LRSF Corruptor build Sonic/Rad


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Posted

Hit lv 41 last night and waited till the end of the first arc of my patron Scirroco to choose power sink. It was a hard decision between black scorpion's shield and power sink (+ possible MU resist shield), likewise between hasten/ hover/acro.

Black scorpion's shield is the only one that is defence based and I figured that "stacking" with RI ToHit debuff would work well. However I chose power sink, relying on a combination of RI, siren's song, and EMP pulse as my damage mitigation tools (plus the new patron hold which I havent got yet). Id like the MU shield, but since this is a team and LRSF build, I hope to be able to do without it.

I consider the order in which I took hasten compared to RI a matter of personal choice and since Im lv 41 not something I want to dwell on.

Also power sink is not how I have slotted my /elec brute(s) because I dont need recharge with AM it takes a long time to drain my end bar.

Ill bear in mind what I just read in another thread about EMP have -1000% regen as it says here:
http://www.nofuture.org.uk/cox/power...ion/EM%20Pulse


Is it worth getting acro for hold protection (yet it doesnt protect against longbow nullifier's stun grenade, right?), over recall friend and the survivability of tp (which negates immobilizes), plus the benifit of hover and being out of melee range whilst at once being able to heal the melee toons? Bearing in mind that no matter the leveling difficulties, this is a toon built for the RSF's final mission.


Here is a respec build with protection against mezz (although iirc stun still hits):

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Lingering Touch
Level: 50
Archetype: Corruptor
Primary: Sonic Blast
Secondary: Radiation Emission
---------------------------------------------
01) --> Shriek==> Acc(1) Acc(3) EndRdx(17)
01) --> Radiant Aura==> Heal(1) Heal(5) Heal(19)
02) --> Scream==> Acc(2) Acc(3) EndRdx(15)
04) --> Accelerate Metabolism==> Rechg(4) Rechg(5) Rechg(9) EndMod(11) EndMod(13) EndMod(13)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Shout==> Acc(8) Acc(9) Range(11) Range(15) EndRdx(31) Range(34)
10) --> Enervating Field==> EndRdx(10) EndRdx(17) EndRdx(19)
12) --> Combat Jumping==> DefBuf(12) DefBuf(42) DefBuf(42)
14) --> Hurdle==> Jump(14) Jump(34) Jump(37)
16) --> Swift==> Run(16)
18) --> Super Jump==> Jump(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Lingering Radiation==> Acc(22) Acc(23) Rechg(23) Rechg(25) Rechg(25) Range(43)
24) --> Acrobatics==> EndRdx(24)
26) --> Maneuvers==> DefBuf(26) DefBuf(27) DefBuf(27) EndRdx(33) EndRdx(39)
28) --> Siren's Song==> Acc(28) Acc(29) Sleep(29) Sleep(36) Range(36) Range(36)
30) --> Radiation Infection==> Rechg(30) Rechg(31) Rechg(31) DefDeBuf(33) DefDeBuf(33) DefDeBuf(34)
32) --> Tactics==> EndRdx(32) EndRdx(39)
35) --> Amplify==> Rechg(35) Rechg(37) Rechg(37)
38) --> EM Pulse==> Hold(38) Hold(39) Hold(40) Rechg(40) Rechg(40) Rechg(42)
41) --> Power Sink==> EndMod(41) EndMod(43) EndMod(43) EndRdx(46) EndRdx(50)
44) --> Electric Shackles==> Acc(44) Acc(45) Hold(45) Hold(45) Rechg(46) Rechg(46)
47) --> Vengeance==> DefBuf(47) DefBuf(48) DefBuf(48) TH_Buf(48) TH_Buf(50) TH_Buf(50)
49) --> Mutation==> Rechg(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> EndRdx(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> IntRdx(2)
---------------------------------------------




