Icy Goodness


Kitty_Hellfire

 

Posted

Righto, after seeing my total uberness as a fire/fire blaster, my duo partner has decided to roll one. I have decided, against my better judgement, that a tank would be most complimentary. A herding one even. After deliberating and cogitating and....precipitating, i have decided on ice primary for the most agro control.

Was going to go /fire for the damage but thinking ahead it's not like my damage is going to mean diddly with a fire/fire blaster going like the clappers so advice/ideas/amusing anecdotes on ice melee? I'm aware it's not great damage but i think i can get an attack chain going with air superiority in the mix. I like the look of the extra control and damage mitigation in /ice. If i'm feeling stupid later i shall post a build for people to pick and fuss over like an unappetising salad.

Incidentally i don't plan to take any fighting pools and i'd really rather avoid hasten for concept and because dammit i'm going to have at least one toon without it.

Heres hoping this new duo doesn't get a tad dull as on paper it looks pretty safe/fast.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

Personally wouldn't skip hasten, since your survivability will be centered around EA, hibernate, hoarfrost, ice patch and (should you take it) aid self, all of which are clickies.

My build suggestion would be something like:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Archetype: Tanker
Primary: Ice Armor
Secondary: Ice Melee
---------------------------------------------
01) --> Hoarfrost==> Rechg(1)Rechg(3)Rechg(3)Heal(7)Heal(15)Heal(15)
01) --> Frozen Fists==> Acc(1)Dmg(43)Dmg(46)Dmg(46)
02) --> Frozen Armor==> EndRdx(2)DefBuf(5)DefBuf(5)DefBuf(7)
04) --> Chilling Embrace==> EndRdx(4)Taunt(17)Taunt(46)
06) --> Wet Ice==> EndRdx(6)
08) --> Frost==> Acc(8)Dmg(9)Dmg(9)Dmg(13)Rechg(13)EndRdx(17)
10) --> Hasten==> Rechg(10)Rechg(11)Rechg(11)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> Run(14)
16) --> Health==> Heal(16)
18) --> Glacial Armor==> EndRdx(18)DefBuf(19)DefBuf(19)DefBuf(25)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Ice Patch==> Rechg(22)Rechg(23)EndRdx(23)
24) --> Taunt==> Rechg(24)Taunt(25)
26) --> Energy Absorbtion==> Rechg(26)Rechg(27)Rechg(27)DefBuf(31)DefBuf(31)EndMod(33)
28) --> Freezing Touch==> Acc(28)Hold(29)Hold(29)Hold(31)Rechg(34)Rechg(34)
30) --> Stimulant==> IntRdx(30)
32) --> Hibernate==> Rechg(32)Rechg(33)Rechg(33)Heal(34)Heal(37)Heal(40)
35) --> Greater Ice Sword==> Acc(35)Dmg(36)Dmg(36)Dmg(36)Rechg(37)EndRdx(37)
38) --> Aid Self==> Heal(38)Heal(39)Heal(39)Rechg(39)IntRdx(40)IntRdx(40)
41) --> Char==> Acc(41)Hold(42)Hold(42)Hold(42)Rechg(43)Rechg(43)
44) --> Fire Blast==> Acc(44)Dmg(45)Dmg(45)Dmg(45)
47) --> Fire Ball==> Acc(47)Dmg(48)Dmg(48)Dmg(48)Rechg(50)Rechg(50)
49) --> Build Up==> Rechg(49)Rechg(50)
---------------------------------------------


 

Posted

Good build, close to what i had. Don't think i can be swayed on my decision to not take hasten though. While i like my toons to be as effective as i can, i also need to stick to a concept to keep me interested in a toon, so this one's gonna be ice/ice/arctic and having the flaming hands would really ruin the look. I aready gave in to the lure of hasten on my ice/cold corrupter but shall not be swayed this time. Also, i have tried living with just SS as a travel power MANY MANY times and i've never been able to stick it out, it just drives me mental, fly or jump for me. Was thinking fly so i can get air supe, which i've always liked when i can take it.

I'd REALLY like it if something could be done about hastens GFX, it's a really useful power that is always of benefit, but i just can't explain the GFX with my toons powersets.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

[ QUOTE ]
Also, i have tried living with just SS as a travel power MANY MANY times and i've never been able to stick it out, it just drives me mental, fly or jump for me. Was thinking fly so i can get air supe, which i've always liked when i can take it.

[/ QUOTE ]Nowdays, however, we have the Zero-G and Raptor packs from safeguards, as well as the GvE jump pack if you've bought that, so SS is far more feasible.


