Children of the Phoenix


Archy

 

Posted

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Toki
Level: 9
Archetype: Controller
Primary: Fire Control
Secondary: Radiation Emission
---------------------------------------------
01) --> Char==> Empty(1)Empty(3)
01) --> Radiant Aura==> Empty(1)Empty(7)
02) --> Fire Cages==> Empty(2)Empty(3)
04) --> Accelerate Metabolism==> Empty(4)Empty(5)Empty(5)
06) --> Radiation Infection==> Empty(6)Empty(7)
08) --> Hot Feet==> Empty(8)Empty(9)Empty(9)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Containment==> Empty(1)
---------------------------------------------


For those that are Fire/Rad this is a quick look of what my move/slots are looking like.

I'll do a full 1-32/1-50 build when I get a chance.


 

Posted

[ QUOTE ]
I just took a look at the SG member list and we are down to 6 members. Looks like one of the Fire/Rads left (I can't remember his name) So we are gonna need more people to join.


[/ QUOTE ]

Actually it was me since I decided to re-roll Oktogenarian, but will be looking for an SG re-invite soon


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

Ok, here is my planned build for the illusion/empath
Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Empathy

01 : Healing Aura
01 : Blind
02 : Heal Other
04 : Deceive
06 : Combat Jumping
08 : Superior Invisibility
10 : Hurdle
12 : Swift
14 : Super Jump
16 : Clear Mind
18 : Phantom Army
20 : Fortitude
22 : Stamina
24 : Assault
26 : Spectral Terror
28 : Recovery Aura
30 : Group Invisibility
32 : Phantasm
35 : Regeneration Aura
38 : Adrenaline Boost
41 : Power Blast
44 : Temp Invulnerability
47 : Power Boost

-------------------------------------------

01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)

Not done slots yet. By the way, I'm taking group invis as well as sup invis so I can give you lot a nice +def bonus, but if you won't need it, I can take it out. By the way, there's no res there because the rad one's much better, and I'm so pressed for stuff, could put it in instead of group invis.


 

Posted

The defense bonus isn't nice. Its next-to-useless nowadays I'm afraid. Plus all those Radiant Infections, nothing is going to be hitting you anyway. Certainly if they don't save you the 5% defense bonus from GI won't.

Since you have Assult I'd get Tactics instead maybe?

Or Spectral Wounds?


 

Posted

7.5 isn't too bad. But true, I might get tactics instead.

When's next meet then?


 

Posted

Hey guys, loving the concept of this, can't imagine anything standing up to 8 sets of dazzling green funk!
Anyway, something i'm defo interested in, catchup shouldn't take long, so PM me as Benihime or @Benihime to sign me up!


 

Posted

Brilliant, Benihime, brilliant!

We'll be kicking off again 7pm today like the other day.

Toki will be a little late unfortunately.

Lets meet near Ms. Liberty and also get SG invites sorted.

Deathdude, good build there. My personal opinion, there wont really be room on the superteam for ghosting or stealthing, even in PvP. Also, a five or six slotted Spectral Wounds is a hellova psionic slap buddy. Decision is yours.


 

Posted

I'd firstly like to say thank you to Fire Funk our newest recruit for joining our Controller team.

The turn out was a bit low for this session So I'm giving a bit more notice this time for the next session.
The next session is set for Monday at 7pm onwards, as always I'll be a bit late but start with out me.
If Monday no good then post the days you can make it.

But I look forward to the next proper meeting cause with everyone on we will have the power to total own The Hollows, Perez Park and pretty much anywhere else around our level.

