Help Me With My EM/Regen Stalker please


beyondtrial

 

Posted

This was my 1st ever toon and I belive that is has great potential, However *Head Down. Being my 1st toon I have stuffed it up more than once now and would like advise for enancement slotting and which(if any) powers to avoid if needed.I've just recovered(well nearly)from 2 bad respecs and now most of my slots have enhancements in them.
Here are the powers and how many slots on each 1:-
LvL 24
Barrage 4 slots
Enegy Punch 4 slots
Bone Smasher 3
AS 3
Palicate 1
Hide 3
Fast Healing 3
Reconstruction 3
Dull the Pain 3
Intergration 3
Brawl 1
Sprint 1
Rest 1
Swift 1
Hurdel 1
Health 3
Jump Kick 1

*plz note i have next to no cash afterstupid spending.

i only want to save this Stalker any help would be much appreceated.


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Posted

Is this for pve & pvp, or just pve?
I'm no stalker expert so dont put too much faith in my advice
I would loose jump kick and energy punch, and if you need more space later, possibly loose fast healing, I'm not sure how great that power is. I'd 3 slot placate with recharge, 6 slot AS and 3 slot integration with heals. Oh, and you will want to pick up the build up power too.
Reconstruction and dull pain I would slot with 3 recharge and 3 heals. Obviously might take a good few levels to squeeze those slots in, but ultimatly, thats what I would be shooting for.


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Fiend Space: 211464

 

Posted

well you certainly need to respec or play gimped to get the slots to fix your character, dont be disheartened, we all mess it up at some point.

You need to drop barrage

Drop jump kick

5 slot bonesmasher

5 slot AS

you need a teavel power

I would do something like this

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 25
Archetype: Stalker
Primary: Energy Melee
Secondary: Regeneration
---------------------------------------------
01) --> Energy Punch==> Acc(1) Dmg(5) Dmg(15) Dmg(15)
01) --> Hide==> EndRdx(1)
02) --> Bone Smasher==> Acc(2) Dmg(3) Dmg(3) Dmg(5) Rechg(13)
04) --> Fast Healing==> Heal(4) Heal(11)
06) --> Assassin's Strike==> Acc(6) Dmg(7) Dmg(7) Dmg(11) Rechg(13)
08) --> Build Up==> Rechg(8) Rechg(9) Rechg(9)
10) --> Combat Jumping==> Jump(10)
12) --> Swift==> Run(12)
14) --> Super Jump==> EndRdx(14)
16) --> Integration==> Heal(16) Heal(17) Heal(17) EndRdx(19) EndRdx(19)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Dull Pain==> Heal(22) Heal(23) Heal(23)
24) --> Placate==> Rechg(24)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Assassination==> Empty(1)
---------------------------------------------

EM/Regen can be truely awesome


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Posted

[ QUOTE ]

You need to drop barrage


[/ QUOTE ]

Oops, thats what I meant to say as well, honest guv.


My MA IDs:
Fiend Space: 211464

 

Posted

Persoanly stalk i'd slot Placate in sooner rather than later. but that's my pref lol, get BU AS and Plac- asap find pve they the 3 tools i need to solo pve on relent


 

Posted

TYVM for al the great feed bk, got my respec today and shall be sorting it out. think i'll go 4 tp as my travel power. I did want a toon that was good for both PvE and PvP btw XD Thanx again ppl


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Posted

Personally i wouldnt go for tp as a travel power if u go for pvp. Unless u become an extreme expert with it to be able to tp in plant ur stuff then tp out (sounds easy but its not) my choices would be super speed, then fly, super jump.


 

Posted

[ QUOTE ]

06) --> Assassin's Strike==> Acc(6) Dmg(7) Dmg(7) Dmg(11) Rechg(13)

24) --> Placate==> Rechg(24)


[/ QUOTE ]
Assasin strike, is a great move but only when used from hidden. U will find Assassin strike is often recharged before u have either hidden or placate has recharged. In a perfect world, assassin strike recharges about as fast as hide takes (+ a few odd punches thrown in). Ive played a stalker to lv 41 on US trial and have a lv16 atm on my EU acc.