Here is a build that I would end up with without a respec (I always planned on a respec so took choaking cloud to test it, which I find is near useless at least with 1 slot to hold, especially since Im always lining up the next siren's song, sleep/-res which is a cone and the hold is PBAoE):
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Lingering Touch
Level: 50
Archetype: Corruptor
Primary: Sonic Blast
Secondary: Radiation Emission
---------------------------------------------
01) --> Shriek==> Acc(1) Acc(3) EndRdx(17)
01) --> Radiant Aura==> Heal(1) Heal(5) Heal(19)
02) --> Scream==> Acc(2) Acc(3) EndRdx(15) Dmg(17) Dmg(19)
04) --> Accelerate Metabolism==> Rechg(4) Rechg(5) Rechg(9) EndMod(11) EndMod(13) EndMod(13)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Shout==> Acc(8) Acc(9) Range(11) EndRdx(15) Range(31)
10) --> Enervating Field==> EndRdx(10) EndRdx(33) EndRdx(34)
12) --> Recall Friend==> IntRdx(12)
14) --> Swift==> Run(14)
16) --> Health==> Heal(16)
18) --> Hover==> DefBuf(18) DefBuf(37) DefBuf(37)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Lingering Radiation==> Acc(22) Acc(23) Rechg(23) Rechg(25) Rechg(25) Slow(34)
24) --> Teleport==> EndRdx(24)
26) --> Amplify==> Rechg(26) Rechg(27) Rechg(27)
28) --> Siren's Song==> Acc(28) Acc(29) Sleep(29) Sleep(36) EndRdx(36) Range(36)
30) --> Radiation Infection==> Rechg(30) Rechg(31) Rechg(31) DefDeBuf(33) DefDeBuf(33) DefDeBuf(34)
32) --> Dreadful Wail==> Dmg(32) Dmg(37) Dmg(39) DisDur(43) DisDur(43) DisDur(43)
35) --> Choking Cloud==> Hold(35) EndRdx(50)
38) --> EM Pulse==> Acc(38) Acc(39) Hold(39) Hold(40) Hold(40) Rechg(40)
41) --> Power Sink==> EndRdx(41) EndMod(42) EndMod(42) EndMod(42) EndRdx(46)
44) --> Electric Shackles==> Acc(44) Acc(45) Hold(45) Hold(45) Rechg(46) Rechg(46)
47) --> Fallout==> Dmg(47) Dmg(48) Dmg(48) TH_DeBuf(48) TH_DeBuf(50) TH_DeBuf(50)
49) --> Mutation==> Rechg(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> EndRdx(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> IntRdx(2)
---------------------------------------------


 

Posted

Suggest you read a previous thread of yours HERE

There's a lot of good things in there....try to read it again and actually try to understand what people are saying in there instead of just calling people names.

I see no reason in posting further in this thread as you most likely would disregard every advice you get even if its sound.


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

You need to rework your build.

01) --> Shriek==> Acc(1) Acc(3) EndRdx(17)
put damage in
01) --> Radiant Aura==> Heal(1) Heal(5) Heal(19)
3 heal 2 recharge 1 end or 3 heal 3 recharge
02) --> Scream==> Acc(2) Acc(3) EndRdx(15) Dmg(17) Dmg(19)
again 3 dam
04) --> Accelerate Metabolism==> Rechg(4) Rechg(5) Rechg(9) EndMod(11) EndMod(13) EndMod(13)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Shout==> Acc(8) Acc(9) Range(11) EndRdx(15) Range(31)
skip range, put dam in
10) --> Enervating Field==> EndRdx(10) EndRdx(33) EndRdx(34)
You can live with 2 end
12) --> Recall Friend==> IntRdx(12)
14) --> Swift==> Run(14)
16) --> Health==> Heal(16)
18) --> Hover==> DefBuf(18) DefBuf(37) DefBuf(37)
Dont slot hover with defence, the base value is far to low to slot
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Lingering Radiation==> Acc(22) Acc(23) Rechg(23) Rechg(25) Rechg(25) Slow(34)
Exchange the slow with and end red, slow only affects movement slow so a bit useless.
24) --> Teleport==> EndRdx(24)
26) --> Amplify==> Rechg(26) Rechg(27) Rechg(27)
28) --> Siren's Song==> Acc(28) Acc(29) Sleep(29) Sleep(36) EndRdx(36) Range(36)
Its sleep, you migth wanna skip this power cause if your team uses any kind of AoEs its useless. Might be ok for soloing. And loose the range and get a recharge in instead.
30) --> Radiation Infection==> Rechg(30) Rechg(31) Rechg(31) DefDeBuf(33) DefDeBuf(33) DefDeBuf(34)
I hope you meant to slot it 2 def debuff, 3 tohit debuffs and 1 end
32) --> Dreadful Wail==> Dmg(32) Dmg(37) Dmg(39) DisDur(43) DisDur(43) DisDur(43)
recharge instead of disdur.
35) --> Choking Cloud==> Hold(35) EndRdx(50)
Needs more slotting or dont take it, 3 end 2-3 hold.
38) --> EM Pulse==> Acc(38) Acc(39) Hold(39) Hold(40) Hold(40) Rechg(40)
Normal slotting for this is 2 acc 1 hold 3 recharge.
41) --> Power Sink==> EndRdx(41) EndMod(42) EndMod(42) EndMod(42) EndRdx(46)
Get rid of the endred, might wanna put 2-3 recharge instead.
44) --> Electric Shackles==> Acc(44) Acc(45) Hold(45) Hold(45) Rechg(46) Rechg(46)
47) --> Fallout==> Dmg(47) Dmg(48) Dmg(48) TH_DeBuf(48) TH_DeBuf(50) TH_DeBuf(50)
Its not worth it to slot that much. Pull the TH_Debuffs out its ok base.
49) --> Mutation==> Rechg(49)


