Epic powers - blaster attack damage


Aerys

 

Posted

Hi,

I'm trying to research into the power of each Ancillary Power Pool for the controllers, concerning the blaster attacks in particular, for when my controller reaches level 41. Currently, I plan to take Primal epic for Conserve and Power Boost, though still thinking about the attack in it.

Now, I know obviously fire blast from the Fire Epic pool is probably the most damaging due to the extra damage over time, but why is the power blast from the Primal Epic pool so weak in comparison?

According to the planner I'm using made by SherkSilver... brackets indicate endurance cost.

Fire Epic - Fire Blast = 5.559 (6.5)
Fire Epic - Fire Ball = 3.752 (18.98)
Ice Epic - Ice Blast = 2.778 (10.66)
Primal Epic - Power Blast = 2.777 (10.66)
Psionic Epic - Mental Blast = 2.222 (6.5)
Stone Epic - Hurl Boulder = 4.556 (11.7)

I suppose there's meant to be some weird sort of balance, but the second two weakest, Power Blast and Ice Blast, have somewhat higher endurance cost, with Power Blast having longer activation times (though not as long as Mental Blast or Hurl Boulder).

I'm not too sure on the reliability of the planner, so for anyone who's been using epics lately, could they do a quick review of the blasting attacks? Don't need to go into detail for the other powers like Consume or Power Boost, since they're another story entirely. How has the recent patches affected all of the Epic attacks?


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Posted

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I suppose there's meant to be some weird sort of balance, but the second two weakest, Power Blast and Ice Blast, have somewhat higher endurance cost, with Power Blast having longer activation times (though not as long as Mental Blast or Hurl Boulder).

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Think its because they have secondary effects slows and knockback


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Actually the most damaging Epic attack now is probably Ice Storm. I find all the single-target attacks very weak now, often doing less damage than your single-target holds or immobs (how's that for "balance"? ). If you want an early attack, Fire Ball is still the way to go. If you can wait until later, Ice Storm is very nice. I would also recommend Primal or Psi, but not for the blasts. You should also consider your primary when choosing an Epic if you want to complement damage types.


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Posted

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I suppose there's meant to be some weird sort of balance, but the second two weakest, Power Blast and Ice Blast, have somewhat higher endurance cost, with Power Blast having longer activation times (though not as long as Mental Blast or Hurl Boulder).

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Think its because they have secondary effects slows and knockback

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Whats a junk secondary effect like knockback got to do with energy being weak? Balance weak with weak? &gt;_&gt;


 

Posted

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I suppose there's meant to be some weird sort of balance, but the second two weakest, Power Blast and Ice Blast, have somewhat higher endurance cost, with Power Blast having longer activation times (though not as long as Mental Blast or Hurl Boulder).

[/ QUOTE ]

Think its because they have secondary effects slows and knockback

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Whats a junk secondary effect like knockback got to do with energy being weak? Balance weak with weak? &gt;_&gt;

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Well knockback is a form of damage mitergation - not necessarily a good or reliable one - just trying to find a reason for the apparent imbalance


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

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Actually the most damaging Epic attack now is probably Ice Storm.

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No it's not. Fire is still much much better. Yes one Ice Storm does more damage than one Fire Ball but considering you can use Fire Ball 3 or 4 times in the time Ice Storm takes to recharge then makes Fire a lot better for damage.

The last nerf made most troller blasts more or less useless unless you're /kin or /rad.

As Okton said you can more or less get the same damage from your single target immob that with your "epic" blast + it recharges faster and costs less end.


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CRACK68:
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Posted

Fireball is still very yummy indeed if you're /kin.
Fast recharge with all the siphon speed, and when I see the numbers on a contained Fulcrum Shifted *non slotted* (only 1 Acc atm) FireBall, I can easily see why it has been nerfed.


