A little reassurance needed...


DSorrow

 

Posted

After a few months off, I've come back to CoX and am trying various new things. One of which is my Claws/Inv scrapper, currently at 14. I like the character, the concept, and the powers, but the last couple of levels have been horrific. To repeat, horrific.

Admittedly, I've been on some teams that should not have been - 7 blasters and poor old me trying my hardest to be a stand-in tank - and I've been spending too much time with the Vahz, but I'm dying a hell of a lot. Bars and bars of debt. Even solo, on Heroic, I'm having to pop insps to get through some spawns.

Now, I know Claws is less about damage than being able to fight forever, and, having played an Inv tank up to 35, I know my secondary won't really kick in for a while yet. Ultimately, the plan is to be a terrier, Joe Pesci in Casino, the guy who you just can't knock down (his origin is that he's a relentless assassin spirit who has managed to escape from the magic lamp in which he was trapped). But I'd like a bit of reassurance that this guy is worth struggling on with.

So any opinions from Claw/Inv players, or Claw/* or */Inv, or any other random folk, would be very welcome.


 

Posted

Just out of interest, what powers do you have right now?


 

Posted

Well, IMO claws is a good set. What it lacks in hipothetic burst damage it more than makes do with endless slicin' n dicin'.

Now /invuln on the other hand, well..

Ahem, y'know, being a ghost and stuff /dark wouldn't be too far off, right? Right?? Right!

:scurries off::


 

Posted

My main is a Claws / Invuln Scrapper currently sitting at lvl 42. I've spent my time in a mix or large teams and soloing, so while I certainly lack the number crunching skills of some I think I know my toon well enough by now.

[ QUOTE ]
I know my secondary won't really kick in for a while yet.

[/ QUOTE ]

Unfortunatly this tends to be true, however, once it comes good you'll know it (I find the long trail of broken bad guys behind me kinda gives it away)

As I said in another post, I tend to build all my scrappers rather defensivly for their early levels, grabbing all the secondary powers that I need and just enough attacks to keep my button mashing habits covered. Remember, lots of attacks are fun, but they're no use if you're face down playing worm food. Infact, after looking over the build I used for him originally Ves only had 3 attacks from lvl 1 until lvl 22 and one of those was his travel power prereq (Air Sup, 'cause everyone has to take flight for their first toons first travel power)

All his other power choices were either his travel power, the powers needed for Stamina at lvl 20 (and you will be needing this, even with Claws as your primary you'll be leaking End all over the place) or powers that helped him not face-plant (Temp invulnerability, Dull Pain, Unyielding all essential, but you know that already after playing your tanker)

Once you get Stamina life gets a little better, then as soon as you pick up Invincibility it gets better still. And then there's Unstoppable to look forward to (*cries manly tears of joy*)

Now then, to consider your concept behind your character....

[ QUOTE ]
Ultimately, the plan is to be a terrier, Joe Pesci in Casino, the guy who you just can't knock down

[/ QUOTE ]

Yeah I think you'll be able to manage that with ease, the number of times I've been teaming with a few buddies and we've grabbed a few other random folks to fill out the spaces and then scared the hell out of the new guys by challenging the Tanker to a last man standing contest, and then dived right into the middle of the biggest group I can find, only to run out of things to hit shortly after until I dive into the next group. (This is partly because I like to mission with some of my buddies IC as I'm an RPer and Ves has a little bit of a suicidal streak about a mile wide)

You will be standing at the end of pretty much any fight, it's just a case of learning to time that Dull Pain click just right. Oh and ermembering to keep an eye on that little icon when you hit Unstoppable, 3 minutes of near unkillable-ness it great, until it wears off mid fight (Yes it happens to the best of us, usually on big teams with loads of enemies floating around.

Stick with it, you'll soon learn to love him trust me on this


 

Posted

Unless you've picked a passive and slotted it you've got next to no toxic resistance and as Vahz love the ranged attacks you've got no defence to this either. What you should be doing is trying to aggro them and pull round a corner so they'll all come into melee range, where your Def is best. That way you should last longer.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

I have a 50 kat/inv and I've tried claws...
Claws didnt really hit me but ah well, think it's a matter of personal preferance. To get to the point, /inv starts to shine (visually too) when you get unyielding, the next step forward is having invinc and from there only unstoppable can make you feel better.
On my 50 I have every single power from inv set and I've slotted them all to the max (all passives 3 res, toggles 3 res and 2 end red) which makes me pretty tough and prevents the big end problems. I usually never have problems unless I'm getting drained out of endurance but there, conserver energy/unstoppable is your friend.
A thing about /inv which many dont know: the set is actually very much def based with a truck load of S/L def. When you get your +DEF powers trislot them with def ASAP.

