New player needing tips on blasters archetypes plz


Alvan

 

Posted

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Hi, welcome to the blaster boards etc. few pointers before I even read your thread

1. read the other threads already here
2. dont type "plz", people prefer "pls" if you have to abbreviate as there are actually esses (S) in it
3. not sure what the "blasters archetypes" part is about :s ??if you meant to have an apostrophe in "blasters" or not then there is still only one archetype called blaster, I think, though, that you were talkin about sets within the archetype, this may help you avoid confusion later on

Plight

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That really cracked me up, considering one of the very first things I thought when I looked at the forums again after resubscribing was "Wow, Plight found a dictionary, his posts actually make some sense now".

I pulled this off one of the lasts threads I posted on before taking a little break.

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brawl, ROFL, i know ur not joking weasel, but sheesh, have u even seen the melee attack damage of blasters?

other than that, what they said, especially Wyx, and the comments about using the 500% turn speed option (i use like 650%), use ctrl+tab to target near enemies, use follow, use range if theres no need to run to them, dont think the melees are slow, they have good activation times imo, if u feel u can then slot swift or such like (on test my blapper runs perma sprint, combat jumping, has swift and hurdle (not health) and moves very well in the air). if u happen to b elec primary get the drains in, or ice use the stuns etc, Aoe control 1st is a good idea, if ur energy primary then a radial AoE KB is prolly the best thing u have so aim to one side of the mob (assuming the mob is big enough to warrant it and not just purepwnage).

other than that go see duolos or del on union, or myslef or captain freon on defiant, win.

Plight

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Good to see you're still kicking around.

On topic, I completely agree with you about Air Superiority being under-rated. It's an extremely useful power on a lot of blaster builds, and not just in PvP.


 

Posted

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As stated, acrobatics and combat jumping can totally alter your play in both PvE and PvP, note that in the time it takes you to get up from being knocked back a PvP blaster will kill you, so KB protection can be crucial . Acro also prevents one none-controller hold from holding you, more than one will stack through this and any mez that is not a hold will go through it too (sleeps and stuns etc), learning to keep acro up during fights in PvP is a skill in itsself.

Fly is great but often not enough without another travel power, personally I would recommend combat jump, super jump, acrobatics, air superiority (-fly) and hover. hover needs 3 slots of speed in it, but is affected by pwoer boost, it also offers minimal defence. Air Sup. is massively underrated, if you can -jump and -fly someone they will be pretty screwed, most people do not slot swift or hurdle and you can tell those that do when they are trying to move with debuffs on them .

Aid self is another awesome pwoer offering a good heal with 50% stun resist for about 25 seconds.
Plight[/color]

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Plight,

Thanks for the helpful answer.

All is very new to me, so sorry if I ask questions about things that appear obvious to experienced players.

I am not sure I understand how the powers you mention can be obtained. Based on the manual, it would seem you can choose 4 powers from ranks 1 or 2 at levels 6, 8, 10 and 12. When reaching lvl 14, you can take a fifth power, up to rank 3 and when reaching lvl 20 you can take a sixth power, up to level 4. Then at levels 41 you get a seventh and an eighth power, rank 1 and 2,("ancillary" powers???) and at lvl 44 and 47 you get a ninth and a tenth ancillary power, ranks 3 and 4.

Does it mean you can get two rank 3 powers and two rank 4 powers (the normal one and the "ancillary" one), provided you have at least one/two other power(s) in the group where you get your third/fourth rank power? This leaves another 2 powers of ranks 1 or 2. It's a bit confusing and not perfectly explained here, so let's just see if I got it right.

Could I take:

COMBAT JUMPING 2
SUPER JUMP 3
ACROBATICS 4

AIR SUPERIORITY 2

SWIFT 1
HURDLE 2
STAMINA 4

HASTEN 2

STIMULANT 2
HEAL SELF 3

I would love to take stealth but I don't see what to take out based on what you suggest and what I feel would be useful. The only thing I could think of would be to take stealth instead of air superiority, but as you and another experienced poster said it's great...

But first thing first: have I made any mistake or is it feasible? If so, does it look good or do you have other suggestions?

Thanks a lot for the help,

nostra


 

Posted

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I am not sure I understand how the powers you mention can be obtained.

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Get a planner ASAP. It will help you understand how it works if you play around a bit.

And there is no "Plight" here, only BindW


 

Posted

You can have 4 normal pools, and one ancillary(heroes)/patron(villains) pool. Once you hit one of those limits, you can not take any more of those pools, but you can still pick new powers inside the pools you have taken.

After L6, you can pick any Tier 1 or Tier 2 power from any pool (util you have 4 pools), per every power level. Please note that this is NOT additional to your primary/secondary power choices, you can only choose one power, be it from secondary, primary, or pool, per power level (Even levels until L32, then every 3 levels until 47, then once more at 49). You can pick both Tier 1 and Tier 2 powers from a pool if you wish, if you want to spend 2 power choices.