Also this is a quick move run down for Fire/Rad until lvl 40:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Toki
Level: 39
Archetype: Controller
Primary: Fire Control
Secondary: Radiation Emission
---------------------------------------------
01) --&gt; Char==&gt; Empty(1)
01) --&gt; Radiant Aura==&gt; Empty(1)
02) --&gt; Fire Cages==&gt; Empty(2)
04) --&gt; Accelerate Metabolism==&gt; Empty(4)
06) --&gt; Radiation Infection==&gt; Empty(6)
08) --&gt; Hot Feet==&gt; Empty(8)
10) --&gt; Air Superiority==&gt; Empty(10)
12) --&gt; Flashfire==&gt; Empty(12)
14) --&gt; Fly==&gt; Empty(14)
16) --&gt; Swift==&gt; Empty(16)
18) --&gt; Hurdle==&gt; Empty(18)
20) --&gt; Stamina==&gt; Empty(20)
22) --&gt; Hasten==&gt; Empty(22)
24) --&gt; Enervating Field==&gt; Empty(24)
26) --&gt; Lingering Radiation==&gt; Empty(26)
28) --&gt; Assault==&gt; Empty(28)
30) --&gt; Mutation==&gt; Empty(30)
32) --&gt; Fire Imps==&gt; Empty(32)
35) --&gt; Maneuvers==&gt; Empty(35)
38) --&gt; EM Pulse==&gt; Empty(38)
---------------------------------------------
01) --&gt; Sprint==&gt; Empty(1)
01) --&gt; Brawl==&gt; Empty(1)
02) --&gt; Rest==&gt; Empty(2)
01) --&gt; Containment==&gt; Empty(1)
---------------------------------------------


I still need to think about the slotting and Epic powers and such but feel free to tell me what you think.


 

Posted

[ QUOTE ]
02) --&gt; Fire Cages==&gt; Empty(2)
04) --&gt; Accelerate Metabolism==&gt; Empty(4)

[/ QUOTE ]
I'd suggest dropping Firecages and get Rad Infection earlier.. then perhaps pick up Firecages when you have RI currently in your build
Currently you have both EF and LR far too late in your build, LR you will want as soon as it's available, and EF is fantastic damage mitigation even just having 1 EF on the enemy, imagine what that'll be like having 6-8 of them

also with that many stacked AM's and hasten, what's the point in having Stamina ?? you'll have so much endurance recovery, and 8 stacked AM's will make AM perma, and quite possibly overlap with Hasten also.. I'd swap Stamina for Health.. just my thought on it.

[ QUOTE ]
I still need to think about the slotting and Epic powers and such but feel free to tell me what you think.

[/ QUOTE ]

Also, for Epic, I'd suggest that since you're looking to kill quickly, I'd suggest you take the Fire Mastery, as you get containment.. just think of all that firey damage nice quick kills.

I agree with others that have posted on here tho, having 1 /Kin on the team, would make your lives soooo much easier, and you would all be at the damage cap permanently, I've played a /Rad troller currently at lvl42, and I have a Kin Defender who's lvl50.. the Kin powers don't only fill the gap in /Rad (ie Mez Resistance) but it also makes a deadly team the ULTIMATE deadly team.. you might be able to sweep through the Hollows/Perez, but with a /Kin on the team you'd cruise through the zones, and be even more unstoppable

nice Idea, and people on here aren't getting at you, they're just passing on knowledge they've gained from playing the game, giving you guys suggestions to make your life easier when playing the team.


_________________
You cannot dream yourself into a character: you must hammer and forge yourself into one. �Henry D. Thoreau

 

Posted

8 EFs and 8 RIs would increase the offence and defence potential vastly and I'd recomend getting them all as soon as possible. LR I'd probably want as soon as I could get it too, but I guess it's not truely essential until you were fighting AVs. Stacked LR would make Flash Fire a lot more usable without needing to imob them as well so would add control.

I'd probably have at least one person with the Ice Epic to get that lovely Ice Storm but a bunch of Fire Balls would be very damaging, so for fast easy damage the fire epic would be put to good use I think.

Mostly pick an epic that you enjoy though, as with a team like that you dont need to worry about the most powerful one, just the most fun you'll be ripping through every thing either way


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

True, having one kineticist would allow the entire team to skip stamina, that's a big thought. Speed Boost is out of the box perma, and AFAIK gives a bit more of a boost than stam when slotted.


 

Posted

[ QUOTE ]
8 EFs and 8 RIs would increase the offence and defence potential vastly and I'd recomend getting them all as soon as possible. LR I'd probably want as soon as I could get it too, but I guess it's not truely essential until you were fighting AVs. Stacked LR would make Flash Fire a lot more usable without needing to imob them as well so would add control.

I'd probably have at least one person with the Ice Epic to get that lovely Ice Storm but a bunch of Fire Balls would be very damaging, so for fast easy damage the fire epic would be put to good use I think.

Mostly pick an epic that you enjoy though, as with a team like that you dont need to worry about the most powerful one, just the most fun you'll be ripping through every thing either way

[/ QUOTE ]
Well, I think the Power Epic might be a good choice. Especially for the two of us going /empath. With many AMs, and correct slotting, both RAs are going to be perma. Imagine Regeneration aura, 3 slotted heals, power boosted. That's going to be some heavy regen there. And power boost, from my blaster's experience, is up when you need it, not too much downtime. That regen will come later game, but it will be another layer of survivability as we take on higher level content.

And Cynic, the lack of AoE immob is only handy if you're using knockup/down powers, like Psi Tornado from psi epic, that's all we'd have available. And the point of the AoE immob is that early game, its damage is actually meaningful, and with hotfeet it provides some nice AoE damage for clearing spawns.

At the moment, we've got almost a rhythm of clearing spawns. I will normally confuse an enemy, to lessen the alpha, and one of the many fire/rads will run in, and put on RI, then follow up with fire cages, and turn hotfeet on. Everyone, including myself will then proceed to hold single targets, and I will use my confuse almost as a secondary hold on minions, as they do not really do enough damage to each other to lower exp per sec etc. The minions go down quickly, as do lieuts/bosses when we focus on them.


 

Posted

Completely ignoring Cynic and Bob, here is my build:

This information is for the Children of the Phoenix only.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: 'Char
Level: 50
Archetype: Controller
Primary: Fire Control
Secondary: Radiation Emission
---------------------------------------------
01) --&gt; Char==&gt; Acc(1) Hold(3) Hold(11) Hold(17) Rechg(36)
01) --&gt; Radiant Aura==&gt; Heal(1) Heal(7) Heal(29)
02) --&gt; Fire Cages==&gt; Acc(2) Acc(3) Dmg(37) Dmg(37) Dmg(40) EndRdx(43)
04) --&gt; Accelerate Metabolism==&gt; Rechg(4) Rechg(5) Rechg(5) EndMod(25) EndMod(27) EndMod(29)
06) --&gt; Radiation Infection==&gt; TH_DeBuf(6) TH_DeBuf(7) DefDeBuf(11) EndRdx(31)
08) --&gt; Hot Feet==&gt; EndRdx(8) EndRdx(9) Dmg(9) Dmg(19) Dmg(19)
10) --&gt; Air Superiority==&gt; Acc(10) Dmg(46)
12) --&gt; Flashfire==&gt; Fly(12) Acc(13) DisDur(13) DisDur(15) Rechg(15) Rechg(17)
14) --&gt; Fly==&gt; Fly(31) EndRdx(31) Fly(46) EndRdx(46)
16) --&gt; Hurdle==&gt; Jump(16)
18) --&gt; Swift==&gt; Run(18)
20) --&gt; Stamina==&gt; EndMod(20) EndMod(21) EndMod(21)
22) --&gt; Hasten==&gt; Rechg(22) Rechg(23) Rechg(23)
24) --&gt; Enervating Field==&gt; EndRdx(24) EndRdx(25)
26) --&gt; Lingering Radiation==&gt; Acc(26) Acc(27) Rechg(34) Rechg(37) Slow(43) Slow(43)
28) --&gt; Assault==&gt; EndRdx(28)
30) --&gt; Mutation==&gt; Rechg(30)
32) --&gt; Fire Imps==&gt; Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(34)
35) --&gt; Maneuvers==&gt; DefBuf(35) DefBuf(36) EndRdx(36)
38) --&gt; EM Pulse==&gt; Acc(38) Acc(39) Hold(39) Hold(39) Rechg(40) Rechg(40)
41) --&gt; Fire Ball==&gt; Acc(41) Dmg(42) Dmg(42) Dmg(42)
44) --&gt; Fire Shield==&gt; DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45)
47) --&gt; Consume==&gt; Acc(47) Acc(48) EndMod(48) EndMod(48) EndMod(50) Rechg(50)
49) --&gt; Fallout==&gt; Acc(49) Acc(50)
---------------------------------------------
01) --&gt; Sprint==&gt; Empty(1)
01) --&gt; Brawl==&gt; Empty(1)
01) --&gt; Containment==&gt; Empty(1)
02) --&gt; Rest==&gt; Empty(2)
---------------------------------------------


 

Posted

Seriously though, take EF earlier, the -res will up our dps LOADS.


 

Posted

Enervating Field is a great power and is indeed, advisably, better chosen early. Level 24 is okay.

So far Life Spirit, has invis served you any advantages but needless end drain?

You should really input some psionic damage at these low levels man.


 

Posted

I mean, I could delay stamina by a 'few' levels to squeese SW in earlier, at 10.


 

Posted

[ QUOTE ]
This information is for the Children of the Phoenix only.

[/ QUOTE ]

So why post it here?


 

Posted

[ QUOTE ]
[ QUOTE ]
This information is for the Children of the Phoenix only.

[/ QUOTE ]

So why post it here?

[/ QUOTE ]

oh noes! it's teh public forums!!

Seriously...a little advice (even though it seems friendly advice isn't welcome here apparantly)

Not really any reason in taking Assault. It's a very nice damage boost but you should be at the damage cap (or very close) with 6-8 EFs and 6-8 AMs.

Guess you're just gonna dismiss this as you seem to be doing with everyone who offers you constructive criticism but thought I'd give it a go anyway....


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

AFAIK, I thought EF didn't effect damage cap, and -res was on top of +dmg.

But I could be wrong.


 

Posted

EF does -res and -dmg.

So your foe does less damage to you and takes more damage from you.

AM gives something like 25% damage inccrease, so 8 AMs is around 200% AFAIK (maybe defender figures not controller). Thus the 8 AMs alone with your slotting will put you near the damage cap. The -res from all the EF's will stack.

This post is written in the knowledge that it will likely be ignored.

Edit: Am give +22.4% damage for a controller
EF gives -22.5% res and -24.375% dam


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
This post is written in the knowledge that it will likely be ignored.

[/ QUOTE ]

It's all stuff Cerberus and I already know and have pre-planned so yeah, I for one will be ignoring it and other boring criticism I disagree with, in the hope to prevent debates. This thread is to recruit joiners to the Fire/Rad team, discuss meetings and has been a medium for displaying builds amongst ourselves. I know the build I want and will continue to ignore criticism, and make it known. I think thats fair.


 

Posted

[ QUOTE ]
[ QUOTE ]
This post is written in the knowledge that it will likely be ignored.

[/ QUOTE ]

It's all stuff Cerberus and I already know and have pre-planned so yeah, I for one will be ignoring it and other boring criticism I disagree with, in the hope to prevent debates. This thread is to recruit joiners to the Fire/Rad team, discuss meetings and has been a medium for displaying builds amongst ourselves. I know the build I want and will continue to ignore criticism, and make it known. I think thats fair.

[/ QUOTE ]

I challenge your Fire/Rad super team to a PvP match. Any team size, just be sure to get a few levels in first.


 

Posted

[ QUOTE ]
[ QUOTE ]
This post is written in the knowledge that it will likely be ignored.

[/ QUOTE ]

It's all stuff Cerberus and I already know and have pre-planned so yeah, I for one will be ignoring it and other boring criticism I disagree with, in the hope to prevent debates. This thread is to recruit joiners to the Fire/Rad team, discuss meetings and has been a medium for displaying builds amongst ourselves. I know the build I want and will continue to ignore criticism, and make it known. I think thats fair.