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

[ QUOTE ]
Suggest you read a previous thread of yours HERE

There's a lot of good things in there....try to read it again and actually try to understand what people are saying in there instead of just calling people names.

I see no reason in posting further in this thread as you most likely would disregard every advice you get even if its sound.

[/ QUOTE ]

This.

Also, I'd follow Imaginary's slotting changes quite thoroughly if you're going with the 2nd build.

Regarding the 1st: I'd put at least 1 Rech in Healing Aura, you don't want Range in any of your attacks come the newest patch on the Test Server. Wait till you score some Dam/Range SHOE's.

If your attacks are going for damage, go with 3dam, 1acc, and 1rech and 1end, for PvP go 3dam, 2acc, 1end. If you're going for -res go 3acc 3rech.

2Rech in EF, move a slot to something else.

Drop the range in LR, you wont' be using it to pull and you Debuffs should make getting in that tiny bit closer pretty damned safe.

Skip Maneuvers unless you plan on stacking it with another 7 in the team, the boost from assualt is a better net gain with less slots invested in it.

Drop Sirens Song, grab Screech, more reliable in PvE and PvP.

You will seriously want ToHitDebuffs in RI for the LRSF over DefDebuffs. I'd drop the Rech, go for 2end, 3tohitdebuff 1defdebuff or swap one of the end for another defdebuff.

You slot Maneuvers over Tactics? Do the opposite, swap maneuvers to assualt as I suggested, throw those slots in to Tactics. 3ToHit 2End.

Amplify, I'd take it sooner if possible, and slot at least on ToHit for emergencies.

EM Pulse'll want 3 recharge, 2 acc and 1 hold. It's got a huge duration out the box, so more than 1 is overkill.

Powersink, 3end 3rech. I don't care if you say your End is fine with AM, Powersink slotted like this will make the difference between little downtime to Zero downtime. If your desperate for a EndRdx in there, drop one recharge.

Shackles I'd probably slot with 2x Acc 2x Hold, you've AM and Hasten. I'd move those two extra slots elsewhere (Amplify maybe?)

Drop the ToHitBuff on Vengeance, it's good out the box anyway and the Def is really the only incredibly usefull part, besides you'll have Tactics flying around, RI and you should also have a Thermal spamming Forge for LRSF.

Mutation is fine.

Oh, and for the love of God, stick 2 Jump in CJ, not Def, and move the 3rd slot to another power, Def is pointless to slot for in CJ.

Finally, try and work in your PPP Shield. That combined with EF should give you what, about 55-60% Damage Mitigation against it's Damage Types (iirc it's energy, smash, lethal)


 

Posted

I guess what it boils down to is - do u get held/disorientated whilst doing the final mission in RSF? AM has a minor resist to hold, immobilize, disorient, sleep, and end drain; and vengance has about the equivalent of a brute's status protection. If im far enough out of range will this help me miss the AoE disorient some heros have? ...Or in your opinion must I take acro?

I was in melee range of positron and got held in a normal mish with my current build, with 2 debuff toggles and 2 team buff toggles; I think its the most important aspect of this build to consider. I might swap out shout for screech, increasing my normal range from 20feet to 60feet.