After L14, you can pick the Tier 3 power from any pool, as long as you have one other power from that pool. You can still pick Tier 1 and Tier 2 powers as well.

After L20, you can pick the Tier 4 power from any pool, as long as you have two other powers from that pool. You can still pick Tier 1, Tier 2 and Tier 3 powers as well.

For example, the flight pool:

Hover: Available at L6
Air Superiority: Available at L6
Fly: Available at L14, if you have either hover or AS.
Group Fly: Available at L20, if you have at least 2 powers of hover, AS and fly.


Your suggestions are not doable, since you're taking 5 pools. You can only take 4 pools, and 1 ancilalry pool.

Ancillary pools open up at L41, and are different from normal pools.


 

Posted

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[ QUOTE ]
I am not sure I understand how the powers you mention can be obtained.

[/ QUOTE ]
Get a planner ASAP. It will help you understand how it works if you play around a bit.

And there is no "Plight" here, only BindW

[/ QUOTE ]As Toxic here didn't feel like linking to a planner, see here.


 

Posted

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[ QUOTE ]
[ QUOTE ]
I am not sure I understand how the powers you mention can be obtained.

[/ QUOTE ]
Get a planner ASAP. It will help you understand how it works if you play around a bit.

And there is no "Plight" here, only BindW

[/ QUOTE ]As Toxic here didn't feel like linking to a planner, see here.

[/ QUOTE ]
I won't link to any specific planners because they're all a matter of taste.


 

Posted

I'm very impressed by how helpful people are on this board and how quickly they answer posts. Thanks a lot.

I'll look into it (hadn't seen the ancillary powers yet but I have now, I'll revise my plan).

nostra


 

Posted

It's because, to put it simply, Blasters Rule!


 

Posted

If you use the planner MaX linked you to, remember to let it connect to the internet if you have a firewall, so that it can download updates and keep you up-to-date on the latest powers and patches.


 

Posted

[ QUOTE ]
If you use the planner MaX linked you to, remember to let it connect to the internet if you have a firewall, so that it can download updates and keep you up-to-date on the latest powers and patches.

[/ QUOTE ]
And a word of advice: Don't trust the numbers in any planner as more than a rough guide. All of them are updated by fans and based of whatever numbers non-devs have access to.

Use updates to your selected planner more as something to ensure that powersets have their powers in the correct order and that new powersets get added so you can plan with them.


 

Posted

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It's because, to put it simply, Blasters Rule!

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Hehe, yeah, don't they.

I was playing my controller yesterday, don't get me wrong I like the character, but I didn't make her to solo and don't do it much. I was running through a mission which had very "unusual" spawns (all +3 or +4 bosses, on their own, possibly bugged at a guess). It was taking me bloody ages to kill them as I don't have my pet slotted yet, and I was trying to cook dinner as well, so I kept putting the debuffs on, a single target hold on auto, and just leaving Mr Frosty to it. Coming back in a minute or so and moving on to the next one.

It made me laugh thinking "I couldn't do this on my blaster" but any one of them would have completed the mission in a third of the time at most (possibly with the exception of the fire/fire who given the control available at that level would probably have had to go out to buy inspirations), and it would have been a hell of a lot more fun.

It gave me the incredible urge to make another Blapper, I'm thinking Elec/Energy this time.

Wyxie mumbles and wanders off to play with hero planner


 

Posted

Good thing you stepped onto the team I was on after then Wyx. (Earth Quiver)

Thought I recognised that "Wyx" name from one or two Blasters


 

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En réponse à:[/color]

As Toxic here didn't feel like linking to a planner, see here.

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After trying this planner, I am confused, because it lets me choose from the power pool at level 16 (while the manual says you get a 3rd rank at lvl 14 and a 4th rank at lvl 20).

Does it mean that I can spend as many points as I want in the power pools? Like, if I'm really freak, spend 5x4 power s in it?

Thanks for the enlightment

nostra


 

Posted

[ QUOTE ]
[ QUOTE ]
As Toxic here didn't feel like linking to a planner, see here.

[/ QUOTE ]

After trying this planner, I am confused, because it lets me choose from the power pool at level 16 (while the manual says you get a 3rd rank at lvl 14 and a 4th rank at lvl 20).

Does it mean that I can spend as many points as I want in the power pools? Like, if I'm really freak, spend 5x4 power s in it?

Thanks for the enlightment

nostra

[/ QUOTE ]

Power pools open at lvl 6. If you taken a power within a pool, the 3rd tier powers open at 14 (which is when most people take a travel power) and the last one at 20. Since you can only open 4 power pools (and an Epic), the max you could take would be 4x4 =16 pool powers (although I would certainly encourage you not to!).


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]

After trying this planner, I am confused, because it lets me choose from the power pool at level 16 (while the manual says you get a 3rd rank at lvl 14 and a 4th rank at lvl 20).

