Mind Control/Force Field
I take it you want more of a PvE build?
'Do not take' powers are:
Mass Hypnosis because you will be driven crazy if you try to use it in teams. Soloists can use it but I still recommend against.
Detention field and telekinesis are über in PvP but not nearly as useful in normal PvE, unless you often go against really tough enemies and want panicbuttons. Telekinesis can be useful though if you know how to position yourself and can handle the endurance drain which is massive. Other AoE powers are more useful in PvE though.
Repulsion field costs more endurance than its worth.
Repulsion bomb, propably the same even though I dont have first-hand experience.
Other than that they are all worthwhile one way or another.
- Early game you will go with the power of mesmerize, dominate (6-slot asap, 2 acc,2 hold,2 recharge) and confuse (one of my favorite powers in game)
- Out of the AoEs you want total domination, terrify and mass confuse.
- Levitate is mainly a damagedealing singletarget power, I dont think its necessary and would take mesmerize instead, but up to you.
- From the bubbling side, one of the most important is dispersion bubble because it offers mez resistance both to you and your teammates. It costs a fair bit of endurance though. Force bolt doesnt do damage but keeps enemies on their butts. Deflection shield and insulation shield are the rest of your team buffs.
ps. This powerset combo is one of the least damaging, but good at controlling I recommend fitness pool and stamina because the toggles will cost a lot and lot of end. 3-slot telekinesis with end redux if you take it, and dispersion bubble and force bubble need heavy end reduction slotting as well.
Just out of curiosity what advice would you give to some who wanted to pvp with these powersets, i know i want Force bubble, Detention field, and a well slotted telkinese, as well as the regular holds and buffs.
*Sorry if this is threadjacking i could start a new one if it is.
Well the biggest problem is fitting all the good stuff in. Controllers get so much, you see.
Arena once:
NN: "So Mesmer, what sets are you?"
Me: "Mind/ff"
NN: "Oh dear"
Mesmer: "Be prepared to move in the wrong direction"
Well telekinesis and force bubble are given. Double repel is very juicy. Both will be endurance hogs however, especially telekinesis which is about 3 end per second unslotted. Ultimately you will have to close it down as stamina and 3-slotting alone helps but cant keep it up perma. You may have speed boost from teammates or something that will help keep it up.
Detention field slotted for 2 acc 3 recharge if you take it propably. (btw. I heard that controllers can't perma this which makes me puzzled.. Currently I have it on my lvl 21 mind/ff, and it has same 30 second duration as defenders, the recharge appears to be the same about 1 minute as with defenders.. Should be able to get it perma with those numbers and hasten if not just 4 slotting for recharge. Note: you must wait for it to wear off before you fire it at same target again, or target will be unaffected and you just wasted it) Detention field and telekinesis are there to either take the biggest threat out of the picture or trap someone in a corner for killing.
Dispersion bubble is also important, one of the few (only two) mez-protection powers defender sets can get for themselves. Plus you can get extra mez protection from Epic pools as well. The defense this offers is not as important but you can slot it for defense as well if you can spare the slots.
In attacking in PvP you will use mainly your single-target attacks, (Id just spam mesmerize and dominate) Terrify is also very useful in PvP because it has decent recharge and theres not a lot of fear resistance around. The other AoEs are propably less useful in PvP (they have loong recharges too).
Power pools: stamina is a given with the costly toggles, hasten pretty much too.. Then the question of travel power.. Out of the epic pools Im planning primal for myself, because of conserve energy and power boost.
Ill let you plan a bit because you really cant fit everything in and have to make choices anyway.
Im sure theres someone who can say more about mind/ff as I dont have a high lvl one myself. Tried it once in test server event though.
EDIT: Herostats says my detention field has recharge of 54,08 seconds (1 recharge DO) and I timed its duration to 30 seconds with a clock, so I'd really like arguments why you cant perma detention field with controllers, Xanthus )
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EDIT: Herostats says my detention field has recharge of 54,08 seconds (1 recharge DO) and I timed its duration to 30 seconds with a clock, so I'd really like arguments why you cant perma detention field with controllers, Xanthus )
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The Duration in PVP is much shorter on controllers. Not sure if this is a bug or intented. It lasts about 10-15 seconds, while you'll have a 20-30 second recharge(I suck with number, i just know you have downtime). Defenders can happily perma it though which is puzzling indeed as I view this as a control power, meaning that controllers should actually get more from it IMO. Perhaps the Dev somehow see it as a debuff.