Personally I would slot AS 3 acc, 3 damage; especially for PvP. If ur AS misses usually it leaves u in a world of pain.

Placate has a long recharge, I would 3 slot for recharge for PvE; but as here (http://boards.cityofvillains.com/sho...557&page=0), if u havent been able to finish them off and u need a 2nd placate, u have stayed too long already. So for PvP, 1 slot is enough.

I would recommend trying to fit hasten in, and 3 recharge placate for PvE. Placate gives u the oppotunity to either assassin strike or use ur next most powerful move (if u are being interrupted), and get the magical 100% unresisted "critical" .


That is just the basics of the stalker (needless to say u should use build-up as often as possible, and combine it with AS for Bosses); Im not going to try to advise u on ur 2ndary since I never had it (although I have read 3 slotting health increases the base healing figure which all ur subsequent healing powers are multiplied by).

Just checked intergration is a KB protection, so TP is fine. Ill add my blessing for choosing TP. WoW, Star Wars Galaxies, and CoH/CoV all have attacks which stop movement. Movement is key to survival, especially when not dueling (i.e. not 1vs1). TP owns all the immobilizes, if ur held u still need a BF, but only acrobatics (from jumping) increases the ammount of holds u can resist.

In my experience in PvP, u can absorb 3 holds with a 10mag mez protection; and blasters get 4 holds in their primary (Ive read). Comparing cj/sj/acro with tp foe/tp self, tp self render useless -fly -jump; whereas if a controller is stacking holds on u out of reach, the only sensible thing to do is run.


 

Posted

what is magical 100% unresisted critical ?


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Posted

[ QUOTE ]
what is magical 100% unresisted critical ?

[/ QUOTE ]
The reason why stalkers do so much damage, its the inherent "assassination" skill. U get a critical from hide, like scrappers get random criticals or blasters get 30% unresistable damage for all attacks. Corruptors get "scourge", an unresistable critical when the enemy mob is low on health.

FYI according to my sources, the Assassin strike when done from hidden gives 600 unresistable damage.

Sorry if this sounded patronising.


 

Posted

tyvm


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Posted

[ QUOTE ]
[ QUOTE ]

06) --> Assassin's Strike==> Acc(6) Dmg(7) Dmg(7) Dmg(11) Rechg(13)

24) --> Placate==> Rechg(24)


[/ QUOTE ]
Assasin strike, is a great move but only when used from hidden. U will find Assassin strike is often recharged before u have either hidden or placate has recharged. In a perfect world, assassin strike recharges about as fast as hide takes (+ a few odd punches thrown in). Ive played a stalker to lv 41 on US trial and have a lv16 atm on my EU acc.

[/ QUOTE ]
I found 1 recred perfect in AS, it recharges about 1-2 seconds after hide unsurpresses that way. I don't know what you meant by "(+ a few odd punches thrown in)" but any attack you give or recieve in that time will make hide's surpression restart.... I found that most enemies went down with 1 hit, lts with 1 hit combined with BU and bosses you had no reason to stop attacking and wait for hide anyway (unless you're the type that runs and returns against bosses).


 

Posted

[ QUOTE ]

I would recommend trying to fit hasten in, and 3 recharge placate for PvE. Placate gives u the oppotunity to either assassin strike or use ur next most powerful move (if u are being interrupted), and get the magical 100% unresisted "critical" .

In my experience in PvP, u can absorb 3 holds with a 10mag mez protection; and blasters get 4 holds in their primary (Ive read). Comparing cj/sj/acro with tp foe/tp self, tp self render useless -fly -jump; whereas if a controller is stacking holds on u out of reach, the only sensible thing to do is run.


[/ QUOTE ]

Sadly stalker criticals are not nearly as good as scrapper ones as the critical portion is resisted just the same as the first part

Blasters can get 4 holds but only through primary, secondary and an epic, these 4 holds will break mez protection but 3 will not, blaster holds are a lower mag than controllers/dominators


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