Does it mean that I can spend as many points as I want in the power pools? Like, if I'm really freak, spend 5x4 power s in it?

[/ QUOTE ]You can pick a 1st or 2nd tier pool power at any power level at 6+, 3rd tier at any power level 14+, and 4th tier at any power level 20+, as I explained in my previous post.

You could, technically, pick 4*4 pool powers and 4 epic pool powers, but that would mean that you'd spend most of your power picks on those and only be able to get 4 primary/secondary powers in total, severely gimping your character.


 

Posted

Okton, MaXimillion, thanks for the helpful clarification.

My travel power will be super jump, so I need a tier 1/2 power as prerequisite and I chose combat jumping. I was told that acrobatics is crucial to protect against knockbacks, so that is already 3 powers to take:

COMBAT JUMPING 2
SUPER JUMP 3
ACROBATICS 4

At the present time, I have mostly accuracy/damage slots (no end.) and I am running out of endurance some times if I chain mobs. I was therefore thinking I should take stamina in order to be cool with endurance even with the added consumption due to super jump. The problem is, that means another 3 powers to take (total 6):

SWIFT 1
HURDLE 2
STAMINA 4

Another power I was told is super useful (and I can imagine it is based on my experience with other games) is self heal, which comes with a prerequisite, thus another 2 powers (total 8):

STIMULANT 2
HEAL SELF 3

And still, this does not include air superiority, which I was told is also very useful... nor hasten, which I can imagine is great... nor some form of invisibility, which just sounds cool to me (and probably a life saver in some instances?). Three powers which I would like to take but understood I can take only one as they are in different poools. Let's say I choose one pool and take two powers from it, totalling 10 powers.

How does that sound to you? reasonable, excessive, unsufficient?

Thanks,

nostra


 

Posted

Just to jump in with an alternative sollution:

Air Superiority is nice, but by no means necessary. If you want to take an alternate route to get Knockback protection and don't mind trying some other form of movement than Superjump, here is a variation of what I have on my AR/Ice Blaster:

FLIGHT:
Air Superiority
Hover

FITNESS:
Swift
Health
Stamina

SPEED:
Hasten
Superspeed

MEDICINE:
Aid Other
Aid Self

Hover works as a form of knockback protection and allows you to move up and down, while your main movement power would be superspeed. (having 3 slots of flight speed in hover and swift help) Superspeed also provides limited amount of stealth when fighting NPCs, so you have that as well from this combo.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

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Good thing you stepped onto the team I was on after then Wyx. (Earth Quiver)

[/ QUOTE ]

Unfortunately, by the time I bumped in to you guys last night it was already too late, I seem to have acquired yet another blaster, she's level seven and she's already great. It may be a bit soon to say, but I think this is another one that's going to be a keeper.


 

Posted

That's what makes building a character so fun: you have to make some choices . Remember also that you can earn (by completing a trial) up to 3 character respecs (in addition to any free ones which we get from time to time) where you get to change your powers and slots (but not the sets). They become available at levels 24, 34 and 44. So you can always try some powers and drop them later if you find they don't suit you. On my blaster (ice/ice) I never took the Medicine pool, and prefered to carry some greens (or team with someone who could help me stay alive ). I did alternate between Fly/SS/SJ as travel powers, and they each have (dis)advantages. For PvE, one is usually enough (although SS can lead to some mobility problems). For ice/nrg (PvE) I would probably go for the Leaping (for Acro), Fitness and Speed pools, and maybe Concealment. If you're short on powers, you could go instead for Hover/Fly (or AS/Fly). But again, that's just my personal preference.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[citation
Air Superiority is nice, but by no means necessary. If you want to take an alternate route ... here is a variation of what I have on my AR/Ice Blaster:

FLIGHT:
Air Superiority
Hover


[/ QUOTE ]

I guess you meant that Acrobatics is by no means necessary?

Thanks for the alternative anyway, I'll give it full consideration.

nostra


 

Posted

Well, was going to say something like:

"Air Superiority is nice but by no means necessary. However if you would like to have it in your build while still having knockback protection, here is an an alternative build..."

Damned lack of sleep


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

Acrobatics is indeed not necessary, although if you atre taking SJ as a travel power it's only 1 more power pick and thus pretty nice. I suggest you do a build with the planner and post it here, after which we can make suggestions on how to improve it.


 

Posted

Ok, so I assume I have another noob question: what's the knockback effect? It's not like the disorientation caused by the energy attacks?

nostra


 

Posted

Attacks that throw you half way accross the room and land you on your bum.

Not particularly heroic.


 

Posted

Knockback effect is when you are thrown back some yards and land on your back, having to spend a moment to get back up. This puts you out of the game for a very short time and there is pretty much nothing you can do about it if you don't have protection against it. (Break Free inspirations do not help, for example)

The biggest reason this is a danger is that while you're on your back, the enemies can still keep on attacking while you can't attack, take an inspiration or move.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]