Granite Armour Question


Cognito

 

Posted

Hey, so I made a Stone/Stone tanker, and was just wondering,

is it feasable to, once hitting level 32 respec out of all armours from the stone set, and just keep Granite armour, rooted, Earth's, stone skin, etc etc, thus freeing up power slots for other defensive stuff?

ALso, Granite does not work with combat jumping?? correct?

Thanks!
Jam


Quote:
Originally Posted by VoodooGirl View Post
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Posted

It's pretty much what every stone tank does although most keep Rock and some keep Minerals for other occasions.

I think CJ turns off GA from what I remember.


 

Posted

Anything that breaks Rooted also breaks Granite - so that includes CJ.

Don't forget to plan for exemping below level 32 for SFs or whatever. I never took Brimstone when leveling up anyway, the only armour I dropped was Crystal, and I kept Rock and Minerals. Stone/Stone has good control with Fault which can keep you alive with running Rooted only in lots of cases.

I've discovered Fault has great IO match with "Stupefy" which is a Stun invention - some nice set bonuses in there, worth at least 5 slots, I've always 6-slotted Fault in any case.


 

Posted

Since lvl35 my Granite became a 100% perma-Granite. Having stone skin, mudpots, rooted and Earth Embrace. Using WeddingRing/EE for possible Psi damage (outside babbage and that AV i never fought much).

Quicklist what Granite breaks:
Fly, hover, groupfly
CJ, SJ
Sprint, Superspeed
Temp powers: fly, SJ

Back in the old days, casting other armors (brimstone, rock etc) would also drop it, believe that is no more.

Teleport keep Granite on.


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Posted

Yeah I think I'm the only Stone Tank left, everyone else being Granites, its a shame, because the other armours are great, and with buffs granite is not really necessary, I tanked a whole STF without using Granite once, had all the agro, tanked Recluse, it was fine.


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

Not the only one.


 

Posted

Your "I'm the only [non-granite tank] in the village" shtick is wearing a bit thin Rooks. The reality is if someone is prepared to stay glued to you keeping you alive you don't need any of your primary, it depends on the circumstance. If you're sensible you spend as little time in Granite as possible, but use it when you should.

[ QUOTE ]
Yeah I think I'm the only Stone Tank left, everyone else being Granites, its a shame, because the other armours are great, and with buffs granite is not really necessary, I tanked a whole STF without using Granite once, had all the agro, tanked Recluse, it was fine.

[/ QUOTE ]


 

Posted

[ QUOTE ]
Yeah I think I'm the only Stone Tank left, everyone else being Granites, its a shame, because the other armours are great, and with buffs granite is not really necessary, I tanked a whole STF without using Granite once, had all the agro, tanked Recluse, it was fine.

[/ QUOTE ]
Why would a perma Granite be a shame? Yes, i have -recharge, cant jump etc, but i take away the worry of the supporters to see if i'm doing ok. Little fort, SB or RA and i'm pretty much good to go. I dont have to worry what damage, i dont have to worry about alpha, i can fully focus on keeping mobs busy and protect my team in the best way i can. Add the fact you can get +recharge and +run from IO sets now, making it a bity more easier.

Solo i just run around Rooted and stoneskin, hit rage and i'm a running scranker.


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Posted

[ QUOTE ]
Why would a perma Granite be a shame? Yes, i have -recharge, cant jump etc, but i take away the worry of the supporters to see if i'm doing ok. Little fort, SB or RA and i'm pretty much good to go. I dont have to worry what damage, i dont have to worry about alpha, i can fully focus on keeping mobs busy and protect my team in the best way i can. Add the fact you can get +recharge and +run from IO sets now, making it a bity more easier.



[/ QUOTE ]

Granite has significant penalties, impairing your ability to hold aggro and do damage.

It is all very well to say "Yeah, but give me speedboost / [Insert buff of your choice here] and I can overcome these penalties"... but these buffs also occur outside granite. No matter how you cut it, Granite will relatively impair these abilities.

It therefore follows, from a purely "efficiency" point of veiw, that Granite should only be used when you face a significant risk of dying.

