Children of the Phoenix


Archy

 

Posted

[ QUOTE ]
Phew. So I'm not stalking Pious so. Thats a relief.

[/ QUOTE ]

Hehe! No, you're stalking the Phoenixes.


 

Posted

Pious can you change the time of the taskforce meet from 6 to 7 as I'll be tied up till then.


 

Posted

Oh right, okay sure, no problem. My bad.


 

Posted

Remake said he would be there for the TF also.


Sapphire Maiden lvl 50 Eng/Eng/Flame Blaster
Misstrix lvl 50 Fire/Rad/Ice Controller
Foundations Claw lvl 50 Fire/Fire/Flame Tank
Lord Viscera lvl 36 Necro/Dark MM/Flame Mastery
Kestrell lvl 50 Rad/Kin/Soul Corr

 

Posted

A bit of a last minute post here but I'm still out of my house at the mo.
From my count eight people have signed up via the forum for the Task force tonight they are:
Toki (me)
Agent-X1
Misstrix
Prof
Reptillis
Char
Nothingness
Remake

But that leaves:
Waayhot
Life spirit
Firefunk

Since it's very likely that everyone will be on we may have to split into two teams, one with five people one with six so that no one is left out.


 

Posted

The Nothingness says he'll be out and about this evening so he wont be joining us.


 

Posted

Okay, do you guys want me then?


 

Posted

Sorry for the problems on the TF but after 6 dc,s in 21/2 hours I had just about all I could take.I will be there when its rearranged dc,s allowing the Prof.


Prof Radburn controller,Celtic Ice Maiden,blaster,Miss Knockout scrapper,Mistress Davina controller,Stone Hart,tank Split Personality PB.Queen Lostris controller,Fridgid Mary blaster,Shocking Fire blaster Future Elfling defender, Little Weed controller,Capo Angelo MM, Commander Buzzsaw MM, Justice Tank tank all 50,s

 

Posted

Your place on the TF was left open DeathDude, we had a seven-man team and wud've done with your empathy. As said, we are rearranging for Sunday evening. Will you be there?


 

Posted

BTW, its best if all try and level to 13/14 for that, theres 16 scattered missions (So travel powers are kinda recommended) and the enemies go up to 16 Boss.


 

Posted

Well I'm level 15 now with Misstrix and Reptillis at level 14.

I'll be on tomorrow from about 7/8pm to help anyone level up so try to get online.

Once we get the task force done I'm aiming to use the large Lost spawns in the far north of Boomtown to get us to level 20/22 by next week depending on how many days we can meet up. We can break up hunting sessions with badge missions if anyone wishes to do so.

The task force mission today did not go to plan I hope we can get it cleared on Sunday.
But it wasn't all bad, at least we helped take down Kraken in Perez .


 

Posted

Speaking of Kraken, Agent and I will be producing a second video featuring the battle.

As for the TF, we've agreed that it's best off done a.s.a.p so who [u]cannot[u] make this evening?

If you can, lets do it tonight.. with empaths and without Giant Monsters this time.


 

Posted

Okay, I'll come. What time?


 

Posted

I'll be there, start (or meet) at 7? If we have time before I can help some people level a little bit.
/edit: actually, if you want help lvling, post a message here and I'll meet you on sooner, nowt to do today.


 

Posted

Well, life spirit's only 11 atm AFAIK, needs to get higher?


 

Posted

Probably, enemies are around the 16 mark


 

Posted

Oh, okay, how far should I get to before the TF then?


 

Posted

well, at least 12 I think, 13 would be good though, want any help?


 

Posted

Okay, sure, I'll be on at around half one, got a bit of stuff to do first. And btw, here's my build, including roughly correct slotting, for now.