As for powers to get in PVP. Just get all the single target stuff from Mind: Mesmerize(slot for damage), Dominate, Levitate(not great damage, but it's handy for knockdown as well), TK and Confuse(can be damn annoying if you're not buffed, make people lose target). For FF, I pick Personal Force Field, Force Bolt(again knockdown, you can easily perma knockdown one target), Dispersion Bubble, Detention Field and Force Bubble. I skip the single target buffs as they mean [censored] all in PVP with the values they have, so everyone and his mom will hit through anyway.
Pool powers I got are, Speed for Hasten and SS, Leaping, for Combat Jumping, SJ and Acrobatics(critical), Medicine for Stimulate and Aid Self(PFF + Aid Self makes me very hard to kill) and Primal Epic for Powerblast, Temp Invul and Powerboost.
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The Duration in PVP is much shorter on controllers.
[/ QUOTE ]30 seconds in PvE, 15 seconds in PvP, for both controllers and defenders, to be precise.
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30 seconds in PvE, 15 seconds in PvP, for both controllers and defenders, to be precise.
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That cannot be true unless sonic cage is somehow slottable.. I know for a fact its 30 second-ish for sonic defender in pvp. I have been caged by it more times than I'd care to remember in arena PvP..
I have to admit it didnt occur to me that the duration would be different in pve and pvp. I need to test more.
At least the controller version is 15 secs in PvP (and not slottable for duration). Tried and tested
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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30 seconds in PvE, 15 seconds in PvP, for both controllers and defenders, to be precise.
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That cannot be true unless sonic cage is somehow slottable.. I know for a fact its 30 second-ish for sonic defender in pvp. I have been caged by it more times than I'd care to remember in arena PvP..
I have to admit it didnt occur to me that the duration would be different in pve and pvp. I need to test more.
[/ QUOTE ]Power build up, maybe?
Can't be that as i know decibellion has psychic mastery for telekinesis..
Thanx all for the tips. its a shame about the single target buffs, i thought that may be the case.
I was tempted by the extra mez pretection in Psi mastery, but for pvp cant see myslef going any way other than power.
I do like all the control options i dont think anything resists repel, fear and confuse. if they do .. . . .
Now all i have to do if find some people that want to team in Sirens , but thats a story for another time
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The Duration in PVP is much shorter on controllers.
[/ QUOTE ]30 seconds in PvE, 15 seconds in PvP, for both controllers and defenders, to be precise.
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Wrong.
Defenders have it 1 second short of perma in PVP, with 3 recharge enhancements. Duration is 30 seconds for them. With hasten it's recharged way before the effect wears off.
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The Duration in PVP is much shorter on controllers.
[/ QUOTE ]30 seconds in PvE, 15 seconds in PvP, for both controllers and defenders, to be precise.
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Wrong.
Defenders have it 1 second short of perma in PVP, with 3 recharge enhancements. Duration is 30 seconds for them. With hasten it's recharged way before the effect wears off.
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This. Basically, you're only out of the cage for the amount of time it takes for the animation to fire.
Well thanks for the suggestions lol
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I got detention bubble perma while hasten is on, on my troller, tho
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I got detention bubble perma while hasten is on, on my troller, tho
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Yeah, but you're special. All the other trollers in CoH can't get it perma in PVP though.
Heh, sarchasm aside, with 4 recharges and hasten it's perma
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Heh, sarchasm aside, with 4 recharges and hasten it's perma
[/ QUOTE ] You shouldnt, however. Should be missing about 5 seconds or so? (note, were talking about PVP here, in PvE its perma)
PvP I mean, I didn't take it for PvE. Can show you anytime
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PvP I mean, I didn't take it for PvE. Can show you anytime
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Cool, you gonna be on Freedom Tonight? If this works, i'm gonna be 4 slotting this with acc/recharge, when IO's come out .
Does anyone have any advice on the powers to take and not to take? Also, does anybody have a build for this or a guide?
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