(DIsclaimer: Play how you want, not whats most efficient. Im merely pointing out that Perma-Granite is not the most efficient way of playing in many circumstances).


 

Posted

[ QUOTE ]
It therefore follows, from a purely "efficiency" point of veiw, that Granite should only be used when you face a significant risk of dying.

[/ QUOTE ]

yes.. very much yes.

it's a panic power, simple as.


 

Posted

[ QUOTE ]
It therefore follows, from a purely "efficiency" point of veiw, that Granite should only be used when you face a significant risk of dying.
.

[/ QUOTE ]
So whats the biggest difference from granite and a nongranite? -recharge.. period. So the entire 'whats more efficient' is down to -recharge. Rooted you need outside granite, wich even has a higher -speed then granite. -damage is no issue, we're tankers. But nongranite most likely need more healing, still need help on -speed and higher end-usage (3 armor and rooted).

-recharge can be overcome partly by IO sets now, the free powers can go for extra attacks (gauntlet) and even provoke pool. Taunt need a extra recharge, thats about it.

Its a style of play, but there is no difference in efficiency.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]

-recharge can be overcome partly by IO sets now, the free powers can go for extra attacks (gauntlet) and even provoke pool. Taunt need a extra recharge, thats about it.


[/ QUOTE ]

Granite is -65% recharge (according to nofuture which I no longer trust..), it might actually be possible to negate this with IOs..


 

Posted

[ QUOTE ]

So whats the biggest difference from granite and a nongranite? -recharge.. period. So the entire 'whats more efficient' is down to -recharge. Rooted you need outside granite, wich even has a higher -speed then granite. -damage is no issue, we're tankers. But nongranite most likely need more healing, still need help on -speed and higher end-usage (3 armor and rooted).

-recharge can be overcome partly by IO sets now, the free powers can go for extra attacks (gauntlet) and even provoke pool. Taunt need a extra recharge, thats about it.

Its a style of play, but there is no difference in efficiency.

[/ QUOTE ]

AFAIK Granite also comes with a -30% damage penalty.

Tanks still do reasonable damage. If you are doing less damage, you are killing less mobs. If you are killing less mobs than you could be, you are inefficient.

Im making no comments about how inefficient you are - just noting that you are inefficient.

As far as I can see, the only efficiency gained is that a healer (defender) will need to spend more time healing you if you are in non-granite and therefore less time attacking. HOwever, this would only apply to healing defenders, and would not significantly lower their DPS. Overall, even considering an empath defender, team efficiency is lower in granite.

As I said, this does not apply when there is a significant risk of dying. Face planting is, of course, highly inefficient .


 

Posted

[ QUOTE ]
Granite is -65% recharge (according to nofuture which I no longer trust..), it might actually be possible to negate this with IOs..

[/ QUOTE ]

I never quite get this logic of we can "Overcome" or "negate" the penalties of Granite. If you have, say, +50% recharge buff, then in Granite you end up with a -15% recharge, in non granite a +50% buff. And unless you are at recharge cap, more recharge buff is good.


 

Posted

[ QUOTE ]
[ QUOTE ]
Granite is -65% recharge (according to nofuture which I no longer trust..), it might actually be possible to negate this with IOs..

[/ QUOTE ]

I never quite get this logic of we can "Overcome" or "negate" the penalties of Granite. If you have, say, +50% recharge buff, then in Granite you end up with a -15% recharge, in non granite a +50% buff. And unless you are at recharge cap, more recharge buff is good.

[/ QUOTE ]

To overcome a penalty we add enough buff to counteract the debuff so the result is +0%. Which part of this is difficult to understand?


 

Posted

Not that part. Its just I get the impression some feel that "counteracting" or "negatinge" the -recharge penalty somehow invalidates the recharge penalty - i.e. there is no "penalty" for being in Granite form. In fact, to my mind, there is - because with those same bonuses and NOT being in granite form you will end up with a +recharge buff.

