Newbie seeking help.


Animal_Mutha_EU

 

Posted

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Freind got the game now and wants me to make a new char with her...so here i am again
Iv played grav/kin till the midd teens and do like the control, so would choose fire of illu this time. However im stuck for secondary with fire. Kin or rad? I care more about what is ultimately more powerfull at 50, rather then whats better at begining. i would still get a travel form from pools if i get kin. rad looks like more to do in combat, and with fire epic you get combustion. But many people have said kin is best, with FS, and certainly for end. Anywho advice

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For PvE AoE damage at 50, kin is the way to go, but it's a slow combo to level before 32 (and will definitely need Stamina, at least until 35). As I said before, rad is easier to play (and more powerful) in the low levels. I'm not sure if you are talking about Consume (from the Fire Epic), if so you won't need it after Transference.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

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Fire/Kin for regular missions, Fire/Rad much stronger against AVs tho


 

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This Fire / Rad vs Fire / Kin comes up all the time.
Personally I prefer Fire / Rad since I alt so much it takes ages to get to 38 &amp; the Kin uberpower. Fire/Rad is powerful by about level 12 and just keeps growing from there. Plus being a SB munkey gets irritating.

Also it depends what you're teamed with. If you're duoing with a Grav / Kin I'd go Fire/Rad to add some defense to the team. AM will add a bit of End Recovery to them anyway and RI gives you decent defenses and helps Kinetics to-hit rolls out.

Kinetics is scary powerful too though. ID &amp; SB'd Fire Munkies? With added Siphon Power &amp; Fulc Shift? Nasty.

Both are frighteningly powerful though. I picked up my Fire/Rad yesterday to do my level 37 Devouring Earth mish, mobs +1 / +2. I entered the final room of the mish and triggered 3 groups (about 10 mobs, +2s, two groups and one Hostage group I think). 15 seconds later they were all dead. 10 seconds of that was me just standing there and letting 6 Choking Cloud &amp; Hotfeet to death whilst the imps killed the other 4 across the room (which I didn't even notice until I turned around to find the imps mauling em)


 

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Ok guys, well i like variety and rad definately looks nice for that, so i gues ill go with it, also i like the debuffing :P
Any points in which fire abilities are best for damage?

Yea i meant consume, not combustion &gt;&lt;


 

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Hotfeet before level 32, imps after.

The hold is ultra-important. Fire Cages is great combined with Flashfire and/or Hotfeet for AOE Containment Damage, Ring of Fire isn't hugely important but does do decent damage.

Theres a guide link in my sig, its all purely my opinion though.


 

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What Carni said. But be careful because Hot Feet is hard to use much before you slot 3 SO EndRdx in it. One option is to slot the immobs for damage at low levels, then respec some slots out later (or even drop the single-target immob).


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

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Carni is kinda right (as always...right that is )

If youre planning on playing a kin thus getting fulcrum shift hotfeet will even outdmg imps....both fantastic.


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Posted

Fire and rad are a great combination because of the fire cages. They make sure all the foes stay in the rad auras making things much easier.
Beware though, you might as well paint "aggro" on you forehead, because you'll be getting a lot.