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Empathy

01 : Healing Aura recred(01) hel(3) hel(7) hel(7) endred(15)
01 : Blind acc(01) hlddur(11) hlddur(13) hlddur(17) recred(43)
02 : Heal Other hel(02) hel(3) hel(5) endred(11) recred(15)
04 : Deceive acc(04) cnfdur(5) recred(13) recred(34) cnfdur(48)
06 : Combat Jumping defbuf(06)
08 : Superior Invisibility endred(08) endred(9) endred(9) defbuf(43) defbuf(45) defbuf(45)
10 : Hurdle jmp(10)
12 : Swift runspd(12)
14 : Super Jump jmp(14)
16 : Clear Mind rng(16) recred(17)
18 : Phantom Army recred(18) recred(19) recred(19) acc(27) dam(34) dam(34)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Fortitude recred(22) recred(23) recred(23) defbuf(25) defbuf(25)
24 : Assault endred(24) endred(46)
26 : Spectral Terror acc(26) ferdur(27) ferdur(29) recred(31) recred(31)
28 : Recovery Aura recred(28) recred(29) recred(31) endrec(37)
30 : Resurrect recred(30) recred(40)
32 : Phantasm acc(32) dam(33) dam(33) dam(33)
35 : Regeneration Aura recred(35) recred(36) recred(36) hel(36) hel(37) hel(37)
38 : Adrenaline Boost recred(38) recred(39) recred(39) hel(39) endrec(40) hel(40)
41 : Power Blast acc(41) dam(42) dam(42) dam(42) recred(43)
44 : Temp Invulnerability endred(44) damres(45) damres(46) damres(46)
47 : Power Boost recred(47) recred(48) recred(48)
49 : Spectral Wounds acc(49) dam(50) dam(50) dam(50)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)

Now, I would get SW earlier, but I just can't find anything to replace it with, unless you guys are ok with me not having assault for you to get some extra psi damage, it's your call.


 

Posted

[ QUOTE ]
Okay, sure, I'll be on at around half one, got a bit of stuff to do first. And btw, here's my build, including roughly correct slotting, for now.

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Empathy

01 : Healing Aura recred(01) hel(3) hel(7) hel(7) endred(15)
01 : Blind acc(01) hlddur(11) hlddur(13) hlddur(17) recred(43)
02 : Heal Other hel(02) hel(3) hel(5) endred(11) recred(15)
04 : Deceive acc(04) cnfdur(5) recred(13) recred(34) cnfdur(48)
06 : Combat Jumping defbuf(06)
08 : Superior Invisibility endred(08) endred(9) endred(9) defbuf(43) defbuf(45) defbuf(45)
10 : Hurdle jmp(10)
12 : Swift runspd(12)
14 : Super Jump jmp(14)
16 : Clear Mind rng(16) recred(17)
18 : Phantom Army recred(18) recred(19) recred(19) acc(27) dam(34) dam(34)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Fortitude recred(22) recred(23) recred(23) defbuf(25) defbuf(25)
24 : Assault endred(24) endred(46)
26 : Spectral Terror acc(26) ferdur(27) ferdur(29) recred(31) recred(31)
28 : Recovery Aura recred(28) recred(29) recred(31) endrec(37)
30 : Resurrect recred(30) recred(40)
32 : Phantasm acc(32) dam(33) dam(33) dam(33)
35 : Regeneration Aura recred(35) recred(36) recred(36) hel(36) hel(37) hel(37)
38 : Adrenaline Boost recred(38) recred(39) recred(39) hel(39) endrec(40) hel(40)
41 : Power Blast acc(41) dam(42) dam(42) dam(42) recred(43)
44 : Temp Invulnerability endred(44) damres(45) damres(46) damres(46)
47 : Power Boost recred(47) recred(48) recred(48)
49 : Spectral Wounds acc(49) dam(50) dam(50) dam(50)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)

Now, I would get SW earlier, but I just can't find anything to replace it with, unless you guys are ok with me not having assault for you to get some extra psi damage, it's your call.

[/ QUOTE ]

Very sorry to intrude on your thread but may I comment on this build or is it just for show?


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

You can comment on my build


 

Posted

ok then

You're bit a bit too worried about endurance. 1st you shouldn't have any end problems as empathy + you will have more than enough AMs going around.

Would suggest 3 heal, 3 rech for healing aura.

Would suggest 2 acc, 2 rech, 2 hold for blind.

Would suggest 3 heal, 2-3 rech, 0-1 range for heal other.

You don't really need recharges in decieve but 1 would be fine. Maybe 2 acc in it?

Defense in combat jump isnt very good. Slot for jump instead.