 

Posted

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Fireball is still very yummy indeed if you're /kin.
Fast recharge with all the siphon speed, and when I see the numbers on a contained Fulcrum Shifted *non slotted* (only 1 Acc atm) FireBall, I can easily see why it has been nerfed.

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Don't want to reopen this can of worms, but it now takes 10 mins for a fire/kin/fire to clear a Battle Maiden map as opposed to 5. As any non-kin knows, the problem was not Fire Ball. So much for "balance"...

And yes, I agree with Archy, if you want high dps early on, go for Fire Ball. But if you want a panic button like Hibernate, do take Ice Storm at 47 because it's a very nice AoE attack.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

Earth mastery is very good, fissures disorient synergises very well with containment and earths embrace is an insane self heal/hp buff giving my fire kin a 800pt self heal and perma 1600 hit points


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Posted

[ QUOTE ]
I suppose there's meant to be some weird sort of balance, but the second two weakest, Power Blast and Ice Blast, have somewhat higher endurance cost, with Power Blast having longer activation times (though not as long as Mental Blast or Hurl Boulder).

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It could be that the balance is more meant to be by comparing one entire set to another, not just one blast to another. Conserve Power and Power Boost are both very good powers. The intention may have been to perhaps allow people to choose whether they wanted to specialise more in damage, or in self-buffs, etc. Plenty of people have brought up the issue of imbalance between the various hero ancillaries, though, and especially when comparing them to the villain ones.

And just to let you know, the huge activation time on Mental Blast was changed, assuming the fix affected all versions of the power. I have it on a Defender and a Dominator, and it's actually quite usable now.


 

Posted

There is also the possibility that it was simply scaled on the Blaster sets. I don't know the endurance numbers on energy, but I can tell you for definite that the single target attacks from Fire Blast take less endurance than the ones from Ice Blast although obviously as a predominantly AOE based set Fire Blast actually uses, in practise, as much if not more endurance.

I wouldn't entirely rule out the possibility that they simply scaled the endurance costs for the controller epics on the endurance costs from the blaster primaries without really thinking about balance within the context of the controller epics rather than the blasting sets they were taken from.


 

Posted

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often doing less damage than your single-target holds or immobs (how's that for "balance"? )

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If you mean ST holds/immobs are grossly overpowered, then I agree.

1.2 accuracy, 1.0 DS and a 100% status effect on the same power ? No wonder some attack powers in the dominators' secondaries look so tame in comparaison. Hell, some 1st or 2nd tier ST blasters/scrappers' attacks look weak compared to ST holds/immobs if you factor in Containment and buffs/debuffs ; and the ST damage, DPS and DPE of a high-level /kin controller who took his ST immob and hold is downright ridiculous.


 

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often doing less damage than your single-target holds or immobs (how's that for "balance"? )

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If you mean ST holds/immobs are grossly overpowered, then I agree.

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I usually respect your posts Lecxe, but are you seriously suggesting that controllers are currently "grossly overpowered" because of the damage of their ST holds/immobs??? Hmmm, yeah, maybe those should be nerfed too...

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No wonder some attack powers in the dominators' secondaries look so tame in comparaison.

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The key word here is "some". Most (probably all except Tier 1) will do more, and all will build up Domination which is really what matters, right?

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the ST damage, DPS and DPE of a high-level /kin controller who took his ST immob and hold is downright ridiculous.

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If you want a full Fulcrum buff, you better have an AoE attack to take that large mob down. ST damage is mostly worthless in PvE (except against bosses and AVs). "Fear my Fulcrumed Stone Prison"??? I think not. As I argued when the last nerf came, the problem (if there is one) might have something to do with Containment + Fulcrum + Epic AoEs. Unfortunately, they fixed the wrong one in my opinion (as any fire/kin/fire can tell you).


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Posted

6:32 seconds clearing Battle Maydem mission spawned for 6


 

Posted

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6:32 seconds clearing Battle Maydem mission spawned for 6

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Hehe, nice one Dark . Now shhhhhhh. Move on. Nothing to see here.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>