My EM/Invu build


beyondtrial

 

Posted

sitting in school and ofc spending all the time here on the forums i thought i'd post the build i'm using on my em/invu brute. i absolutely love it so far (almost lvl 27)

he was ofc a bit nasty on endurance untill lvl 22 when i picked up stamina and got SO's but now he's a proper killing machine.. LOVE IT!

the only real changes i'm gonna make is in travel power, gonna change it to either SJ or Fly because i dont find SS a good choice (for me) in the CoV zones.

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Invulnerability
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01) --> Barrage==> Acc(1) Acc(3) EndRdx(7) Dmg(21) Dmg(37)
01) --> Resist Physical Damage==> DmgRes(1) DmgRes(37) DmgRes(40)
02) --> Energy Punch==> Acc(2) Acc(3) EndRdx(7) Dmg(13) Dmg(27) Dmg(37)
04) --> Temp Invulnerability==> DmgRes(4) DmgRes(5) DmgRes(5)
06) --> Hasten==> Rechg(6)
08) --> Dull Pain==> Rechg(8) Rechg(9) Rechg(9) Heal(15) Heal(15) Heal(27)
10) --> Bone Smasher==> Acc(10) Acc(11) EndRdx(11) Dmg(13) Dmg(25) Dmg(36)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> Run(14)
16) --> Unyielding==> DmgRes(16) DmgRes(17) DmgRes(17)
18) --> Total Focus==> Acc(18) Acc(19) EndRdx(19) Dmg(21) Dmg(25) Dmg(34)
20) --> Health==> Empty(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Build Up==> Rechg(24)
26) --> Resist Elements==> DmgRes(26) DmgRes(31)
28) --> Invincibility==> EndRdx(28) DefBuf(29) DefBuf(29) DefBuf(31) Taunt(40) Taunt(40)
30) --> Resist Energies==> DmgRes(30) DmgRes(31)
32) --> Energy Transfer==> Acc(32) Acc(33) EndRdx(33) Dmg(33) Dmg(34) Dmg(34)
35) --> Tough Hide==> DefBuf(35) DefBuf(36) DefBuf(36)
38) --> Unstoppable==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Fury==> Empty(1)
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if you notice anything that could improve the build please let me know


@EU Brimmy - Union and Exalted servers

 

Posted

1. you picked Barrage?
2. You SLOTTED it?

I think that sums it up..
I started a EM brute myself the other day, although picked EA instead, and can only agree on the insane end usage pre-stamina.


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

i sure did, great for building that fury bar up.


@EU Brimmy - Union and Exalted servers

 

Posted

Invuln has 3 toggles that you'll have on all the time. might be an idea to slot with an end redux in each one.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

only one that needs an end reducer is invinc, the endcost for the invuln-set is considerably lower for brutes, hit 28 last night and now run all at the same time, TI:3dam-res UY:3dam-res Invinc:1End

i think i'll make 29 tonight wich will make invinc 1end 2def buff just as the build above says

works very nice

the trick to keeping the endcost down, especially on Energy Meele, is to slot end reducers in the attacks rather than the toggles, and this works out for brutes all along since Fury takes care of the damage for you untill your Endurance has stabilized.


@EU Brimmy - Union and Exalted servers

 

Posted

I slot 1 end red in my fast cycling attacks (usually 1st 2nd tier attack + brawl), I would also put 1 end into total focus. If the toggles are the same cost as /elec I would 1 slot end. Having a 20% ToHit bonus from invincibility would see me 2 slot most attacks for acc.

I wouldnt take tough hide at all, u could get combat jumping and get the same defence + more resistance to immobilize, ok its a toggle, but 3.75% defence is next to useless unless its stacking with an imaginary 40% def power (which its not). Use the lv 35 slot to pick up stun if u cant see anything better, or u could get a power pool power.

A small inspiration is 25% def - and that alone against 5 mobs on relentless would be useless - and according to prima guide its 3.75% def.


Looking at those toggles, Id 2 or 3 slot inv for end cost (says 0.208 which for a toggle is relatively high), and 0.13 is the same as /elec so I would 1 slot. Id also 2 or 3 slot tough, IMO better to slot ur end into toggles than replace something in ur attacks for end.

Also I have read that the brute fury is a percentage of the base damage of the attack (unslotted for damage), so at full fury apparently dam slotted or not, will do the same damage. However relying on fury outside a mission, is not a great idea.


 

Posted

[ QUOTE ]
only one that needs an end reducer is invinc

[/ QUOTE ]...invinc is the lowest cost of the toggles...


 

Posted

[ QUOTE ]
[ QUOTE ]
only one that needs an end reducer is invinc

[/ QUOTE ]...invinc is the lowest cost of the toggles...

[/ QUOTE ]
My post is quoting from the prima guide (although not totally reliable), what is ur source; just personal experience? Have u done any testing. Its hard to take someones word for it when there is another official source (which maybe wrong, but its best to assume its correct unless proven otherwise).

Its probably going to be easy to test for someone who has an /inv brute, if they do it methodically.

Id suggest reading my above post since that slotting seems to work well with both my dm/elec and ss/elec, lv50, lv46 respectivily.


 

Posted

According to NoFuture, TI and UY cost 0.13 EPT (End per tick) while Invinc costs 0.208 EPT. However, TI and UY have tick rate of 05 sec, while Invinc is 1 sec, thus making TI and UY cost 0.26 EPS.


 

Posted

Everybodys quoteing numbers from guides or websites but nobodys speaking from experience.

In my experience with my em/invul you HAVE to slot attacks and double slot all shields with end reduxs to even have a chance in long fights and PVP.

Aidself is awesome for em/invul.
Leave out the passives and take aidself .. apparantly it works out the same resistance but ups your regen rate or some such and also means you can throw around ET abit more.


Defiant's GoEH/MILITIS METUS

 

Posted

[ QUOTE ]
Everybodys quoteing numbers from guides or websites but nobodys speaking from experience.

In my experience with my em/invul you HAVE to slot attacks and double slot all shields with end reduxs to even have a chance in long fights and PVP.

Aidself is awesome for em/invul.
Leave out the passives and take aidself .. apparantly it works out the same resistance but ups your regen rate or some such and also means you can throw around ET abit more.

[/ QUOTE ]
In my experience - I couldnt believe how gimped my lv 50 dm/elec was having 2 slotted end into shields.

Ive got a lv 49 & 50 brute now, so speaking from experience:
cycle 1st and 2nd tier attacks with 1 end redux each + brawl to build fury, and throw in any more powerful attacks with the end redux exchanged for recharge. KO blow and Total focus both have 18end cost according to one source, however I do have power sink on both my brutes. If u didnt have that u might need to slot total focus with an end redux. I know I did on my DOM & stalker.

Also in my experience u can make some poor slotting choices and learn to live with it, and when u respec it its like night and day; so help with the cost of toggles before u slot stuff is the best way. Power pool toggles seem to have a relatively high cost too.

It really bugged me when I 2 slotted a resist shield for end on my stalker and then found out CJ had a higher maintenance cost.


 

Posted

as i've said endurance (with the slotting i have) is not an issue anymore, he's almost lvl 31 now and endurance is just fine, sure the enhances going down to yellow will cause some changes but its only for 1 lvl and then its back to great again.

if "numbers" show my end is bad or not i dont know, but playing him shows that it isnt.


@EU Brimmy - Union and Exalted servers