 

Posted

True, but you forget one crucial thing...flaming feet

Can't be doing the flaming feet. Plus thinking at least one set of wings on this toon.

But as to the rest of the build...should i bother slotting icicles for damage? My "AoE" on this toon is gonna be just frost and icicles, does their damage add up to a resonable amount over time or is it a lost cause?


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

I'd avoid icicles personally, CE is what you use for herding and the damage of icicles is irrelevant if you team with a blaster.


 

Posted

icicles is well worth 6 slotting it produces great damage over time

i slot mine 2 acc / 3 dam / 1 end red


 

Posted

Well i have a space for it and the slots, and with a fire blaster you cant have too many agro-abilitys. Plus it might add a little, help finish off those on low health that might overwise cost another AoE.

One power i'm unsure of is frost, good damage or should i perhaps slot it for slow and recharge and use it like a shiver type power as the cone looks quite wide? Same with icicles really, could always just slot it for taunt if i find the damage is totaly unneeded.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

forgot to mention that i haven't actually rolled this toon yet, and my other option would be fire/ice, which is a really tough build to fit everything into.

What are peoples thoughts on either fire/ice or ice/ice as a primarily "tanking" tanker to herd for and protect a fire/fire blaster. The new heal on fire/ looks VERY nice and i suppose i would run tough to beef up the armours. Also, would get away with running hasten if i go fire, as it wont jar with the concept so much. Which do you guys think has greater survivability, assuming it's played either in a duo or small team?


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

Pre-next patch I'd definitely say Ice, after it it's more even...but would still go with ice, propably.


 

Posted

Aye i think i will, even if just because making a fire/ice build just hurts my brain, it's so tight and i keep leaving out little things like....acrobatics


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

ice/fire is great fun and theres 3 possible builds post in a thread just below this one


 

Posted

Id have to agree that if you are making a herding tank, although fire armour has some great mob control potential and nice DoT AoE. If you dont plan on taking hasten you might land in hot water. Healing flames is very effective however without hasten your un the risk of being taken down before it recharges even with tough. I have a fire nrg tank, which i have fireshield, plasma shield and tough all 3 slotted with resdmg and although a lot of fun, and on a team with kins and emps he is the dogs danglies, if you have no buffs and heals coming your way it would be a bit close at times.


 

Posted

I went ice/ice in the end, currently lvl 11. Actually had problems keeping agro off my fire blaster with just CE so had to pick up taunt at lvl 10...made aa world of difference, we can go through missions without him getting hit once. Had to put build up off till much later but tbh considering whether its even worth taking it...my damage is pants and completely unnecessary with a fire blaster. There were some mobs that once they agroed to him just wouldn't be taunted with CE and punchvoke...especially vahzilok and troll leutenants.

Also, i've only recently done the low lvls but were there always so many orange Lts in a duo heroic mission? Maybe i'm just noticing them now i'm a tank but spawn mobs and lvls seem a little harsh atm.

EDIT: Oh...just spotted the stuff about tanks agro auras being borked and not taunting properly. I assume this goes for CE? It seems to fit as it was the Lts that i couldn't keep agro from. I shall be annoyed if so because i've taken taunt much earlier than i wanted and had to put off more interesting stuff to much later.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

[ QUOTE ]

EDIT: Oh...just spotted the stuff about tanks agro auras being borked and not taunting properly. I assume this goes for CE? It seems to fit as it was the Lts that i couldn't keep agro from. I shall be annoyed if so because i've taken taunt much earlier than i wanted and had to put off more interesting stuff to much later.

[/ QUOTE ]Yup, auto-hit auras are apparently borked since last patch.


 

Posted

Yea CE i always found on my old ice ss tanker to be and unusual one. i would suggest icicles asap to improve your aggro ability. Bad guys remember Damage too and as long as your fire blaster friend can wait those few seconds longer you could contain the aggro much easier.


 

Posted

[ QUOTE ]
as your fire blaster friend can wait those few seconds longer you could contain the aggro much easier

[/ QUOTE ]

Have you ever met a fire blaster? I get like 3 seconds, maybe 5...those trigger fingers are itchy

I may put off stamina till 24 to get ice patch at 20, should help a lot.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

[ QUOTE ]
[ QUOTE ]
as your fire blaster friend can wait those few seconds longer you could contain the aggro much easier

[/ QUOTE ]

Have you ever met a fire blaster? I get like 3 seconds, maybe 5...

[/ QUOTE ]Your blaster is way too slow