet another attack.

Whirlwind - Useless as repel, but at least it looks great and it's concept-fitting, especially for fancy costume changes

Or, any other power pool's first pick... But I will not have space for a second pick since I'm planning to take all epics.

Suggestions?


 

Posted

Screech!!! Having a mezz -stun in this case- is always nice Can stack it with (before) your nuke to stun bosses too.

Scream is nice for stacking more -res and dam output, but if you think you have too much to do already and can't fit it in your chains, then it's not an option i reckon.

Again Screech; just take it and love it. And it also helps to stack the -res. Put some nice stun set IO's in it (2 of those sets can provide you with a +recov bonus from 2 pieces each -razzle dazzle +2% and stupify +2.5%)


 

Posted

[ QUOTE ]
Screech!!! Having a mezz -stun in this case- is always nice Can stack it with (before) your nuke to stun bosses too.

Scream is nice for stacking more -res and dam output, but if you think you have too much to do already and can't fit it in your chains, then it's not an option i reckon.

Again Screech; just take it and love it. And it also helps to stack the -res. Put some nice stun set IO's in it (2 of those sets can provide you with a +recov bonus from 2 pieces each -razzle dazzle +2% and stupify +2.5%)

[/ QUOTE ]

Thanks Blue (we do have something in common now do we? ), I'll give Screech a try then!


 

Posted

There can be only one!


 

Posted

ok so here is the revised build, II attempt! how'd u like it?

Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php

Blue Rush: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Transfusion -- Acc-I:50(A), Acc-I:50(3), Heal-I:50(3), Heal-I:50(5), RechRdx-I:50(9), Numna-Regen/Rcvry+:30(13)
Level 1: Shriek -- Thundr-Acc/Dmg:45(A), Thundr-Dmg/EndRdx:45(5), Thundr-Dmg/Rchg:45(9), Thundr-Acc/Dmg/Rchg:45(17), Thundr-Acc/Dmg/EndRdx:45(33), Thundr-Dmg/EndRdx/Rchg:45(37)
Level 2: Siphon Power -- Acc-I:50(A), RechRdx-I:50(19), Acc-I:50(37)
Level 4: Howl -- Det'tn-Acc/Dmg:45(A), Det'tn-Dmg/EndRdx:45(7), Det'tn-Dmg/Rchg:45(15), Det'tn-Dmg/EndRdx/Rng:45(19), Det'tn-Acc/Dmg/EndRdx:45(34), Det'tn-Dmg/Rng:45(37)
Level 6: Siphon Speed -- P'ngTtl--Rchg%:20(A), P'ngTtl-Acc/Slow:45(7), P'ngTtl-Acc/EndRdx:45(17), P'ngTtl-EndRdx/Rchg/Slow:45(46)
Level 8: Increase Density -- S'fstPrt-ResKB:10(A), S'fstPrt-ResDam/Def+:30(15), S'fstPrt-ResDam/EndRdx:30(23)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Speed Boost -- EndMod-I:50(A), EndMod-I:50(13)
Level 14: Super Speed -- Clrty-RunSpd:30(A), Clrty-EndRdx:15(23), Clrty-Stlth:15(39)
Level 16: Stealth -- Krma-ResKB:30(A), Krma-Def/EndRdx:25(48)
Level 18: Inertial Reduction -- Jump-I:50(A)
Level 20: Shout -- Decim-Acc/Dmg:40(A), Range-I:50(21), Decim-Acc/Dmg/Rchg:40(21), Decim-Dmg/Rchg:40(25), Decim-Dmg/EndRdx:40(36), Decim-Acc/EndRdx/Rchg:40(40)
Level 22: Invisibility -- LkGmblr-Rchg+:25(A)
Level 24: Amplify -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Transference -- EndMod-I:50(A), Acc-I:50(27), RechRdx-I:50(27), Acc-I:50(31), EndMod-I:50(31), RechRdx-I:50(31)
Level 28: Sirens Song -- CSndmn-Acc/Rchg:45(A), CSndmn-EndRdx/Sleep:45(29), CSndmn-Acc/EndRdx:45(29), CSndmn-Sleep/Rng:45(40), CSndmn-Heal%:30(46)
Level 30: Phase Shift -- RechRdx-I:50(A)
Level 32: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(33), RechRdx-I:50(33), RechRdx-I:50(34), RechRdx-I:50(34)
Level 35: Screech -- Stpfy-Acc/EndRdx:45(A), Stpfy-Acc/Rchg:45(36), Stpfy-Acc/Stun/Rchg:45(36), Stpfy-EndRdx/Stun:45(43), Stpfy-Stun/Rng:45(43)
Level 38: Dreadful Wail -- Sciroc-Acc/Dmg:45(A), Sciroc-Dmg/Rchg:45(39), Sciroc-Acc/Rchg:45(39), Dsrnt-I:45(40), Dsrnt-I:45(42), RechRdx-I:45(43)
Level 41: Power Build up -- ToHit-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Temp Invulnerability -- ImpSkn-Status:30(A), ImpSkn-ResDam/Rchg:30(45), ImpSkn-ResDam/EndRdx:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-EndRdx/Rchg:30(46)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Total Focus -- C'ngImp-Acc/Dmg:45(A), C'ngImp-Dmg/Rchg:45(50), C'ngImp-Dmg/EndRdx:45(50), C'ngImp-Acc/Dmg/Rchg:45(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I:50(A)


Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build.
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Posted

Tweaked it again a little...