I cant see a problem with siren's song, if someone wants to break the sleep; let them. If its a brute with AoE then Ive added a 13%res debuff. If its another squishy, then the aggro will be directed at them; but having played in PuGs to lv41 Ive never once complained that my sleep was broken. I have a bind to ask for the glowy one to be left till last. Sleep is a perfect attack if u want to debuff a whole mob either solo or in a group and not attract too much attention. In combination with RI and 2 acc I find it 100% reliable on minions and lieutenants. Its a really spammable attack. Its up every 10sec with AM and hasten and can isolate 1 enemy from a mob in defensive mode, or it can just be thrown in before a brute uses footstomp or lightning rod ect. The best power in sonic imo and has a great duration unslotted.


 

Posted

Sirens Song is a great solo/small team power but a bit lackluster in big AoE-heavy teams.
It has no resistance debuff.

Shout will be buffed to 40 feet with the next patch.

Edit:
The vengeance buff only shortens the time you are mezzed - and it's inferior to AM in that regard.
It offers protection only to fear,knocks and repel.


 

Posted

[ QUOTE ]
Sirens Song is a great solo/small team power but a bit lackluster in big AoE-heavy teams.
It has no resistance debuff.

Shout will be buffed to 40 feet with the next patch.

Edit:
The vengeance buff only shortens the time you are mezzed - and it's inferior to AM in that regard.
It offers protection only to fear,knocks and repel.

[/ QUOTE ]
Thx for the info on shout, am I correct in thinking its on test now?

http://www.nofuture.org.uk/cox/power...ship/Vengeance
Doesnt seem to tally with the limited set of buffs u say.

http://www.nofuture.org.uk/cox/power.../Sirens%20Song
This does agree with what u said but this builder disagrees:
http://sherksilver.coldfront.net/index.php

With regards to sonic not having alot of control, its true, same with fire; however I do seem to put out alot of damage in teams which is what I need for RSF and also have "the best AoE hold in the game" in EMP (and have a patron hold lined up). With RI and buildup Ive not noticed missing any mobs at all (even bosses) with no accuracy. I was on a team of 6 or 7 doing rescue garrod, and those 3 holds really came in handy with the ammount of time it took to clear 1 particular ambush.


 

Posted

Yes,shout on test has 40 feet range.


Vengeance grants a lot of buffs but you asked specifically about the mezz protection/resistance:
55.36% Resistance means that the duration is lowered to (1/1 + 0.5536) * original duration.
(actually it is ~79% resistance because CoD uses the Blaster modifier for all pool and epic powers and the Corruptor modifier is higher).
AM has 173% resistance to common mezz effects,whereas Vengeance has also resistance to fear,confuse,taunt and placate.

-10 terrorized means Mag 10 Fear protection (same for the entries for knockback/up and repel)


 

Posted

Vengeance is Resistance, not Protection, and as such it'll shorten the Duration of the Mez effect.

As for Hero Builder, that's got so many mistakes in it's ludicrous. They've still got energy punch wrong for Blasters and it's been ages since that was noticed.


 

Posted

Anyone with experience of RSF with a corruptor and no acro? Do u get held by Positron if u stay far enough away? Sister Psych or Numina does a AoE disorient when on about 10% health, does this effect u if at range? Ill need to move into melee range to use EMP (for the -regen effect) and thats the time Im also likely to use power sink which is also melee.

4 toggles will take a long time to put back on when I could be doing more useful things. Would acro even prevent me getting toggle dropped by an AV?

I went on test and I found that with RI up and meleeing a single red con minion, I was hit alot but when I slotted hover for def then that single minion's hit rate tailed right off. I tested for about 20 sec each way and I decided to slot hover for def, maneuvers has the same bonus but is for the whole team (but I guess with RI, hover and maneuvers I wont need to waste slotting hover for def). Last time I was on RSF it was a pretty poor attempt at the final mish, but the thing that was failed on was 1) we didnt do enough damage 2) we got hurt too much; so tactics doesnt really help with either of these 2.


 

Posted

Thing with maneuvers against something like a 53 Hero is that unless there's 8 of you running it, the net gain isn't worth the slots, the defence is pretty small for Corrupters and you really should be rolling with at least two ToHit Debuffs either from something like Rad or Dark anyway, so it shouldn't be an issue.