The thing which you need to learn about inv is timing, when to hit dull pain and when unstoppable is necessary.

P.S even if the name is invincibility, you are nowhere near invincibility in certain circumstances (psi)


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Thanks for the replies all.

Things have got a bit easier of late, notably since getting Unyielding and chucking some DOs in my defences. For some reason I can't fathom now, I had managed to take Resist Elements in preference to Dull Pain. I've decided to push back Focus for a few levels to fit it in.


 

Posted

Get Focus above anything else.


 

Posted

[ QUOTE ]
A thing about /inv which many dont know: the set is actually very much def based with a truck load of S/L def. When you get your +DEF powers trislot them with def ASAP.


[/ QUOTE ]

Umm... You sure?
Resist Physical Damage = Resistance
Temp invulnerability = Resistance
Unyielding = Resistance boost AND Defence reduction
Resist Elements = Resistance
Resist Energies = Resistance
Unstoppable = Resistance

Invinciblity = Defense
Tough Hide = Defense

Looking at it like that I'd say it's far more RES based than DEF based, although I could be wrong, but from my time with the set I don't think I am.


 

Posted

FYI invincibility boosts both damage and accuracy, so is good for big mobs.


 

Posted

Actually it boosts Accuracy and Defense, and boosts more if you're stuck in the middle of a huge crowd of mobs up to a grand total of 10. Which is VERY nice, but you'll only get the most from this ability if you're in large teams where the groups are big enough to max out it's self buff component. (and you're willing to dive into the middle of them all)


 

Posted

[ QUOTE ]
[ QUOTE ]
A thing about /inv which many dont know: the set is actually very much def based with a truck load of S/L def. When you get your +DEF powers trislot them with def ASAP.


[/ QUOTE ]

Umm... You sure?
Resist Physical Damage = Resistance
Temp invulnerability = Resistance
Unyielding = Resistance boost AND Defence reduction
Resist Elements = Resistance
Resist Energies = Resistance
Unstoppable = Resistance

Invinciblity = Defense
Tough Hide = Defense

Looking at it like that I'd say it's far more RES based than DEF based, although I could be wrong, but from my time with the set I don't think I am.

[/ QUOTE ]See, you're just looking at the amount of powers. However, invincibility provides far bigger survivability boost than the passive resistance powers put together.


 

Posted

Like I said, I could be wrong, my opinion is based around what I've seen with my scrapper, and since I tend to solo or work in fairly small teams (3-4 people) the Def and Acc boost are never reaching their full potential. the times in in a large team there's pretty much always a Tanker thats hogging all the aggro which means I tend to get hit less, and don't really notice the Def and Res qualities of the set.


 

Posted

[ QUOTE ]
Get Focus above anything else.

[/ QUOTE ]
my claws/regen would have to agree with that. if you have a freespec floating around on the toon you may wanna play with that to get dull pain in and get focus asap. ranged attack with knockdown, reasonable recharge and the second most powerful attack in the set if memory serves. it's worth it for the knockdown on runners alone though.

mmmm, focus.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
A thing about /inv which many dont know: the set is actually very much def based with a truck load of S/L def. When you get your +DEF powers trislot them with def ASAP.


[/ QUOTE ]

Umm... You sure?
Resist Physical Damage = Resistance
Temp invulnerability = Resistance
Unyielding = Resistance boost AND Defence reduction
Resist Elements = Resistance
Resist Energies = Resistance
Unstoppable = Resistance

Invinciblity = Defense
Tough Hide = Defense

Looking at it like that I'd say it's far more RES based than DEF based, although I could be wrong, but from my time with the set I don't think I am.

[/ QUOTE ]See, you're just looking at the amount of powers. However, invincibility provides far bigger survivability boost than the passive resistance powers put together.

[/ QUOTE ]

What he said. This is just why many people think it's RES based. Invincibility gives you a truck load of def, I could check some numbers about my build which is def/res slotted to the max.

Without invincibility maxed/without divine avalanche/unstoppable
--------------DEF--------------RES
Lethal-------10,4%-------------50%
Smashing-----10,4%-------------50%
Cold---------10,4%-------------20,6%
Energy-------10,4%-------------20,6%
Neg. En------10,4%-------------20,6%
Toxic---------0%---------------20,6%
Psi----------1,9%---------------0%

With Unstoppable S/L res goes beyond 100%, all res but psi somewhere around 73%. With DA unstacked I get around 25% melee def, if I stack it it's around 50%. With invinc maxed I have maybe 25-30% def to all damage types but psi.

With unstoppable, stacked DA and invinc maxed I am a tank.

50% melee def, 25-30% def to all damage types but psi, S/L res 102% and all other res but psi 73%.

Now THAT's what I call a scranker


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein