From Brute to Tank


Blind_Minotaur

 

Posted

As some of you know I have recently rerolled my main, a SS/EA Brute as a Tank. The Tank is Inv/SS (that's as close as I could get, Ice/ doesn''t suit my concept). I'm struggling to make the switch from Brute to Tank to be honest, they seem to play fairly different. Any tips from Tanker pro's will be greatly appreciated.


 

Posted

Its hard for us who reply to this yet as we dont know what it is you have trouble with except trying to play it like a brute... which is not enough information to go on to be honest.

What I can tell you however that since Tanks are less offensive than the Brute, you will have to rely on the team to do most of the damage. But the flipside of the coin is that your teammates will have less defensive abilities than you and so rely on you as well to keep them alive. And thats where I think youre having problems because this is something that is harder for the INV tank pre-invincibility (which you cant pick up until level 18) meaning you more or less will have to spam taunt rather than just go in punching like you're used to.

My advice is to solo or just stay in smaller teams until level 18 where you get your aggroaura that will let you play more in a way that i think you are used to.


UNION
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"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

inv/ss is the most brute like of all the tanks i think due to the damage that ss kicks out later levels... much later unfortunately. Im currently doing the opposite - remade Max Thunder as a SS/Inv brute on union

they do play different but pre invincibility they are fairly scranky, thats not a bad thing though, as your aura comes in you should have your resist sets ready to take the aggro.

i think the hardest thing to get used to is the fact that tanker builds are really quite dull pre 24 because of the limited amount of attacks you can get while fitting in all the stamina travel and defences in.

When i was leveling my Inv/SS i took handclap as early as possible, this allowed me to slot up my defences/resists later by a level or two due to the amount of soft control you can do with handclap. However a lot of players will say its rubbish and advice against it. try it out


@ExtraGonk

 

Posted

Basically, your role changes. Like most CoH ATs, you do better in teams and worse solo. To put it another way, Villians can crank up the difficulty when solo, but Heroes can steam through superhard missions in a good team.

Anyways...

BAsically, a tank is not a damage dealer. Sure you crank out a few attacks, and that helps, but thats not really something you are going toe excel at.

The best way of thinking about tanking is a zen like state where you ae there to allow all the other members of your team to do their job without inhibitions. This is highly effective. If your blasters / Defenders / Controllers whip out their AoE powers/debuffs/holds with no fear of getting attacked themselves, its beautiful.

Thats how I aproach it anyway. You know whats it like - if toons get attacked they panic, run around, and generally loose effectiveness - start worrying about dying and debt rather than the teams efficiency. Free them!. Basically, you are an efficiency expert.

By all means knock your attacks out - they help, but you arent a brute. On the flip side you take an extraordinary amount of punishment that Brutes never could. Play to your strengths.


 

Posted

having some experience in /ss tanking, 50 lvls worth to be exact, in my opinion it is a very allround set with having alot of knockdown and some disorient as well combined with some great damage once you have rage (but you know that allready)

with invu/ you will as said be scranking until you get your +Def powers from 18+ and solo/small teams will be the easiest way to go, to get going at a quick pace i'd recomend duoing with a blaster or a scrapper and just plow through the mishes at a nice speed.

if you plan on taking on the tanking role in a greater meaning be sure to pick up taunt when you can fit it in since you will need it in cramped situations.

Another thing that will be new to you is guantlet, whenever you attack an enemy you will grab a certain amount of aggro both from the one you hit and those close to him, this isnt a very strong "taunt" but stacking with invinc at 18 it is enough to keep your team fairly safe.

if you are going for a more aggressive tank you probably wont be taking taunt at all, letting invinc/punchvoke keep em at you while you smash away.

also to note Temp Invuln. for tankers has a higher endcost than for villains so slotting for endurance in your attacks might be a good idea.


@EU Brimmy - Union and Exalted servers

 

Posted

if you're going to go a more aggressive tauntless route make sure you get used to spreading your love round, switching targets at all times and keeping your mobility high, dont get scrapper lock and get stuck to one target, thats when bodies start dying on team.

even if you do pick up taunt perpetually swapping targets is still a good idea.


@ExtraGonk

 

Posted

As it happens, Inv isn't all that far off EA anyway... it's got some great res early on but later in your career you'll be tanking mainly on your defence.

Just remember you want to hit, taunt, and run around as many foes in the mob as possible. You want them all beating on you, all of the time. Don't skip handclap. By the time you've rage and footstomp you'll be tearing through them


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]
As it happens, Inv isn't all that far off EA anyway... it's got some great res early on but later in your career you'll be tanking mainly on your defence.

Just remember you want to hit, taunt, and run around as many foes in the mob as possible. You want them all beating on you, all of the time. Don't skip handclap. By the time you've rage and footstomp you'll be tearing through them

[/ QUOTE ]

That was pretty much how I played my Brute. Can someone explain Taunt Auras please? Oh, and is it worth picking up the fighting pool? I had them on my brute instead of PPPs and I find the extra resistance and defence to be nice, allowing me only to use Overload in the real panic situations.


 

Posted

[ QUOTE ]
Can someone explain Taunt Auras please?

[/ QUOTE ]When you have your aura on, foes near you will be taunted at you.[ QUOTE ]
Oh, and is it worth picking up the fighting pool?

[/ QUOTE ]Depends, personally I'd go for aid self over tough.


 

Posted

As Inv, your taunt aura will be one of your main sources of defence anyway, as well as providing an accuracy buff. You'd be daft not to take it, and dafter still not to use it (I've seen a fair few Inv tanks who tried invincibility in large teams before SO's when their armours weren't quite up to scratch, and see it as a sort of insta-death button, refusing to use it even after SO's - you should have it running all the time, along with Temp. Inv. and Unyielding). The aura fires off ticks of taunting regularly, each time taunting a few foes near you.

Tough will be far better on the tanker than on your brute, and weave will have a similar benefit.

I'd definitely go for Tough (with Resist Physical Damage, Temp. Inv. and unyielding you'll be running at 70% ish res to smash lethal - taking tough at that point reduces the amount of smash/lethal damage you take by two-thirds, and puts you at capped s/l res), and Weave is a big bonus later on when you're fighting big mobs and getting 20%+def from invincibility.

Aid self is another huge bonus, slotted for three interrupt reduction and three recharge it's another huge survivability boost.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]
As Inv, your taunt aura will be one of your main sources of defence anyway, as well as providing an accuracy buff.

[/ QUOTE ]

I'm guessing the acc buff will stack nicely with rage? If so, and bearing in mind rage can be almost perma, how many acc SOs should I slot in my attacks?


 

Posted

One should do it, if you're going the permarage route.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

all this talk of rage, footstomp n handclap makes me wanna play Max Thunder again


@ExtraGonk

 

Posted

But you are. You made him as a brute