Defense in Superior invis isnt that good. could maybe use those 3 slots elsewhere?

Phantom Army has a very high base acc + you will mainly use it for alphas so the acc isnt really needed (and you have plenty of RIs going)

A 3rd def buff in fortitude would be really good.

Assault isnt really needed as I said earlier in this thread because of all the AMs and EFs.

Spec terror is perma out of the box so doesnt really need the recharges.

Recovery Aura doesn't actually need any end mods so might consider moving this slot elsewhere?

Phantasm is up to your playstyle. Doesnt synergize well with the rad debuffs though because of the knockback.

Adrenaline boost doesn't really need the end mob. Can move that slot elsewhere if you want?

Consider a 2nd acc in power blast.

A few more things :

You should really get clear mind in there. Your teams biggest problem is mezzes so the toggles drops so cm will help your team a lot.

Absorb pain is an awesome heal. Consider getting it in there. Best slotting would be 3 heal, 2 rng, 1 rech.

Looks pretty good though

my ill/emp pvp build below:


---------------------------------------------
Name: Ill,Emp
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Empathy
---------------------------------------------
01) --> Blind==> Acc(1) Acc(3) Rechg(3) Rechg(5) Hold(5) Hold(7)
01) --> Healing Aura==> Heal(1) Heal(7) Heal(9) Rechg(9) Rechg(11) Rechg(11)
02) --> Heal Other==> Heal(2) Heal(13) Heal(13) Rechg(15) Rechg(15) Range(17)
04) --> Absorb Pain==> Heal(4) Heal(17) Heal(19) Rechg(19) Range(21) Range(21)
06) --> Hurdle==> Jump(6) Jump(23) Jump(23)
08) --> Superior Invisibility==> EndRdx(8) EndRdx(25) EndRdx(25)
10) --> Combat Jumping==> Jump(10) Jump(27)
12) --> Swift==> Run(12)
14) --> Super Jump==> Jump(14) EndRdx(48)
16) --> Clear Mind==> Range(16)
18) --> Phantom Army==> Rechg(18) Rechg(27) Rechg(29) Dmg(46) Dmg(46) Dmg(46)
20) --> Fortitude==> Rechg(20) Rechg(29) Rechg(31) DefBuf(31) DefBuf(31) DefBuf(33)
22) --> Stamina==> EndMod(22) EndMod(33) EndMod(33)
24) --> Acrobatics==> EndRdx(24) EndRdx(34)
26) --> Spectral Terror==> Acc(26) Fear(43)
28) --> Hasten==> Rechg(28) Rechg(34) Rechg(34)
30) --> Super Speed==> Run(30) EndRdx(50)
32) --> Recovery Aura==> Rechg(32) Rechg(36) Rechg(36)
35) --> Regeneration Aura==> Rechg(35) Rechg(36) Rechg(37) Heal(37) Heal(37) Heal(39)
38) --> Adrenalin Boost==> Rechg(38) Rechg(39) Rechg(39) Heal(40) Heal(40) EndMod(40)
41) --> Power Blast==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Temp Invulnerability==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

I have clear mind. Look closer. Level 16.

This is also intended for teams other than this group. And Sup invis does have some nice defence. And also, I'm teaming at the moment, and end is a pretty big problem, even with sup invis off. I think it mightn't be after I get stamina though, so that should be okay. Assault may be handy with other groups, but I might put SW in there instead.


 

Posted

oh noes! I've gone blind!!

Sup invis' defense is ok....but if you need slots this would be a power where you could get them from.

Stamina changes everything on a toon like this


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

Okay, I've decided to put SW in for (God forbid) Soloing, if ever, and slots, well we'll see. But I like the little defence I can get, as it goes to around 15% when slotted and I add in CJ, which I obviously won't pump slots into.

Now, about Absorb Pain. I could take it and replace it for the rez, as the rad one is (IMO) better, but would that make me redundant if I team with other people later game? Because I can't always get the heals in on time, even if they would be enough, especially when there's a noob on the team, I know if they run to their own death/tank with their blaster it's their problem, but still, I feel guilty that I don't have it.

I could always take out SJ, I find CJ+Hurdle mighty fine