Its the psychology not the maths i cant quite wrap my head around. (Although my maths is, I admit, a bit rusty )


 

Posted

[ QUOTE ]
Not that part. Its just I get the impression some feel that "counteracting" or "negatinge" the -recharge penalty somehow invalidates the recharge penalty - i.e. there is no "penalty" for being in Granite form. In fact, to my mind, there is - because with those same bonuses and NOT being in granite form you will end up with a +recharge buff.

Its the psychology not the maths i cant quite wrap my head around. (Although my maths is, I admit, a bit rusty )

[/ QUOTE ]

I think you need to give your thoughts a bit of spring-cleaning. Nobody said there arent penalties in Granite. We were talking about counteracting them. That doesnt make the penalty go away, its still there, its just neutralized..


 

Posted

[ QUOTE ]

Tanks still do reasonable damage. If you are doing less damage, you are killing less mobs. If you are killing less mobs than you could be, you are inefficient.

[/ QUOTE ]

To make my granite light build work and be fairly survivable, I have virtually no attacks and even the ones I have are not fully slotted for damage. I definitely do less damage than every other GA tank I've teamed with. I think both GA and non-GA builds can be efficient but in different situations.


 

Posted

Hmmm. Not on this thread, although I suspect there is a certain reverse psychology that operates with others.

i.e. I dont want to die. The best way for me not to die is to be in Granite. Therefore, I will provide myself with "logic" that justifies Perma-Granite. Granite penalties can be "overcome" which means Granite doesnt have any penalties (note the falling down of logic in this step).

Purely subjective psychological observation, and Im sure you arent guilty as charged.


 

Posted

[ QUOTE ]
. I definitely do less damage than every other GA tank I've teamed with. I think both GA and non-GA builds can be efficient but in different situations.

[/ QUOTE ]

Absolutely.

em/pedanton

But, technically speaking, if you dont require granite armour, then being in granite remains inefficient because your unslotted first attack will do less damage. This is, it must be said, a paltry loss, but a loss nevertheless.

em/pedant off


 

Posted

Granite is something you could, at most, be in and out off with perhaps toggle on toggle off macros for the general stuff.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

i still giggle everytime i see a granite only build, especially when they xmp below 32

i have gd fun bringing them down in RV with my ill troller :P


 

Posted

[ QUOTE ]

Im making no comments about how inefficient you are - just noting that you are inefficient.


[/ QUOTE ]
Its funny that keep pounding on the penalties granite has. But turning the story around, i can tank 10 times more then a non-granite can. Nongranite and perma-granite are equal, they both have pro and cons, at the end of the line they are the same. Situation based they perform better or less then the other side, its just the way you choose to go.

From 32 i never chosen to go exemp below that lvl, so i miss all the TF's pre-32, my badgehunter is my blaster. The 5/10% accolades are nice, but not required. The -damage i easy overcome by rage, swapping between fighting out of granite makes it even perma. Solo i can even do with just rooted, like regen can without instant healing.

CoH is still about doing it together, each tanker can use help from their team, some with healing, resist or defence, and others can use +recharge.


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(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Im not quite sure if you were actually agreeing or disagreeing with anything I said?

As for the "overcome" the damage penalty of granite with rage, please refer to my previous posts. I.E. raged non-granite will do more damage than raged granite.

AFAIK when rage drops, so does your taunt aura (havent tested this myself but saw it, painfully, in action a couple of months ago). This makes me nervous.

By "Tank" ten times more than other tanks, I take it you mean "I can survive incoming damage directed at me" ten times better than other tanks. "Tanking" is, to my mind, the amalgamation of resiliance and ability to hold and manage aggro under any circumstance, and, to my mind, the best tank for this is an ice/ice with aid self. Of course, different tanks , different scenarios, different preferences. An Ice/Ice against infernal would be a dangerous afair, for instance. Also, an Ice/Ice tank has one of the lowest damage outputs possible (Only Granite/Ice would be worse, I think).


 

Posted

[ QUOTE ]

As for the "overcome" the damage penalty of granite with rage, please refer to my previous posts. I.E. raged non-granite will do more damage than raged granite.

[/ QUOTE ]

So?