Let me know your thoughts

Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php

Blue Rush: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Transfusion -- Acc-I:50(A), Acc-I:50(3), Heal-I:50(3), Heal-I:50(5), RechRdx-I:50(9), Numna-Regen/Rcvry+:30(13)
Level 1: Shriek -- Thundr-Acc/Dmg:45(A), Thundr-Dmg/EndRdx:45(5), Thundr-Dmg/Rchg:45(9), Thundr-Acc/Dmg/Rchg:45(17), Thundr-Acc/Dmg/EndRdx:45(33), Thundr-Dmg/EndRdx/Rchg:45(37)
Level 2: Siphon Power -- Acc-I:50(A), RechRdx-I:50(19), Acc-I:50(37)
Level 4: Howl -- Det'tn-Acc/Dmg:45(A), Det'tn-Dmg/EndRdx:45(7), Det'tn-Dmg/Rchg:45(15), Det'tn-Dmg/EndRdx/Rng:45(19), Det'tn-Acc/Dmg/EndRdx:45(34), Det'tn-Dmg/Rng:45(37)
Level 6: Siphon Speed -- P'ngTtl--Rchg%:20(A), P'ngTtl-Acc/Slow:45(7), P'ngTtl-Acc/EndRdx:45(17), P'ngTtl-EndRdx/Rchg/Slow:45(46)
Level 8: Increase Density -- S'fstPrt-ResKB:10(A), S'fstPrt-ResDam/Def+:30(15), S'fstPrt-ResDam/EndRdx:30(23)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Speed Boost -- EndMod-I:50(A), EndMod-I:50(13)
Level 14: Super Speed -- Clrty-RunSpd:30(A), Clrty-EndRdx:15(23), Clrty-Stlth:15(39)
Level 16: Stealth -- Krma-ResKB:30(A), Krma-Def/EndRdx:25(48)
Level 18: Inertial Reduction -- Jump-I:50(A)
Level 20: Shout -- Decim-Acc/Dmg:40(A), Range-I:50(21), Decim-Acc/Dmg/Rchg:40(21), Decim-Dmg/Rchg:40(25), Decim-Dmg/EndRdx:40(36), Decim-Acc/EndRdx/Rchg:40(40)
Level 22: Invisibility -- LkGmblr-Rchg+:25(A)
Level 24: Amplify -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Transference -- EndMod-I:50(A), Acc-I:50(27), RechRdx-I:50(27), Acc-I:50(31), EndMod-I:50(31), RechRdx-I:50(31)
Level 28: Sirens Song -- Posi-Acc/Dmg:45(A), Posi-Dmg/EndRdx:45(29), Posi-Dmg/Rng:45(29), Posi-Dmg/Rchg:45(40), Posi-Acc/Dmg/EndRdx:45(46)
Level 30: Phase Shift -- RechRdx-I:50(A)
Level 32: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(33), RechRdx-I:50(33), RechRdx-I:50(34), RechRdx-I:50(34)
Level 35: Screech -- Stpfy-Acc/EndRdx:45(A), Stpfy-Acc/Rchg:45(36), Stpfy-Acc/Stun/Rchg:45(36), Stpfy-EndRdx/Stun:45(43), Stpfy-Stun/Rng:45(43)
Level 38: Dreadful Wail -- Sciroc-Acc/Dmg:45(A), Sciroc-Dmg/Rchg:45(39), Sciroc-Acc/Rchg:45(39), Dsrnt-I:45(40), Dsrnt-I:45(42), RechRdx-I:45(43)
Level 41: Power Build up -- ToHit-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Temp Invulnerability -- ImpSkn-Status:30(A), ImpSkn-ResDam/Rchg:30(45), ImpSkn-ResDam/EndRdx:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-EndRdx/Rchg:30(46)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Total Focus -- C'ngImp-Acc/Dmg:45(A), C'ngImp-Dmg/Rchg:45(50), C'ngImp-Dmg/EndRdx:45(50), C'ngImp-Acc/Dmg/Rchg:45(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I:50(A)


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Posted

I think you need EndRedux on Phase Shift. You know about the temp power version of Phase Shift that it's really easy to get? If that's the power you want for concept, you may be able to save a few power slots.

Aside from that, it's not hugely like I've built my Kin/Son, but I think it's a good build!


 

Posted

[ QUOTE ]
I think you need EndRedux on Phase Shift. You know about the temp power version of Phase Shift that it's really easy to get? If that's the power you want for concept, you may be able to save a few power slots.

Aside from that, it's not hugely like I've built my Kin/Son, but I think it's a good build!

[/ QUOTE ]

Honestly, I didn't know about that temp power! However, if I should take that (by what mission, btw? would I take it also if I was exempled, in case I outleveled it?), I'd have 3 slots that I would need to substitute with defensive powers... in order to keep the enhancement sets I placed in Inv and Stealth. What would be your suggestion ? Pick the fighting pool? or the tactics? Would the tactics pool allow for KB protection enhancements?

Thanks for your feeback, btw