As for an LRSF without acrobatics? You'll want it for the KB Protection, the hold protection means squat and things like Disorients will just ignore it. But you do not want to be knockedback by someone like BAB or States.

LR is fine for -Regen and the self -rec from EMP may prove annoying. You can spam LR a lot faster, too, and the Slow component is a nice bonus.


 

Posted

If the only thing acro offers is KB protection then Ill stick with hover for my KB protection. Bab and states are melee and Id avoid meleeing them for too long as a corr. The whole reason Ive got power sink is so I can spam EMP without worry. I cant change that now, so Ill be using the -1000% or -500% regen (depending on who u believe), and power sink to even out my own dip in end after using it. Slotting power sink for end wont be necessary now that I cant fit my nuke in my build, with the patron shield, patron hold, and vengence.

Might go for something like this, where I can spam sleep, hold, and disorient:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Lingering Touch_no_acro_Screech
Level: 50
Archetype: Corruptor
Primary: Sonic Blast
Secondary: Radiation Emission
---------------------------------------------
01) --> Shriek==> Acc(1) Acc(3) EndRdx(17) Rechg(40) Dmg(50)
01) --> Radiant Aura==> Heal(1) Heal(5) Heal(5) EndRdx(27)
02) --> Scream==> Acc(2) Acc(3) EndRdx(17) Rechg(37) Rechg(43) Dmg(50)
04) --> Accelerate Metabolism==> Rechg(4) Rechg(9) Rechg(9) EndMod(11) EndMod(11) EndMod(13)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Assault==> EndRdx(8) EndRdx(15)
10) --> Enervating Field==> EndRdx(10) EndRdx(13) EndRdx(15)
12) --> Swift==> Run(12)
14) --> Health==> Heal(14)
16) --> Radiation Infection==> TH_DeBuf(16) TH_DeBuf(19) TH_DeBuf(23) DefDeBuf(23) EndRdx(25) EndRdx(25)
18) --> Siren's Song==> Acc(18) Acc(19) Sleep(29) Sleep(29) Sleep(31) EndRdx(45)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Hover==> Fly(22) Fly(43) Fly(46)
24) --> Super Speed==> Run(24)
26) --> Screech==> Acc(26) Acc(27) Rechg(34) Rechg(34) Rechg(34) EndRdx(36)
28) --> Lingering Radiation==> Acc(28) Acc(31) Rechg(33) Rechg(33) Rechg(33)
30) --> Tactics==> EndRdx(30) EndRdx(31)
32) --> Amplify==> Rechg(32) Rechg(36) Rechg(36)
35) --> Vengeance==> DefBuf(35) DefBuf(37) DefBuf(37)
38) --> EM Pulse==> Rechg(38) Rechg(39) Rechg(39) Hold(39) Hold(40) Hold(40)
I dont slot accuracy since I never have seen a miss on +3 bosses and spawn whilst using RI and build up, and tactics wont hurt either.
41) --> Power Sink==> EndMod(41) EndMod(42) EndMod(42) Rechg(42) Rechg(43)
44) --> Electric Shackles==> Acc(44) Acc(45) Hold(45) Hold(46) Rechg(46) Rechg(50)
47) --> Charged Armor==> EndRdx(47) DmgRes(48) DmgRes(48) DmgRes(48)
49) --> Mutation==> Rechg(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> EndMod(2)
---------------------------------------------


 

Posted

[ QUOTE ]
Bab and states are melee and Id avoid meleeing them for too long as a corr.

[/ QUOTE ]

Both of them have Hurl boulder and large radius AOEs. Zeus Strike has a really big area effect on it. The last fight is probably the most fast moving, hectic battle ingame. Not sure hover even 3 slotted will serve you as well.


 

Posted

[ QUOTE ]
Anyone with experience of RSF with a corruptor and no acro? Do u get held by Positron if u stay far enough away? Sister Psych or Numina does a AoE disorient when on about 10% health, does this effect u if at range? Ill need to move into melee range to use EMP (for the -regen effect) and thats the time Im also likely to use power sink which is also melee.

