When does Regen get good?
Early Regen is pretty squishy early on, as you have no real defences other than reconstruction. Try and get Reconstruction 6 slotted with heals and recharges, it is the power that makes the most difference.
Dull Pain isn't that great until you get SOs.
Integration removes the squishiness a lot. It is the power that provides your base regeneration.
Later on Instant Healing ( level 28 ) is a good one, it gives you 90 seconds of extreme regeneration.
@Unthing ... Mostly on Union.
Once you have Intergration, Dull Pain and Recon you're pretty damn solid actually. They remain the main powers of regen (since the I5 changes anyway) till you're 50
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early everything is squishy, SR scrappers get smacked about silly, it all comes good in the end
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early everything is squishy, SR scrappers get smacked about silly, it all comes good in the end
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Unless you're Broadsword or Katana with Parry/Divine Avalanche
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yup, i found it a bit weak until getting integration, but once that's locked in you have a pretty decent regen rate that helps keeps you up and running from mob to mob like a looney. dull pain helps a lot when you get in over your head due to the boost to overall HP, it's essentially like having a resistance to all. takes a while to recharge though.
and as soon as focus becomes available in the claws set, get it! it's a damn powerful attack, has a reasonable range (for a scrapper, it'd be poor for a blaster) and knockdown. marvellous
With SO's and hasten you'll be decent, once you get to 30 and have 6-slotted IH in addition to the other powers is when you'll really become powerful.
Stealth + parry is a good combination. Around the low levels minions have serious problems hitting you.
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Stealth + parry is a good combination. Around the low levels minions have serious problems hitting you.
[/ QUOTE ]Stealth is very low DEF buff, and half of the bonus is supressed in combat, making it even further useless.
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Once you have Intergration, Dull Pain and Recon you're pretty damn solid actually. They remain the main powers of regen (since the I5 changes anyway) till you're 50
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I agree. When Reconstruction, integration and dull pain are decently slotted, Regen starts to work well. Add hasten and quick recovery to that.
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Hello everyone.
A few months back I rolled a claws/regen scrapper as I'd read good things about the combination. I've played him up to level 10 so far and I'm finding him terribly squishy. I've had to dial down the difficulty on missions twice now and I've been to hospital more times than I can count. It's not a case of neglecting my secondaries though, so far I've taken all the regen powers except Dull Pain which will be next at 12. I just seem to be eating floor much more with this toon than I have with any other so I thought I'd ask the scrapper community, when does regen get good? How long do I need to persevere before I can start getting the villains to eat floor?
The most bizarre thing is that this is not my first /regen and I found my previous one didn't die as much as this. I'll post my build so far if it helps.
Thanks.
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It's a good thing that you can't turn up the high difficulty settings straight off. That would put you at risk of the nerf bat.
Most builds can turn up the difficulty setting nicely from lvl 22 if they can afford all SO enhancements. There is no reason not to have all SO at lvl 22 either, even if it is your first toon. Just find a SG that will provide you with the influence there are plenty about.
Paragon Girl
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Hello everyone.
A few months back I rolled a claws/regen scrapper as I'd read good things about the combination. I've played him up to level 10 so far and I'm finding him terribly squishy. I've had to dial down the difficulty on missions twice now and I've been to hospital more times than I can count. It's not a case of neglecting my secondaries though, so far I've taken all the regen powers except Dull Pain which will be next at 12. I just seem to be eating floor much more with this toon than I have with any other so I thought I'd ask the scrapper community, when does regen get good? How long do I need to persevere before I can start getting the villains to eat floor?
The most bizarre thing is that this is not my first /regen and I found my previous one didn't die as much as this. I'll post my build so far if it helps.
Thanks.
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It's a good thing that you can't turn up the high difficulty settings straight off. That would put you at risk of the nerf bat.
Most builds can turn up the difficulty setting nicely from lvl 22 if they can afford all SO enhancements. There is no reason not to have all SO at lvl 22 either, even if it is your first toon. Just find a SG that will provide you with the influence there are plenty about.
Paragon Girl
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I generally turn the difficulty up one notch with all my AT's at lvl 1/2 (Tenacious), turn it up again at lvl 12 (Rugged) (DO's) and then up again at 22 (Unyielding?).
Never had an AT that I haven't done this with(since difficulty introduction). I find it challenging and fun (but I don't tear my way through them quickly, admittedly.)
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Stealth + parry is a good combination. Around the low levels minions have serious problems hitting you.
[/ QUOTE ]Stealth is very low DEF buff, and half of the bonus is supressed in combat, making it even further useless.
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Well, no. Not useless, not even a bit. Stealth first came to my attention fighting Longbow Specops and Knives of Artemis. I noticed that I wasn't hitting as often. Put it on my broadsword / regen scrapper and found that - hey! I wasn't being hit as often. Magic! Combined with parry, it's pretty damn useful, I've got to say.
Of course the defence buff isn't going to stack up against primary / secondary buffs - it's a pool power, and they're by their very nature not as strong. But add a defence buff to a build that's intended to survive combat without any defence buffs and you've got a very potent combination.
Also, it makes getting around the Hollows a lot easier before you get a travel power.
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Stealth first came to my attention fighting Longbow Specops and Knives of Artemis.
[/ QUOTE ]Who, of course, have way higher base +def in their version of the power.
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Hello everyone.
A few months back I rolled a claws/regen scrapper as I'd read good things about the combination. I've played him up to level 10 so far and I'm finding him terribly squishy. I've had to dial down the difficulty on missions twice now and I've been to hospital more times than I can count. It's not a case of neglecting my secondaries though, so far I've taken all the regen powers except Dull Pain which will be next at 12. I just seem to be eating floor much more with this toon than I have with any other so I thought I'd ask the scrapper community, when does regen get good? How long do I need to persevere before I can start getting the villains to eat floor?
The most bizarre thing is that this is not my first /regen and I found my previous one didn't die as much as this. I'll post my build so far if it helps.
Thanks.
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It's a good thing that you can't turn up the high difficulty settings straight off. That would put you at risk of the nerf bat.
Most builds can turn up the difficulty setting nicely from lvl 22 if they can afford all SO enhancements. There is no reason not to have all SO at lvl 22 either, even if it is your first toon. Just find a SG that will provide you with the influence there are plenty about.
Paragon Girl
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I generally turn the difficulty up one notch with all my AT's at lvl 1/2 (Tenacious), turn it up again at lvl 12 (Rugged) (DO's) and then up again at 22 (Unyielding?).
Never had an AT that I haven't done this with(since difficulty introduction). I find it challenging and fun (but I don't tear my way through them quickly, admittedly.)
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Another example, of someone who doesn't try the high difficulty settings till lvl 22, unyielding in this case.
To have turned down the settings at twice means you must have been on at least a medium difficulty setting, rugged. Which I agree is alot easier with DOs rather that at or before lvl 10.
Paragon Girl
Hello everyone.
A few months back I rolled a claws/regen scrapper as I'd read good things about the combination. I've played him up to level 10 so far and I'm finding him terribly squishy. I've had to dial down the difficulty on missions twice now and I've been to hospital more times than I can count. It's not a case of neglecting my secondaries though, so far I've taken all the regen powers except Dull Pain which will be next at 12. I just seem to be eating floor much more with this toon than I have with any other so I thought I'd ask the scrapper community, when does regen get good? How long do I need to persevere before I can start getting the villains to eat floor?
The most bizarre thing is that this is not my first /regen and I found my previous one didn't die as much as this. I'll post my build so far if it helps.
Thanks.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk