Less sucky power, Hot feet or Smoke?
I'd drop both, and get an useful pool power...
I would defiantly go with hot feet, it adds greatly to the chaos that is a fire/fire dom. It has a soft control (slow) and does a reasonable amount of damage when slotted with SOs. It is not something I would pick up immediately as it can generate a hell of a lot of agro, and God knows that is some thing that we need less of. I would (and have) respecd into it towards the mid game (after the imps) and found it very useful. Whist mobs are slowly trying to leg it, the imps are pounding them, all in all very satisfying.
So to answer your question Smoke early on then later Hot Feet
@Boy Wonder
Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes
I'm with MaX. Neither.
Get Air Sup or Aid Other / Self or something instead. Or start your Stamina run.
I woud take Smoke and not Invis myself.
Then respec out smoke at high level.
I really should do something about this signature.
Right I've rolled up a fire/fire dom and that has got me stuck with a delicate conundrum. I have the option of choosing, Fire Blast, Hot Feet or Smoke for the toon before lvl 14. only trouble is that I can only pick two and have to forgo the third.
Now as you might have noticed lately I've been asking about just smoke and hot feet on the forums (not to mention in game) trying to figure out which one would benefit me most. The trouble is that so far the general answer on both powers is that they both suck.
Which doesn't really help me.
So which power suck less of the two? Which should I take?
Just want to point out one thing about Smoke. I'm getting invis for the Dom so the -perception factor doesn't really matter for me.