Tanker = boring. How to make it not so?
[ QUOTE ]
I am kinda amazed so many say /fire is the way for dealing damage. My currently Granite came to a point that he is able to kill things quite fast now, using perma rage and fire epic. I wonder how i do versus a fire/fire and going 4 group spawns in a row (BU vs rage).
I'm fully focused on +recharge bonus, currently at 47,5% and the magic 65% (as stated by nofuture) penalty is within reach.
[/ QUOTE ]
wanna race my ice/fire through a mish?
SS is, imo, definately the second best damage dealer.. its just a [censored] u gotta wait till lvl 38 for footstomp. Fire gets fsc at 28, which deals more damage than footstomp. AND it gets combustion at lvl 4, AND can then also get fireball if it really wants to...
[ QUOTE ]
With Temperature Protection:
142.6% Fire
31.7% Cold
[/ QUOTE ]I think we shouldn't take unrealistic scenarios into account
[ QUOTE ]
[ QUOTE ]
With Temperature Protection:
142.6% Fire
31.7% Cold
[/ QUOTE ]I think we shouldn't take unrealistic scenarios into account
[/ QUOTE ]
And you're assuming you can find a Sonic Defender to team with the Fire Tanker?
[ QUOTE ]
I left my Inv/EM at lvl 20. But not because of boredom because of i can't handle the tanking. Thanks to Rain of Fire, kb powers and other funky stuff i ended up running around like a hysterical dog. So my tanker adventure ended relatively quick.
[/ QUOTE ]I know what you mean. And this comes from an ice tanker that bases it's agro management to the numerous auras that have and not by it's secondary set (I don't pass as a damage-dealer anyway). I understand that it is a bit frustrating when teammates use powers that knockback opponents or made them run away from my auras and after that I have to chase them back, but usually this is one of their best way to help defeating those I aggregated and it is my responsibility to bring them back to me.
Yes, tanking need a great deal of patience but it is really rewarding when it is done successfully, especially when done in big teams that know what they are doing. I've seen many times tankers to ask their teammates to stop using their "anti-tanker" powers or even not even inviting them when they realize that they have some specific powersets. I think this is a discrimination and I am against that. If someone is good to what s/he does, that is enough for me.
P.S. I am inexperienced tanker, my ice tanker is my first and only one and just recently passed the lvl30 barrier so I am not expecting my opinions to be correct. I am waiting for constructive input...
Personally I love it when I've got a team full of Storm defenders and Energy/ blasters - it gives you a real challenge when mobs are being knocked around left, right and centre.
Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed
yes, i agree with you spad a good bit of chaos makes it much more interesting to play.
comments on inv/energy - or even just energy, i think this set doesnt really come into its own until you have whirling hands and energy transfer, its a real late bloomer.
damage - i'd say that stone melee is one of the most satisfying tank secondaries, you just have so many toys to play with and like energy transfer, its very satisfying to build up and siesmic smash an orange con to arrest in 1 hit.
@ExtraGonk
Bah, I love my mace, gives style!
[ QUOTE ]
damage - i'd say that stone melee is one of the most satisfying tank secondaries, you just have so many toys to play with and like energy transfer, its very satisfying to build up and siesmic smash an orange con to arrest in 1 hit.
[/ QUOTE ]
I quite love SS, mostly due Rage having 2 minutes of massive damage boost is quite enjoying. Downside is having the 10 sec crash, but i hardly use it in teams anyway.
My most enjoying power is Cleave, the headsplitter of Tankers. Position yourself, line up the mobs, Buildup and let it go. Hello 4x (if lucky) 300+ damage. The sound, the crash, the knockdown, the animation.. i just love Axe. But with all candy loving, axe and mace are so weak against high sl mobs, like crey tanks, council bots and cot ghosts.
Most of the time i ask people nicely if they can mind the knockback/around. Often Nrg blasters position themselfs correctly to smash them against a wall, or try to avoid massive scattering. But i live by responciblity, if you agro, dont blame me if you die, i will help as much as i can though. Same goes with knockback or 'blappers'.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
i've little expieriance with inv/nrg as it was only last night i respeced Officer Smax into his proper lvl 22 tanking build but i have quite a lot of expieriance with a ice/ice tank.
you want fun? get on a team with 2 drunk storm defenders. you'll be flying round the map like a lunatic trying to keep that aggro.
this is not sarc asm, it was actually one of the most intense and fun sessions i've had playing Iceation
According to Mid's Builder my Sonic Defender grants 54.8% Resistance to other toons from the Ranged Bubble combined with Sonic Dispersion.
A Typical Fire Tanker (3x level 50 Resistance Common IOs) without Tough has:
47.5% Smashing
47.5% Lethal
47.5% Energy
47.5% Negative
95.1% Fire
15.8% Cold
With Temperature Protection:
142.6% Fire
31.7% Cold
Healing Flames is 20% Toxic Resistance and can be stacked 2-3 times constantly.
With a Sonic Defender, we're therefore looking at:
102.3 % Smashing/Lethal/Energy/Negative
148.9% (or 197% Fire with Temp. Protection)
70.6% (or 86.5% Cold with Temp. Protection)
94.8% Toxic (assuming double-stacked Healing Flames)
0% Psionic