Aid Self (Medicine)


Angelstar

 

Posted

Just rolling a claws/invun character...i have stimulant and aid self as part of my build but after reading a few posts on her i'm not sure if i really need it. I team with 8 people that usually contains an empath most of the time anyway so do i need it?


 

Posted

If the empath is good, you propably don't. But still, aid self is a great survivability boost.


 

Posted

I'm not entirely convinced by this seemingly increasing trend of taking aid self on scrappers and tanks, especially if your a team player.
Between your defensive abilities, inspirations and teammates you should have plenty of survivablity, plus your giving up another power to take it that you probably won't be using much. As a scrapper your much better attacking and aggro grabbing the thing beating up your teammate then using the medicine pool on him. Plus you need to slot heavily if your gonna use Aid Self in combat and not just as an after fight top-up, and with scrappers between heavy slotting both Offence and Defence, slots can get a little tight. Just my opinions but if all else fails thats what respecs are for!


The pellet with the poisons in the Vessel with the Pessel, the Chalice from the Palace has the brew that is true...

 

Posted

I didn't understand the taking of Aidself on a scrapper until I picked it up in a respec on my DM/SR

When I get hit it's usually for a lot and doesn't give another player much time to heal me. The lack of resistance makes this more a case for SR than other scrapper types I feel. If I was a teaming inv scrapper the resistance and dull pain would make me not think of Aid Self as being that useful, if I were a soloing inv scrapper I'd think it was invaluable


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Cynic, i can understand taking it on a /SR scrapper, as they have no self heal, but on an Invuln I think it's a waste of time. You get far better results using Dull Pain, (3 health, 3 recharge) as it heals back a whole lot more (more than double) as well as providing an extra HP boost above your normal limit. I've used it during fights, and before, to be able to take the alpha strike of some very nasty bad guys. IMO, pointless/Better choices are available on Invuln.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

I really wouldn't consider DP (And equivalent powers) a proper self heal. The 6-minute recharge means you can use it maybe once per 5 groups, which is far too little, compared to proper self heals.


 

Posted

[ QUOTE ]
plus your giving up another power to take it that you probably won't be using much.

[/ QUOTE ]
As someone who's duoed with a claws/invuln a LOT I can say that Stimulant is not a wasted power at all! Maybe in bigger teams if you're lucky enough to have a defender around with a mez resistance bubble, but I've found Stimulant is infinately useful to help get mezzes off of squishies who need it so they don't... well, go squish.


 

Posted

DP drags my /inv scrapper back from the brink more than I can say, it's a tremendous power and I am sure that a 6 minute recharge is wrong, especially with 3 recharge SO's. I slotted it for recharge right from TO's and it has always been available every 3 groups or so. Give or take.

Of course, my scrapper is DM/ so I also have siphon life (which is as way better than Aid Self too) and self-healing even solo is little trouble for her.

I say Nay to Aid Self for any scrapper, having played a few. It's only really useful for between fight heals. If you spend any time at all teamed, then Aid Self is of limited use. Solo you'll have trouble using it for anything other than after fight top-ups when to be honest you gain more from resting.

It's slow, it costs endurance that could be better used elsewhere and it's interruptable. It also needs slotting to be fully useful and as was said above, slotting a pool power of limited use on a scrapper is not really an option until well into the 30's and if you haven't learned to live without Aid Self by then, I suggest you enslave a defender.


"Pride is all well and good but a sausage is a sausage"


For Lent I gave up...
Hope

 

Posted

Well Aid Self on any scrapper being bad is definately something I agree with, I think it's a really great power to boost survivability on an /SR scrapper, a set which has no self heals and no damage resistance, so when the random number generator is against you at some point, you have little choice but to die fighting or run if there's no healer.

Plus with /SRs defense it getting interrupted is basically not an issue.


 

Posted

[ QUOTE ]
I really wouldn't consider DP (And equivalent powers) a proper self heal. The 6-minute recharge means you can use it maybe once per 5 groups, which is far too little, compared to proper self heals.

[/ QUOTE ]

How long? Firstly most people get that down to 180 and with haste its down to 135 and if ya also sb'd its perma, having those hitpoints in combination with res buys time and playing sensibly (in the support sets favour) as a scrapper should mean you have more than enough survivability coming from them in combination with your build.

Of course if you solo alot aid self can reduce downtime but you still can have end worries in which case you have a rest button and if its too hard its probably poor xp/time.

I have stimulant and aid self on my /sr tho and they work wonders.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
plus your giving up another power to take it that you probably won't be using much.

[/ QUOTE ]
As someone who's duoed with a claws/invuln a LOT I can say that Stimulant is not a wasted power at all! Maybe in bigger teams if you're lucky enough to have a defender around with a mez resistance bubble, but I've found Stimulant is infinately useful to help get mezzes off of squishies who need it so they don't... well, go squish.

[/ QUOTE ]

If ya only defender is held then ya free them! great power! aid other on a scrapper is more ftl in that circumstance as i am sure the defender does a much better job at aiding people.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I can perhaps see it for SR to save you from interupt but the scrapper with stimulant in any other case seems like a bad idea, and frankly iffy even with SR. Your going to be in the thick of it more often than not and in that case finding time to wave your little tricorder around is probably gonna be tricky, thats not factoring in that your putting away your weapon if you have one and the fact your vulnerable during that time.
It must work at least to some extent or so many people wouldn't be using it, and thats what the power pools are there for, filling in gaps in your power sets. Call me a selfish scrapper, i'd rather be putting those two powers and the slots for them to making sure i can remain standing with armour sets and be taking out the enemies faster and let the defenders, tanks and controllers look after the green bars and status...


The pellet with the poisons in the Vessel with the Pessel, the Chalice from the Palace has the brew that is true...

 

Posted

With two interupts you can use it in between damage ticks. That's fairly good


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"