DM/Invul
Looks ok power choice wise.
Defiant 50's
Many and varied!
@Miss Chief
Looks very similar to a build for a DM/Invul brute I designed. And the Body Mastery APP seems like a reasonable choice for a scrapper.
So, unless you screw up big time with enhancement slots you should be fine.
Concerning the lvl 49 power I would go for something reasonably useful without many slots, like Superspeed for the ultimate travel combination.
Of course, you could also play a little bit around with your APP and shoot Laz0r Beams out of you eyes.

If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
Thanks all, just wondering, how would you go about slotting armours, and what's it like overall endurance wise?
On my /invuln scrapper I have slotted each shield with 2x end redux and 3x res (def for invincibility) and FA with 3x end rdx and 3x tohit buff. I dont have any end problems and if something's draining my end or has -recovery I can pop conserve to get over that.
That's just my opinion on slotting the shields, put only 1 end rdx in each toggle (except 3 for FA) if you cant afford the extra end rdx.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
My two-penneth worth...
I respecced back into shadow punch, have all the secondaries apart from Unstappable (Don't like, not my style), have fly and Air sup for travel pool choices, swift health and stamina because it's the law. For Epic pools, I chose Dark mastery. Conserve power isn't necessary and I felt another hold, a blast and a second tentacle power was more needed. (We always need more tentacles in combat!!)
Armours are slotted for 3 res and an end reduction, except I think Invincibility which I chose to slot three defence, an end reducer and two to hit buffs because I can. Attack powers with three damage, two accuracy and an end reducer except Siphon Life which has two accuracy, end reduction and three heals. Similarly, Consumption has three end modifiers and two accuracy, Soul drain just has an accuracy as I found I was using it too little to justify heavy slotting and respecced slots later in life. Touch of Fear is enough with just a couple of accuracy, nice power that one, take it as early as you can!
I have respecced into and then back out of hasten. In my opinion it just isn't needed. An early attack chain of shadow punch-smite-air superiority-shadow maul is one of the better chains for scrappers as it times perfectly to never break the damage output. Throw in Siphon Life, Dark Consumption, Midnight Grasp and Touch of Fear later on and you're cooking on gas.
DM/Inv is a difficult combination to get right until you start getting excess slots in the 30's, so I found with no other experience in scrapping. However, the dark clouds and flashy armours actually meld well together. Don't ever make the mistake of thinking you're as good as an Invulnerable tank though, you'll find out very very quickly you aren't!
"Pride is all well and good but a sausage is a sausage"
For Lent I gave up...
Hope
I agree with Naz. Shadow punch is excellent to bind the attack chain together and provides quick, decent damage.
Consider taking Touch of Fear earlier. Its a great power for basically neutralising opponents while you switch targets. It's cheap to slot as well. I gave it 2xAcc and 1 fear and it works great.
You just have to get used to 'switch hitting', but your squishier team mates will certainly like it
*Edit* I almost forgot ... Two Acc enhancements in all attacks are a good idea as its the quick chain of attacks that are DM's strength.
Proud member of FOXBASE ALPHA and coalition associates.
Hero 50's - 25
Villain 50's - 1
[ QUOTE ]
I agree with Naz. Shadow punch is excellent to bind the attack chain together and provides quick, decent damage.
[/ QUOTE ]
Let's not forget the -Acc it has too. Might only last a few seconds, but these things build nicely.
People slate Shadow Punch and seem to drop it early, but I think the strength of the Dark Melee specialist is that really good early attack chain that can last right the way through to 50 and can be complete at level 4. OK, it's not a perfect attack chain, maybe the damage can be considered too light on Punch, Smite and Shadow Maul have quite slow recharge times and SM has the long animation, but between the three attacks you have a nice little chain that melds well and does a nice steady damage output, leaving your scrapper to spend their next few power picks without having too much of a dilemma about attack vs defence. I swear by Shadow Punch.
"Pride is all well and good but a sausage is a sausage"
For Lent I gave up...
Hope
My attack chain on my DM brute is Shadow Punch, Smite, shadow maul and Air Sup. And that's it. Sure, there's a sprinkling or Soul Drain, maybe the odd midnight grasp or Touch of fear, but mainly it's just those 4.
Defiant 50's
Many and varied!
@Miss Chief
And it is one of the best early level attack chains available to any AT in my opinion. Even at level 50 with more powers than I really needed, my scrapper used those 4 more than any other powers short of her shields.
"Pride is all well and good but a sausage is a sausage"
For Lent I gave up...
Hope
Hey all.



Was pondering a scrapper today, and came up with a DM/Invul.
I threw together a bit of a build, never played either of these sets before, i've only picked powers so far, any advice or cristicism welcome
Also, wasn't sure what to take for my 49th power
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Idrael
Level: 49
Archetype: Scrapper
Primary: Dark Melee
Secondary: Invulnerability
---------------------------------------------
01) --> Smite==> Empty(1)
01) --> Resist Physical Damage==> Empty(1)
02) --> Shadow Maul==> Empty(2)
04) --> Temp Invulnerability==> Empty(4)
06) --> Dull Pain==> Empty(6)
08) --> Siphon Life==> Empty(8)
10) --> Swift==> Empty(10)
12) --> Air Superiority==> Empty(12)
14) --> Fly==> Empty(14)
16) --> Unyielding==> Empty(16)
18) --> Health==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> Dark Consumption==> Empty(22)
24) --> Hasten==> Empty(24)
26) --> Soul Drain==> Empty(26)
28) --> Invincibility==> Empty(28)
30) --> Touch of Fear==> Empty(30)
32) --> Midnight Grasp==> Empty(32)
35) --> Tough Hide==> Empty(35)
38) --> Unstoppable==> Empty(38)
41) --> Conserve Power==> Empty(41)
44) --> Focused Accuracy==> Empty(44)
47) --> Energy Torrent==> Empty(47)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Thanks in advance to anyone who replys
Edit: Forgot to mention it isn't for PvP or anything it's just for genral PvE and Solo play.