[/ QUOTE ]
You can manage perfectly well in the LRSF without Acrobatics, because you should either have a de-mezzer (Thermal, Sonic, Kin at a push) on the team, or you should be stocked with BFs. You can't afford to stay at range because you ideally want to be huddled around the hero in order to stack heals in a healing blanket (and that applies to everyone). The range on Posi's Choking Cloud and nuke are both pretty damn large, FWIW.

[ QUOTE ]
Bab and states are melee and Id avoid meleeing them for too long as a corr.

[/ QUOTE ]
As stated, they both have ranged attacks anyway - if you try to kite them, you're going to die pretty swiftly, because you'll inevitably have to leave the healing blanket around the target. The longest I've managed to kite Statesman (with my Robots/Dark MM) was a shade under two minutes, and that was with Bodyguard and Twilight Grasp. As soon as you start running, you're dead.

As for the build:

01) --> Shriek==> Acc(1) Acc(3) EndRdx(17) Rechg(40) Dmg(50)
3 Dam, or 1 Rechg 2 Dam if you want to spam the Res debuff. You don't need the EndRed, especially with AM and Power Sink going.
01) --> Radiant Aura==> Heal(1) Heal(5) Heal(5) EndRdx(27)
02) --> Scream==> Acc(2) Acc(3) EndRdx(17) Rechg(37) Rechg(43) Dmg(50)
Uh... damage is your primary. You need to be able to do damage in the LRSF, there's no place for crappy Cor-fenders.
04) --> Accelerate Metabolism==> Rechg(4) Rechg(9) Rechg(9) EndMod(11) EndMod(11) EndMod(13)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Assault==> EndRdx(8) EndRdx(15)
10) --> Enervating Field==> EndRdx(10) EndRdx(13) EndRdx(15)
12) --> Swift==> Run(12)
Might want to switch that Run for a FltSpd, seeing as you have Hover.
14) --> Health==> Heal(14)
16) --> Radiation Infection==> TH_DeBuf(16) TH_DeBuf(19) TH_DeBuf(23) DefDeBuf(23) EndRdx(25) EndRdx(25)
Breaking from what everyone else has said, with Power Sink going and any other team-based end buffs, you might be able to get away with 3 THDb, 3DefDb.
18) --> Siren's Song==> Acc(18) Acc(19) Sleep(29) Sleep(29) Sleep(31) EndRdx(45)
Shout would serve you better, a cone sleep will get you nowhere in the LRSF. Again, you need damage, damage, and more damage.
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Hover==> Fly(22) Fly(43) Fly(46)
24) --> Super Speed==> Run(24)
26) --> Screech==> Acc(26) Acc(27) Rechg(34) Rechg(34) Rechg(34) EndRdx(36)
Not massively useful during the LRSF, certainly not worth the amount of slotting you've given it.
28) --> Lingering Radiation==> Acc(28) Acc(31) Rechg(33) Rechg(33) Rechg(33)
30) --> Tactics==> EndRdx(30) EndRdx(31)
If you're going to take it, slot it. You might not think it makes much difference, but you'll rethink that when Posi and Citadel hit their Overload-type powers.
32) --> Amplify==> Rechg(32) Rechg(36) Rechg(36)
35) --> Vengeance==> DefBuf(35) DefBuf(37) DefBuf(37)
Again, if you're going to take it and use it, you might want to consider slipping 3 ToHits in there too.
38) --> EM Pulse==> Rechg(38) Rechg(39) Rechg(39) Hold(39) Hold(40) Hold(40)
I dont slot accuracy since I never have seen a miss on +3 bosses and spawn whilst using RI and build up, and tactics wont hurt either.
It doesn't need all those Holds slotted for the purpose for which you require it, though.
41) --> Power Sink==> EndMod(41) EndMod(42) EndMod(42) Rechg(42) Rechg(43)
I'd go 3 Rechg, 2 EndMod out of personal preference.
44) --> Electric Shackles==> Acc(44) Acc(45) Hold(45) Hold(46) Rechg(46) Rechg(50)
Like Screech, not massively useful during the LRSF, certainly not worth the amount of slotting you've given it. You might want to pick up the pet instead, extra damage is useful during the LRSF.
47) --> Charged Armor==> EndRdx(47) DmgRes(48) DmgRes(48) DmgRes(48)
49) --> Mutation==> Rechg(49)


@Synaesthetix
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