[/ QUOTE ]

If you know a power will be of no use for you....then why make the mistake and still take that power?

I've come to the conclusion that theres nothing we can ever do to convince you that theres actually other people on these boards with valid points and opinions than your own.

And every advice given in this thread have been contructive criticism. If you choose to cover your ears and go LALALALALALA that's your own choice I guess...


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

Why is it that in a thread design to find people to join a Fire/Rad controller SG team do I have people:

Talking about /Kin
Criticising builds without checking or asking what the build is trying to achieve.
Challanging a team of low level toons to PVP without thinking to ask if the team is made for PVP.
And generally sounding like they have not actually read the post from the start.

Is this a attempt at trolling?
Are people trying to go some what off topic?
Did I make a error in thinking this server would have more understanding team players then Union?

I would like to think not but looking at threads like "The Gang" where players signed up, meet up and posted things like builds without outside criticism it makes me wonder.
While I have not posted it I have paid attention to all points made by those commenting and I have points to counter most if not all points made but I would rather discuss things like meeting times and such then have to explain every part of a build to people who aren't willing to even join the team.
I'm thankful to those who have been trying to give advice to help this team(Evil Bob/Cynic) but try to understand that I have a set plan and can justify all my choices and so far no one in the group has questioned those choices.

Those that have joined understand what style of play we are aiming for through playing with the team.
So to those who criticise please join us, team with us, if you still want to criticise after that then so be it.

I wonder if TopDoc the founder of Buffer overrun (US /Rad Controller/Defender SG) and the person I got the idea to do this from had this same problem?

Anyway I look forward to meeting up with those that have joined on Monday for some good old fashion fun.


 

Posted

[ QUOTE ]
Why is it that in a thread design to find people to join a Fire/Rad controller SG team do I have people:

Talking about /Kin
Criticising builds without checking or asking what the build is trying to achieve.
Challanging a team of low level toons to PVP without thinking to ask if the team is made for PVP.
And generally sounding like they have not actually read the post from the start.

Is this a attempt at trolling?
Are people trying to go some what off topic?
Did I make a error in thinking this server would have more understanding team players then Union?

I would like to think not but looking at threads like "The Gang" where players signed up, meet up and posted things like builds without outside criticism it makes me wonder.
While I have not posted it I have paid attention to all points made by those commenting and I have points to counter most if not all points made but I would rather discuss things like meeting times and such then have to explain every part of a build to people who aren't willing to even join the team.
I'm thankful to those who have been trying to give advice to help this team(Evil Bob/Cynic) but try to understand that I have a set plan and can justify all my choices and so far no one in the group has questioned those choices.

Those that have joined understand what style of play we are aiming for through playing with the team.
So to those who criticise please join us, team with us, if you still want to criticise after that then so be it.

I wonder if TopDoc the founder of Buffer overrun (US /Rad Controller/Defender SG) and the person I got the idea to do this from had this same problem?

Anyway I look forward to meeting up with those that have joined on Monday for some good old fashion fun.

[/ QUOTE ]

You misunderstand our intentions, the critiscism is meant to be constructive, many of us have played either Fire/ or /Rad in depth. I myself took part in an all /Rad Corrupter team, it was scary, but it had some serious issues when things like AM timing got messed up etc and there is heavy reliance with only teaming in said Rad team... You also mentioned a guide which has, in some of our opinions, holes in.

It was never my personal intention to belittle your team or what you are striving to achieve, and I don't think it was anyone elses. It seems that you've taken this personally because people have offered views that differ from your own, which in my opinion is fine considering this is an open forum. It was stated in this thread that you wanted to be a 'Super Team', to crush all PvE in your path with the utmost efficiency.

Is it so wrong that people offered advice to aid you in this task or pointed out apparent flaws in the guide that you appeared to be following? No, it's what these forums are for.

Oh, and it also doesn't help when someone arbitrarily states that they'll be ignoring all comments and advice posted simply because it doesn't match there own thoughts.