Best PvP Travel Power
The combination of super jump and super speed.
A Paragon Defender
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The combination of super jump and super speed.
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This.
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
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The combination of super jump and super speed.
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This.
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^ ding ding ding.
2 microfilaments exposure HO's in both SJ and SS if you want the slotting too. You can get by with only 1 micro in SS if you have swift.
A Paragon Defender
Welcome to the land of mad bunnies!
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
Sprint is the best becuase it is unsupressesedesed
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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Sprint is the best becuase it is unsupressesedesed
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But Sprint+Swift+Hurdle+Combat Jumpimg = t3h w1nn0r
Swift + Hurdle + Prestige Power Rush + Combat Jumping + "SB PLS!½½!"
Works every time
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
I can only fit one travel power into my build. What would you guys recommend now?
Still Super Jump and Superspeed (since you'll be taking Hasten anyways, there is no point in wasting a good required power and not take the second one as well )
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
Yeah I was planning on hasten. Ok ill try and fit SS inthere Cheers for the help guys
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I can only fit one travel power into my build. What would you guys recommend now?
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I recommend you look at your build again, and find room for SJ and SS.
A Paragon Defender
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I can only fit one travel power into my build. What would you guys recommend now?
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I recommend you look at your build again, and find room for SJ and SS.
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what grasshoppper boy said
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Hi, I was just wondering what would be the best travel power for a PvP Scrapper? Teleport being out of the question however as I just dont get along with it.
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Errr, sprint?
TBH these guys dont know what they are talking about, get group fly and group TP and no one will be able to touch you in PpP!
My vote is the ever unpopular Teleport option, only because it's very hard for them to figure out which way went. (Thank you unusual camera angles while trying to escape...nothing's more fun than being chased by a super speeder and then teleporting direction behind yourself.
Doesn't work for Melee AT's, but man, Teleport brings me too much joy.
-jared
Errr vs a teleporter you just have to use "follow" with ss+sj on
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TBH these guys dont know what they are talking about, get group fly and group TP and no one will be able to touch you in PpP!
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Aye, PpP ftw!!!!
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Errr vs a teleporter you just have to use "follow" with ss+sj on
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I had no idea you could follow enemies. That's crazy. but still:
If they're willing to set it to Follow while I'm still next to them instead of attacking me....as well as use up 4 of there powers to get 2 travel methods....they deserve to catch me.
Btw how does the "follow" method work if you have a Stealth IO slotted in you TP (or whatever travel method)? Do they suddenly "stop" following you at some point?
Errm well, you are supposed to have ss+cj perma active so... it's reduced to press "f" and spam attacks, not a huge thingie .
And yeah if they can't see you, they can't follow you (only heavies in RV keep following you out of LoS, dunno if it's WAI or a bug, tho)
PS. BTW with just TP you won't get to kill anything playing a scrapper, unless you are a ma/* and use tp foe+mez on someone without mez protection nor break frees
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And yeah if they can't see you, they can't follow you (only heavies in RV keep following you out of LoS, dunno if it's WAI or a bug, tho)
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It's not breaking LoS that stops someone from following you; it's moving far enough away from them that their perception radius, minus your stealth, is less than the distance from you to them. It's conceivable that Heavies have an enormous perception radius
DCUO and CO will never see my money. The Citygame will keep seeing my money for as long as I keep enjoying it
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Errr vs a teleporter you just have to use "follow" with ss+sj on
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I had no idea you could follow enemies. That's crazy. but still:
If they're willing to set it to Follow while I'm still next to them instead of attacking me....as well as use up 4 of there powers to get 2 travel methods....they deserve to catch me.
Btw how does the "follow" method work if you have a Stealth IO slotted in you TP (or whatever travel method)? Do they suddenly "stop" following you at some point?
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Attacking or jumping doesnt break your follow so you can have follow permanently active while mauling your opponent with melee attacks. It gets a bit more subtle than that actually, but utilizing follow can be extremely useful tool in pvp, if you want to get into melee. For instance I can down flying opponents in pvp zones with my superjumping blaster by targeting, homing in with follow and total focus them to the ground (queued melee attacks activate immediately once I get close enough). Fly is slower than jump anyway, so the scenario is very likely. I can actually follow my opponents to the 'roof' of a pvp zone by clicking my GvE edition boost pack for added height on special occasions.
Ultimately teleport doesnt really help you to break line of sight as such, but it is helpful while trying to escape due to its sheer speed. (often best direction to tp is straight up to the sky btw) Most everybody agrees that it is the best travel power for escaping in pvp zones.
However, teleport has number of weak points. One of them is its near uselessness in confined quarters, such as arena maps (ok, hand up, who uses teleport inside normal pve missions either?). note with hurdle, superjump works great anywhere.
The other is that it is extremely difficult to use to get into melee range of a moving opponent. This is main reason why teleport is not favored as a pvp travel power. Unless the target is braindead or otherwise paralyzed it is an easy matter to avoid and kite a teleporting melee attacker. The fact that you cannot adjust the range that you teleport makes it even harder.
Teleport also has the small hover-drop at the end that will interrupt interruptible attacks like assassin strike, unless you use hover or fly.
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And yeah if they can't see you, they can't follow you (only heavies in RV keep following you out of LoS, dunno if it's WAI or a bug, tho)
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It's not breaking LoS that stops someone from following you; it's moving far enough away from them that their perception radius, minus your stealth, is less than the distance from you to them. It's conceivable that Heavies have an enormous perception radius
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Well, they can chase a stalker on hide+invis from alpha till villains base
In my defense, I'm playing a Mind/Psi Dom. Melee is death for me anyway and I go into any PVP zone expecting to be hospitalized a fair amount. As for melee AT's...I've tried and I just don't think I get them very well...they're just not my style for the most part. And, maybe I'm the freak, but I use Teleport regularly in missions. Since I have no reason to ever be in melee combat if that ever happens I simply materialize on the other side of the room/hall/warehouse whatever. It's also good for getting into the center of a mob and firing off Drain Psyche or Invoke Panic (or Psychic Shockwave once I pick it up) when need be...and escaping the moment that you're done.
I use hover and Teleport, mostly because without hover you're just not as flexible on where you want to materialize. Plus, hitting a lag bump during that 5-seconds you have to re-teleport while you're mid-air usually ends in catastrophe. Unless you have hover.
The other advantage you didn't mention is that while there are -jump, -fly, and detoggling attacks, none of those will affect a Teleporting character. Considering how a lot of powers detoggle (at least those in the Dominator secondary, not sure of other AT's) having an unsuppressable escape button strikes me as another plus.
As for a melee build having teleport in pvp...I can see how that would be incredibly flawed when it came to using it to get into melee range.
I'm just surprised with the number of range AT's there aren't more people using it. The ability to 'port yourself 100+ yards in a direction you're not facing...it's pretty confounding. If I ever get CoH, I'll have to try out a teleporting blaster. From my experiences with that breed from the villains side...they kill me easily enough when I can see them coming. I don't want to picture one with teleport. Like, at all.
Then again, I don't solo in the pvp zones. I usually help out my friends and generally play the stealthed teleporting distraction. I think I've only been able to take down (by myself) another controller and one blaster who really, really, really needed to stock up on some break-frees.
-jared
Hi, I was just wondering what would be the best travel power for a PvP Scrapper? Teleport being out of the question however as I just dont get along with it.